Survival Hunter PvE Guide (WoW Legion 7.3.5)
- Main abilities
- Artifact and Relics
- Netherlight Crucible
- Set bonuses
Let’s take a closer look at the weakest and the strongest aspects of this specialization:
- Powerful burst AoE;
- Possession of an immune;
- Low dependency on Legendaries;
- Multiple spells of various control types.
- Poor switch;
- Average DPS on a single target and in long-term AoE;
- No unique abilities as compared to other Melee fighters.
Basic information on the spec:
In the Legion, a Survival Hunter has moved to the Melee zone and has undergone a bunch of changes. Like with other Hunters, Survival’s key resource is Focus that works in a way quite similar to that of regular Energy.
(Area of Effect) is basically the area where this of that effect is actuated regardless of whether its damage or healing. This command is usually used to act in a team/raid on several targets. It is also used to describe any ability of a Boss with the aforementioned effect.
Buff stands for any positive effect. Always reflected to the left of the mini-map, by its upper edge.
Burst is an ability to do – in multiple ways – massive damage within a short period of time.
Gear is what it is.
GCD (Global Cooldown) is the overall ability recovery time.
Debuff stands for negative effect. By default, it’ reflected to the left of the mini-map by its lower edge.
DoT stands for Damage over Time.
DPS (Damage per Second) is a measure that reflects the damage done within one second.
Cleave is an ability to damage secondary targets through damaging the main one with no (or minor) loss in the damage done to the main target.
Cooldown (often CD) primarily refers to the ability recovery time. Can be often applied to bursts and various protective abilities.
Melee and Range. Melee is the close-range combat zone, also used in the titles of all the classes and specs that do effective damage in this zone. Range usually refers to a zone that is not a close-range one and is used, respectfully, in the titles of all classes and specs that do effective damage remotely.
Trait is a name for the ‘talents’ your artifact has.
Hatchet Toss throws a hatchet into the target thus dealing a very small amount of physical damage.
Explosive Trap is settled on the spot you pick within the 40-m range of your current position. Activated upon the approaching of an enemy, the trap deals instant Fire damage to all the enemies within the 8-m radius and sets them on fire for 10 secs which deals the same amount of damage over that time. CD 30 secs.
Flanking Strike costs 50 Focus and delivers a combined attack by you and your pet resulting in major physical damage. If the target is attacking you, your pet’s damage share grows by 50%, and the menace level by it will up by 400%. If the target is attacking someone else, then it’s your share of the damage that grows by 50%. CD 6 secs.
Carve costs 40 Focus, deals physical damage to all the enemies in front of you.
Lacerate demands 35 Focus and tags the target with a bleeding wound dealing physical damage over 12 secs.
Raptor Strike costs 25 Focus and deals physical damage to the selected target.
The trait Bird of Prey allows you Raptor Strike restore your Health equal to 10% of the damage delivered by this ability.
* Mongoose Fury is an effect increasing the damage dealing by Mongoose Bite by 50% for 14 secs. This effect stacks up, up to 6 times, but its action time is not prolonged by the following Mongoose Bites.
Fury of the Eagle is a 4-sec maintained spell that deals massive physical damage to all the enemies within the 8-m range in front of you. CD 45 secs.
Beast Lore allows you to find out information about the pet you choose – its characteristics, food type and whether it is considered exotic or not.
Dismiss Pet allows you to temporarily remove your pet in 3 secs.
Feed Pet can be used out of combat. Restores your pet 50% of their Health. Different pet types feed of different types of food.
Mend Pet allows you to restore 25% of their max Health within 10 secs. CD 10 secs.
Tame Beast is used when you have an empty pet summoning slot, and none of your pets are summoned at the moment. The spell allows you to try and tame a beast of your choice. You cannot tame exotic beasts.
Call Pet allows you to summon one of your tamed pets instantly.
Aspect of the Eagle increases the probability of delivering a critical strike with all your abilities as well as your pet’s abilities by 20%. Besides that, your pet’s attacks have an extra 25% chance of granting you a charge of Mongoose Bite. Action time – 10 secs. CD 2 min.
- The trait Aspect of the Skylord increases the whole damage dealt over the action time of Aspect of the Eagle by 30%.
Aspect of the Turtle allows you, for 8 secs, delect all attacks and receive 30% less damage. CD 3 min.
Feign Death helps you simulate your death (to quit a combat completely, you need to first call your pet off, or buy at your class hall a Pet Training Manual: Play Dead, that allows your pet to have the same ability Play Dead). Active for 6 min or until cancelled. CD 30 secs, starts only when you exit the condition.
Survivalist will be restoring 15% Health to you and your pet for 10 secs after you kill an enemy.
Waylay is a passive effect that empowers your traps if 2 secs pass before they explode.
- Freezing Trap acts for 4 more secs even if a target receives damage off it.
- Tar Trap slows your enemies down by 70% for the first 4 secs.
- Explosive Trap makes your target’s first attack after the explosion miss.
Harpoon allows you to use a harpoon on a target within the 5 to 40-m radius. By applying it you immobilize your target for 3 secs and then get dragged towards it. CD 20 secs.
- The trait Eagle’s Bite allow your Harpoon to leave a physical DoT on the target for 12 secs. The action time can be increased by your auto-attacks.
- The trait Terms of Engagement instantly restores your Harpoon poon if you kill an enemy.
Aspect of the Cheetah increases your running speed by 90% for 3 secs, and by extra 30% over the following 9 secs. CD 3 min.
Freezing Trap allows you to throw the trap onto the selected spot. The first enemy to hit it becomes paralyzed for 1 min. Any damage dealt to the enemy cancels the trap’s effect. Can be maintained on no more than 1 enemy at a time. The trap exists for 1 min. CD 30 secs.
Tar Trap allows you to throw the trap onto the selected spot; when an enemy activates it, the trap explodes and creates a tar pool with an 8-m range for 30 secs. Your enemies’ moving speed within the pool shrinks by 50%. The trap exists for 1 min.
Muzzle interrupts the casting of a spell by your enemy and prevents them from casting a spell of the same school for the following 3 secs. CD 15 secs.
Eagle Eye allows you to move your point of view over to the selected area for a minute.
Flare lights up the selected area for 20 secs which allows you to uncover the invisible enemies. CD 20 secs.
Wing Clip costs 30 Focus and allows you to slow your current target down by 50% for 15 secs.
General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.
Tier 1. Lvl 15.
- Animal Instincts. Cuts 3 secs off the restoring time of a random ability from this list: Flanking Strike, Mongoose Bite, Aspect of the Eagle, Harpoon.
- Throwing Axes. Costs 15 Focus and throws 3 axes into your target. Each one of the axes deals physical damage. Has 2 charges. CD 15 secs.
- Way of the Mok’Nathal. Utilizing Raptor Strike brings you 3% Power of Attack for 10 secs. The effect stacks up, up to 4 times.
* Way of the Mok’Nathal is the default pick in almost every situation.
Animal Instincts can be used in low-key Mythic+ and the Open World as the combats there are quite short, and the inter-combat spaces are long enough to restack Mok’Nathal.
Throwing Axes is a weak talent for any situation; currently not used.
Tier 2. Lvl 30.
- A Murder of Crows. Summon a flock of crows that attacks your target for 15 secs. If the target dies while under this effect, the ability’s restoring time ends instantly. CD 1 min.
- Mortal Wounds. Each tick of your Lacerate has a 2% chance of granting you a charge of Mongoose Bite.
* Snake Hunter is your best pick in case you manage to utilize every Mongoose Bite window at its max efficiency.
Mortal Wounds is slightly behind and significantly easier to use.
A Murder of Crows is an extremely weak talent and is never used.
Tier 3. Lvl 45.
- Posthaste. Utilizing Harpoon cancels any movement-impairing effects on you, and your moving speed grows by 60% for 5 secs.
- Disengage. Allows you to leap back. CD 20 secs.
- Trailblazer. If you do not attack for 3 secs, your moving speed grows by 30%.
* This Tier’s talents influence your mobility, so pick whatever you feel would facilitate your gameplay on the encounter. Disengage is usually favored over others; in encounters employing multiple short runs with no Melee combatting Trailblazer can be used.
Tier 4. Lvl 60.
- Caltrops. Throws caltrops within the selected area for 15 secs. Enemies within that area receive minor physical damage once every second and get slowed down by 70% for 6 secs. CD 15 secs.
- Guerrilla Tactics. Explosive Trap deals 50% more damage and empowers your Waylay‘s bonuses:
Freezing Trap remains for 6 secs after its strike;
Tar Trap slows your enemies down by 90% for 4 secs;
Explosive Trap makes two of your enemy’s attacks miss.
- Steel Trap. Replaces Freezing Trap. Now an enemy that falls into the trap gets immobilized and receives physical damage for 30 secs. Any damage dealt to the target may cancel the paralyzing effect. Can be used on no more than 1 enemy at a time. Waylay increases your damage by 500% if the target hasn’t been in combat. The trap exists for 1 min. CD 1 min.
* Caltrops is your best choice for any situation.
Steel Trap can compete with Caltrops on a single target, but as soon as the slightest AoE aspect surfaces, the trap loses bitterly.
Guerrilla Tactics is an extremely occasional talent. If your group could use its effect, feel free to talent it.
Tier 5. Lvl 75.
- Sticky Bomb. Throw a grenade that explodes in 2 secs into a target; the explosion throws all the closest enemies back. CD 25 secs.
- Ranger’s Net. Replaces the Wing Clip. Costs 30 Focus. You throw a net on your enemy and immobilize them for 3 secs after which their moving speed goes 50% down for 15 secs. And damage delivered to the target may cancel this effect. CD 1 sec.
- Camouflage. You and your pet become stealth for 1 min. While invisible, you restore 2% of your max HP count every second. CD 1 min.
* This Tier’s choice is up to you as it gives you a selection of unique ability that have no effect on yor DPS.
Tier 6. Lvl 90.
- Butchery. Replaces Carve. Costs 30 Focus. Deals physical damage to all the enemies within the 8-m range of you. Has 3 charges. CD 12 secs.
- Dragonsfire Grenade. You throw a grenade that explodes when it hits the target setting it on fire. This deals Fire damage for 8 secs, and that target’s moving speed is 20% short. The flame also damages the closest enemies. CD 30 secs.
- Serpent Sting. Allows you to poison your enemies that have been hit with Raptor Strike or Carve within 15 secs.
Tier 7. Lvl 100.
- Spitting Cobra. Summons a cobra for 30 secs. The snake attacks your target and deals it minor Nature damage once every 2 secs. As long as the cobra lives, you restore 3 Focus once every second. CD 1 min.
- Expert Trapper. Empowers each of the traps.
Freezing Trap. After the trap is over, the moving speed of its victim and all the closest enemies is reduced by 50% for 4 secs.
Explosive Trap. The periodical damage on the first enemy to fall into the trap grows by 75%.
Tar Trap. With certain probability, enemies within the trap’s action range may be paralyzed for 4 secs.
Steel Trap. Deals additional physical damage upon working.
Caltrops. The damage by the traps goes 50% up.
- Aspect of the Beast. Flanking Strike engages an additional effect depending on the type of the pet you’ve summoned.
Ferocity. Your pet deals minor physical damage over 6 secs.
Tenacity. Over 6 secs, your pet receives 30% less damage.
Cunning. The target’s moving speed is cut by 50% for 4 secs.
* Spitting Cobra is the most beneficial talent on this Tier for single-target combats and for AoE.
Expert Trapper should be used on a really large scale AoE together with Caltrops.
Aspect of the Beast is not used.
So, we can boil it all down to the following builds:
Unlike talents, in the weapons branch there is no choice of what you can and what you can’t take. With the current Artifact Knowledge, the order of artifact acquisition is insignificant as to open all the traits, you only need to earn 2.23 billion artifact power which is extremely easy to do just over the first few minutes after you’ve reached level 110.
A Survival Hunter uses 1 Storm, 1 Iron and 1 Blood relics.
Since all the key abilities calculate damage based off Power of Attack rather than weapon’s damage per second, the relic’s ilvl is not of primary importance. This is why your main concern should be the trait. Here is the list of the relics with their weapon ilvl equivalen, i.e. the trait would’ve given the same DPS boost as a weapon empowered by the listed factor:
- Sharpened Fang 3.5
- Jaws of the Mongoose 3.5
- Raptor’s Cry 1.7
- Fluffy, Go 1.3
- Lacerating Talons 1.1
- My Beloved Monster 0.9
- Explosive Force 0.4
* Hellcarver for AoE 3.5
Other traits are defensive and provide no dps that’s why they are not accounted for here. Hence their value is considered equal to 0.
If you face situations where you’re not sure, we recommend you use the raidbots.com web-site which has a convenient interface for figuring out if it’s worth replacing Relic A with Relic B.
Tier 1 of any relic allows you to increase your weapon’s ilvl by 5 points.
Tier 2. Here you face your first crucial choice between Light and Shadow. This Tier’s choice basically defines you further way in developing your relic. Your objective is to pick the way providing you the highest ilvl equivalent sum on Tiers 2 and 3.
- Torment the Weak 6
- Secure in the Light 5.8
- Infusion of Light, Shadowbind 5.5
- Chaotic Darkness, Murderous Intent, Light Speed 5
- Shocklight 4.2
- Master of Shadows 3.3
- Dark Sorrows 2.7
Tier 3. Same to relic raiting:
- Sharpened Fang 3.5
- Jaws of the Mongoose 3.5
- Raptor’s Cry 1.7
- Fluffy, Go 1.3
- Lacerating Talons 1.1
- My Beloved Monster 0.9
- Explosive Force 0.4
* Hellcarver for AoE 3.5
If you are using CrucibleWeight you can import this string into the game:
cruweight^128808^ilvl^1^252799^4.96^252922^2.96^252875^6.33^203566^4.27 6:4.4 7:4.16^203670^0.94 6:0.38 7:0.55^203577^1.88 6:1.68 7:1.39^203578^0.92 6:1.23 7:0.48^203638^2.68 6:2.08 7:2.25^252906^6.82^203669^2.31 6:2.71 7:0.85^238053^4.57 6:3.85 7:3.64^252888^5.27^252091^3.83^252191^6.19^252088^5.14^253070^6.64^253093^6.54^end
A Survival Hunter has access to the total of 14 Legendaries.
Prydaz, Xavaric’s Magnum Opus, once every 30 secs, gives you an absorb for 25% of your max HP, plus more secondary stats and a socket. A good one for exploring new bosses.
Call of the Wild reduces the restoring time for all your Aspects by 35%. Undoubtedly the best Legendary for any situation.
Vigilance Perch is a craft Legendary, goes well for fresh characters willing to put in the gold and the resources to buy it and complete the craft. It’s replaced instantly once any other Legendary comes along.
Helbrine, Rope of the Mist Marauder makes your Harpoon increase your damage dealing into the target for 10 secs by up to 30%. The damage bonus depends on the range of application. Makes a bad DPS Legendary.
Roots of Shaladrassil restores you 3% of your max Health per sec as long as you do not move. This one is quite weak in terms of both survival and DPS.
Nesingwary’s Trapping Treads makes your traps generate 25 Focus for you. Makes a bad DPS Legendary.
Sephuz’s Secret gives you, passively, 2% Haste and 10% moving speed. The proc that is activated with your dispels, stuns and paralysis increases Haste by additional 25%, and the moving speed – by 70%. It might seem weird, but this is one of the best Legendaries in a single target arrangement even if you can’t trigger its proc per CD.
Frizzo’s Fingertrap makes your Carve spread the effect Lacerate onto 1 additional target which you’ve hit with Carve. Allows you to put together a build that enables you to eliminate Raptor Strike and Lacerate from your rotation, since your Carve now spreads the effect of Lacerate on its own. A good one for continuous AoE/Cleave.
Kil’jaeden’s Burning Wish has a huge number of stats + powerful burst AoE damage upon use.
Insignia of the Grand Army empowers Tier 2 of the Netherlight Crucible.
Legendary rating and combinations:
- Call of the Wild;
- Butcher’s Bone Apron (burst AoE);
- Frizzo’s Fingertrap (for continuous AoE/Cleave).
If you’ve got different Legendaries out of the first list, and want to figure out which one of them would be better for you, we recommend you use Simcraft.
The whole damage dealing model boils down to you maintaining to Lacerate‘s DoT, maintaining the stacks of Mok’Nathal Tactics via Raptor Strike and deals as many Mongoose Bite as possible within the windows of opportunity while it’s stacking up.
- Raptor Strike for stacking up and maintaining the 4 stacks of Mok’Nathal Tactics. Should be renewed during the last seconds in order to reduce the number of Raptor Strike used in a combat.
- Flanking Strike per CD.
- Spitting Cobra per CD.
- Maintaining Lacerate‘s DoT.
- With 2T21: Raptor Strike with set proc.
- Steel Trap per CD or Caltrops to maintain the effect on the target.
- Explosive Trap per CD.
- If everything above has already been used, the duration of all the effects is not reaching its end and you have less than 2 Mongoose Bite charges, use Raptor Strike.
- If all the conditions listed above are met, and you have at least 2 Mongoose Bite charges, you’re ready ot move over to the next section.
- With 4T20 before Mongoose Fury window – refresh Lacerate‘s DoT.
In general, your priorities remain the same, but for a few exceptions: The basic priority rating for the characteristics is as follows: Haste > Crit = Versatility > Mastery > Agility This specialization’s Mastery increases the chance of receiving an additional Mongoose Bite stack off your pet’s attacks. Haste facilitates Focus regeneration, the frequency of automatic attacks, both yours and your pet’s; it also increases the restoring speed of the following abilities: Flanking Strike, Mongoose Bite, Throwing Axes and Butchery. Some of your characteristics are close to each other in value by default. This means, if one of them grows, the other ones start growing, too. Also, the values of the characteristics are influenced by Legendaries and set-bonuses. That’s why it is recommended, once you receive new equipment, you use Simcraft or Raidbots.com. There is no way to get a more precise answer to which stat to focus on first, but through a simulation. Based on the aforementioned characteristics and results of your character’s own simulation results, you can draw conclusions on Gems, Chants and Raid Chemicals. T19: T20: T21: Muzzle with a modifier, with the Shift key held, the ability is applied on a remembered target, without – on the current one. Cancel Aspect of the Turtle – you can’t always be in it because you can’t attack while it’s active. It is recommended that you have combined macros encompassing your attack and an order to your pet to attack your target Trap macros There are two convenient options: you can set your macros to place a trap under your character or at your cursor’s position. Here are the respective examples: or
– Don’t use Snake Hunter and Fury of the Eagle at the same Mongoose Fury window with Aspect of the Eagle. It will cost you a lot of wasted charges of Mongoose Bite during the fight overall.
/cancelaura Aspect of the Turtle
#showtooltip Flanking Strike
/cast Flanking Strike
/cast [@player] Explosive Trap
/cast [@cursor] Explosive Trap
In general, your priorities remain the same, but for a few exceptions:
The basic priority rating for the characteristics is as follows:
Haste > Crit = Versatility > Mastery > Agility
This specialization’s Mastery increases the chance of receiving an additional Mongoose Bite stack off your pet’s attacks.
Haste facilitates Focus regeneration, the frequency of automatic attacks, both yours and your pet’s; it also increases the restoring speed of the following abilities: Flanking Strike, Mongoose Bite, Throwing Axes and Butchery.
Some of your characteristics are close to each other in value by default. This means, if one of them grows, the other ones start growing, too. Also, the values of the characteristics are influenced by Legendaries and set-bonuses. That’s why it is recommended, once you receive new equipment, you use Simcraft or Raidbots.com. There is no way to get a more precise answer to which stat to focus on first, but through a simulation.
Based on the aforementioned characteristics and results of your character’s own simulation results, you can draw conclusions on Gems, Chants and Raid Chemicals.
Muzzle with a modifier, with the Shift key held, the ability is applied on a remembered target, without – on the current one.
Cancel Aspect of the Turtle – you can’t always be in it because you can’t attack while it’s active.
It is recommended that you have combined macros encompassing your attack and an order to your pet to attack your target
Trap macros There are two convenient options: you can set your macros to place a trap under your character or at your cursor’s position. Here are the respective examples: