World of Warcraft The War Within Season 3 brings us the new Mythic+ Dungeons. In this guide, we are going to cover the latest Mythic+ The War Within updates. What dungeons we will see? Which affixes are added? All this information is gathered in our WoW Mythic Guide for your convenience. Also, make sure to read our The War Within Delves Guide to disclose the new expansion’s feature.
Mythic+ Dungeons are dungeons that add extra challenge and difficulty to Mythic Dungeons. The difference is that Mythic+ requires Keystone, which level grows with each successfully completed run, granting better rewards and higher ilvl gear.
✏️ Note: The major changes in Mythic+ Season 3 are outlined in the Mythic+ Keystone Season 3 Changes section below.
Mythic+ Season 3 Rotation
First things first: the Timewalking feature, which allows us to experience content from previous expansions, continues in WoW The War Within. This means we will once again delve into old-school dungeons and revisit the long-forgotten boss mechanics. But, not only are pre-existing dungeons once again becoming relevant. We also receive a bundle of brand-new The War Within Mythic+ Dungeons.
The WoW Mythic+ Dungeon pool for Season 3 includes 8 dungeons: 5 new, and 3 dungeons from the previous expansions. Thus, the retrospective on the atmospheric dungeons of Shadowlands should bring warm memories to those who witnessed the events firsthand.
| The War Within M+ | Previous Expansion M+ |
|---|---|
| Ara-Kara, City of Echoes | Halls of Atonement (Shadowlands) |
| The Dawnbreaker | Tazavesh, the Veiled Market: Streets of Wonder (Shadowlands) |
| Operation: Floodgate | Tazavesh, the Veiled Market: So’leah’s Gambit (Shadowlands) |
| Priory of the Sacred Flame | |
| Eco-Dome Al’dani |
In TWW Season 3 Mythic+ dungeons, you will encounter the following bosses:
| Ara-Kara, City of Echoes | The Dawnbreaker | Operation: Floodgate | Priory of the Sacred Flame |
|---|---|---|---|
| Avanoxx Anub’zekt Ki’katal the Harvester | Speaker Shadowcrown Anub’ikkaj Rasha’nan | Big M.O.M.M.A. Demolition Duo Swampface Geezle Gigazap | Captain Dailcry Baron Braunpyke Prioress Murrpray |
| Eco-Dome Al’dani | Halls of Atonement | Tazavesh | |
| Azhiccar Taah’bat and A’wazj Soul-Scribe | Halkias, the Sin-Stained Goliath Echelon High Adjudicator Aleez Lord Chamberlain | Zo’phex the Sentinel The Grand Menagerie Mailroom Mayhem Myza’s Oasis So’azmi Hylbrande Timecap’n Hooktail So’leah | |
You can contact our pro players and ask for Mythic+ Bundle to get the Mythic Keystone and the desired Mythic dungeons completed. Forget about strategies and gathering the team for once, and enjoy the start of the WoW Mythic Plus Season 3.
Mythic+ Season 2 Rotation
📌 Note: These dungeons were available in Season 2 of The War Within and no longer provide seasonal rewards and achievements.
This is The War Within Season 2 Mythic+ dungeon rotation that is no longer working:
| The War Within M+ | Previous Expansion M+ |
|---|---|
| Operation: Floodgate | The MOTHERLODE!! |
| Cinderbrew Meadery | Theater of Pain |
| Darkflame Cleft | Operation: Mechagon: Workshop |
| The Rookery | |
| Priory of the Sacred Flame |
TWW Season 2 dungeons featured the following Mythic+ dungeon bosses mentioned below:
| Operation: Floodgate | Cinderbrew Meadery | Darkflame Cleft | The Rookery |
|---|---|---|---|
| Big M.O.M.M.A. Demolition Duo Swampface Geezle Gigazap | Brew Master Aldryr I’pa Benk Buzzbee Goldie Baronbottom | Ol’ Waxbeard Blazikon The Candle King The Darkness | Kyrioss Stormguard Gorren Voidstone Monstrosity |
| Priory of the Sacred Flame | The MOTHERLODE!! | Theater of Pain | Operation: Mechagon: Workshop |
| Captain Dailcry Baron Braunpyke Prioress Murrpray | Coin-Operated Crowd Pummeler Azerokk Rixxa Fluxflame Mogul Razdunk | An Affront of Challengers Gorechop Xav the Unfallen Kul’tharok Mordretha, the Endless Empress | King Gobbamak Gunker Trixie & Naeno HK-8 Aerial Oppression Unit Tussle Tonks K.U.-J.0. Machinist’s Garden King Mechagon |
Mythic+ Season 1 Rotation
📌 Note: These dungeons were available in Season 1 of The War Within and no longer provide seasonal rewards and achievements.
In The War Within Season 1, we had the following dungeon rotation:
| The War Within M+ | Previous Expansion M+ |
|---|---|
| Ara-Kara, City of Echoes | Mists of Tirna Scithe (Shadowlands) |
| City of Threads | The Necrotic Wake (Shadowlands) |
| The Stonevault | Siege of Boralus (Battle for Azeroth) |
| The Dawnbreaker | Grim Batol (Cataclysm) |
Though being replaced by Season 2 rotation, these dungeons are still available to complete, and you might wish to experience some nostalgia or explore The War Within dungeons that didn’t appear in Season 2. Here’s a full list of all Season 1 Mythic+ bosses:
| Ara-Kara, City of Echoes | City of Threads | The Stonevault | The Dawnbreaker |
|---|---|---|---|
| Avanoxx Anub’zekt Ki’katal the Harvester | Orator Krix’vizk Nx The Coaglamation Izo, the Grand Splicer | E.D.N.A. Skarmorak Speaker Dorlita High Speaker Eirich | Speaker Shadowcrown Anub’ikkaj Rasha’nan |
| Mists of Tirna Scithe | The Necrotic Wake | Siege of Boralus | Grim Batol |
| Ingra Maloch Mistcaller Tred’ova | Blightbone Amarth Surgeon Stitchflesh Nalthor the Rimebinder | Chopper Redhook Sergeant Bainbridge Dread Captain Lockwood Hadal Darkfathom Viq’Goth | General Umbriss Forgemaster Throngus Drahga Shadowburner Erudax |
Mythic+ Keystone Season 3 Changes
So, what will The War Within Season 3 bring us? The latest news and blueposts provided us with a list of changes that we will experience in Mythic+ in the 2nd season of the expansion. The major Mythic+ Keystone Season 2 Changes:
- Baseline Mythic Dungeons (Mythic 0):
Reward champion gear, with a one-week lockout.
Increased enemy life and level of damage proportionate with increased reward, with player starting access retained for Season 2. - Adjustments Per Level:
From Mythic +2 through +10, each new level now increases enemy health and damage by 7%, reduced from the previous 10%. Per-level scaling remains at 10% for Mythic +11 and above. - Adjustments Per Affix and Per Level for Affix Rebalancing:
The Xal’atath’s Bargain affixes have been moved out of +2 and +4, with no additional affixes in the starting first two key levels (+2 and +3). - Challenger’s Peril and Xal’atath’s Guile:
From Mythic +12 Keys, instead of an additional 10% boost in enemy life, Xal’atath’s Guile brings an increased penalty for deaths, which used to be included in Challenger’s Peril. - Reward Structure Adjustments:
The requirements for key reward levels have been reduced. For example:
Hero-track gear is now available in end-of-run chests from Mythic +6 dungeons.
The Gilded Crest can be earned from Mythic +7 and over. - Keystone Legend Achievement:
This achievement no longer comes with the mechanism for a “floor” for high-level keystones. Instead, when a player times through them all at Mythic +12, no player under +12 will fall off in a player level of keystones; when a player times through them all at +13, one will have a new +13 become one’s new floor; and for all key level at and over +12, the same principle can be applied.
Mythic+ Keystone System Changes
As we know, Mythic dungeons WoW: The War Within are designed to offer a challenging experience, granting precious rewards like BiS and high ilvl gear in return. The War Within expansion brings us not only new dungeons but also new, reworked affixes and other key changes. The Mythic+ Keystone system carries forward changes from Dragonflight Season 4, with updates to affixes and their introduction points.
Dungeon Difficulty Progression
We consider it worth mentioning that the changes for The War Within dungeons start from Heroic difficulty. Heroic Dungeons are scaled up to be how Mythic 0 Dungeons were before M+ scaling changes.
WoW Season 2 Mythic Plus rewards scale up to level 10, with each level starting from what would have been a +11 in the previous system of Mythic difficulty. Mythic 0 Dungeons are equal to pre-rework Mythic +10, before the scaling. A +5 is as challenging as a +15, and a +10 is as challenging as a +20 in the old system. The changes in Dungeon Difficulty Progression can be described like this:
- Heroic → Mythic 0;
- Mythic 0 → Mythic +10;
- Mythic +5 → Mythic +15;
- Mythic +10 → Mythic +20.
Other Mythic+ Changes
- Dungeon ratings remain equivalent to what they represent in the current system.
- A smaller range of Key levels to find groups for will be used in TWW, resulting in more meaningful progression between each level.
Mythic+ Affix System Season 3 Changes

So, the Affix system is what adds spice and a layer of complexity to Mythic Dungeons. The higher the level, the stronger the affixes and their effects impact the gameplay. Here’s a brief overview of The War Within Season 3 Mythic+ affixes:
| Keystone Level | Affix |
|---|---|
| +4 | Xal’atath’s Bargain: Ascendant Xal’atath’s Bargain: Voidbound Xal’atath’s Bargain: Oblivion Xal’atath’s Bargain: Devour |
| +7 | Tyrannical or Fortified, rotating weekly |
| +10 | Tyrannical and Fortified active |
| +12 | Xal’atath’s Guile |
The most important thing to mention is that we still won’t have Challenger’s Peril affix. It will not be present in Season 3. Its effect — the increased timer penalty for deaths — will now be provided by Xal’atath’s Guile.
We still have Positive Effects from affixes. Some of the Xal’atath affixes include positive effects, providing bonuses for different damage types each week. These effects offer advantages without being essential for dungeon completion, encouraging varied gameplay decisions. For instance, our Xal’atath’s Bargain affixes rely on these mechanics. You know how bargains work: you give some, you get some.
In WoW Season 3 Mythic Dungeons with Xal’atath’s Bargain: Ascendant affix, you’ll occasionally run into Cosmic Ascension orbs empowering nearby enemies, successfully disrupting which will grant your whole group 1% haste and movement speed per stack for 20 seconds, to a maximum of +20% per event. Note that you gotta remove Unstable Power by interrupting casts or applying crowd control on the orbs to defeat them.
New and Retired Affixes
- Reckless — Non-boss enemies without mana ignore 20% of armor, but have their armor reduced by 30% and take 10% increased Arcane damage.
- Thorned — Non-boss enemies without mana inflict Physical damage to their attackers but take 10% increased Holy and Shadow damage.
- Attuned — Non-boss enemies with mana inflict 20% increased magic damage but take 10% increased Nature damage and 30% increased damage from Bleed effects.
- Focused — Non-boss enemies with mana have 30% increased Haste but take 10% increased Frost and Fire damage.
The following +4 affixes will be retired for Season 3 of The War Within:
The +7 passive affix bucket includes the following:
Mythic+ Season 3 Dungeon Timers
When we speak about dungeons in WoW, we usually come to the question ‘How to do mythic dungeons?’ Aside from gathering a good team and equipping your best gear, you should know about the Mythic+ timer. This timer sets a fixed duration within which players must complete the dungeon to upgrade the keystone. The duration of the timer varies depending on the dungeon and the level of the Mythic+ keystone.
| Dungeon | Timer | +2 | +3 |
|---|---|---|---|
| Eco-Dome Al’dani | 31:00 | 24:48 | 18:36 |
| Ara-Kara, City of Echoes | 30:00 | 24:00 | 18:00 |
| The Dawnbreaker | 31:00 | 24:48 | 18:36 |
| Priory of the Sacred Flame | 32:30 | 26:00 | 19:30 |
| Operation: Floodgate | 33:00 | 26:24 | 19:48 |
| Halls of Atonement | 31:00 | 24:28 | 18:36 |
| Tazavesh: Streets of Wonder | 39:00 | 31:12 | 23:24 |
| Tazavesh: So’leah’s Gambit | 30:00 | 24:00 | 18:00 |
With this in mind, you must remember about Xal’atath’s Guile, which subtracts 15 seconds from the time remaining with each death. Therefore, you should always consider gathering a proper M+ team.
Hitting the timer often becomes a problem if you play with a pack of pugs, so you’ll have to do your best this season. However, with the help of our team you can easily deal even with Mythic +19 dungeons. No randoms and 100% of loot is what you get.
Mythic+ Season 3 Rewards
In Season 3 of The War Within, Mythic+ dungeons once again become a source of valuable and unique rewards and achievements. According to the latest news, Season 3 might be the last one for WoW TWW, so now is the best time to focus on obtaining achievements and rewards that we are going to discuss.
- The War Within Keystone Explorer: Season Three: Complete a Mythic+ dungeon within the time limit during The War Within Season Three.
- The War Within Keystone Conqueror: Season Three: Attain a Mythic+ Rating of at least 1500 during The War Within Season Three.
- The War Within Keystone Master: Season Three: Attain a Mythic+ Rating of at least 2000 during The War Within Season Three.
- The War Within Keystone Hero: Season Three: Attain a Mythic+ Rating of at least 2500 during The War Within Season Two.
- Unbound Hero: The War Within Season Three: End The War Within Mythic+ Season 3 with a Mythic+ Rating in the top 0.1% of all players in your region.
Additionally, the following achievements will be added in TWW S3:
- The War Within Season 3: Resilient Keystone 12: Complete all Mythic+ dungeons within the time limit at keystone level 12 during The War Within Season Three.
- The War Within Season 3: Resilient Keystone 13: Complete all Mythic+ dungeons within the time limit at keystone level 13 during The War Within Season Three.
- The War Within Season 3: Resilient Keystone 14: Complete all Mythic+ dungeons within the time limit at keystone level 14 during The War Within Season Three.
📌 Note: You’ll be able to gain these achievements all the way to Mythic +30 key.
Of course, Season 3 will reward the strongest Mythic+ runners with mounts. This time, two achievements can reward you with a mount:
- The War Within Keystone Master: Season Three — will reward you with Azure Void Flyer;
- The War Within Keystone Legend: Season Three — will grant you K’areshi Voidstone.
Mythic+ Season 2 Rewards
📌 Note: These rewards and achievements were available in Season 2 of The War Within and can no longer be gained.
The War Within Season 2 brings us a large set of rewards and achievements for M+ completion. In this section of our detailed The War Within Mythic+ Season 2 Guide, we share the list of the available achievements that will definitely capture your interest:
- The War Within Keystone Explorer: Season Two: Complete a Mythic+ dungeon within the time limit during The War Within Season Two.
- The War Within Keystone Conqueror: Season Two: Attain a Mythic+ Rating of at least 1500 during The War Within Season Two.
- The War Within Keystone Master: Season Two: Attain a Mythic+ Rating of at least 2000 during The War Within Season Two.
- The War Within Keystone Hero: Season Two: Attain a Mythic+ Rating of at least 2500 during The War Within Season Two.
But! The War Within Season 2 brings one more unique achievement:
- The War Within Keystone Legend: Season Two: Attain a Mythic+ Rating of at least 3000 during The War Within Season Two.
It’s currently unknown whether this achievement will reward you with a valuable present or not, but still, this is a good motivation to keep going after reaching 2500+ Rating.
However, for achieving The War Within Keystone Master: Season Two, you will also get a mighty mount — Crimson Shreddertank.

If this is not enough, ask for Algari Dungeoneer achievement. Our professional team will complete all the required Mythic dungeons, and you’ll get this special achievement to your collection, a chance to get 597 ilvl gear, and also a chance to receive some secret mounts.
Mythic+ Season 1 Rewards
📌 Note: These rewards and achievements were available in Season 1 of The War Within and can no longer be gained.
The War Within Season 1 was a bright experience with lots of rewards and achievements for M+ completion. In this section of our detailed The War Within Mythic+ Guide, you can find a list of the achievements that were available in The War Within Season 1:
- The War Within Keystone Explorer: Season One: Complete a Mythic+ dungeon within the time limit during The War Within Season One.
- The War Within Keystone Conqueror: Season One: Attain a Mythic+ Rating of at least 1500 during The War Within Season One.
- The War Within Keystone Master: Season One: Attain a Mythic+ Rating of at least 2000 during The War Within Season One.
- The War Within Keystone Hero: Season One: Attain a Mythic+ Rating of at least 2500 during The War Within Season One.

Besides, for achieving The War Within Keystone Master: Season One you could also get a mighty mount — Diamond Mechsuit.
Keystone Hero Achievements
In Season 3 of The War Within, Blizzard prepared additional Keystone Hero Achievements for completing a Mythic Keystone of level 10 or higher within the time limit for each dungeon in The War Within Season 3.
These achievements should be especially valued, as they grant you access to the portals, bringing you to the dungeon entrance. What is even more important is that with the Warbands system, unlocking portals on one character will automatically unlock it for the rest of your band!
Keystone Hero Season 3 Achievements
- Keystone Hero: Eco-Dome Al’dani: Complete Eco-Dome Al’dani at Mythic Level 10 or higher, within the time limit.
- Keystone Hero: Ara-Kara, City of Echoes: Complete Ara-Kara, City of Echoes at Mythic Level 10 or higher, within the time limit.
- Keystone Hero: The Dawnbreaker: Complete The Dawnbreaker at Mythic Level 10 or higher, within the time limit.
- Keystone Hero: Priory of the Sacred Flame: Complete Priory of the Sacred Flame at Mythic Level 10 or higher, within the time limit.
- Keystone Hero: Operation: Floodgate: Complete Operation: Floodgate at Mythic Level 10 or higher, within the time limit.
- Keystone Hero: Tazavesh, the Veiled Market: Complete Tazavesh: Streets of Wonder and Tazavesh: So’leah’s Gambit at Mythic Level 10 or higher, within the time limit.
- Keystone Hero: Halls of Atonement: Complete Halls of Atonement at Mythic Level 10 or higher, within the time limit.
Keystone Hero Season 2 Achievements
📌 Note: These achievements were available in Season 2 of The War Within and can no longer be gained.
- Keystone Hero: Operation: Floodgate — Complete Operation: Floodgate at Mythic Level 10 or higher, within the time limit;
- Keystone Hero: Cinderbrew Meadery — Complete Cinderbrew Meadery at Mythic Level 10 or higher, within the time limit;
- Keystone Hero: Darkflame Cleft — Complete Darkflame Cleft at Mythic Level 10 or higher, within the time limit;
- Keystone Hero: The Rookery — Complete The Rookery at Mythic Level 10 or higher, within the time limit;
- Keystone Hero: Priory of the Sacred Flame — Complete Priory of the Sacred Flame at Mythic Level 10 or higher, within the time limit;
- Keystone Hero: The MOTHERLODE!! — Complete The MOTHERLODE!! at Mythic Level 10 or higher, within the time limit;
- Keystone Hero: Theater of Pain — Complete Theater of Pain at Mythic Level 10 or higher, within the time limit;
- Keystone Hero: Operation: Mechagon – Workshop — Complete Operation: Mechagon – Workshop at Mythic Level 10 or higher, within the time limit.
Keystone Hero Season 1 Achievements
📌 Note: These achievements were available in Season 1 of The War Within and can no longer be gained.
- Keystone Hero: Ara-Kara, City of Echoes: Complete Ara-Kara, City of Echoes at Mythic Level 10 or higher, within the time limit. Portal reward: Teleport to Ara-Kara, City of Echoes.
- Keystone Hero: City of Threads: Complete City of Threads at Mythic Level 10 or higher, within the time limit. Portal reward: Teleport to City of Threads.
- Keystone Hero: The Dawnbreaker: Complete The Dawnbreaker at Mythic Level 10 or higher, within the time limit. Portal reward: Teleport to The Dawnbreaker.
- Keystone Hero: The Stonevault: Complete The Stonevault at Mythic Level 10 or higher, within the time limit. Portal reward: Teleport to The Stonevault.
- Keystone Hero: Siege of Boralus: Complete Siege of Boralus at Mythic Level 10 or higher, within the time limit. Portal reward: Teleport to Siege of Boralus.
- Keystone Hero: Grim Batol: Complete Grim Batol at Mythic Level 10 or higher, within the time limit. Portal reward: Teleport to Grim Batol.
- Keystone Hero: Mists of Tirna Scithe: Complete Mists of Tirna Scithe at Mythic Level 10 or higher, within the time limit. Portal reward: Teleport to Mists of Tirna Scithe.
- Keystone Hero: The Necrotic Wake: Complete The Necrotic Wake at Mythic Level 10 or higher, within the time limit. Portal reward: Teleport to The Necrotic Wake.
Thanks for reading our WoW Mythic Plus guide. All in all, the new World of Warcraft Mystic+ Season 2 is full of changes, but that’s only for the better. The affixes and difficulty rework will surely make the gaming experience more exciting, and the rewards for your successful attempts are tempting. Make sure to read other guides on the Overgear platform to prepare yourself for other The War Within challenges.
































