HOME WoW Raid Guides Manaforge Omega Overview

Our The War Within Manaforge Omega overview covers everything you need to know about this raid. Here you can find the raid’s location, boss list, and main rewards. We also go over Manaforge Omega loot, so you can see what’s worth farming. Don’t forget to check our The War Within Tier Set Guide to plan your gear upgrades.

Manaforge Omega Mythic
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Manaforge Omega Overview 4.9

Manaforge Omega Requirements

Manaforge Omega Overview

To enter Manaforge Omega in WoW, your character needs to meet both gear and quest prerequisites. You must have completed the story chapter that awards Reshii Wraps, which act as your entry pass to the raid. Without this item in your inventory, you won’t be able to zone in.

In addition, a minimum item level of 651 is required for LFR difficulty. Higher difficulties have steeper item level recommendations to handle the increased damage and mechanics. Make sure your gear is upgraded before queuing or joining a group!

Manaforge Omega Release Date

Manaforge Omega arrived with the launch of Season 3 on August 12, 2025. From the first day, players had access to Normal, Heroic, and Mythic difficulties, while Raid Finder wings will open gradually in the weeks that follow.

The first week features Wing 1, Might of the Shadowguard, with the following bosses:

  1. Plexus Sentinel.
  2. Loom’ithar.
  3. Soulbinder Naazindhri.

On August 19, Story Mode became available along with Wing 2, Monsters of the Sands, which includes the following bosses:

  1. Forgeweaver Araz.
  2. The Soul Hunters.
  3. Fractillus.

The final wing, Heart of Darkness, opens on August 26, bringing the following encounters:

  1. Nexus-King Salhadaar.
  2. Dimensius.

How to Get into Manaforge Omega

Manaforge Omega Overview

The entrance to Manaforge Omega is located in the northern part of K’aresh. You’ll need to travel through the zone until you reach the raid portal at the coordinates:

/way #2339 41.8 21.0 Manaforge Omega Raid Entrance

Make sure you have your Reshii Wraps and meet the minimum item level requirement before heading there.

Manaforge Omega Map

Manaforge Omega’s map consists of a total of 12 zones. Here we have prepared a full map of this raid for you to take a look at and explore.

Manaforge Omega Bosses

WoW Manaforge Omega raid contains eight boss encounters, with one of them being completely optional:

The Soul Hunters aren’t required to progress through the raid, but there are good reasons to include them in your run. This council fight drops Tier Set pieces, which are an important part of most class builds.

Below, we will break down strategies for each MFO boss, including key mechanics, positioning, and tips to make your Manaforge Omega clears smoother. What makes them even more enjoyable is fast and easy completion, guaranteed with our Manaforge Omega Heroic Battle Pass.

Plexus Sentinel

Manaforge Omega Overview

Plexus Sentinel is the first boss in Manaforge Omega and serves as an introduction to the raid’s mechanics. The fight starts off simple, but ignoring mechanics can quickly lead to wipes.

Phase 1

Tanks need to watch for Obliteration Arcanocannon, which always targets the active tank. After the cast, the targeted tank receives a 100% damage taken debuff for 45 seconds, making a tank swap mandatory. That tank should run far from the raid, ideally back toward the pull point. Dropping the resulting puddle away from the group prevents unnecessary space issues. While this happens, the other tank should keep the boss parked near the opposite wall to give the raid more breathing room.

Random players will also be affected by Manifest Matrices. This is a short debuff that drops a trap when it expires. These traps don’t need to be triggered, so you need to move them to the edges of the room to avoid placing them near the raid.

Another important ability is Eradicating Salvo, which marks a player for two missile strikes in quick succession. Each strike must be soaked by 3 or 4 players to prevent heavy damage, but the knockback between hits requires two separate groups. Players with knockback immunity can soak both hits if timed correctly.

Intermission

At 100 energy, the boss triggers an intermission that shifts the fight into a movement-heavy phase. Players are pushed back toward a death wall, so stacking near the boss before the transition is required. Movement abilities can help avoid being knocked into the hazard. Once the maze appears, navigate around slowing puddles and spinning beams while staying on the safe path. A large arcane laser wall will appear once per intermission, so use the extra action button to pass through it. When you reach the boss, burn down its shield to return to Phase 1.

Each intermission becomes longer and more punishing as the fight progresses, adding more traps to dodge.

Loom’ithar

Manaforge Omega Overview

Loom’ithar is the second boss of this raid and is a two-phase fight. Phase 1 keeps the boss locked in the center of the room, and Phase 2 is a burn phase with ground hazards.

Phase 1

For the first half of the fight, Loom’ithar doesn’t move, and the raid’s focus is on handling three core mechanics.

  • Lair Weaving & Piercing Strand

A large silk ring called Lair Weaving will slowly close around the boss. Touching it will root you and deal heavy damage. The only way to escape is to destroy a Woven Ward to create a gap, but these wards are protected by a shield. The tank must aim Piercing Strand through the ward to break the shield, which will make it attackable. Once it is exposed, the raid should burn it down. This will create a safe path to move out.

  • Infusion Tether

Several players will become linked to the boss with Infusion Tether, which slowly pulls them inward. Breaking the tether leaves a puddle on the ground, and standing in it causes a stun and heavy ticking damage. Classes with strong mobility, such as monks, can break early to make it easier on healers. That said, everyone else should wait for the Woven Ward gap before snapping their tether.

  • Overinfusion Burst

When the boss reaches 100 energy, she uses an ability called Overinfusion Burst. This is a massive AoE that covers most of the arena. Move to the edge to avoid it. If puddles are near the walls, space can get tight, so place them carefully during the fight. Phase 1 then repeats until the boss hits 55% health.

Phase 2

At 55%, Loom’ithar will break free and start dealing raid-wide damage and moving. She will also start dropping Arcane Ichor, large purple puddles that deal damage and persist for the rest of the fight. To manage space, tanks should pull her toward the room’s edge and kite her slowly clockwise as the floor fills up.

She will also start using the Writhing Wave. This is a massive frontal cone that must be soaked by at least five players. Anyone who gets hit by it takes a heavy DoT damage for 25 seconds. Anyone who got hit will also take 350% increased damage from the next wave. If fewer than five people soak, Loom’ithar shields herself instead. This mechanic requires pre-assigned soak groups that alternate each cast to avoid stacking debuffs and to prevent wipes.

As the fight goes on, Arcane Outrage deals increasing pulsing damage to the raid, while the arena becomes more crowded with puddles and spellstorm swirlies. This is the burn phase. Use Heroism/Bloodlust and all offensive cooldowns to finish Loom’ithar before the floor becomes unplayable.

Soulbinder Naazindhri

Manaforge Omega Overview

Soulbinder Naazindhri‘s encounter is built around destroying soul canisters, dodging orbs, and making sure no one blocks the boss’s main mechanic. Everything else in the Soulbinder Naazindhri’s fight revolves around handling these tasks cleanly.

The Core Mechanic: Soul Canisters

Twelve Binding Machines are placed around the edges and in the center of the room, each holding an Unbound Soul add. These adds can’t be damaged until their canister is destroyed. The only way to break them is with Soulfray Annihilation, a large orb attack the boss fires twice per cast. Each cast can destroy two canisters, meaning you’ll need three full casts to clear six canisters before a room-wide explosion finishes the rest.

Canister Layout:

  • Left: 2 top, 2 bottom;
  • Right: 2 top, 2 bottom;
  • Middle: 4.

Phase 1

Begin on one side of the room (left or right) and position the boss between the two side canisters so your group can cover both. The two players targeted by Soulfray Annihilation stand directly behind their assigned canister, with no one between them and the boss. If another player blocks the shot, the orb will be wasted, and that add will remain immune. Missed canisters make the intermission much harder.

For the first two casts, focus on breaking four canisters on the same side. After that, move across to the opposite side using mobility skills or a Warlock Gateway to avoid crossing the middle. Position the boss again and break two more canisters.

Several players will periodically get Soulfire Convergence, a DoT that ticks Arcane damage every second. When it expires, it launches a Soulrend Orb straight outward from the affected player. These orbs hit the first target in their path, applying a 30% movement speed slow and 25% haste reduction. Spread out and avoid body-blocking these projectiles.

Intermission

After the initial canister phase, the boss casts Essence Implosion, breaking any remaining canisters and freeing the adds inside. The more canisters you leave uncleared, the more intense the ticking raid damage will be during this phase. Adds will spawn from both sides and the center canisters. Tanks must quickly pick them up. Interrupt Shadowguard Mages, stay spread to reduce Phaseblade bounce damage, and use cleave/AoE to clear them.

Phase 2

Once all adds are dead, the canisters respawn, and the first phase will repeat. You will likely be closer to the opposite side of the room, which will have fewer puddles. Repeat the same plan as before.

After another Essence Implosion, finish off the final adds and push the boss. There’s no need for a third cycle. Use cooldowns to kill Soulbinder Naazindhri during or shortly after the second intermission.

Forgeweaver Araz

Manaforge Omega Overview

Forgeweaver Araz is a mid-tier encounter in Manaforge Omega that challenges your raid with strict positioning requirements and coordination.

Phase 1

Start the pull by dragging the boss to the left-side collector. This triggers that collector first. The fight always begins with a group soak (Arcane Obliteration) followed by a debuff that spawns small adds (Astral Harvest).

Once the left collector is active, move the boss to the middle of the room. When Arcane Obliteration comes out, have the raid soak it at the bottom side. This spawns the large add (Arcane Echo) there. Keeping the Echo far from the boss prevents a dangerous buff from triggering when they’re close together.

After that, three players get Astral Harvest. Each will spawn an Arcane Manifestation where they stand. Send all three targeted players to stand together, so both the Echo and Manifestations stack in one spot for easy cleave. When the adds are down, move the boss to the right-side collector to activate it. Handle the next Arcane Obliteration and Astral Harvest the same way as before.

You’ll only see two Arcane Obliterations in this phase, but several Astral Harvests. Once all three collectors (left, right, bottom) are activated, any remaining Astral Harvest spawns should go to the center so they can be dealt with quickly.

Intermission 1

At 100 energy, Araz starts the intermission.

Split the raid into two balanced DPS groups, one to the left, one to the right. Kill both collectors before Arcane Convergence finishes or the raid takes massive damage. Randomly, a collector will be targeted by Focusing Iris. Step out of it.

Two Shielded Attendants spawn here. Tanks should move them to whichever collector has the highest energy so they can interrupt its Focusing Iris beam. Keep moving them as other collectors charge up.

Once all collectors are destroyed, drag the Attendants to Araz. The boss takes 100% more damage for 12 seconds, so you should use all of your offensive cooldowns here. When the burn ends, kill the Attendants before they overwhelm tanks with their stacking attack speed.

📌 After the first intermission, Phase 1 repeats. Handle collector activation and add management the same way as before.

Intermission 2

The second intermission works just like the first, but you’ll be dodging circles instead of beams. Destroy collectors, burn during the damage window, then kill Attendants.

Phase 2

In the last phase, everyone is constantly pulled toward the arena edge by Dark Singularity. Falling in is instant death, so use movement abilities to stay safe.

Astral Harvest still happens, but now small adds run toward the edge. If they reach it, they explode and wipe the raid. Spawn them directly on the boss so they die in cleave while you burn him down.

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Manaforge Omega Overview 4.9

The Soul Hunters

Manaforge Omega Overview

The Soul Hunters fight requires killing all three bosses at the same time. If one of them dies too early, the others will start pulsing raid-wide damage until you wipe. Keep their health balanced and burn all three together at 20%. Start with Adarus. He teleports often and is harder to cleave, so push him low early while cleaving the others.

At the start of the fight, two players will get a debuff called Devourer’s Ire. Players with this debuff must soak purple puddles. Each time they consume a puddle, they will gain a stack of Unending Hunger. It increases the damage dealt to them and applies a healing absorb. You should dispel this debuff at 3 to 4 stacks, and pass the debuff to the nearest player without it.

When Velaryn’s The Hunt targets a player, form a line of 4 to 5 soakers, spacing out to avoid overlap. Targeted players can back up to give more room. Avoid simple telegraphs like Voidstep and Blade Dance.

Tanks should swap before Felblade after Eye Beam. When Ilyssa casts Fracture, players must pick up spawned soul fragments. Clear Encroaching Oblivion puddles before intermissions.

Intermissions

For Adarus’ intermission, you should collect purple orbs before they reach the boss. Take 3 to 4 at a time to avoid stacking DoTs.

The second intermission is Velaryn. During this one, you should dodge the flame lines. Move only if yours overlaps with another player.

The third intermission is Ilyssa. For this one, stay close to the rest of the raid and dodge knockbacks. Move behind her after jumps while avoiding Fel Devastation.

📌 After the intermissions, the mechanics will start to repeat.

Fractillus

Manaforge Omega Overview

Fractillus‘ main mechanic is placing and breaking walls. The boss will fire Crystalline Shockwave walls at marked players, and they snap to the nearest Nether Prism pin. If any pin gets 6 walls, the boss will enrage.

First Set of Walls

Start with the entire raid being stacked in the middle. Four players will get Entropic Conjunction. These players are your wall carriers. Send 2 players to the left and 2 players to the right of the arena, each to different pins. Everyone else should stay in the middle to avoid stray walls. Once the walls are placed, move out so the tanks can drop their walls in the center.

Second Set

Four more players get wall debuffs, three of which may be Void-Infused Nexus walls. Just like before, split 2 players to the left, and 2 to the right, and avoid stacking on previous pins. Non-marked players should return to the middle for safety.

Wall Break

At 100 energy, Shattering Backhand happens. Three players will get Shattershell, become rooted by Crystal Encasement. They will be launched backward to break walls. Position in front of high-stack pins, usually left and right. Don’t destroy all Void walls at once; leave some for spacing future spawns.

Enrage Control

You should track walls on each pin. Always break one from the side with the highest stack to prevent hitting 6. After two full rotations, high stacks will start reaching 5 to 6 walls. Break both sides during every wall break. Once sides are saturated, start placing extra walls in the middle pins and have the tank drop walls on the sides until the fight ends.

Nexus-King Salhadaar

Manaforge Omega Overview

Nexus-King Salhadaar is the second-to-last boss in Manaforge Omega and presents a significant difficulty jump in comparison to the bosses that came before.

Phase 1

During the pull, all players in the raid will get 3 stacks of the Oath-Bound debuff. Remove them before Invoke the Oath happens after three tank combo sets. If you die, you will become a mind-controlled King’s Thrall, and other players must kill you.

The boss should be tanked near the center. Split the raid into two groups for soaking Conquer and for intermission assignments. Only the assigned group should soak each Conquer.

Tank combos are always random:

  • Vanquish: Face away from the raid;
  • Conquer: Run to your soak group;
  • Always taunt during the cast of the next ability.

After each combo, players marked with Behead drop lines away from the group. Avoid clipping others, and tanks should reposition the boss to keep space clear.

Phase 2

Four players will get circles that spawn Dimensional Portals. They should place them at the edge of the room, close but not touching. Then, you should move the boss toward them and face him for Dimension Breath. The tank breath and portal breaths happen together, so dodge all the beams.

Intermission 1

Split into Phase 1 groups to take the left and right portals.

Return to the main platform, repeat Dimension Breath + Portals.

Intermission 2

The boss drains his dragon for 30 seconds. Dragon will take 100% extra damage during that time. You should use Heroism/Bloodlust and major cooldowns during this part to burn him faster.

Phase 3

Six players (3 ranged, then 3 melee) get Galactic Smash and spawn Dark Stars. Drop them on preset markers around the room to cancel their pull effects. Rings move inward, so you should kite the boss out through safe gaps. When they move outward, return to the middle through openings.

Three players will be targeted with beams to destroy Dark Stars. Each beam must hit only one star. Avoid double hits or simultaneous kills, as both can wipe the raid. Assign targets immediately, line up clean shots, and avoid unnecessary beam damage.

📌 After two Starkiller Swing sets, the cycle returns to Galactic Smash. Repeat until kill.

Dimensius

Manaforge Omega Overview

Dimensius is the eighth and final boss of the Manaforge Omega raid. The fight is split into three phases with a flying intermission after Phase 1. Throughout the entire encounter, stepping into Dimensius’s body is fatal, as Oblivion will instantly kill any player who enters his hitbox.

Phase 1

The fight begins on Dimensius’s platform. One of the first threats is Dark Matter, which targets every player and causes an explosion around them. The raid should spread out to avoid overlapping damage. On Heroic difficulty, place the resulting void zones at the edges of the arena. Periodically, Dimensius will cast Shattered Space. It deals damage and spawns Antimatter spheres. Standing inside these spheres will reduce the explosion damage they deal when they explode.

Tanks should look out for Massive Smash. This is a heavy hit in a 20-yard radius that knocks players back. Position Dimensius on one side of the arena to keep the raid safe and prevent knockbacks from sending players off the platform. After each Massive Smash, adds will spawn across the arena. Killing them produces Excess Mass, a special buff that “Gravity Players” must collect. One stack per player assigned. These stacks are needed for surviving the boss’s Devour ability.

Another mechanic is Reverse Gravity, which sends targeted players floating upward until they die. Gravity Players can save them by standing underneath, using their Excess Mass buff to pull them down. When Dimensius reaches 100 Energy, he casts Devour, an instant raid wipe unless the number of Excess Mass stacks in the raid matches his Growing Hunger stacks. The entire group must stack together inside the gravity zone at this moment to survive.

Intermission

At the end of Phase 1, Dimensius launches the raid into the skies. There, you need to mount up and fly through space and avoid incoming attacks. Pass through circles along the way to restore Vigor and increase flight speed. Try to collect at least one Stellar Core before reaching the landing platform, as they will be useful in the next phase.

Phase 2

After landing, you will have to fight two Voidlords. They must be defeated before they can complete Eclipse, which would seal the worldsoul fragment. The team should focus on one Voidwarden first to clear space for movement. Tanks need to taunt swap carefully to manage stacks of Touch of Oblivion, swapping before either reaches 10 stacks. You should be ready to dragonride quickly to reposition away from attacks. The phase ends when both Voidlords are dead.

Phase 3

The final phase begins with Destabilized, during which Dimensius takes 50% more damage for 15 seconds. This is the time to use all major cooldowns and burn the boss hard. Soon after, he casts Extinguish The Stars, summoning eight Voidstars that orbit the arena. These create Gravity Well, which are vital safe zones during Devour. If a Voidstar dies from Supernova, it leaves behind a deadly Black Hole that must be avoided.

Darkened Sky drops meteors that create expanding Shadowquake rings. Crossing a ring applies a debuff that increases damage taken from future rings, so players should stagger their crossings to avoid stacking the debuff. Cosmic Collapse is a powerful tankbuster that requires the active tank to remain still so the raid can position correctly; in Heroic difficulty, it also pulls all players toward the tank, making it important to avoid being dragged through the boss’s body.

Phase 3 layers multiple high-damage mechanics, shrinking safe space, and increasing movement demands. Coordination on Voidstar positioning, tank swaps, and ring crossing order is essential to survive until Dimensius dies.

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Manaforge Omega Loot

The Manaforge Omega raid is the main source of loot in Season 3 of The War Within. Here you can find a breakdown of what loot each boss drops, and detail all the loot available in MFO raid.

Manaforge Omega Tier Sets

The Manaforge Omega raid features its own class-themed Tier Sets, each offering a set of bonuses tailored to enhance your spec’s strengths.

BossTokenArmor Type
Loom’itharMystic Silken OfferingLegs
Soulbinder NaazindhriMystic Binding AgentHands
Forgeweaver ArazMystic Foreboding BeakerHelm
The Soul HuntersMystic Yearning CursemarkShoulder
FractillusMystic Voidglass ContaminantChest
DimensiusHungering Void CurioAny Armor Slot

Plexus Sentinel Loot

The Plexus Sentinel drops a selection of early-raid weapons, armor pieces, and accessories.

ItemType
Mounted ManacannonsCloth Shoulders
Singed SievecuffsCloth Wrists
Irradiated Impurity FilterLeather Helmet
Atomic PhasebeltLeather Waist
Chambersieve WaistcoatMail Legs
Arcanotech Wrist-MatrixMail Wrist
Manaforged Displacement ChassisPlate Chest
Sterilized Expulsion BootsPlate Feet
Logic Gate: AlphaFinger
Overclocked PlexhammerOne-Hand: Mace
Factory-Issue PlexhammerOne-Hand: Mace
Obliteration BeamglaiveTwo-Hand: Polearm
Eradicating ArcanocoreTrinket

Loom’ithar Loot

Loom’ithar drops mid-raid weapons, trinkets, and armor pieces.

ItemType
Laced Lair-SteppersCloth Feet
Deathbound ShoulderpadsLeather Shoulders
Colossal LifetetherMail Waist
Discarded Nutrient ShacklesPlate Wrist
Prodigious Gene SplicerOne-Hand: Dagger
Piercing StrandbowRanged: Bow
Ward of the Weaving-BeastOff-Hand: Shield
Astral AntennaTrinket
Loom’ithar’s Living SilkTrinket
Dreadful Silken OfferingTier: Legs
Mystic Silken OfferingTier: Legs
Venerated Silken OfferingTier: Legs
Zenith Silken OfferingTier: Legs

Soulbinder Naazindhri Loot

Soulbinder Naazindhri drops weapons, trinkets, and tier set pieces for multiple classes in Manaforge Omega.

ItemType
Frock of Spirit’s ReunionCloth Chest
Bindings of Lost EssenceLeather Wrist
Deathspindle TalonsMail Feet
Fresh Ethereal FettersPlate Waist
Chrysalis of Sundered SoulsNeck
Unbound Training ClawsOne-Hand: Fist Weapon
Voidglass SpireTwo-Hand: Staff
Soulbinder’s EmbraceTrinket
Naazindhri’s Mystic LashTrinket
Dreadful Binding AgentTier: Hands
Mystic Binding AgentTier: Hands
Venerated Binding AgentTier: Hands
Zenith Binding AgentTier: Hands

Forgeweaver Araz Loot

Here is what you can expect to loot from Forgeweaver Araz:

ItemType
Forgeweaver’s Journal HolsterCloth Waist
Laboratory Test SlippersLeather Feet
Harvested Attendant’s UniformMail Mail
Breached Containment GuardsPlate Hands
Logic Gate: OmegaFinger
Marvel of TechnomancyTwo-Hand: Staff
Photon Sabre PrimeTwo-Hand: Sword
Iris of the Dark BeyondOff-Hand
Araz’s Ritual ForgeTrinket
Dreadful Foreboding BeakerTier: Helm
Mystic Foreboding BeakerTier: Helm
Venerated Foreboding BeakerTier: Helm
Zenith Foreboding BeakerTier: Helm

The Soul Hunters Loot

This is an optional boss, but the loot is very well worth the effort. Here is what you can loot:

ItemType
Bloodwrath’s Gnarled ClawsCloth Hands
Interloper’s Silken StridersCloth Feet
Darksorrow’s Corrupted CarapaceLeather Chest
Interloper’s Reinforced SandalsLeather Feet
Clasp of Furious FreedomMail Waist
Interloper’s Chain BootsMail Feet
Yoke of Enveloping HatredPlate Wrist
Interloper’s Plated SabatonsPlate Feet
Collapsing PhasebladesOne-Hand: Warglaives
Event HorizonOff-Hand: Shield
Sigil of the Cosmic HuntTrinket
Brand of Ceaseless IreTrinket
Dreadful Yearning CursemarkTier: Shoulder
Mystic Yearning CursemarkTier: Shoulder
Venerated Yearning CursemarkTier: Shoulder
Zenith Yearning CursemarkTier: Shoulder

Fractillus Loot

Fractillus Chest Tier Set tokens and other great loot. Take a look:

ItemType
Conjoined Glass BracersCloth Armor: Wrist
Kinetic DunerunnersLeather Armor: Feet
Bite of the Astral WastesMail Armor: Helm
Shrapnel-Fused LegguardsPlate Armor: Legs
Voidglass KrisOne-Hand: Dagger
Lacerated Current CasterRanged: Crossbow
Fractillus’ Last BreathHeld In Off-Hand
Diamantine VoidcoreTrinket
Unyielding NetherprismTrinket
Dreadful Voidglass ContaminantTier: Chest
Mystic Voidglass ContaminantTier: Chest
Venerated Voidglass ContaminantTier: Chest
Zenith Voidglass ContaminantTier: Chest

Nexus-King Salhadaar Loot

Nexus-King Salhadaar drops high-end weapons and armor.

ItemType
Sandals of Scarred ServitudeCloth Feet
Twilight Tyrant’s VeilCloth Helm
Reaper’s DreadbeltLeather Waist
Elite Shadowguard LegwrapsLeather Legs
Pactbound VambracesMail Wrist
Royal Voidscale GauntletsMail Hands
Darkrider SabatonsPlate Feet
Beacons of False RighteousnessPlate Shoulders
Salhadaar’s FollyNeck
Vengeful NetherspikeOne-Hand: Dagger
Voidglass Sovereign’s BladeOne-Hand: Sword
Oath-Breaker’s RecompenseOne-Hand: Axe
Maw of the VoidTwo-Hand: Mace
Perfidious ProjectorTrinket
Nexus-King’s CommandTrinket

Dimensius Loot

Dimensius drops top-tier weapons, trinkets, and armor pieces, arguably the best gear in the expansion.

ItemType
Singularity CinctureCloth Armor: Waist
Stellar Navigation SlacksCloth Armor: Legs
Time-Compressed WristguardsLeather Armor: Wrist
Winged Gamma HandlersLeather Armor: Hands
Claws of Failed ResistanceMail Armor: Shoulder
Greaves of Shattered SpaceMail Armor: Feet
Artoshion’s Abyssal StarePlate Armor: Plate
Ultradense Fission GirdlePlate Armor: Waist
Band of the Shattered SoulAccessories: Finger
Ergospheric CudgelOne-Hand: Mace
Supermassive StarcrusherTwo-Hand: Mace
All-Devouring NucleusTrinket
Screams of a Forgotten SkyTrinket
Hungering Void CurioTier Set Curio
Cosmic HearthstoneToy

Manaforge Omega Achievements

The Glory of the Omega Raider is the meta-achievement for this raid tier. As usual, to earn it, players will need to complete a set of achievements during each boss fight on Normal difficulty or above. Here is what needs to be done for the Glory meta-achievement:

AchievementObjective
Of Mice and ManaforgesDefeat the Plexus Sentinel after saving all mice from atomization.
Mother of All TantrumsDefeat Soulbinder Naazindhri after defeating all Little Unbound Souls.
I See… Absolutely NothingDefeat the Soul Hunters after all players have worn Adarus’ spare blindfold at least once.
King’s RansomDefeat Nexus-King Salhadaar alongside a hidden assassin.
Time to Vote! Cute or Scary?Defeat Loom’ithar after all players choose to /cower or /cuddle before the fight.
Cheat MealDefeat Forgeweaver Araz after destroying a Void Forged Echo.
Breaking the Fourth WallDefeat Fractillus after destroying a fourth wall 18 times.
Defying GravityDefeat Dimensius after every raid member has been hit by Reverse Gravity at least once.

Completing all of these challenges not only grants the Glory of the Omega Raider achievement but also rewards a unique mount — Umbral K’arroc.

Want to get all raid achievements this season, but don’t have a coordinated team to do it with? Our Glory of the Omega Raider service got you covered!

Manaforge Omega Renown

Just like in the previous WoW raid tiers, Manaforge Omega has its own exclusive Renown progression track called the Manaforge Vandals. This Renown can only be earned by running this raid. This makes it a purely raid-focused progression system. Here is what you can earn with this renown track:

Renown LevelReward
1Vendors and Auctioneers are now available at Shadow Point.
2Loom’ithar now drops Loombeast Silk when defeated, which can be used to fashion Cloak Appearances at Shadow Point.
3Movement Speed while out of combat is increased by 15% while in the Manaforge Omega raid.
Gain access to Arcane Flow Control for the Cultivation Chambers and The Unbound Vault, allowing you to weaken non-boss enemies in this area.
4Grants players a Shadowguard Translocator, which teleports players back to Shadow Point when used inside Manaforge Omega. This effect only lasts briefly before sending you back inside the raid.
While inside Manaforge Omega, your Warband’s damage and healing is increased by 3%.
5Raid Skip
6Speak to Ba’choso at Shadow Point to further enhance your resonance with the Reshii, increasing the effectiveness of your Enchantments and Mana Oils while inside Manaforge Omega.
7Extends the Arcane Flow Control access to the Technomancers’ Terrace, allowing you to weaken non-boss enemies in this area.
While inside Manaforge Omega, your Warband’s damage and healing is increased by 6%.
8Ba’choso at Shadow Point will bestow upon you new Enchanting and Inscription recipes.
Gain access to the Vandal’s Gearglider mount.
Zo’ya, the furtive purrkin at Shadow Point, has warmed up to you and wishes to follow you.
9Defeating The Soul Hunters will grant you three to six Soulgorged Augment Rune. These Augment Runes do not expire on death.
10Movement Speed while out of combat is increased by 15% while in the Manaforge Omega raid.
While inside Manaforge Omega, your Warband’s damage and healing is increased by 9%.
11Extends Arcane Flow Control access to The Shadow Docks, allowing you to weaken non-boss enemies in this area. Additionally, all consoles can now be activated in tandem.
Named Elite enemies inside Manaforge Omega now have a chance to drop Warbound items when defeated each week.
12Nexus-King Salhadaar now drops Ethereal Essence Sliver when defeated, which can be traded for a cosmetic appearance of your choice at Shadow Point.
13While inside Manaforge Omega, your Warband’s damage and healing is increased by 12%.
Looker, descendant of the slain Watcher Gaz’kreth, seeks revenge. Or to join you. Zo’turu at Shadow Point will put you in touch.
14Grants the title ‘Star Savior’.
Grants access to The Bone Freezer mount.
15While inside Manaforge Omega, your Warband’s damage and healing is increased by 15%.
Gain the ability to teleport to Manaforge Omega whenever you wish.

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Manaforge Omega Overview 4.9

And this is it! In this Manaforge Omega guide, we have covered everything you need to know about the raid, from entry requirements and raid location to detailed boss strategies, loot tables, and tier set drops. With this information, you should be ready to plan your route, handle every fight, and make the most of the gear available in Manaforge Omega. Good luck with your raids!

Changelog

18 Aug. 2025 Guide Added.
01 Sep. 2025 Minor formatting edits.

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