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World of Warcraft Classes Priest «Shadow»

Shadow Priest PvE Guide (WoW Legion 7.3.5)

Shadow Priests source their might from the dark powers of the Void. But they always keep in control and never lose their minds. Although, sometimes thay might get madly… lethal.

Contents

Introduction

Let’s take a closer look at the weakest and the strongest aspects of this specialization:

Advantages:

  • Wonderful multi-dot allowing to deal damage to dissociated targets;

Disadvantages:

  • Almost no AoE;
  • Long damage dealing acceleration.

Basic information on the spec:

A Shadow Priest has 2 resources. Mana – the one all specs of the current class have. Shadow uses this resource for various auxiliary and healing spells. Their main resource, however, is Insanity. All the key attacking abilities generate this resource. It is spent with an accelerating rate once you enter Voidform.

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Glossary

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Main abilities

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Talents

General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.

Tier 1. Lvl 15

  • Twist of Fate. Applying attacking spells on targets with below 35% Health, you get a 10-sec buff increasing all your outgoing damage by 20% and also increasing the efficiency of your healing by 20%.
  • Fortress of the Mind. Mind Flay and Mind Blast deal 10% more damage and generate 20% more Insanity.
  • Shadow Word: Void. The spell deals medium Shadow magic damage. Has a 1.5-sec cast. Generates 25 Insanity. Has 3 charges. CD 20 secs.

* Twist of Fate is used by default.
Fortress of the Mind is your single target option, provided you’re using Soul of the High Priest.
Shadow Word: Void is not used in any of the options.

Tier 2. Lvl 30.

  • Mania. Every 3 Insanities make your moving speed grow by 1%.
  • Body and Soul. Power Word: Shield also increases your target’s moving speed by 40% for 3 secs.
  • Masochism. When using Shadow Mend on yourself, its periodic effect now restores Health and reduces the incoming damage by 10%.

* Your default pick would be Body and Soul.
Mania can be used at a pretty high ilvl with a high Haste Rating as Voidform‘s uptime with high Insanity rates is great.
Masochism is good for constant damage reduction.

Tier 3. Lvl 45.

  • Mind Bomb. Replaces Psychic Scream. Tags the target with a respective effect which, in 2 secs or upon the death of the target, explodes and stuns all the enemies within the range of 8 m for 4 secs.
  • Psychic Voice. Reduces the CD for your Psychic Scream by 30 secs.
  • Dominant Mind. Allows you to control your character during mind control effects thus making the controlled target your familiar for 2 min. Doesn’t work against players.

* Mind Bomb is the best choice for most situations, because having a mass stun can come in handy quite often. It also helps you trigger Sephuz’s Secret per CD.
Dominant Mind is hardly every useful.
Psychic Voice is never used.

Tier 4. Lvl 60.

  • Lingering Insanity. Once you’re out of your Voidform, your Haste bonus would go down by 2% per sec instead of vanishing right away.
  • Reaper of Souls. Shadow Word: Death now can be cast on targets with HP at 35% and below, and the Insanity generation would always be as if the spell had killed the target.
  • Void Ray. Every time your Mind Flay or Mind Sear deal damage, they deliver 10% more of it for 6 secs. Stacked up to 4 times.

* Lingering Insanity is your default pick. Goes perfectly well with Legacy of the Void which allows it to have quite a long-lasting and massive Haste bonus.
Reaper of Souls should be used in case you are using Surrender to Madness.
Void Ray is not currently used in any of the situations.

Tier 5. Lvl 75.

* Auspicious Spirits is the only talent on his Tier that’s ever used.
San’layn can be interesting for heavy multi-DoT encounters with very high haste raiting.
Shadowy Insight is not currently used in any of the situations.

Tier 6. Lvl 90.

* Mindbender is the most effective talent on a single target and a small cleave as it allows you to stay in Voidform for longer.
Power Infusion could be interesting when playing with Surrender to Madness.
Misery might be effective on a large number of targets, sometimes used in Mythic+.

Tier 7. Lvl 100.

  • Legacy of the Void. Void Eruption now can be cast with at least 65 Insanity. Voidform inreases your Shadow magic damage dealing by additional 5%.
  • Shadow Crash. Throws a slow-moving energy bolt into a selected point. Upon landing, deals minor Shadow magic damage to all the enemies within that area. Generates 15 Insanity. CD 30 secs.
  • Surrender to Madness. All abilities generate 100% more Insanity and spells can be cast on the go until your Voidform is over. After you are out of your Voidform, you die.

* Legacy of the Void is the best talent in most cases. It allows you to keep your Voidform‘s uptime high which leads to a high uptime for the Haste boost.
Surrender to Madness is relevant for very short combats or ones where you need to deal massive damage during the last phases. This would deprive you of a lot of damage over the course of combat, though.
Shadow Crash looks terrible in any scenario, even with a huge AoE.

So, we can boil it all down to the following builds:

The standard raid one: This one is also okay for Mythic+ (you can replace Mindbender with Misery).

  1. Twist of Fate
  2. Body and Soul
  3. Mind Bomb
  4. Lingering Insanity
  5. Auspicious Spirits
  6. Mindbender
  7. Legacy of the Void

Short combats with bosses, through Surrender to Madness:

  1. Twist of Fate
  2. Body and Soul
  3. Mind Bomb
  4. Reaper of Souls
  5. Auspicious Spirits
  6. Power Infusion
  7. Surrender to Madness

 

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Artifact

Unlike talents, in the weapons branch there is no choice of what you can and what you can’t take. With the current Artifact Knowledge, the order of artifact acquisition is insignificant as to open all the traits, you only need to earn 2.23 billion artifact power which is extremely easy to do just over the first few minutes after you’ve reached level 110.

Relics

The current spec is using 2 Shadow and 1 Blood relics.

Here are the traits listed with their weapon ilvl equivalent:

  1. Fiending Dark 3.5
  2. Creeping Shadows 2.4
  3. Mind Shattering 2.1
  4. To the Pain 2.1
  5. Touch of Darkness 2
  6. Unleash the Shadows 1.8

The traits that are not mentioned here may be considered equal to zero.

If you face situations where you’re not sure, we recommend you use the raidbots.com web-site which has a convenient interface for figuring out if it’s worth replacing Relic A with Relic B.

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Netherlight Crucible

Tier 1 of any relic allows you to increase your weapon’s ilvl by 5 points.

Tier 2. Here you face your first crucial choice between Light and Dark. This Tier’s choice is basically

  1. Torment the Weak, Shadowbind 5.5
  2. Chaotic Darkness 5
  3. Secure in the Light, Infusion of Light 4.2
  4. Dark Sorrows 3.8
  5. Shocklight 3.5
  6. Murderous Intent, Master of Shadows, Light Speed 3

Tier 3. Like it said before, in Tier 2 the traits may be equal in their value to those of Tier 3

 

 

The traits that are not mentioned here may be considered equal to zero.

If you are using CrucibleWeight you can import this string into the game:

All-purpose setup:

 cruweight^128827^ilvl^1^193644^2.08 6:4.24 7:6.4^252799^3.55^252922^3.78^252875^5.48^253093^4.12^194093^1.77 6:3.42 7:4.52^252088^3.0^193643^2.11 6:4.22 7:6.35^252906^5.52^193645^0.04 6:0.12 7:0.16^194002^2.41 6:4.95 7:7.39^194007^1.98 6:4.0 7:5.99^194016^-0.08 6:-0.11 7:-0.22^252888^4.96^252091^2.83^238065^3.52 6:6.5 7:9.35^253070^4.16^252191^2.97^end

 

Single target:

cruweight^128827^ilvl^1^193644^1.64 6:1.64 7:1.45^252799^3.47^252922^2.74^252875^5.93^253093^4.55^194093^1.41 6:1.35 7:0.92^252088^3.37^193643^2.58 6:2.41 7:2.2^252906^6.08^193645^0.08 6:0.04 7:0.06^194002^2.47 6:2.27 7:2.37^194007^1.68 6:1.56 7:1.58^194016^0.05 6:0.03 7:0.01^252888^5.37^252091^2.63^238065^4.55 6:3.8 7:2.93^253070^4.55^252191^2.97^end

 

Surender to madness:

cruweight^128827^ilvl^1^193644^1.61 6:1.73 7:1.78^252799^3.09^252922^2.46^252875^5.63^253093^4.38^194093^1.17 6:1.23 7:0.63^252088^3.35^193643^2.36 6:2.6 7:2.32^252906^5.74^193645^0.01 6:0.27 7:0.11^194002^2.38 6:2.41 7:2.38^194007^1.77 6:1.78 7:1.76^194016^0.12 6:-0.17 7:0.03^252888^5.1^252091^2.66^238065^3.27 6:2.25 7:2.24^253070^4.42^252191^2.86^end

 

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Legendaries

A Shadow Priest has access to the total of 14 Legendaries.

Let’s single out the best and the good Legendaries:

Sephuz’s Secret gives you, passively, 2% Haste and 10% moving speed. The proc that can be triggered with your interruptions, stuns or fear increases Haste by additional 25%, and the moving speed by 70%. Best legendary.

Mangaza’s Madness grants your Mind Blast an extra charge. 2nd best legendary.

Mother Shahraz’s Seduction grants you 3 Voidform charges as soon as you enter the form.

Anund’s Seared Shackles grants your next Void Bolt a 3% increase whenever your Shadow Word: Pain and Vampiric Touch deal damage. The effect can stack up to 50 times.

The Twins’ Painful Touch: the first use of Mind Flay after entering Voidform distributes your Shadow Word: Pain and Vampiric Touch to 3 enemies within 10 m of your target.

Prydaz, Xavaric’s Magnum Opus gives you a huge number of stats and allows you to get a damage absorbing shield for 25% of your max Health once every 30 secs. In terms of DPS it does lose a bit to other Legendaries, but its defensive effect can be extremely useful when exploring new bosses, ot on high-level Mythic+, when survival > DPS.

Soul of the High Priest grants you the talent Twist of Fate for free.

Others:

Zeks Exterminatus grants your Shadow Word: Pain‘s damage dealing a certain chance to make Shadow Word: Death applicable to any target regardless of their Health level, and to empower its damage by 1005.

Heart of the Void makes Void Eruption deal 300% more damage and restore Health equal to 40% of the damage dealt by it.

Zenk’aram, Iridi’s Anadem increases the Shadow magic damage delivery from Voidform by additional 3%, and the efficiency of healing by Vampiric Embrace grows by 250%.

Kil’jaeden’s Burning Wish has a huge number of stats; active utilizing of this accessory allows you to deal massive AoE damage. A good Legendary.

Insignia of the Grand Army empowers the traits on Tier 2 of the Netherlight Crucible.

Celumbra, the Night’s Dichotomy is a craft Legendary. Okay for fresh characters if you’re willing to put in the gold and the agents for creating it. Replaced as soon as you receive the first two Legendaries.

If you’ve got different Legendaries out of the first list and want to figure out which one of them would be better for you, we recommend you use Simcraft.

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Rotation

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Stats

The basic priority rating for the characteristics is as follows:

Haste > Crit > Mastery > Versatility > Intellect

This specialization’s Mastery increases the damage by Shadow Word: Pain, Vampiric Touch and Void Bolt.

Haste increases the casting speed, reduces the intervals between your DoTs’ ticks, reduces GCD. It also reduces the restoring time of your Mind Blast, Void Eruption and Void Bolt.

The last 3 characteristics are quite close to each other. That’s why is recommended, once you receive new equipment, you use Simcraft or Raidbots.com. There is no way to get a more precise answer to which stat to focus on first, but through a simulation.

Based on the aforementioned characteristics and results of your character’s own simulation results, you can draw conclusions on Gems, Chants and Raid Chemicals.

1. Gems:

2. Chants:

3. Food:

4. Flasks and Potions:

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Set bonuses

t19:

  • 2 pieces: Whenever your Vampiric Touch deals damage, you accumulate 1 Insanity.
  • 4 pieces: For 2.5 secs after taking Voidform, the restoring time of your Void Bolt is reduced by 100%.

t20:

  • 2 pieces: Once your Mind Flay deals damage, your next Mind Blast deals 3% more damage and allows you to accumulate 1 more Insanity. The effect sums up, up to 10 times.
  • 4 pieces: During Voidform, the speed of Insanity spending slows down 10%.

t21:

 

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Macros

Kick with a modifier, with the Shift key held, the ability is applied on a remembered target, without – on the current one.

/cast [mod:shift,@focus][]Silence

 

A macro for instant triggering of Dispersion

#showtooltip Dispersion
/stopcasting
/cast Dispersion

 

 

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