A Rogue specializing in Assassination leans upon doing damage both physical and poison-inflicted (Powers of Nature). One way or another, the spec’s talents influence different shares of damage.
Introduction
Let’s take a closer look at the spec’s main advantages and disadvantages:
Advantages:
- Strong continuous damage on a single target.
- Due to supported bleeding and using poisons on secondary long-living targets, it allows to increase the damage done to the main target, due to additional generation of Energy.
- The highest survivability out of all the Rogue specs.
- High mobility
- All in all, this quite a simple spec but at the same time, it’s very effective.
Disadvantages:
- Dps strongly depends on the cooldowns.
- Main burst is target-dependent.
- Short-duration and weak AoE
Basic information on the spec:
Assassination, like any other specialization of this class, has 2 main resources: Energy and Combo Points (hereinafter referred to as CP). Consequently, there are abilities that spend these resources, and those allowing, on the contrary, to build those resources up. They can also interact with both resources at the same time. The correct usage of these abilities in accordance with the priority list is the basis for every spec of this class.
As it was mentioned before, Assassins rely on poisons. There are two types of poisons: deadly (affecting your dps directly) and non-deadly or auxiliary. The latter do not affect the damage done but rather just provide a bonus – decreasing the target’s running speed or healing from the damage you’re doing.
Glossary
Show Glossary
(Area of Effect) is basically the area where this of that effect is actuated regardless of whether its damage or healing. This command is usually used to act in a team/raid on several targets. It is also used to describe any ability of a Boss with the aforementioned effect.
Buff stands for any positive effect. Always reflected to the left of the mini-map, by its upper edge.
Burst is an ability to do – in multiple ways – massive damage within a short period of time.
Gear is what it is.
GCD (Global Cooldown) is the overall ability recovery time.
Debuff stands for negative effect. By default, it’ reflected to the left of the mini-map by its lower edge.
DoT stands for Damage over Time.
DPS (Damage per Second) is a measure that reflects the damage done within one second.
Cleave is an ability to damage secondary targets through damaging the main one with no (or minor) loss in the damage done to the main target.
Cooldown (often CD) primarily refers to the ability recovery time. Can be often applied to bursts and various protective abilities.
Melee and Range. Melee is the close-range combat zone, also used in the titles of all the classes and specs that do effective damage in this zone. Range usually refers to a zone that is not a close-range one and is used, respectfully, in the titles of all classes and specs that do effective damage remotely.
Trait is a name for the ‘talents’ your artifact has.
Main abilities
Generating CP Multilate is your fav CP generator. It creates 2 CP. The unique part of it is that the damage is done off two hands, and the crit chance is calculated for each hand separately. So you can receive up to 4 CP per use. Consumes 50 Energy. Poisoned Knife. Throwing a knife that does minor damage and poisons the target with all the active poisons generates 1 CP for you. Sometimes, it is very helpful if you have a target with bleeds and you need to renew your poisons but have no opportunity to come by and do it ‘manually’. Demands 40 Energy. Garrote is one of the bleeds/ It acts for 18 secs, does physical damage once every 3 secs. If you act with active Stealth, it also makes the target numb for 3 secs. Generates 1 CP (can generate no additional 1 CP with the Seal Fate on). Demands 45 Energy. Fan of Knives is your AoE CP generator. In its basic form, generates 1 CP but with Seal Fate, you receive another CP off each target you do critical hit on with it. It can also poison your target with your active poisons. Spending CP Rupture is your second bleed. It does physical damage every 2 secs, the duration depends on the amount of CP spent on it (1 CP = 8 secs, after that, every additional CP brings in +4 secs), while the strength doesn’t. Demands 25 Energy. Envenom is your main finishing move with instant poison-inflicted damage. The damage depends on the amount of CP spent. Apart from that, you also get a buff allowing you to increase the probability of poisoning your target by 30% (1 CP = 2 secs, 5 CP = 6 secs). Kidney Shot stuns the target for CP. The effect time depends on the amount of CP spent on it (1 CP = 2 secs, 5 CP = 6 sec) Deadly poison – coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy and deal Nature damage over 12 sec. Subsequent poison applications will instantly deal Nature damage. Wound poison – coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, which instantly inflicts Nature damage and reduces all healing received for 12 sec. Crippling Poison – coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 50% chance to poison the enemy, slowing movement speed by 50% for 12 sec. With Vendetta, you mark your target for 20 secs. In this time, the damage you do grows by 30%. Apart from that, the target can’t hide away from you using stealth mechanics – you’ll still see them. CD 2 min. Venomous Wounds is the only constant way, apart from passive regeneration, to receive Energy. Every teak of bleeds on targets you poison restores you 10 Energy. If the target dies, all the bleed teaks that should’ve gone through that target instantly give you all the planned energy the moment your target dies. Seal Fate. Let’s first speak about this passive ability. Any crit of your CP generating ability brings you 1 CP extra. Feint reduces the incoming damage in the AoE by 40%, lasts for 5 secs, consumes 35 Energy and is non-restorable. 15 sec CD. As in raids and in dungeons most of the damage you receive is exactly in the AoE, this ability is Rogue’s trademark. It also allows you to simplify solo some raid mechanics for raid’s good. There is no class that is capable of surviving it alone without using their personal CDs with longer restoring time. Cloak of Shadows is the second Ace up Rogue’s sleeve. Within 5 secs, you become resistant to magical damage. But you’re only immune to any magical effects during the first second. The ability alleviates any negative magical effects upon activation. CD 2 min. Crimson vial allows a Rogue to restore 30% of their max HP stock within 6 secs and some minor 30 Energy. CD 30 secs. With the Dense Concoction trait, it stacks -4% of the damage you receive for 6 secs. Each stack restarts the action time. Evasion gives you 100% chance of dodge foe 10 secs. CD 2 min. Vanish – Allows you to vanish from sight, entering stealth while in combat. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects. Cheap Shot is not often used in PvE but we can’t just leave it out. The ability does not increase the damage you do but under Stealth, it allows you to stun a target for 4 secs and generates 2 CP. Shroud of Concealment is a mass Stealth for 15 secs. Everyone on the group or raid to be in the AoE for this effect also get Stealth. CD 6 min. Sprint increases your running speed by 70% for 8 secs. Basic CD 60 secs. Shadowstep allows you to instantly get behind the target’s back (both enemy and ally) and gain 70% increased movement speed for 2 sec. Effect range – 27 yards. Has 2 charges, CD 30 sec. Distract allows you to attract the attention of the enemies in the given zone to its center. The effect lasts for 10 secs. CD 30 secs. Can be used under active Stealth. Tricks of the Trade – after using it on one of your groupmates, for the next 30 secs any your attack activates a 6-second effect that will redirect the danger you create completely onto the ally you’ve chosen. Sap incapacitates one enemy not in the combat at a time. Requires Stealth. Any damage done on a sapped target deactivates the effect. Blind allows you to disorient one enemy for 1 min. Any damage some to the enemy deactivated the effect. CD 2 min. Kick cuts the spells casted by the enemy and obstructs casting spells of the same school for the next 5 secs. General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first. Tier 1. Lvl 15 Tier 2. Lvl 30 Tier 3. Lvl 45 Tier 4. Lvl 60 Tier 5. Lvl 75 Tier 6. Lvl 90 Tier 7. Lvl 100 To sum up we get a build for any situation: BfA introduced a new system of traits on items. Helmet, shoulders and chest are now special items improved by azerite. They have a few rings for combat improvements such as traits. There is no need to create a list of top traits since assassination has the traits you should try to obtain. One of the best traits to obtain is: Besides of these prioritized traits there are other not less important traits. Some of them are common and not attached to specific class or skills. In case of debating what is best option we recommend you to use herodamage.com or to see difference yourself on raidbots.com. For those who is still using AzeritePowerWeights addon there is a command with approximate number of strength of any trait: Besides of major traits there are minor traits that increase stats a little bit or just some damage. The best trait in Assassination is Overwhelming power – when it procs it grants a lot of haste bonus which is your top stat. Another good variant is Gutripper because of increased chance for execution pro. This trait can be very useful on Mythic boss fights where the last phases are the the most difficult. These ratings are based on simulations, statistics of WarcraftLogs and players experience. Let’s first look at various options on combat startings Before pull: Drink prepot – or Battle potion of agility or Potion of Bursting blood Pull: Wit Toxic blade talent: With Exsanguinate talent: With Toxic blade and Master-Assassin talents: Let’s see what the main priorities for a more ability conscious gaming are. АоЕ: Basic characteristics’ value is as follows: Single target: Haste > Crit > Mastery > Versatility >Agility AoE: Crit > Versatility => Mastery > Haste > Agility With the change of equipment and essences the values of characteristics may change. To keep your character in shape, you should consult SimulationCraft or a remote user-friendly web-site raidbots.com after receiving a new item of gear. Among the aforementioned characteristics and results of your character’s own simulation, you can draw conclusions on Gems, Chants and Raid Chemicals. Kick with a modifier, with the Shift key held, the ability is applied on a remembered target, without – on the current one. Throwing a Poisoned Knife to where the cursor is to refresh the poison on the target without breaking the current auto-attack on the main target Offensive abilities
Poisons
Cooldowns and passive effects
Deffensive abilities
Utility Abilities
Talents
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Azerite traits
( AzeritePowerWeights:2:"herodamage.com - Stacks_1T_T24":4:259: 193=10, 575=9.85, 136=9.83, 249=9.52, 522=9.29, 526=9.26, 196=9.17, 82=8.76, 562=8.66, 181=7.17, 501=7.00, 479=6.44, 494=6.35, 488=6.35, 504=6.28, 157=6.08, 492=6.04, 486=6.04, 483=5.95, 505=5.95, 478=5.84, 521=5.69, 30=5.64, 481=5.59, 192=5.51, 480=5.50, 195=5.49, 485=5.44, 495=5.33, 489=5.33, 482=5.13, 523=5.04, 194=4.97, 561=4.69, 576=4.13, 498=4.00, 406=3.89, 459=3.57, 156=3.55, 487=3.16, 493=3.16, 500=3.15, 31=3.05, 21=3.03, 560=3.00, 22=2.57, 499=2.43, 18=2.33, 497=2.06, 491=2.06, 541=1.98, 490=1.93, 496=1.93, 461=1.84, 462=1.67, 407=-0.01, 408=-0.29: )
Essences
Major
Minor
Rotation
Stats
Accord of Haste
Accord of Mastery
Accord of Versatility
Abyssal-Fried Rissole Mastery
Baked Port Tato Haste
Bil’Tong Vers
Mech-Dowel’s “Big Mech” CritMacros
/cast [mod:shift,@focus][]Kick
/cast [target=mouseover] Poisoned KnifeWhat’s next?