In general, Druids are quite the peaceful people of Azeroth, but in this form of a giant carnivore cat, they are capable of letting out all the covert fury of the wildlife.


Let’s take a closer look at the weakest and the strongest aspects of this specialization:


  • Nice stable single target damage.
  • High mobility.
  • Can adapt to various combat types through talents.


  • Neads some warm-up time to start dealing damage.
  • Quite the mediocre prolonged AoE.
  • Demands a lot of attention paid to the resources and their correct utilization.

Basic information on the spec:

A Feral Druid, like any other Druid, has the capacity of taking on various forms, although their key Form is the Cat Form. Many abilities are tied to the image the Druid is in. In their Cat Form, a Druid has 2 key resources – Energy and Combo Points (hereinafter referred to as CP). With no Form on, or in their Travel Form, the Druid has Mana for their main resource; as a Bear, it’s Rage.

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Main abilities

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General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.

Tier 1. Lvl 15

Feral Druid 8.2

  • Predator. Tiger’s Fury lasts 5 secs longer, and if your target dies during any of your bleedings, the current Tiger’s Fury restores immediately. A good talent for m+  if the packs are dying fast.
  • Sabertooth. Ferocious Bite deals 20% increased damage and increases  Rip’s duration on the target  for 4 sec per combo point spent. The best talent for raiding but a situational talent for m+.
  • Lunar Inspiration. Moonfire can now be used in Cat Form. Using it now generates 1 CP, spends 30 Energy, and its damage is calculated based on your power of attack. A weak talent at this moment that is not used anywhere


Tier 2. Lvl 30

Feral Druid 8.2

  • Tiger Dash. Replaces  Dash. Activates cat form and increases your movement speed by 200% for 5 sec, reducing gradually over 5 sec.
  • Renewal. Instantly restores 30% of your max HP stock. Can be cast from any form. CD 1.5 min.
  • Wild Charge. Depending on the form, triggers one of the abilities with a 15-sec CD:
    In your regular form, it flies you to an ally’s position.
    Bear Form – a surge towards your enemy that immobilizes them for 4 secs.
    Cat Form – a leap behind your enemy’s back dazing them for 3 secs
    Travel Form – a leap 20 m forward.
    In your Aquatic Form, your swimming speed grows by 150% for 5 secs.

* The whole Tier is pretty much comprised of situation-oriented talents


Tier 3. Lvl 45

Feral Druid 8.2

  • Balance Affinity. Passivele increases your abilities’ active range by 3 m, and gives you the following several abilities:
    Moonkin Form. CD 1.5 min; in this Form, your Armor rating is elevated by 125%, and you also get 4 abilities typical of this Form. You can utilize those abilities only while in Moonkin Form.
    Starsurge has a 10-sec CD, deals Astral damage and increases your next Lunar Strike and Solar Wrath inflicted damage by 20%.
    Lunar Strike deals Arcane damage to the main target, plus more damage to all the enemies within the range of 5 m.
    Solar Wrath deals your enemy Nature damage.
    Sunfire deals Nature damage to the main target, and some damage to all the enemies within the 5-m range of it. It also eaves a DoT that deals damage for 12 more secs.
  • Guardian Affinity. Passively reduces the incoming damage by 6%. It also grants you several abilities:
    Mangle deals physical damage to the target, generates 5 Rage. CD 6 secs.
    Ironfur costs 45 Rage, increases your Armor for 7 secs.
    Frenzied Regeneration costs 10 Rage, CD 36 secs. Restores 24% of maximum health for 3 sec.
  • Restoration Affinity. Passively grants you Ysera’s Gift which restores 3% of your max HP count once every 5 secs. If your Health is at 100%, the spell restores the same portion of HP to the nearest injured ally.
    Rejuvenation instantly applies an HoT on the selected ally healing them for 15 secs.
    Regrowth – Heals a friendly target and puts a HoT for 12 sec.  
    Swiftmend instantly restores a major portion of HP to an ally. CD 25 secs.

* Balance Affinity is the most convenient option in terms of damage dealing, as it allows you to interact with separated targets. It can also offer you Moonkin Form in case you lack enemies in your Melee for a long time.

Guardian Affinity ups your survival and even allows you to hit the Boss for a short while if necessary.

Restoration Affinity is more suitable for solo gaming in case you need to restore a lot of Health.


Tier 4. Lvl 60

Feral Druid 8.2

  • Mighty Bash. Can be cast from any form; stuns your enemy for 5 secs. CD 50 secs.
  • Mass Entanglement. Allows you to immobilize the selected target and all the enemies within the 15-m range of it for 30 secs. Any damage dealt to the entangled enemies cancels the effect.
  • Typhoon. In any form, throws back all the enemies within the 15-m range in front of you and dazes them for 6 secs.

* The Tier offers you control options which means the decision is completely up to you.

Mighty Bash and Typhoon are used most of all.


Tier 5. Lvl 75

Feral Druid 8.2

  • Soul of the Forest. Your CP spenders deal 5% more damage and allow you to restore 5 Energy per each CP spent on those abilities. At this moment it is the best talent for single target and in m+.
  • Savage Roar. Costs 25 Energy, spends 1 to 5 CP and increases your damage dealing while in Cat Form by 10%. Basic duration is 12 secs per 1 CP. After that, each use adds 6 secs making it 36 secs for 5 CP. A good talent in the past that was nerfed and not is not used anywhere.
  • Incarnation: King of the Jungle. Replaces Berserk. Upgrades Cat Form for 30 secs; grants you 1 Prowl, and your Shred and Rake work as if they were cast from Stealth. The Energy cost is 40% off for all abilities, and your max Energy stock grows by 50. When changing your form, you get 30 secs to keep the upgraded Form if you cast Cat Form again.  Also a good talent but after nerf became worse than Soul of the Forest.


Tier 6. Lvl 90

Feral Druid 8.2

  • Blood Scent. Each enemy hit by Thrash reduces the cost of Swipe by 3 Energy for the next 6 sec.  It is a weak talent that is not used anywhere. But has a potential to be useful for AOE  in the future.
  • Brutal Slash. Replaces Swipe. Deals significantly more damage, but has a 12-sec CD and 3 charges. It also generates 1 CP for you. AOE ability that is used against single target for great damage and cheap cost.
  • Primal Wrath. Deals instant damage and applies Rip to ann enemies within 8 yards. Lasts longer per combo point. The best talent for m+, allows to spend combo points on AOE and be useful on packs


Tier 7. Lvl 100

Feral Druid 8.2

  • Moment of Clarity. Omen of Clarity now works twice as often and can stack up up to 2 times. It also increases the damage by your previous Shred, Thrash or Swipe by 15%. Increases yourma Energy by 30. Currently this talent is not used anywhere. Only sometimes could be taken for m+ if it is difficult for you to play with Bloodtalons. There is not a big different when  it comes to dps, but it is weaker on a single target and makes gameplay easier. I recommend to use it instead of Bloodtalons only in M+.
  • Bloodtalons. Regrowth or Entangling Roots increase the damage dealt by your next 2 Melee abilities by 25% during their whole active period. .It is the best and the only choice for raiding but a situational one for M+. Improves only some instant attacks and dots.
  • Feral Frenzy. Requires Cat Form Unleash a furious frenzy, clawing your target 5 times for physical damage and an additional bleed damage over 6 sec. Bad choice


Single target:

  1. Sabertooth
  2. Soul of the Forest
  3. Brutal Slash
  4. Bloodtalons

AoE and M+:

  1. Sabertooth / Predator (depends on lifetime of adds)
  2. Soul of the Forest
  3. Brutal Slash
  4. Bloodtalons / Moment of Clarity


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Azerite traits

In BFA typical sets were removed and Azerite armor took their place. Now every chest/helmet/shoulders have a few rings for  traits.

  • Jungle Fury.  Tiger’s Fury increases your critical strike for 12 sec. The best trait and it is good to collect 3 of it because grants a lot of crit Feral needs during Tiger’s Fury  and extends its duration for 2 sec.
  • Wild Fleshrending. Shred deals additional damage and  Swipe deals additional damage, to enemies suffering from Thrash. In overall this trait is used  to increase damage from Shred, but could also be useful on AOE. It is better to have 1-2 of it.
  • Gushing Lacerations. Rip deals periodic damage, and has 6% chance to award a combo point each time it deals damage. It’s a good trait in overall that is good to have 1. Grants a chance to generate free CP..
  • Blood Mist. Rake deals additional damage over its duration, and has a chance to grant Berserk for 5 sec. Cannot occur while  Berserk is active. Also a good trait to have as 1. If it procs it increases your damage, even if it doesn’t it still improves your Rake.

* The rest traits are weaker than previously described talents so we recommend to visit when getting new azerite armor to choose the best trait for it.

We recommend to use Herodamage and  AzeritePowerWeight addon. Import the addon command from the site and you can easily compare your azerite in the game.

( AzeritePowerWeights:2:" - Stacks_1T_T24":11:103: 575=10, 209=9.93, 193=9.46, 526=9.32, 522=9.28, 82=8.98, 196=8.80, 359=8.23, 562=8.23, 505=6.88, 479=6.67, 494=6.53, 488=6.53, 481=6.30, 157=6.25, 478=6.09, 504=6.00, 483=5.94, 501=5.91, 485=5.70, 192=5.57, 486=5.56, 492=5.56, 195=5.39, 523=5.21, 482=5.20, 489=5.12, 495=5.12, 194=4.94, 358=4.92, 561=4.66, 576=4.61, 247=4.54, 480=4.46, 521=4.45, 111=4.33, 30=4.25, 498=4.03, 156=3.67, 459=3.61, 487=3.58, 493=3.58, 169=3.34, 500=3.32, 31=3.15, 21=2.93, 22=2.82, 38=2.70, 18=2.67, 499=2.53, 560=2.34, 20=2.29, 490=2.17, 496=2.17, 541=2.05, 497=1.98, 491=1.98, 462=1.95, 461=1.92, 173=0.06, 241=0.05: )

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These ratings are based on simulations, statistics of WarcraftLogs and players experience.


  • Condensed Life-force (Source: Eternal Palace drop) – great option to increase you burst potential on single target
  • The Crucible of Flame (Source: Heart of Azeroth level) becomes a great tool for aditional dps increse, especially at level 3
  • Vision of Perfection (Source: “Operation: Mechagon” drop) aincreases th uptime of your bursts during the fight. Pretty random, but this is strong option
  • Essence of the Focusing Iris (Source: Mythic+ dungeons) – strong option for aoe encounters



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The basic priority rating for the characteristics is as follows:

Crit >= Versatility >Mastery > Agility> Haste

The current specialization’s Mastery increases the damage delivered by your bleedings in Cat Form.

Keep in mind that the charactreristics’ values might go up and down depending on the amount of a stat you have stocked. That’s why is recommended, once you receive new equipment, you use Simcraft or There is no way to get a more precise answer to which stat to focus on first, but through a simulation.

Based on the aforementioned characteristics and results of your character’s own simulation results, you can draw conclusions on Gems, Chants and Raid Chemicals.




Flasks and Potions:

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Kick with a modifier, with the Shift key held, the ability is applied on a remembered target, without – on the current one.

/cast [mod:shift,@focus][]Skull bash


Combat resurrection at cursor’s position:

/cast [target=mouseover] Rebirth


Dispell by mouseover:

/cast [target=mouseover,exists,help,nodead]Remove Corruption
/cast Remove Corruption


Special macro that will not allow you to cast Regrowth if there is no active Predatory Swiftness:

/console autoUnshift 0
/cast [@mouseover,exists,help]Regrowth
/cast [@player]Regrowth
/console autoUnshift 1


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What’s next?


  1. Leveling. If your character has been inactive since the previous expansions, the best  option to level up it is by Timewalking dungeons. You will gain a lot of experience, but there is one big disadvantage of leveling this way. Timewalks are available only for one week during a month, but Overgear is always here.
  2. Equipment. At high level, the most important thing for you will become your gear. WoW is a multiplayer game, that’s why we recommend for you to play it with your friends, or to find a new friends for mythic+ runs. If you have any trouble with it – Overgear may help you to find not just friends for a run, but a complete well geared and experienced group that also will be glad to trade all the loot you need.
  3. Raids. Raids are the top-tier PvE content in the game. That’s why the equipment’s base ilvl is higher than anywhere else. These dungeons require knowing all the tactics and have a good gear to kill the bosses. The possibilities of Overgear might let you skip those criteria.

Azerite. It is also not the best idea to forget about the Heart of Azeroth and not to feed it with more Azerite. Ignoring this won’t make your character stronger. The easiest way to do it – just complete all the world quests with Azerite rewards everyday. You can get extra azerite from Island Expeditions. Companions can be found at Overgear. 

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