Havoc Demon Hunter PvE Guide (WoW Legion 7.3.5)
A Demon Hunter specializes in close-range combats engaging physical damage as well as damage by the magic of Chaos, Fel and – in a smaller proportion – damage by Fire. As it states in the name, the character knows a number of ways to track down, disarm and even destroy demons. It happened so that only the strongest members of the highest race – elves – were capable of passing the ritual to become Demon Hunters. Although, in theory, everyone could undergo these challenges. However, none of other races has ever managed to survive or keep their sanity. This is why, in the World of Warcraft, this class is only represented by two races – Blood Elves and Night Elves. Maybe someday today’s Illidari would find a way to share their craft of keeping hold of the magic of the Fel with the rest of the Azeroth inhabitants… It’s not like there is a huge demand for utilizing the perverting magic of the enemy, but all’s fair in war. So, who knows? In the next updates, we might get a chance to see, say, a Gnome or a Pandaren Demon Hunter
- Main abilities
- Artifact and Relics
- Netherlight Crucible
- Set bonuses
Let’s review the weak and the strong suits of this new class in its specialization Havoc:
One of the strongest bursts on a single target in the game.
Good sustained AoE.
Extremely high mobility and a Double Jump.
Thanks to its talents’ versatility, it’s capable of adapting to various affixes in mythic+ every week.
A reasonable switch (target shift) with zero damage loss is possible.
The incoming damage by magic is passively reduced by 16% (artifact traits).
Powerful 1 min defensive cooldown, immunity to damage available.
Not the most stable one, but still there is a raid save in the form of Darkness.
Strong dependency on the weapon ilvl as all the main abilities calculate the damage based on it.
Dependency on AoE CDs which sometimes prevents from making AoE damage constant.
Basic info on the spec:
Demon Hunter has one main resource – Fury. The whole gameplay is based on earning and correctly utilizing it.
AoE (Area of Effect) is basically the area where this of that effect is actuated regardless of whether its damage or healing. This command is usually used to act in a team/raid on several targets. It is also used to describe any ability of a Boss with the aforementioned effect.
Buff stands for any positive effect. Always reflected to the left of the mini-map, by its upper edge.
Burst is an ability to do – in multiple ways – massive damage within a short period of time.
Gear is what it is.
GCD (Global Cooldown) is the overall ability recovery time.
Debuff stands for negative effect. By default, it’ reflected to the left of the mini-map by its lower edge.
DoT stands for Damage over Time.
DPS (Damage per Second) is a measure that reflects the damage done within one second.
Cleave is an ability to damage secondary targets through damaging the main one with no (or minor) loss in the damage done to the main target.
Cooldown (often CD) primarily refers to the ability recovery time. Can be often applied to bursts and various protective abilities.
Melee and Range. Melee is the close-range combat zone, also used in the titles of all the classes and specs that do effective damage in this zone. Range usually refers to a zone that is not a close-range one and is used, respectfully, in the titles of all classes and specs that do effective damage remotely.
Trait is a name for the ‘talents’ your artifact has.
Utilizing Fury, and other offensive abilities:
Chaos Strike does damage by Chaos magic on a single target, spends 40 Fury but a critical hit restores 20 of your Fury. This one is the main Fury spender and does the biggest share of your dps on a single target. Due to the talent Chaos Cleave, you can get a 10% cleave for your Chaos Strike on all the targets around you. In Metamorphosis, it’s replaced with Annihilation which has the same properties but does more damage.
Blade Dance does AoE physical damage in three stages and provides a 10% chance of speeding up for 1 second. Demands 35 Fury. This one is the main AoE Fury spender. With the talent First Blood, it is used per CD even on a single target. In Metamorphosis, it is replaced with Death Sweep. Just like Chaos Strike, it simply does more damage. Do not forget there’s 100% dodge during Blade Dance. Sometimes some AoE mechanics engage close-range combatting (Thrashbite’s AoE in Cathedral of Eternal Night is one of those employing this exact principle), and this trait of Blade Dance can help you completely avoid getting damaged.
Throw Glaive is the only range ability. It can be applied from 30m afar. A hit on the target would do minor physical damage, and the Glave may ricochet and do the same damage to two more targets. It is not used frequently; mostly when you’re out of Fury and you don’t have an opportunity to quickly get hold of some. Thanks to the talent Master of the Glaive, this ability becomes a 2-charge one. Besides that, a successful hit provides a reduction in the running speed of all the hit targets by 50% for 6 secs. Dps modification of this ability is rendered in the talent Bloodlet which leaves a physical DoT on a target. The damage of that DoT is calculated based on the Throw Glaive’s instant damage. This ability can be additionally enhanced by the legendary Mo’arg Bionic Stabilizers – every ricochet of this ability does 25% more damage.
Eye Beam is a burst AoE ability that does damage by Chaos magic to all the enemies within the 20m range in front of you. Demands 30 Fury (with a pumped-up artifact), always does critical damage. Apart from its default damage, it activates the golden trait Anguish of the Deceiver which leaves on the target a stacking debuff by the same name. Once it’s over, the target receives Chaos damage per each stack. Eye Beam is used on 2+ targets. Modified by the talent Blind Fury which increases the cast’s duration and turns it into a great Fury generator as every second the ability is active you receive 35 Fury. Since the cast is longer, the number of ticks of the ability is bigger, hence more stacks of Anguish of the Deceiver. This ability also activates the talent Demonic. With the trait Feast of Souls, it allows you to reduce the restoring time by 5 secs per each soul.
Metamorphosis is the main burst that significantly increases the damage you do. To utilize the ability, you need to choose a landing area. All the enemies will be stunned for 3 secs when you land. After the landing, thee second – and the main – part of the ability kicks in: you transform into a Demon, and your Chaos Strike and Blade Dance transform turn to Annihilation and Death Sweep, respectively. This modification increases the damage significantly. Plus, during Metamorphosis, your haste rating is 25% higher which reduces your GCD and the restoring time of your abilities. In this looks, you also receive 30% of self-healing. CD with traits is 3 min 40 secs. When used with the talent Demonic, Metamorphosis as the same properties. If the effect is actuated during the main stage of Metamorphosis, it is prolonged.
Fury of the Illidari is an active ability of your artifact. For 3 secs, it leaves spinning Glaives wherever your character is. Those Glaives do significant damage by the magic of Chaos within the 6m range. Due to the trait Rage of the Illidari, 60% of the damage done this way will be bestowed on the target after Fury of the Illidari is over. This damage will be equally distributed among the targets hit.
Shattered Souls. If you apply the fatal hit on an enemy, a small violet thing falls off it 10 yards away from the death spot of the target. By picking that thing up, you can restore 25% of your max HP stock. If you kill a Demon and pick their soul then all the damage you do increases by 20% for the next 15 secs.
Blur increases your dodging rating by 50% and decreases all the incoming damage by 35%. Due to the trait Demon Speed, it increases the running speed by 30%. Blur is modified by Desperate Instincts which boost the damage decreasing ability by 50%. Also, if your health level is below 35%, Blur licks in automatically if you don’t find it while you restore. Roughly speaking, the ability turns itself on.
Darkness is not the most stable one but it still is a raid save. You pour an 8m-range pool around you. All the allies within that pool have a 20% chance of avoiding damage by any type of enemy’s attack.
Consume Magic stops your enemy while casting a spell and prevents them from using a spell from the same school for the next 3 secs. Radius 20m, CD 15 secs. The reason for placing this kick in this section is that if you succeed at stopping the spell casting, you earn 50 Fury. Don’t forget about this ability. It helps you generate a lot of the resource.
Glide and Double Jump allows you to slow down your falling as well as constantly select the flying direction. The ability is activated as simply as by pressing the ‘jump’ key while the character is in the air. Double Jump is one of this class’s main peculiarities. It is activated by a second press of the ‘Space’ key. The second press can be slightly postponed, but not for too long – or Glide just kicks in.
Fel Rush is a kind of a modification of Monk’s Roll, especially in the form of Chi Torpedo. The actuation of this ability leaps you 15 yards in the direction your character is looking in, or the direction you’re running in (A, W, D – left, forward, right, respectively, no back charge). It also does some nice damage, especially notable in AoE. Modified by the talent Fel Mastery that increases the outgoing damage by 30%, and generates 33 Fury if the Rush has hit at least one enemy. This ability also triggers the Momentum talent.
Vengeful Retreat is another active ability affecting your mobility. You jump 15 yards back, and the enemies that were around you where the leap initiated, would receive some minor damage and get 70% reduction in their running speed for 3 secs. CD 25 secs. Modified by the talent Prepared which reduces the CD by 10 secs, and restores 11 Fury over the next 10 secs if at least one enemy was hit during the Retreat.
Chaos Nova provides an AoE stun for 5 secs. Demands 30 Fury. It also inflicts some small damage by Chaos magic. CD 1 min. Modified by the talent Unleashed Power which removed the Fury spending from the equation, and reduced the CD to 40 secs. With the trait Feast of Souls, it reduces the restoring time by 5 secs per each soul.
Imprison is your control, of the kind. It paralyzes for 1 min. CD 15 secs, any damage done to the target alleviates the effect. Under this control, no more than one target can be held.
Spectral Sight is a wallhack. It enables you to see your enemies (even those in Stealth) and treasures through physical barriers for 10 secs. Your running speed slows down for the time of Spectral Sight.
General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.
Tier 1. Lvl 99
Felblade is an additional Fury generator, does damage by Fire. Your attacks acquire the chance to instantly finish the restoring time of this ability. This one is the best pick on a single target without 4T21.
Tier 2. Lvl 100.
Demon Blades are the best talent in any case except Demonic Build. It’s particularly good if used together with the Legendary Anger of the Half-Giants ring. The higher your ilvl, the stronger the talent (depends on the speed rating: a higher ilvl provides higher stats, an opportunity to collect more speed).
Tier 3. Lvl 102.
Chaos Cleave allows to do 10% of the damage your Chaos Strike does to all the targets in close proximity to you. Those 10% pass on to the main target as well. This talent is used in the Demonic Build in case you lack the Legendary Chaos Theory cloak or T20 Set Bonus.
Bloodlet creates an additional damage source – a physical DoT depending on the damage done by your Throw Glaive. You can only utilize this talent if you have the Legendary Mo’arg Bionic Stabilizers, and only in those combats where this debuff can be kept on 3 targets. There is no use of it on other than 3 targets. It also loses its benefit if te targets die off quickly.
Tier 4. Lvl 104.
Netherwalk makes you immune to damage for 5 secs. During the effect, your running speed is increased by 100%, and you can’t attack. ATTENTION! This talent does not prevent enemies from debuffing you. CD 2 min. Never hurts to have an immunity at hand. This is one of the most used talents.
* Up to your choice. Just take whatever suits your encounter best.
Tier 5. Lvl 106
Fel Eruption is a target stun and it does double damage on targets that are immune to stunning. The talent may be used only as an alternative to the Nemesis in AoE encounters when you need a quick target switch. Nemesis, in this case, would lose effectiveness.
Nemesis increases the damage on a tagged target by 25% for a minute. If the target dies during this effect, for the remaining active time you get a buff – outgoing damage increased by 25% but only for the type of enemy which the dead enemy was (humanoid, demon, mechanism etc.). This is best choice for a single target or cleave combats, and it’s great for constant AoE if you have a big fat main target.
Tier 6. Lvl 108.
Demon Reborn. When entering Metamorphosis, the restoring time for Eye Beam, Chaos Nova and Blur finishes instantly. ATTENTION! This effect is unavailable if you enter Metamorphosis from Demonic. But still, this is the best and only choise for Demonic build.
Tier 7. Lvl 110.
Chaos Blades increases all the outgoing damage by 30% for 18 secs. Auto-attacks start to do Chaos damage and get additionally increased by 150%. This is the perfect talent for a single target beyond Demonic build. CD 2 min.
Fel Barrage. A spell that needs 2 secs supporting. It does major Chaos damage to your main target and everyone in close proximity to it. CD 2 min but your attacking abilities – with a certain probability to it – might decrease the restoring time by 5 secs. The effect can be cast to 30m. This talent is great in encounters that need AoE bursts, which makes it something in between the Single-target Build that demands Chaos Blades and the Demonic Build allowing you to do massive AoE damage, but demanding a longer period of time for that.
Demonic is the basic talent for the Demonic Build. After utilizing Eye Beam for 8 secs, you receive Metamorphosis with all its benefits. The whole build holds up to the talent Demonic Appetite and finishing off the enemies in order to receive more souls. The latter helps reduce the Eye Beam’s restoring time through the trait Feast of Souls. This would give you more frequent use of Eye Beam which is quite a powerful AoE CD on its own, and you’re more frequently in Metamorphosis which makes your main abilities do more damage, brings up your speed rating by 25% and is essential as it has 30% self-healing.
As a result, we get two strong builds for different objectives:
Demonic build for raiding with 4T21 or for Mythic+ AoE
Old build without 4T21
Unlike talents, in the weapons branch there is no choice of what you can and what you can’t take. With the current Artifact Knowledge, the order of artifact acquisition is insignificant as to open all the traits, you only need to earn 2.23 billion artifact power which is extremely easy to do just over the first few minutes after you’ve reached level 110.
Majorly, the main thing for a Demon Hunter is the ilvl of their relic as the damage done by their weapon is a key characteristic, and is used to calculate the damage inflicted by all the main dps abilities. There is, for sure, one particular relic worth noticing: Critical Chaos. This relic provides the biggest dps boost on a single target.
- Critical chaos 9.2
- Chaos Vision 1.7
- Wide Eyes 1.7
- Demon rage 1.2
- Contained Fury 0.3
- Unleashed demons 0.3
- Sharpened Glaives 0
Tier 1 of any relic just allows you to improve the ilvl of your weapon by 5.
From now on, everything depends on whether you have a relic on Critical Chaos:
If your relic is on Critical Chaos by default, follow the priorities listed below.
If your relic is not on Critical Chaos, but in Tier 3 you have an opportunity to receive this trait, pick a way that would lead you to it.
If your relic is not on Critical Chaos, and in Tier 3 there’s no such bonus, either, it’s time you think, ‘Why am I using this relic at all?’ But still, if you’re planning on optimizing it, just follow the priorities listed below.
Tier 2. The figures are given as an equivalent to the weapon’s ilvl
- Torment the Weak 5.9
- Secure in the Light, Infusion of Light, Shadowbind 5.6
- Shocklight 5.4
- Chaotic Darkness 5.2
- Master of Shadows 4.6
- Murderous Intent 4.3
- Light Speed 3.7
- Dark Sorrows 2.7
- Critical chaos 9.2
- Chaos Vision 1.7
- Wide Eyes 1.7
- Demon rage 1.2
- Contained Fury 0.3
- Unleashed demons 0.3
- Sharpened Glaives 0
If you are using CrucibleWeight you can import this string into the game:
cruweight^127829^ilvl^1^252799^5.39^252922^2.68^201456^1.88 6:1.55 7:1.67^252875^5.58^252088^3.68^201454^0.93 6:0.25 7:0.12^201455^9.2 6:9.27 7:9.31^201457^0.29 6:-0.11 7:0.03^201458^1.19 6:1.25 7:0.85^201460^0.56 6:0.14 7:0.3^238045^1.9 6:1.68 7:1.12^252191^4.34^252888^5.21^252091^4.63^252906^5.92^253070^5.64^253093^5.62^end
Back to top* Other traits are purely defensive and auxiliary, with no figure associated.
All in all, to a Demon Hunter with the specialization Havoc, 14 Legendaries are available.
Anger of the Half-Giants is your first choice in any situation. Significantly increases the Fury generation. More Fury gained = more Fury to spend, hence less time wasted.
Sephuz’s Secret. Without an active Boss, you can refer to this Legendary as an average one, but if you do get an opportunity to activate its effect per CD or at least somewhat often, it becomes a very nice pick. It could be particularly great for Mythic+.
Cinidaria, the Symbiote. Havocs have one of the strongest pool bursts in the whole game. This Legendary allows you to up that burst by extra 30%. But keep in mind that it only works till 90% of the target’s HP. Consequently, its result will depend directly on the time it takes to reach 90%.
Soul of the Slayer activates the talent First Blood allowing you to get another talent on the Tier in addition to it. Could show great results if used on Bloodlet together with the Legendary Mo’arg Bionic Stabilizers.
Mo’arg Bionic Stabilizers. Each Glaive’s ricochet is increased by 25%. This is a cleave Legendary, rather average, but if your encounter allows you to keep the Bloodlet’s debuff on long-living targets, this Legendary could give out really good results.
Other Legendaries are of no great interest for this particular specialization. If you have some, and you want to find out which one is better for you, just use Simcraft.
4T21 Demonic build:
- Potion of prolonged power in 1-2 secs before pull
- Rage of the Illidari
- Demon’s bite untill 30 Fury
- Eye Beam to activate Demonic
- Spam Annihilation during Betrayer’s fury buff from you tier
- Eye Beam
- Spam Annihilation
Potion of the Old War in 1-2 secs before pull
Felblade should be used per CD and right away per benefit if you are lacking 30 or more Fury to max. If you’re less than 30 Fury short from your max, utilize the Fury points first.
Combatting with 3+ enemies:
Fel Rush, in case you have 2 charges or the 2nd one is coming up soon. With Fel Mastery on, always consider your Fury generation. So if you have less than 30 Fury until cap, do not hesitate to use it.
If you’ve got Momentum, try and activate it before spending the Fury you’ve earned or before using powerful AoE cooldowns, such as Rage of the Illidari, Eye Beam, Fel Barrage and Throw Glaive with Bloodlet in stock.
If you’re engaged in a mixed type combat (with one main target and additional targets present from time to time), keep the Rage of the Illidari and the Eye Beam until those enemies appear so that you don’t end up wasting one of your CDs before those mobs spawn. With Fel Barrage, long waiting is not justified only if auxiliary enemies are about to appear really soon and if they die quickly, because this talent restores very quickly.
The Build is based on a talent combination that allows you to significantly increase the uptime of Metamorphosis due to Demonic. The latter activates the former when Eye Beam is enhanced by Blind Fury. This combination generates max Fury to consume it over the 8-sec Metamorphosis. The Build also leans upon the Eye Beam’s benefit due to the trait Feast of Souls whose effect is significantly enhanced by Demonic Appetite. This all allows you to restore your Eyes quicker. Also a combination of Unleashed Power and the trait Overwhelming Power gives an increased number of souls to kick your Eyes back. And the cherry on the top of this Build is the Legendary Raddon’s Cascading Eyes allowing you to restore Eye Beam the quicker, the more enemies you have.
The default characteristic priority is as follows:
Crit > Mastery > Versatility > Speed > Agility
Crit > Speed > Versatility > Agility > Mastery
Mastery of this specialization increases the whole damage done by the Chaos magic and increases your running speed.
Since there are no caps on the stats, the characteristics’ value changes constantly demanding a certain balance between them. So, if you gather a lot of crit, the value of speed increases significantly. That is why on receiving new equipment it is strongly recommended you use Simcraft or Raidbots.com. There’s nothing that can give you a more precise answer to what stat to consider first, than a simulation.
Based on the aforementioned characteristics and results of your character’s own simulation results, you can draw conclusions on Gems, Chants and Raid Chemicals.
– Deadly Deep Chemirine
– Lavish Suramar Feast. 500 Agility
- – The Hungry Magister
Flasks and potions
– Flask of the Seventh Demon. 1300 Agility for 1 hour.
– Potion of the Old War is used on a single target by default. For a prolonged AoE or for Demonic Build, you should use Potion of Prolonged Power.
2 pieces: Fury generation from all your abilities increases by 10%.
4 pieces: The probability of Chaos Strike becoming the critical hit is 8% higher.
2 pieces: The probability of Blade Dance making the critical hit is 20% higher.
4 pieces: Blade Dance returns 20 Fury if it hits at least one enemy.
2 pieces: Your Eye Beam ability does 30% more damage.
4 pieces: After the supporting of Eye Beam is over, your speed value is up by 25% for 8 secs.
Kick with a modifier, with the Shift key held, the ability is applied on a remembered target, without – on the current one.
/cast [mod:shift,@focus]Consume magic