Home World of Warcraft Classes Elemental Shaman 9.0.5 Guide

Elemental Shaman in Shadowlands

Elemental shaman is one from 24 damage dealers specializations in World Of Warcraft. They are charmers who subdue the destructive forces of the elements. Elemental shamans are unique in damage dealing to groups of enemies and solo targets, they also help allies with their totems by using healing water power and calling the elementals. In every stage of this guide you will find enough information to be sure what to do in different situations while you are playing as an elemental shaman. We will tell you how to use your abilities correctly, what gear you have to use, what talents you have to choose and the role the covenant will play in your choice. 

Elemental Shamans use Maelstrom power and mana. The energy of the Maelstrom is accumulated through some spells and is spent on the use of powerful ones. They spend mana on healing and damage spells.

Let’s look through strong and weak sides of this specialization:

Strengths

  • Single-target talent build is very mobile
  • Talent builds are very easy in use
  • Potential for massive burst damage for single-target and AoE
  • Excellent utility outside of Raids
  • Talent choices allow varied playstyles

Weaknesses

  • Weak survivability and always depends on talents, that are choosen by situations
  • If the best talent build was chosen it becomes difficult to play 

About Author

The author of the guide is Llounal. I am playing World of Warcraft relatively short time, but I managed to try all the classes and I have get used in their mechanics. My RIO score is 3189. In mythic raids, I have taken part from BfA and I have gained Cutting Edge: Lady Jaina Proudmoore and Cutting Edge: N’Zoth the Corruptor.

Basic Abilities

[spolier title=”Healing abilities”]

Healing surge – A quick surge of healing energy that restores a friendly target’s health.

Healing stream totem – Summons a totem at your feet for 15 sec that an injured party or raid member within 40 yards every 2 sec.

Chain heal – Heals the friendly target, then jumps to heal the 2 most injured nearby allies. Healing is reduced by 30% with each jump.

[/spoiler]

Talents 

Overview 

Upon reaching new levels, tiers of talents will open for you. You can select only one talent in row. Talents can affect abilities in different ways: new, replace old, passively modify various effects and spells. You can change talents in shrines or in resting areas, however, if there are no such places, you can use Tome of the Tranquil Mind and Codex of the Tranquil Mind, which will allow you to change talents within a minute. You cannot change talent, which is on CD, first you have to wait until it recharges. 

Tier 1. 15 LVL.

t1

  • Earthen Rage (passivce). Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing Nature damage to your most recently attacked target.
  • Echo of the Elements (passive).   Lava burst now has 2 charges. Effects that reset its remaining cooldown will instead grant 1 charge.
  • Static Discharge. Discharge excess energy from your Lightning Shield, dealing Nature damage to an enemy within 40 yds every 0.5 sec for 3 sec. Targets with your Flame shock on them are preferred.

*Talents Earthen Rage abd Echo of the Elements are good. More often Echo of Elements talent is choosen as it gives more damage through all the battle comparing to the Earthen rage talent. .

Earthen Rage – good talent, that gives passive additional damage by its actuation.

Echo of the Elements  – good talent. It gives additional charge of Lava burst, that is generates Malestorm power and appears to be one of strong damaging spells. With this your damage will be higher then with other talents.

Static Discharge – weakest talent of the tier. It isn’t comfortable in use and deals less damage compared to other talents.

Tier 2. 25 LVL.

t2

  • Aftershock (passive). Earth Shock and Earthquake have a 25% chance to refund all Maelstrom spent.
  • Echoing Shock. Shock the target for Elemental damage and create an ancestral echo, causing your next damage or healing spell to be cast a second time 1 sec later for free.
  • Elemental Blast. Harnesses the raw power of the elements, dealing Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by 5.625% for 10 sec. Generates Maelstrom.

* The best talent of the tier are Echoing shock and Aftershock. Aftershock talent is good for AoE than Echoing Shock is good for both AoE and single-target.

Aftershock – good talent for battles where you need to deal a lot of damage to large groups of enemies as it allows you to use spells that are requiring Malestorm power more often. It is easy in use because it is passive talent.

Echoing Shock – good talent that significantly increases your damage to a group and single-target. Besides the damage this talent deals, it also repeats your last used spell. Repeated spell doesn’t use Malestrom and doesn’t interrapts your cast.

Elemental Blast – weak talent of the tier. It didn’t gives such damage deal as other talents.

Tier 3. 30 LVL.

t3

  • Spirit wolf (passive). While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
  • Earth Shield. Protects the target with an earthen shield, increasing your healing on them by 20% and healing them when they take damage. This heal can only occur once every few seconds. Maximum 9 charges. Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman at a time.
  • Static charge (passive). Reduces the cooldown of Capacitor totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

* This tier doesn’t affect shaman’s damage abilities and it is situational. More often Spirit wolf talent is chosen beacause it give shaman mobility and survivability.

Spirit wolf – great talent wich is gives you survivability and mobility.

Earth Shield – heals target by taken damage. It will heal while there are active charges.

Static charge – situational talent that helps to use crowd control more often.

Tier 4. 35 LVL.

t4

  • Master of the Elements (passive). Casting Lava Burst increases the damage of your next Nature, Physical, or Frost spell by 20%.
  • Storm Elemental (replaces Fire Elemental). Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman’s enemies for 30 sec. While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 20 times.
  •  Liquid Magma Totem. Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing Fire damage to all enemies within 8 yards.

* All talents of the tier are great. However, the best talent is Master of the Elements that can be used in both raids and mythic+. Two other talent are good for battles where you need to fight with large groups of the enemies.

Master of the Elements – universal talent that increases your damage to single-target and to a group.

Storm Elemetal – good talent if you need to fight with large groups of the enemies. Easy in use.

Liquid Magma Totem – good talent eith large group of enemies and if it restores between battles.

Tier 5. 40 LVL. 

t5

  • Nature’s Guardian (passive). When your health is brought below 35%, you instantly heal for 20% of your maximum health.  Cannot occur more than once every 45 sec.
  • Ancestral Guidance. For the next 10 sec, 25% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.
  • Wind Rush Totem. Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.

* Talents of this tier dosen’t affect on shaman’s damage abilities and are subsidiary in battle. The choice in this tier is depends on situation.

Nature’s Guardian – great talent that is increases survivability of the shaman.

Ancestral Guidance – great talent that can help group healer.

Wind Rush Totem – great talent that increases moving speed of the group.

Tier 6. 45 LVL.

t6

*Good talents of the tier are Primal Elementalist and Icefury. Primal Elementalist – good talent for mythic+ or battles with large groups of enemies. Icefury – significantly increases your damage to single-target.

Surge of Power – comparing to the other talents of the tier this talent is weak and give shaman the smallest damage increase.

Primal Elementalist  – Upgraded elemetals have higher survivability and damage then simple one. They also gains additional ability that deals high damage to enemies.

Icefury – good talent for single-target damage. It also aalows you to generate Malestorm faster. Gives additional mobility in battle. 

Tier 7. 50 LVL. 

t7

* The best talent of the tier is Stormkeeper. It increases your damage, genratin Malestorm and gives mobility as it causes instant casts of some spells.  

Unlimited Power – good talent if there is not enough Haste, but comparing to Stormkeeper it is weaker as Haste isn’t demanded charectericstic.

Stormkeeper – the best talent for damage acceleration. It also increases you damage and allows to generate Malestorm faster. With correct use with Master of the Elements allows dealing great damage.

Ascendance – As it have large cooldown, it looses possible damage increase. Weak talent.

Recommended talents builds

Beginner build

  1. Earthen Rage
  2. Aftershock
  3. Does not affect damage. The choice depends on preference.
  4. Master of the Elements
  5. Does not affect damage. The choice depends on preference.
  6. Surge of Power
  7. Unlimited Power

Mythic+ build 

  1. Echo of the Elements
  2. Aftershock
  3. Does not affect damage. The choice depends on preference.
  4. Master of the Elements
  5. Does not affect damage. The choice depends on preference.
  6. Primal Elementalist
  7. Stormkeeper

Raid build (single target)

  1. Echo of the Elements
  2. Elemental Blast или Echoing Shock 
  3. Does not affect damage. The choice depends on preference.
  4. Master of the Elements
  5. Does not affect damage. The choice depends on preference.
  6. Icefury
  7. Stormkeeper

Raid build (AoE)

  1. Echo of the Elements
  2. Aftershock
  3. Does not affect damage. The choice depends on preference.
  4. Storm Elemental
  5. Does not affect damage. The choice depends on preference.
  6. Primal Elementalist
  7. Stormkeeper

*Alternative variants of talents build for single target

  • 15 On this level you may take Earthen Rage or Echo. But Echo has higher potential then Earthen Rage, and its potential is grown with the growth of your item level.
  • 35 The best talent is Master of the Elements, but you may take the Liquid Magma Totem if the target won’t move.
  • 45 The Icefury is the best talent for a single target that also increases your mobility. But it can be replaced by the talent Primal Elementalist that also increases your damage dealing and is easier in use. Primal Elementalist will be useful in battles where sometimes appears the need in cleave.
  • 50 If you don’t need to move in battle you may take Ascendance instead of Stormkeeper. It also grants you nice damage to a single target.

*Alternative variants of talents build for AoE

Covenants

Covenant choice

Raid: Necrolords > Venthyr >/= Kyrian > Night Fae

Mythic+: Necrolords > Kyrian >/= Venthyr >  Night Fae

The ability of the Kyrian, Necrolords and Venthyr roughly equivalent for an elemental shaman. As Elemental tends to be at its strongest when we’re able to keep multiple Flame Shocks up, the current preference is Necrolord. Especially considering it is the most powerful single-target Covenant for Elemental currently. Kyrian runs a close second on single-target currently while giving more powerful AoE.

Kyrian 

Main ability: Summon Steward – Call your steward to bring you a Phial of Serenity that can be consumed to restore 20% of your health and remove all Curse, Disease, Poison, and Bleed Effects. Your Steward additionally offers access to a selection of useful amenities for 4 min.

Shaman’s ability: Vesper totem – Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem. Casting this ability again while the totem is active will relocate the totem.

Night Fae 

Main ability: Soulshape – Turn into a Vulpin, teleporting 15 yards forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again.
Lasts 12 sec, or indefinitely while in a rest area. Additional cosmetic forms can be earned and collected through a variety of gameplay. Soulshape options include Vulpin (default), Moth, Runestag, Unicorn, Teroclaw, Crane, Lion, Tiger, Hyena, Cobra, Dragon Turtle, Stag, Owlcat, Nightsaber, Raptor, Bear, Moose, Wolf, Feathered Drake, Wolfhawk, Hippogryph, Gryphon, Wyvern, Toad

Shaman’s ability: Fae transfusion – Transfer the life force of up to 4 enemies in the targeted area, dealing Nature damage evenly split to each enemy target over 3 sec. Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 4 allies near yourself.

Necrolords 

Main ability: Flashcraft – Form a shield of flesh and bone over 4 sec that prevents damage equal to 20% of your maximum health. Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies.

Shaman’s ability: Primordial wave – Blast your target with a Primordial Wave, dealing Shadow damage and apply Flame shock to an enemy, or heal an ally and apply Riptide to him. Next cast of the Healing Wave heals all targets with the effect of the Riptide. 

Venthyr 

Main ability: Door of Shadows – Wend through the shadows, appearing at the targeted location.

Shaman’s ability: Chain harvest – Send a wave of anima at the target, which then jumps to additional nearby targets. Deals Shadow damage to up to 5 enemies, and restores health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.

 

Soulbinds

After joining the covenant you can connect your soul with one of the representatives of the covenant – it calls soulbind. Their peculiarity lies in the fact that they endow an ally with special talents related to their covenant.

Also, during his adventures in the Shadowlands, the you will receive a variety of items that will give bonuses not related to the talents of the soulbind. 

Soulbinds

By 3 soulbinds will be offered to you from each covenant. They will have talent tree, which you can set as you wish. Each talent tree have fixed talents and universal talents for each specialization. You can connect talents by conduits. The last talent of the soulbinds tree is enhances the covenant ability. 

You can have only one active soulbind, but you can easily switch them in shrines and resting areas. 

You can activate 8 talents of the soulbinds. Opening of the talents is depends on the trust of the covenant to a player. 

Soulbind Priority 

*Soulbinder’s priority is dependent on their abilities that affect your healing.

Kyrian

Raid: Pelagos >/= Kleia > Mikanikos

Mythic+: Pelagos >/= Kleia > Mikanikos

Night Fae

Raid: Korayn > Dreamweaver > Niya

Mythic+: Korayn > Dreamweaver > Niya

Necrolords 

Raid: Heirmir > Emeni > Marileth

Mythic+: Heirmiri > Emeni >/= Marileth

Venthyr

Raid: Theotar > Draven  >/= Nadjia

Mythic+:  Theotar >/= Draven > Nadjia

Now let’s look through the abilities of each soulbinds: 

Kyrian 

Pelagos

  • Combat meditation – Activating your Kyrian class ability increases your Mastery for 10 sec and occasionally expels Sorrowful Memories. Walking through Sorrowful Memories extends this effect by 3 sec. 
  • Let go of the Past – Using a spell or ability reduces your magic damage taken by 1% for 6 sec. Using another spell or ability increases this amount by 1% when it is not a repeat of the previous spell or ability, stacking to 3%.

Kleia

  • Valiant Strikes – Your critical strikes grant you stacks of Valiant Strikes, up to 20. If a nearby party member drops below 50% health, you consume these stacks to heal them for 1% of their maximum health per stack. After healing this way, you may not benefit from Valiant Strikes for 1 min.
  • Pointed Courage – Chance to critical strike is increased by 1% for every nearby enemy or ally, up to 5%.
  • Resonant Accolades – When receiving healing while above 70% health or healing an ally that’s above 70% health, 4% of the healing done is repeated on the target over 5 sec.

Forgelite Prime Mikanikos

  • Bron’s Call to Action – After using 90 damaging or healing spells and abilities, your next spell or ability summons Bron, who knocks enemies back on arrival and then attacks and heals your targets for 30 sec.
  • Hammer of Genesis – Damaging a new enemy grants you 3% Haste for 10 sec, up to 5 stacks.
  • Sparkling Driftglobe Core – When reduced below 35% health, you stun nearby enemies for 3 sec. This effect may only occur once every 45 sec. 

Night Fae 

Niya

  • Grove Invigoration – Healing or dealing damage has a chance to grant you a stack of Redirected Anima. Redirected Anima increases your maximum health by 1% and your Mastery for 30 sec, and stacks overlap. Activating your Night Fae class ability grants you 8 stacks of Redirected Anima.
  • Niya’s Tools: Herbs – Your healing spells and abilities have a chance to apply Niya’s Invigorating Herbs, increasing the target’s Haste by 5% for 10 sec.
  • Niya’s Tools: Poison – Your interrupts apply Niya’s Paralytic Poison to your target, dealing Nature damage over 30 sec. Targets with Niya’s Paralytic Poison take an additional Nature damage if interrupted once more.
  • Niya’s Tools: Burrs – Your damaging attacks and spells have a chance to toss Niya’s Spiked Burrs under your target. The burrs latch onto the first enemy to cross them, reducing movement speed by 20% and inflicting Nature damage over 6 sec.

Dreamweaver 

  • Podtender – When you take damage that would kill you, instead rejuvenate within a wildseed, regaining 30% of HP over 10 sec. If the wildseed takes more than damage during this time, you die. This effect may only occur once every 10 min.
  • Social Butterfly – When at least 2 allies are within 8 yd, your Versatility increases by 3% for 5 sec. When this expires, 2 nearby allies gain 33% of this effect for 5 sec before passing it back to you.
  • Empowered Chrysalis – 10% of your overhealing received or done remains as a shield on the target up to 10% of the caster’s health, lasting for 5 sec.
  • Field of Blossoms – Activating your Night Fae class ability puts flowers at your feet for 10 sec that increase your Haste by 12% while you stand with them.

Korayn

  • Wild Hunt Tactics – Your damage to targets above 75% health and healing to targets below 35% health is increased by 10%. When your spells and abilities are enhanced this way, you gain 15% increased movement speed for 5 sec.
  • Face Your Foes – When in front of your target, your spells and abilities decrease the damage they inflict on you by 3% for 2 sec.
  • First Strike – Damaging an enemy before they damage you increases your chance to critical strike by 25% for 5 sec.

Necrolords

Plague Deviser Marileth

  • Volatile Solvent – Using Fleshcraft with nearby corpses consumes their essence completely, granting a benefit based on the creature’s type.
  • Plaguey’s Preemptive Strike – Your first attack or spell cast on an enemy increases your damage done to them by 10% for 10 sec. Limit 1.
  • Ultimate Form – While channeling Fleshcraft, you are immune to crowd control and you regenerate 2% health every 1 sec. If you finish the full channel, you gain 4 sec of crowd control immunity, during which you regenerate 2% health every 1 sec. 

Emeni, the Slaughter Daughter

  • Lead by Example – Activating your Necrolord class ability increases your by 5% and up to 4 nearby allies’ primary stat by 2% for 10 sec. You gain 2% additional for each ally affected.
  • Emeni’s Ambulatory Flesh – You may channel Fleshcraft while moving.
  • Gnashing Chompers – Gain 3% Haste for 10 sec after defeating an enemy, up to 15%.

Bonesmith Heirmir

  • Forgeborne Reveries – Your and Armor are increased by 1% for each enchantment on your armor, up to 3%. Upon death your armor anchors your soul, allowing you to fight for an additional 10 sec. During this time, your damage and healing done is reduced by 50% and you cannot receive healing.
  • Serrated Spaulders – Inflict Shadow damage to your attacker over 5 sec when hit at melee range.
  • Heirmir’s Arsenal: Marrowed Gemstone – After landing 10 critical strikes, you gain 18% increased chance to critical strike for 10 sec. May only occur once per 60 sec.

Ventyr

Nadjia the Mistblade

  • Thrill Seeker – While in combat, you gain a stack of Thrill Seeker every 2 sec, or 4 stacks on killing an enemy. At 40 stacks Thrill Seeker is consumed to grant you Euphoria, increasing your Haste by 20% for 10 sec. Thrill Seeker decays rapidly while you are not in combat.
  • Exacting Preparation – The benefits of Well Fed, Flask, and weapon enchant effects are increased by 20%.
  • Dauntless Duelist – The first enemy you damage in combat is marked as your Adversary. You deal 3% more damage to them, and they deal 1.5% less damage to you. You may only have one Adversary at a time.

Theotar the Mad Duke

  • Soothing Shade – Your spells and abilities have a chance to call Tubbins and Gubbins to your side for 12 sec, parasol in hand. Standing in the shaded area grants you Mastery.
  • Token of Appreciation – Grant a shield that absorbs damage to allies who aid you with healing or beneficial magic effects. You will only shield each ally once every 20 sec.
  • Refined Palate – The effects of combat potions last 100% to 200% longer.
  • Wasteland Propriety – Activating your Venthyr class ability signals the start of tea time, granting 6% Versatility to you and 3% Versatility to up to 4 nearby allies. Lasts 10 sec.

General Draven

  • Service In Stone – Damage taken below 40% health is reduced by 10%. Upon death you leave a stone husk behind which shatters after 3 sec, inflicting 100% of your maximum health in damage split among nearby enemies, and healing for 100% of your maximum health split among nearby allies.
  • Hold Your Ground – Standing still for at least 4 sec grants you 10% increased Stamina, and 4% increased healing done. This effect persists for 6 sec after you start moving.
  • Superior Tactics – Successfully interrupting an enemy or dispelling an ally increases your critical strike chance by 10% for 10 sec. This may only occur once every 30 sec.
  • Built for War – While you are above 80% health you gain 1% every 3 sec, stacking up to 4 times. If you fall below 50% health, this effect is lost.

Conduits

You can get conduits by different ways. Some of the conduits are universal, but some conduits are unique for each class and specialization.

Conduits are divided into 3 types: 

  • Finnese 
  • Endurance 
  • Potency 

Best potency conduits

Other conduits

    • Lavish Harvest – The critical strike chance of Chain harvest is increased by 10% (Depending on the rank of the conduit the chance of critical strike is increases by 10% – 17%).
  • Elysian Dirge Vesper totem is 40% more effective against the target nearest to it (Depending on the rank of the conduit the effectiveness increases by 40% – 82%).

Endurance conduits

  • Astral protection – Reincarnation‘s cooldown is reduced by 3 min, and reincarnating instantly grants you Astral Shift.(Depending on the rank of the conduit cooldown decreases by 3 – 10 min).
  • Refreshing Waters – Your Healing surge is 15% more effective on yourself (Depending on the rank of the conduit healing increases  by  15% – 30%).
  • Vital AccretionYour Earth elemental increases your maximum health by 20% (Depending on the rank of the conduit the amount of maximum health increases be 20% – 40%). 

Finnese conduits

  • Crippling Hex – Enemies affected by your Hex deal 8% reduced damage for 8 sec after Hex is removed (Depending on the rank of the conduit duration of the debuff increases by 8 – 15 sec.). 
  • Spiritual Resonance – Bludlust/Heroism grants you 4 sec of Spiritwalkers Grace (Depending on the rank of the conduit duration of the effect increases by 4 – 18 sec.). 
  • Thunderous Paws – Ghost wolf increases your movement speed by an additional 10% for the first 3 sec. May only occur once every 60 sec. (Depending on the rank the amount of haste increases by 10% – 40%). 

Legendaries

Legendaries will once again appear in Shadowlands. Professions can create legendary items. Each profession has its own legendary item. To create legendary items, you need to open the rune carver, which is located in the Torgast tower, and then get materials for creating legendary items. Obtained materials will allow you to create a Legendary Power that can be inserted into existing equipment. Some legendary items can permanently wear Torgast’s anima.

To create legendary items in Shadowlands you need: 

  • Basic items of equipment of the required level
  • 2 scrolls of characteristics
  • Ashes of the soul
  • Rune Carver Memory – recipe for legendary equipment, corresponding to the equipment in the slot

Basic items are templates from which legendary items are created. Legendary items can be crafted by Blacksmiths, Jewelers, Tailors and Leatherworkers. Recipes can be found all over the world in high-level content. The legendary item does not become personalized after creation and can be sold or purchased at the auction.

Legendary items are giving a special bonus to class talents.

In total there are 16 legendary items that are available for Elemental Shaman. 

Best Legendary items:
Good legendary items: 
  • Elemental Equilibrium (legs/ boots) – Dealing direct Fire damage increases the damage of your next Frost spell by 30%. Dealing Frost damage increases the damage of your next Nature spell by 25%. Dealing Nature damage increases the damage of your next Fire spell by 20%.
  • Ancestral Reminder (bracers/rings) — Bloodlust / Heroism last an additional 20 sec on you, and you gain an extra 10% Haste from any Bloodlust type effect.
Other legendary items: 
  • Chains of Devastation (neckless/chest) — Casting Chain heal makes your next Chain lightning instant cast. Casting Chain Lightning makes your next Chain Heal instant cast.
  • Deeply Rooted Elements (helmet/shoulders) — Casting Lava burst has a 5% chance to activate Ascendance for 6 sec.
  • Deeptremor Stone (bracers/boots) — Earth elemental has a permanent Earthquake attached to it.
  • Echo of Eonar (Waist/ Wrist/ Finger) – Your spells and abilities have a low chance to summon a spiritual familiar to your side, increasing your damage by 10%, healing by 10% or damage reduction by 10% for 10 sec based on your role. This effect is duplicated on up to 3 allies at 50% effectiveness, preferring allies with the same role.
  • Judgment of the Arbiter (Wrist/Hands/Finger) – Dealing damage has a high chance to release a blast of spiritual energy for  Shadow damage. If another ally who bears the Judgment of the Arbiter is within 5-20 yards of you, the blast will also arc to them, dealing Shadow damage to enemies in the arc.
  • Maw Rattle (Legs/Feet/ Hands) – Killing an enemy has a high chance to summon an Explosive Mawrat at the corpses location. After 6 sec the mawrat will explode, dealing Nature damage to all nearby enemies, poisoning them and decreasing their damage done by 5% for 10 sec.
  • Norgannon’s Sagacity (Legs/ Feet/Back) – Casting a spell grants Sagacity, stacking up to 10 times. When you move, you are able to cast while moving for 0.5 sec for each stack of Sagacity.
  • Sephuz’s Proclamation (Neck/Shoulder/Chest) – Reduce the effectiveness of crowd controlling effects by 10%. Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target will increase all your secondary stats for 15 sec. This effect cannot occur more than once every 30 seconds.
  • Stable Phantasma Lure (Neck/Wrist/Back) – Increases Phantasma earned by 25%. Looting Phantasma from enemies has a chance to summon a Phantasma Demon which will begin running in a random direction. Killing it increases Phantasma earned for the entire party by an additional 10% for 1 min.
  • Third Eye of the Jailer (Head/ Shoulder/ Waist) – Killing an enemy grants you the Third Eye, increasing your by 1% for 10 sec, stacking up to 7 and increasing the duration by 1 sec for each additional stack. The duration of the Third Eye is increased by 50% while in the Maw. 
  • Vitality Sacrifice (Head/Shoulder/Chest) – Taking significant damage from a player or Elite enemy increases your damage and healing by 3% of the damage taken, up to a maximum of 9% for 20 sec. This effect can only occur every 30 sec.

Gameplay

Calling upon the spirits of nature and the forces of the elements, the shaman unleashes these destructive forces on enemies.

Basic rotation

Opener

Opener in build with talents Elemental Blast и Icefury

When the boss battle began:

Opener in build with talent Echoing Shock with Necrolord covenant: 

When the boss battle began:

Battle against single target 

*With the talent Master of the Elements, use Earth Shock if there are 1-2 GCDs left before the end of the Lava burst cooldown

Cleave, 2-3 targets

Continue to use rotation for single target with the following changes:

3 or more targets (in that case choose Primal Elementalist instead of Icefury):

Priority for the Master of Elements buff: 

The main rule is to hold on the Earth Shock to use it with the buff of the Master of the Elements

Holding other spells for the Master’s of the Elements buff can result in damage loss

Priority of the spells:  

*You have to use Elemental Blast by CD  используется всегда по кулдауну, regardless of the presence or absence of a buff Master of the Elements

How to use CDs

Bludlust/Heroism – often used on bosses or on large groups of enemies’. You have to negotiate about it with your group partners.

Earth elemental – useful in large groups of enemies because it provokes them on itself and by that reduces damage to tanks or groups.

Fire Elemental – used by CD in long battles, in other battles summoned by situation. Remember you can summon only one elemental.

Capacitor totem – used to control enemies.

Earthbind totem – is used when you need to slow down a group of enemies.

Tremor totem  – is used before enemies apply fear.

Race Choose

Race bonuses for the shaman are not significantly affect on the shaman’s damage deal that is why you may choose the race by your will.

Alliance 

Dwarf, Draenei, Kul’Tiran, Dark Iron Dwarf, Pandaren. 

*The most selectable and strong among alliance’s shamans are considered to be Dwarfs and Draeneis. 

Horde

Goblin, Tauren, Orc, Highmountain Tauren, Zandalari Troll, Troll, Vulpera, Mag’har Orc, Pandaren.

* The most selectable and strong among the horde’s shamans are considered to be Goblins, Taurens and Orcs. 

Characteristics 

Basic priority of stats:

Intellect > Critical Strike >= Versatile > Haste > Mastery

*This priority is good for raids and mythic+

Despite the existing priority of characteristics, you should not always adhere to it, since everything depends on your current equipment. All secondary stats for Discipline priest provide very similar healing benefits.

That is why after you gain new equipment it is highly recommended to use Simcraft or Raidbots.com. Nothing except simulation will show you what characteristics you need to upgrade firstly. 

Why the priority is looks like that: 

Intellect is the primary stat that is used by Elemental shaman. Spell force depend on it.

Critical Strike

Critical strike increases the chance to deal critical damage and healing. So critical strike becomes the most useful secondary characteristic that increases your damage dealing.

Versatile

Versatility raises the overall value of damage, and therefore it is a popular stat, since other characteristics have a smaller increase in damage.

Haste

Haste does not give a large increase to the shaman’s damage, since many of the shaman’s spells are cast instantly.

Mastery

The Shaman’s Mastery is highly scalable, so it doesn’t take a lot to increase the Shaman’s damage. 

Additional methods to increase characteristics: 

* From the above characteristics and your character’s own simulation results, we draw conclusions on stones, chants and raid chemistry.

Jewelry

Deadly Jewel Cluster, Versatile Jewel Cluster 

Enchants

Weapon: Celestial Guidance, Sinful Revelation

Cloak: Soul Vitality

Chest: Eternal Stats

* If you are having problems with mana, you can use Eternal Stats, which increase your overall mana.

Bracers: Eternal Intellect

Rings: Tenet of Critical Strike, Tenet of Versality

Food: Phantasmal Souffle and Fries, Steak a la Mode, Surprisingly Palatable Feast, Feast of Gluttonous Hedonism

Alchemy

Oils: Shadowcore Oil

Potions

Flasks: Spectral Flask of Power 

Pots: Potion of Spectral Intellect

The best equipment and Trinkets

* At the moment, we are considering only the pre-raid best gear.

Trinkets:

Mythic+: 

Raid:

Both types of content:

Weapons and off-hand:

Rings:

Ritual Commander’s RingLoot from Dungeon The Necrotic Wake, Spires of Ascension.

Stichflesh’s Misplaced SignetLoot from Dungeon The Necrotic Wake, Spires of Ascension

Arachnid Cipher RingLoot from Dungeon Plaguefall.

Ring of Perpetual ConflictLoot from Dungeon Theater of Pain.

Bloodoath SignetLoot from Dungeon Theater of Pain.

Other gear: 

Legs: Lichbone LegguardsLoot from Dungeon The Necrotic Wake.

Boots: Striders of Restless MaliceLoot from Dungeon The Necrotic Wake.

Head: Rattling Deadeye HoodLoot from Dungeon The Necrotic Wake.

Shoulders: Plagueborne ShoulderguardsLoot from Dungeon Plaguefall.

Cloaks: Drape of Twisted LoyaltiesLoot from Dungeon Spires of Ascension.

Wrists: Tortured Assistant’s BindingsLoot from Dungeon Plaguefall.

Waists: Belt of Wretched ManipulationsLoot from Dungeon Plaguefall.

Neck: Azure-Venom ChokerLoot from Dungeon Spires of Ascension.

Chest: Forsworn Stalker’s HauberkLoot from Dungeon Spires of Ascension.

Gloves: Grips of Overwhelming BeatingsLoot from Dungeon Theater of Pain.

*In the choice of rings we strongly recommend you to use Simcraft or Raidbots.com. Nothing except simulations will give you an answer as to what characteristics you need to upgrade firstly.

**Information about the ratio and force of the trinkets will appear soon.

Macros


Macros for Fire Elemental or Storm Elemental:

#showtooltip /cast Fire Elemental /cast Storm Elemental /cast Call Lightning /cast [talent:6/2] Eye of the Storm /cast [talent:6/2] Meteor

Earthquake under cursor:

#showtooltip /cast [@cursor] Earthquake

Silence with modification. While you are pinching Shift the ability will be used to the memorized target.

/cast Wind shear [mod:shift,@focus][]

Addons

Simulationcraft – This addon simplifies the process of creating your profile in Simcraft for you character. 

Raider.IO Mythic Plus and Raid Progress – This addon allows you to look through the information about your and other players score in Mythic+ and Raids. It allows you to see this information in game. Also you can find the information on Raider.IO: https://raider.io. 

Deadly Boss Mods (DBM) – helps to track bosses mechanics in fight. 

Mythic Dungeon Tools – this addon allows you to plan the path in mythic+ and look through the affixes. 

Angry Keystones – this addon automaticly insert the mythic key into the mythic dungeon bowl and also helps to track timers of the dungeon pass and shows accurate % of the defeated enemy forces. 

ElvUI – this addon allows tou to tune your interface as you wish. 

BigDebuffs – these addon increses ikons of debuffs of enemies and allies. 

Decursive – this addon simplifys detection of the debuffs on allies and dispel them. 

Astral Keys – this addon allows you to look through mythic keys on your charecters and on charesers of your friends. Also it helps to show your keys in chat and look through the information about best run in mythic+ of your guild and friends. 

Exorsus Raid Tools – helpful addon for raiders. It allows you to look through the information about the group, battle notes, cooldowns, and addons and allows logging the fight. 

Hekili – this addon is a helper that can give you recommendations for rotation by a few steps ahead. It works by collecting information from action priority list (APL), that is similar to Simcraft, and then reccomed you the rotation that you have to use.  

GTFO – this addon beeps when you are standing in a place where you shouldn’t stay. In some cases, you will be alerted before you’ll take damage. It improves your situational awareness and is recommended for dungeons, mythic+ and raids. 

WeakAuras – this addon allows you to add and tune additional panels in your interface. It is very usefull in tracking cooldowns of abilities and items; in tracking procks and your resourse power. You can tune the panel yourself or download already prepared ones from the https://wago.io/.

Clique – simplifies macros and allows you to create various combinations for spells.

Addon installation

You can install addons by downloading them from official websites and updating them yourself or yyou can download one of the programs CurseForge or Wowup.io. In this program you can view all installed addons and update them if a new version has been released.

PRO Tips

  • Try to maintain on the enemies, as much Flame shocks as you can, it will cause frequent triggering of the Lava surge.
  • If the specificity of the fight suggests movements use Icefury in advance.
  • Elemental Shamans should use Thunderstorm to push enemies off of Sanguine zones when on this affix. 
  • Use Healing surge, Healing stream totem and Chain heal liberally during Grievous weeks and bring consumables to assist your healer when out of combat. 
  • Necrotic the target of enemy melee swings with stacking healing reduction and minor DoT. Elemental Shamans should utilize Thunderstorm, Capacitor totem, Earthbind totem and potentially Earth elemental to assist tanks in kiting enemies before they become unhealable when doing a dungeon with the Necrotic affix.

 

This concludes our guide. We wish you an interesting and exciting journey through the vastness of Azeroth!

 

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