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World of Warcraft Classes Hunter «Survival»

Survival Hunter PvE Guide (WoW Legion 7.3.5)

A Survival Hunter is a pathfinder that relies on various traps, their pet and their own physical power while chasing their game down.

Contents

Introduction

Let’s take a closer look at the weakest and the strongest aspects of this specialization:

Advantages:

  • Powerful burst AoE;
  • Possession of an immune;
  • Low dependency on Legendaries;
  • Multiple spells of various control types.

Disadvantages:

  • Poor switch;
  • Average DPS on a single target and in long-term AoE;
  • No unique abilities as compared to other Melee fighters.

Basic information on the spec:

In the Legion, a Survival Hunter has moved to the Melee zone and has undergone a bunch of changes. Like with other Hunters, Survival’s key resource is Focus that works in a way quite similar to that of regular Energy.

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Glossary

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Main abilities

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Talents

General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.

Tier 1. Lvl 15.

  • Throwing Axes. Costs 15 Focus and throws 3 axes into your target. Each one of the axes deals physical damage. Has 2 charges. CD 15 secs.

* Way of the Mok’Nathal is the default pick in almost every situation.
Animal Instincts can be used in low-key Mythic+ and the Open World as the combats there are quite short, and the inter-combat spaces are long enough to restack Mok’Nathal.
Throwing Axes is a weak talent for any situation; currently not used.

 

Tier 2. Lvl 30.

  • A Murder of Crows. Summon a flock of crows that attacks your target for 15 secs. If the target dies while under this effect, the ability’s restoring time ends instantly. CD 1 min.

* Snake Hunter is your best pick in case you manage to utilize every Mongoose Bite window at its max efficiency.
Mortal Wounds is slightly behind and significantly easier to use.
A Murder of Crows is an extremely weak talent and is never used.

Tier 3. Lvl 45.

  • Posthaste. Utilizing Harpoon cancels any movement-impairing effects on you, and your moving speed grows by 60% for 5 secs.
  • Disengage. Allows you to leap back. CD 20 secs.
  • Trailblazer. If you do not attack for 3 secs, your moving speed grows by 30%.

* This Tier’s talents influence your mobility, so pick whatever you feel would facilitate your gameplay on the encounter. Disengage is usually favored over others; in encounters employing multiple short runs with no Melee combatting Trailblazer can be used.

 

Tier 4. Lvl 60.

  • Caltrops. Throws caltrops within the selected area for 15 secs. Enemies within that area receive minor physical damage once every second and get slowed down by 70% for 6 secs. CD 15 secs.
  • Steel Trap. Replaces Freezing Trap. Now an enemy that falls into the trap gets immobilized and receives physical damage for 30 secs. Any damage dealt to the target may cancel the paralyzing effect. Can be used on no more than 1 enemy at a time. Waylay increases your damage by 500% if the target hasn’t been in combat. The trap exists for 1 min. CD 1 min.

* Caltrops is your best choice for any situation.
Steel Trap can compete with Caltrops on a single target, but as soon as the slightest AoE aspect surfaces, the trap loses bitterly.
Guerrilla Tactics is an extremely occasional talent. If your group could use its effect, feel free to talent it.

 

Tier 5. Lvl 75.

  • Sticky Bomb. Throw a grenade that explodes in 2 secs into a target; the explosion throws all the closest enemies back. CD 25 secs.
  • Ranger’s Net. Replaces the Wing Clip. Costs 30 Focus. You throw a net on your enemy and immobilize them for 3 secs after which their moving speed goes 50% down for 15 secs. And damage delivered to the target may cancel this effect. CD 1 sec.
  • Camouflage. You and your pet become stealth for 1 min. While invisible, you restore 2% of your max HP count every second. CD 1 min.

* This Tier’s choice is up to you as it gives you a selection of unique ability that have no effect on yor DPS.

Tier 6. Lvl 90.

  • Butchery. Replaces Carve. Costs 30 Focus. Deals physical damage to all the enemies within the 8-m range of you. Has 3 charges. CD 12 secs.
  • Dragonsfire Grenade. You throw a grenade that explodes when it hits the target setting it on fire. This deals Fire damage for 8 secs, and that target’s moving speed is 20% short. The flame also damages the closest enemies. CD 30 secs.

* Serpent Sting is the best choice for single enemy combats.
Butchery is used for AoE.
Dragonsfire Grenade is worse than the other two in either situation, so it’s not used.

 

Tier 7. Lvl 100.

  • Spitting Cobra. Summons a cobra for 30 secs. The snake attacks your target and deals it minor Nature damage once every 2 secs. As long as the cobra lives, you restore 3 Focus once every second. CD 1 min.
  • Expert Trapper. Empowers each of the traps.
    Freezing Trap. After the trap is over, the moving speed of its victim and all the closest enemies is reduced by 50% for 4 secs.
    Explosive Trap. The periodical damage on the first enemy to fall into the trap grows by 75%.
    Tar Trap. With certain probability, enemies within the trap’s action range may be paralyzed for 4 secs.
    Steel Trap. Deals additional physical damage upon working.
    Caltrops. The damage by the traps goes 50% up.
  • Aspect of the Beast. Flanking Strike engages an additional effect depending on the type of the pet you’ve summoned.
    Ferocity. Your pet deals minor physical damage over 6 secs.
    Tenacity. Over 6 secs, your pet receives 30% less damage.
    Cunning. The target’s moving speed is cut by 50% for 4 secs.

* Spitting Cobra is the most beneficial talent on this Tier for single-target combats and for AoE.
Expert Trapper should be used on a really large scale AoE together with Caltrops.
Aspect of the Beast is not used.

So, we can boil it all down to the following builds:

Single target:

  1. Way of the Mok’Nathal
  2. Snake Hunter
  3. Disengage
  4. Caltrops
  5. Serpent Sting
  6. Spitting Cobra

Mythic+ AoE:

  1. Animal Instincts
  2. Snake Hunter
  3. Disengage
  4. Caltrops
  5. Butchery
  6. Expert Trapper

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Artifact

Unlike talents, in the weapons branch there is no choice of what you can and what you can’t take. With the current Artifact Knowledge, the order of artifact acquisition is insignificant as to open all the traits, you only need to earn 2.23 billion artifact power which is extremely easy to do just over the first few minutes after you’ve reached level 110.

Relics

A Survival Hunter uses 1 Storm, 1 Iron and 1 Blood relics.

Since all the key abilities calculate damage based off Power of Attack rather than weapon’s damage per second, the relic’s ilvl is not of primary importance. This is why your main concern should be the trait. Here is the list of the relics with their weapon ilvl equivalen, i.e. the trait would’ve given the same DPS boost as a weapon empowered by the listed factor:

  1. Sharpened Fang 3.5
  2. Jaws of the Mongoose 3.5
  3. Raptor’s Cry 1.7
  4. Fluffy, Go 1.3
  5. Lacerating Talons 1.1
  6. My Beloved Monster 0.9
  7. Explosive Force 0.4

* Hellcarver for AoE 3.5

Other traits are defensive and provide no dps that’s why they are not accounted for here. Hence their value is considered equal to 0.

If you face situations where you’re not sure, we recommend you use the raidbots.com web-site which has a convenient interface for figuring out if it’s worth replacing Relic A with Relic B.

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Netherlight Crucible

Tier 1 of any relic allows you to increase your weapon’s ilvl by 5 points.

Tier 2. Here you face your first crucial choice between Light and Shadow. This Tier’s choice basically defines you further way in developing your relic. Your objective is to pick the way providing you the highest ilvl equivalent sum on Tiers 2 and 3.

  1. Torment the Weak 6
  2. Secure in the Light 5.8
  3. Infusion of Light, Shadowbind 5.5
  4. Chaotic Darkness, Murderous IntentLight Speed 5
  5. Shocklight 4.2
  6. Master of Shadows 3.3
  7. Dark Sorrows 2.7

Tier 3. Same to relic raiting:

  1. Sharpened Fang 3.5
  2. Jaws of the Mongoose 3.5
  3. Raptor’s Cry 1.7
  4. Fluffy, Go 1.3
  5. Lacerating Talons 1.1
  6. My Beloved Monster 0.9
  7. Explosive Force 0.4

* Hellcarver for AoE 3.5

If you are using CrucibleWeight you can import this string into the game:

 cruweight^128808^ilvl^1^252799^4.96^252922^2.96^252875^6.33^203566^4.27 6:4.4 7:4.16^203670^0.94 6:0.38 7:0.55^203577^1.88 6:1.68 7:1.39^203578^0.92 6:1.23 7:0.48^203638^2.68 6:2.08 7:2.25^252906^6.82^203669^2.31 6:2.71 7:0.85^238053^4.57 6:3.85 7:3.64^252888^5.27^252091^3.83^252191^6.19^252088^5.14^253070^6.64^253093^6.54^end

 

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Legendaries

A Survival Hunter has access to the total of 14 Legendaries.

The Shadow Hunter’s Voodoo Mask restores 20% Health instantly once Feign Death is used, and additional 5% per sec for 10 secs if you remain in the condition.

Prydaz, Xavaric’s Magnum Opus, once every 30 secs, gives you an absorb for 25% of your max HP, plus more secondary stats and a socket. A good one for exploring new bosses.

Unseen Predator’s Cloak increases the probability of delivering a critical strike to the targets lit up by Explosive Trap by 10%. Rather a weak DPS Legendary.

Butcher’s Bone Apron makes your Mongoose Bite increase the damage by the following Carve by 10%. Stacks up, up to 10 times. Fits well for burst AoE.

Call of the Wild reduces the restoring time for all your Aspects by 35%. Undoubtedly the best Legendary for any situation.

Vigilance Perch is a craft Legendary, goes well for fresh characters willing to put in the gold and the resources to buy it and complete the craft. It’s replaced instantly once any other Legendary comes along.

Helbrine, Rope of the Mist Marauder makes your Harpoon increase your damage dealing into the target for 10 secs by up to 30%. The damage bonus depends on the range of application. Makes a bad DPS Legendary.

Roots of Shaladrassil restores you 3% of your max Health per sec as long as you do not move. This one is quite weak in terms of both survival and DPS.

Nesingwary’s Trapping Treads makes your traps generate 25 Focus for you. Makes a bad DPS Legendary.

Sephuz’s Secret gives you, passively, 2% Haste and 10% moving speed. The proc that is activated with your dispels, stuns and paralysis increases Haste by additional 25%, and the moving speed – by 70%. It might seem weird, but this is one of the best Legendaries in a single target arrangement even if you can’t trigger its proc per CD.

Frizzo’s Fingertrap makes your Carve spread the effect Lacerate onto 1 additional target which you’ve hit with Carve. Allows you to put together a build that enables you to eliminate Raptor Strike and Lacerate from your rotation, since your Carve now spreads the effect of Lacerate on its own. A good one for continuous AoE/Cleave.

Soul of the Huntmaster grants you Serpent Sting for free.

Kil’jaeden’s Burning Wish has a huge number of stats + powerful burst AoE damage upon use.

Insignia of the Grand Army empowers Tier 2 of the Netherlight Crucible.

Legendary rating and combinations:

Single target:

  1. Call of the Wild;
  2. Sephuz’s Secret.

AoE:

  1. Call of the Wild;
  2. Butcher’s Bone Apron (burst AoE);
  3. Frizzo’s Fingertrap (for continuous AoE/Cleave).

* Prydaz, Xavaric’s Magnum Opus and Kil’jaeden are also great as a second Legendary in any type of combat. Other Legendaries provide significantly smaller DPS bonus.

If you’ve got different Legendaries out of the first list, and want to figure out which one of them would be better for you, we recommend you use Simcraft.

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Rotation

The whole damage dealing model boils down to you maintaining to Lacerate‘s DoT, maintaining the stacks of Mok’Nathal Tactics via Raptor Strike and deals as many Mongoose Bite as possible within the windows of opportunity while it’s stacking up.

 

 

 

 

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Stats

The basic priority rating for the characteristics is as follows:

Haste > Crit = Versatility > Mastery > Agility

This specialization’s Mastery increases the chance of receiving an additional Mongoose Bite stack off your pet’s attacks.

Haste facilitates Focus regeneration, the frequency of automatic attacks, both yours and your pet’s; it also increases the restoring speed of the following abilities: Flanking Strike, Mongoose Bite, Throwing Axes and Butchery.

Some of your characteristics are close to each other in value by default. This means, if one of them grows, the other ones start growing, too. Also, the values of the characteristics are influenced by Legendaries and set-bonuses. That’s why it is recommended, once you receive new equipment, you use Simcraft or Raidbots.com. There is no way to get a more precise answer to which stat to focus on first, but through a simulation.

Based on the aforementioned characteristics and results of your character’s own simulation results, you can draw conclusions on Gems, Chants and Raid Chemicals.

  1. Gems:
  1. Chants:
  1. Food:
  1. Flasks and Potions:

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Set bonuses

T19:

T20:

  • 2 pieces: Lacerate deals 15% ore damage and acts 6 secs longer.
  • 4 pieces: Mongoose Bite deals 10% more damage to the targets bleeding from your Lacerate.

T21:

  • 2 pieces: Flanking Strike has a 50% chance of increasing the probability of delivering a critical strike by your next Raptor Strike cast within the following 20 secs by 100%, and the critical damage dealt by it – by 100%.
  • 4 pieces: Each Mongoose Bite increases the damage by your next Raptor Strike by 20%. The effect sums up, up to 6 times.

 

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Macros

 

Muzzle with a modifier, with the Shift key held, the ability is applied on a remembered target, without – on the current one.

/cast [mod:shift,@focus][]Muzzle

 

Cancel Aspect of the Turtle – you can’t always be in it because you can’t attack while it’s active.

/cancelaura Aspect of the Turtle

 

It is recommended that you have combined macros encompassing your attack and an order to your pet to attack your target

#showtooltip Flanking Strike
/petattack
/cast Flanking Strike

 

Trap macros There are two convenient options: you can set your macros to place a trap under your character or at your cursor’s position. Here are the respective examples:

/cast [@player] Explosive Trap

 

or

/cast [@cursor] Explosive Trap