Home World of Warcraft Classes Brewmaster Monk 8.2

Brewmaster Monk utilizes the style of the Ox which goes back to the philosophy of Niuzao, The Black Ox, one of the four August Celestials of Pandaria. Niuzao is the epitome of persistence which is reflected in the Brewmaster’s abilities – they can survive in heavy duty combats and protect their allies.

 

Introduction

Basic information on the spec:

A Brewmaster Monk uses Energy as a resource. It is spent on abilities that allow to deal damage and to activate various defensive mechanics.

Let’s take a closer look at the weakest and the strongest aspects of this specialization:

Advantages:

  • Extremely efficient against one-time strong damage.
  • Very high mobility.
  • Strong defensive cooldowns.
  • Stable dps.
  • Unique raid bonus – Mystic touch

Disadvantages:

  • Requiring constant external healing
  • Defensive abilities  have very long cooldowns

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Glossary

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Main abilities

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Talents

General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.

Tier 1. Lvl 15

Tier 1 Talents Brewmaster Monk

  • Eye of the Tiger. Tiger Palm debuffs a target with Eye of the Tiger that deals periodic Nature damage within the next 8 secs as well as restores a small amount of HP for you.
  • Chi Wave. You emit a small clot of Energy that bounces off your enemy towards a friendly target within a 25-m radius. The clot bounces between targets 7 times in total. Enemies receive damage, allies get healing. CD 15 sec
  • Chi Burst. A quick spell with a 1-sec casting allows you to send an Energy clot 40 m ahead of you and deal all the enemies on the way Nature damage, or restore Health to the allies. During the casting of the spell you can still evade. CD 30 secs.

* Your default choice here is Eye of the Tiger as it is the best option in dealing damage and getting a minor heal on a regular basis. Chi Burst, in its turn, is a good option for dealing max burst AoE damage as well as healing a group/raid. Chi Wave loses to the other two talents because it has nice healing power only in case you are alone. In a raid, it hops and restores other participants’ HP. It is also worse in terms of DPS on a single target as well as AoE, respectively.

Tier 2. Lvl 30

Tier 2 Talents Brewmaster Monk

  • Celerity. Reduces the restoring time of your Roll by 5 secs and increases its charge count from two to three.
  • Chi Torpedo. Substitutes your Roll. Chi Torpedo drags you 20 m forward. It also increases your Haste by 30% for 10 secs after it’s used. The effects sum up, up to 2 times. This one also has 2 charges.
  • Tiger Lust. This is a sprint that can be applied on both yourself or your ally. The talent increases your running speed by 70% for 6 secs. This effect cancels any movement impairing or stunning on the target.

* The choice is yours as it affects your mobility. Tiger Lust, though, would be preferable in neutral situations as it’s an auxiliary ability to the 2 (not 3) charges of Roll, and this talent helps you get rid of movement impairing effects cast on you. Chi Torpedo –  it is profitable to take if your group has no movement reduce spells  for mythic keys and you need to kite enemies otherwise take Celerity.

Tier 3. Lvl 45

Tier 3 Talents Brewmaster Monk

  • Black Ox Brew. Allows you to instantly fill up your Energy stock and restores max charges of your Brews. CD 1.5 min.

*Currently Light Brewing is better than Black ox brew in raids and mythic+. It is simply because:

the amount of situations in raids when you need to have 6 charges are reduced and it is more profitable to always have an additional charge than increased recharge of Black ox brew and at the same time reduce of remaining cooldown on Ironskin brew and Purifying brew. In M+ it is better to always have an additional charge than trying to guess when you can manage Black Ox Brew.

Tier 4. Lvl 60

Tier 4 Talents Brewmaster Monk

  • Tiger tail sweep. Increases the range of Leg sweep by 2 yards and reduces its cooldown by 10 sec.
  • Ring of Peace. Creates an Energy Ring in the selected zone for 8 secs. Any enemy stepping into that ring will be thrown out of it. CD 45 secs.
  • Summon Black Ox Statue. Creates a Black Ox Statue in the indicated location for 15 min. The statue puts all the enemies within the 30-m range in danger. When you apply Summon to the statue, all the enemies within the 8-m range of that statue are forced to attack you for 3 secs. CD 10 sec.

* The choice in this tier depends on the situation in a raid. If you need to gather enemies in one spot and to have mass aggro or an additional option for aggro then you should take Summon black ox statue. If you need to knock the enemies away ( it often happens in m+ with Sanguine on) or to not let the enemies reach you or you ally then you should take Ring of peace. If in the current situation you don’t need  Summon black ox statue or Ring of peace then you should take Tiger tail sweep.

Tier 5. Lvl 75

Tier 5 Talents Brewmaster Monk

  • Bob and weave. Increases the duration of Stagger by 3.0 sec.
  • Healing Elixir. 2 charges with 30-sec CD. Using this ability restores 15% of your max HP. If your Health indicator happens to fall below 35%, the effect is triggered automatically provided you have at least 1 charge of this ability.
  • Dampen Harm. This ability allows you to reduce the incoming damage by 20-50% for the next 10 secs. The damage-reducing effect depends of the amount of damage coming your way – the more the damage, the higher the percentage. CD 2 min.

*The choice in this tier depends on the situation. If in the fight you need an additional save then take Dampen harm.In the situations when you need healing besides of consuming your healing orbs (situations when there is not enough healing like in solo content, mythic keys with Grievous on)  then take Healing elixir. In all other cases take Bob and weave because it reduces damage from staggering by 23%.

Tier 60. Lvl 90

Tier 6 Talents Brewmaster Monk

  • Special Delivery. After drinking Ironskin brew or Purifying brew, you have a 100% chance of throwing a Keg in the air. The Keg lands near you in 3 secs dealing nice AoE damage and reducing the running speed of the enemies hit by 50% for 15 secs.
  • Rushing Jade Wind. Generates around you a tornado that lasts for 9 secs and deals Nature damage to all the enemies within the 8-m range. CD 6 sec.
  • Invoke Niuzao, the Black Ox. You summon Niuzao, the Black Ox for 45 secs. The Ox attacks your target and later provokes it. It also deals minor damage with Stomp.

* Rushing Jade Wind is best implemented in the gameplay with low Haste value. It whelps fill in the gaps in your rotation dealing better damage as compared to the other two talents on this Tier.

Special Delivery is your choice in case your Haste value is too high and you simply don’t have the time to maintain the effect of Rushing Jade Wind.

Invoke Niuzao, the Black Ox could work out better for burst damage for 45 secs once every 3 min. In terms of total damage, it’s clearly worse than the other two.

Tier 7. Lvl 100

Tier 7 Talents Brewmaster Monk

  • High Tolerance. Stagger delays additional 8% of the incoming damage. Haste increases depending on your current level of Stagger ( by 15% maximum)
  • Guard. Guard against future attacks, causing the next damage delayed by Stagger to instead be prevented. 30 sec cd.

* High Tolerance is your best survival option as it allows you to delay more Stagger damage, increases your Haste which reduces the CD for all your key abilities.

Blackout Combo favors maximizing damage dealing over boosting your survival.

At the end of the day we do not land on any concrete builds as most talents are usable in certain situations. Guard currently is not competitive talent.

To sum up all we can create 3 builds for 3 different situations:

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Azerite traits

In BFA typical sets were removed and Azerite armor took their place. Now every chest/helmet/shoulders have 2-4 rings for traits. Every trait improves some ability and trait effects can stack up but not all! Let’s see Brewmaster spec’s traits that you need to collect.

The first and The second rings:

Boiling brew. Your  Breath of fire deals additional damage over its duration, and has a chance to summon a Healing sphere each time it deals damage. It is a must have trait but it has one disadvantage  – defensive trait ability ( sphere generation) doesn’t stack up when having more than 1 of such trait => you should have only 1 of such trait.

Elusive footwork. Grants an additional damage from Blackout strike also critical hits of Blackout strikes grant an additional 1 stack of Elusive brawler. Also a must have trait for increasing damage from your best battle ability and allows to stack mastery faster that grants a great bonus on single target fight ( the faster you gain stacks the more chance to avoid an attack) The only disadvantage is that critical hits from Blackout strike grant only 1 additional charge for Elusive brawler that is why it is effective to have only 1 such trait.

Training of Nizuao. Grants mastery depending on level of Stagger. One of must have traits that you should stack up. The more mastery you have the more percentage chance of dodge that you gain from one charge of Elusive brawler, also more healing that you get from Expel harm/healing spheres, Vivify and all the talents from tier 15 (healing of these abilities increases depending on the attack power amount  that is also increased by mastery amount) and also you gain more damage from your abilities.
Straight, no chaser.  Ironskin brew increases your armor, and has a 8% chance not to consume a charge. The last must have trait in 2 first rings of azerite armor that you should keep in mind. But there is one disadvantage – the chance percentage of free  Ironskin brew usage does not increase but it increases the armor amount it grants so this trait should be stacked up.

The third ring:

Azerite veins Taking damage has a chance to grant Azerite vein, healing you for 3 sec. Lasts 18 sec or until you are fully healed. This trait is a good survivability bonus for a monk because any healing  can be increased with Celestial fortitude (in this case hots are improved randomly) And don’t forget about Stagger that can trigger this effect and also getting damaged that requires all the time healing (the best variant is HoTs). Adding up a quite often uptime of this ability and its ability to stack up. In the end it means you should have at least one of such trait.

Crystalline carapace. When dealt damage greater than 10% of your maximum health, gain armor and cause melee attackers  to suffer Physical damage. Lasts 12 sec. This trait is important for Brewmaster spec because armor for monk is a significant stat that allows to survive great physical damage. You should have at least 1 of such trait in your collection.

Ablative shielding. Falling below 40% grants you increased armor for 10 sec. Taking further physical damage reduces the Armor granted. May only occur every 30 sec. Pretty good talent to survive a critical situation but it is not effective to have more than 1 of such trait.

Winds of war Taking damage grants you Dodge for 3 sec, stacking up to 5 times. It is a  good bonus to add up to mastery. and enough to have only 1.
Blood siphon Increases your mastery and your Leech. Not a bad stat, you could have 1 of this.

Fourth ring:

Gemhide. When dealt damage greater than 10% of your maximum health, gain Avoidance and Armor for 10 sec. Works like Crystalline carapace + grants armor. It is a must have trait.

Impassive visage. When you take damage, you heal. Cannot occur more than once every 6 sec. One of must have traits for Brewmaster because this spec has 95-100% uptime of this trait. Why? Because Stagger deals all the time damage while tanking monk is in a fight. Keep in mind: when you collect 3 Impassive visage, Azerite veins  value drops  (heal from visage + heal from your healer ⇒ in most of the cases Azerite veins  buff will just go away before  being active even half of its duration)

Resounding protection. Every 30 sec, gain an absorb shield for 30 sec. Prydaz v2.0 with less absorb.It is a good trait.

Bulwark of the Masses. When you are surrounded by 4 or more enemies, gain a shield that absorbs damage. 20 sec cooldown. A good trait for mythic+ and for AOE in raids.

Vampiric speed. When an enemy you harm dies, you restore some hp and gain Speed for 6 sec.It is a specific trait because currently it is could be useful in mythic+ only, gettin additional healing in this ring would be good but there might be better options you could chose. Keep this trait in mind because in the end of the patch it can become better than other traits.

Summing up we can create a list of the best traits for raiding and mythic+

The first and the second rings: 1x Elusive footwork, 1x Boiling brew, 1x Training of Nizuao, 1-3x Straight, no chaser.

The third ring: 3x Crystalline carapace, 1-2x Azerite veins

The fourth ring: Gemhide+Impassive visage+Bulwark of the Masses or Resounding protection

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Essences

These ratings are based on simulations, statistics of WarcraftLogs and players experience.

MAJOR

  • Nullification Dynamo (Source: Mechagon Reputation) – great option for increasing your survivability at the special moment, also removes harmful effects.
  • Conflict and Strife (Source: Rated PvP) becomes a good choice againt lots of enemies
  • The Crucible of Flame (Source: Heart of Azeroth level) becomes a great tool for aditional dps increse, especially at level 3

MINOR

  • Conflict and Strife (Source: Rated PvP) if it’s not in major slot already
  • The Crucible of Flame (Source: Heart of Azeroth level) – nice extra damage during the fight. Use it if it’s not in major slot already
  • Nullification Dynamo (Source: Mechagon Reputation) if it’s not in major slot, and you need to passivly increase your survivability

Gameplay

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Stats

The basic priority rating for the characteristics is as follows:

ilvl (Stamina, Agility) > Mastery = Crit = Versatility > Haste

An item’s ilvl helps increase Agility and Stamina, first of all; and second of all – empower the secondary stats. Stamina increases Survival pure; Agility increases the power of attack which re-scales both the DPS, healing abilities and Stagger amount. That’s why ilvl becomes your top priority when picking gear; for garments (rings, necks) up to 10 ilvl is acceptable, for other items – 5 ilvl. If your items have the same ilvl, consider the stats’ priority. Do not forget to collect crit first (to have Celestial fortune procs as often as possible) and then collect mastery and versatility.  

*if you have more than 1 Training of Nizuao trait then crit’s value becomes higher than mastery.

Gems

Enchantments

Food

Flasks and pots

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Macros

Kick with a modifier, with the Shift key held, the ability is applied on a remembered target, without – on the current one.

/cast [mod:shift,@focus][]Spear Hand Strike

Tiger Lust at cursor’s position, as, sometimes, it is useful to hand it over to your ally:

/cast [target=mouseover] Tiger Lust

A macro cancelling a Palladins’ BoP can prove exremely helpful:

/cancelaura Blessing of Protection

Detox by the cursor placer because it is useful to remove debuff from your ally.

/cast [target=mouseover] Detox
Same with Vivify :
/cast [target=mouseover] Vivify 

Provoke at cursor’s position:

#showtooltip Provoke
/cast [@mouseover,harm,nodead][]Provoke

Provoke on The Black Ox statue:

/tar The Black Ox Statue
/cast Provoke
/targetlasttarget

 

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What’s next?

 

  1. Leveling. If your character has been inactive since the previous expansions, the best  option to level up it is by Timewalking dungeons. You will gain a lot of experience, but there is one big disadvantage of leveling this way. Timewalks are available only for one week during a month, but Overgear is always here.
  2. Equipment. At high level, the most important thing for you will become your gear. WoW is a multiplayer game, that’s why we recommend for you to play it with your friends, or to find a new friends for mythic+ runs. If you have any trouble with it – Overgear may help you to find not just friends for a run, but a complete well geared and experienced group that also will be glad to trade all the loot you need.
  3. Raids. Raids are the top-tier PvE content in the game. That’s why the equipment’s base ilvl is higher than anywhere else. These dungeons require knowing all the tactics and have a good gear to kill the bosses. The possibilities of Overgear might let you skip those criteria.

Azerite. It is also not the best idea to forget about the Heart of Azeroth and not to feed it with more Azerite. Ignoring this won’t make your character stronger. The easiest way to do it – just complete all the world quests with Azerite rewards everyday. You can get extra azerite from Island Expeditions. Companions can be found at Overgear.

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