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World of Warcraft Classes Druid «Restoration»

Restoration Druid PvE Guide (WoW Legion 7.3.5)

 A Restoration Druid is the most peaceful specialization of this class and deals with restoring the health of those injured. To do that, they use the force of Nature given to them. You want to know how to become a useful healer in WoW? Then read our guide.

Contents

Introduction

Let’s take a look at the advantages and disadvantages of this specialization:

Advantages:

  • A huge number of periodic healing;
  • One of the best healers for Mythic+;
  • A huge arsenal of control abilities for Mythic+;
  • Potentially the most powerful healer for dealing damage provided you favor certain Legendaries over healing.

Disadvantages:

  • In a raid, they have no unique abilities since they have no raid saves for reducing incoming damage;
  • Without any external help (Blessing of Wisdom or additional Innervate) a Druid has a thick chance of being left with no Mana.

Basic information on the spec:

The main resource used by Restoration Druid is Mana which they need to use healing, protective and additional spells. In the Cat Form and the Bear Form, Energy and Rage become your resource, respectively.

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Glossary

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Main abilities

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Talents

General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.

Tier 1. Lvl 15.

  • Prosperity. Swiftmend now has 2 charges, and its restoring time is 3 secs shorter.
  • Cenarion Ward. For 20,240 Mana tags a target with a shield for 30 secs. Any damage delivered to this target replaces the shield with a powerful HoT with an 8-sec duration. CD 30 secs.
  • Abundance. Each active Rejuvenation effect cuts 10% off your Healing Touch‘s casting time, and the probability of delivering a critical effect by Regrowth grows by 10%.

* Cenarion Ward is the most effective talent. Its periodic healing effect goes perfectly well with your Mastery, Essence of G’Hanir and Flourish.
Abundance is great for the 5ppl content since the talent buffs the key spells for the dungeons. However, you should keep in mind that this talent reduces the Crit rating.
Prosperity is least effective on this Tier. It makes a good combination with Soul of the Forest, but in real conditions, the combination proves inefficient, too.

 

Tier 2. Lvl 30.

  • Renewal. Instantly restores 30% of your max HP stock. Can be cast from any form. CD 1.5 min.
  • Displacer Beast. Moves you 20 m forward, increases your moving speed by 50% for 2 secs and triggers Cat Form. CD 30 secs.
  • Wild Charge. Depending on the form, triggers one of the abilities with a 15-sec CD:
    In your regular form, it flies you to an ally’s position.
    Moonkin Form — a leap backwards.
    Bear Form — a surge towards your enemy that immobilizes them for 4 secs.
    Cat Form — a leap behind your enemy’s back dazing them for 3 secs
    Travel Form — a leap 20 m forward.
    In your Aquatic Form, your swimming speed grows by 150% for 5 secs.

* The whole Tier comprises occasional talents.
Displacer Beast allows you to get through dangerous areas as it basically teleports you.
Wild Charge entitles you to several options at a time, depending on which Form you are in; plus it has a shorter CD, but it does, though, demand a target to be cast.
Renewal

 

Tier 3. Lvl 45.

  • Balance Affinity. Passively increases your abilities’ active range by 5 m, and gives you the following several abilities:
    Moonkin Form CD 1.5 min; in this Form, your Armor rating is elevated by 200%, and you also get 4 abilities typical of this Form. You can utilize these abilities only while in Moonkin Form.
    Starsurge has a 10-sec CD, deals Astral damage and increases your next Lunar Strike and Solar Wrath inflicted damage by 20%.
    Lunar Strike deals Arcane damage to the main target, plus more damage to all the enemies within the range of 5 m.
  • Feral Affinity. Passively grants you a 15% running speed boost. Increases your Energy restoring speed, grants access to Combo Points and the following abilities in this form:
    Shred is only available in the Cat Form, demands 40 Energy; deals physical damage to a target. If the latter tagged with your bleedings, the spell deals 20% more damage. When cast from stealth, deals 50% more damage, and doubles Crit. Generates 1 CP.
    Rake costs 35 Energy, deals physical damage and leaves a 15-sec long DoT. When cast from Stealth, the spell deals 100% more damage and stuns the target for 4 secs. Generates 1 CP.
    Rip – only from Cat Form – for 30 Energy, spends 1 to 5 CP and applies a bleeding effect on the target for 24 secs. The more CP spent, the heavier the damage.
    Ferocious Bite — only in Cat Form — initially costs 25 Energy and spends 1 to 5 CP; deals physical damage (the more CP spent, the heavier the damage). Spending additional 25 Energy, increases the damage by no more than 100%. If the target is left with under 25% Health, Ferocious Bite renews Rip instantly.
    Swipe, for 40 Energy, deals physical damage to all the enemies within the range of 8 m. The targets tagged with your bleeding effects receive 20%more damage. Generates 1 CP.
  • Guardian Affinity. Passively reduces the incoming damage by 6%. It also grants you several abilities:
    Mangle deals physical damage to the target, generates 5 Rage. CD 6 secs.
    Ironfur costs 45 Rage, increases your Armor by 65% for 6 secs.
    Frenzied Regeneration costs 10 Rage, CD 24 secs. Within 3 secs, restores Health equal to 50% of the damage received over the last 5 secs. Min 5% of max HP. Has 2 charges.

* For DPS, your best pick would be Feral Affinity as it generates a lot more DPS as compared to Balance Affinity in any damage dealing model. It also offers you a passive running speed bonus.
To increase your survival through reducing the incoming damage, use Guardian Affinity

 

Tier 4. Lvl 60.

  • Mighty Bash. Can be cast from any form; stuns your enemy for 5 secs. CD 50 secs.
  • Mass Entanglement. Allows you to immobilize the selected target and all the enemies within the 15-m range of it for 30 secs. Any damage dealt to the entangled enemies cancels the effect.
  • Typhoon. In any form, throws back all the enemies within the 15-m range in front of you and dazes them for 6 secs.

* The Tier offers you control options which means the decision is completely up to you.
Mighty Bash and Typhoon are used most of all.

 

Tier 5. Lvl 75.

* Your default choice would be Cultivation, because being a great combo with your Mastery and Essence of G’Hanir, it fits into almost any scenario.
Incarnation: Tree of Life is only good in case you need burst heal.
Soul of the Forest is the worst choice on this Tier and should avoided in any case.

 

Tier 6. Lvl 90.

Spring Blossoms are best fit for the encounters with the raid densely located. An additional Hot also goes well with Mastery and your artifact.
Inner Peace makes a nice choice for encounters that demand the raid to have powerful healing cooldowns more often than others.
Germination is a great choice for 5ppl when you need to heal your group of allies intensively.

 

Tier 7. Lvl 100.

  • Moment of Clarity. Omen of Clarity  now affects the 3 following casts of Regrowth, and their efficiency grows by 15%.
  • Stonebark. The restoring time of Ironbark is 30 secs shorter. Your periodic healing spells restore 20% more HP to the targets tagged with your Ironbark.
  • Flourish. Increases the duration of all your periodic healing effects on your allies within the 60-m range for 6 secs.

Flourish is the best raid choice as it prolongs every single HoT including those you receive from talents. Apart from healing efficiency, this talent can also help you save a huge amount of Mana.
Moment of Clarity may come in handy in Mythic+, particularly in high keys when combined with the Tyrannical Affix.
Stonebark is a very peculiar talent. Goes well for situations that demand your frequent healing of the tank. It is more likely to find use in Mythic+ rather than in a raid.

 

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Artifact

Unlike talents, in the weapons branch there is no choice of what you can and what you can’t take. With the current Artifact Knowledge, the order of artifact acquisition is insignificant as to open all the traits, you only need to earn 2.23 billion artifact power which is extremely easy to do just over the first few minutes after you’ve reached level 110.

Relics

A Restoration Druid utilizes 2 Life and 1 Frost relic.

Here are the traits listed with their weapon ilvl equivalent:

  1. Persistence 3.5
  2. Knowledge of the Ancients 2
  3. Grovewalker 1.5
  4. Infusion of Nature and Eternal Restoration 1
  5. Essence of Nordrassil 0.5
  6. Natural Mending 0.2

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Netherlight Crucible

Tier 1 of any relic simply allows you to up your artifact’s ilvl by 5.

Tier 2. The choice you make on this Tier deprives you of the opportunity to pick one of the traits on Tier 3. Your main objective is to pick the highest total of ilvl equivalents.

  1. Master of Shadows 4
  2. Light Speed 2.5
  3. Refractive ShellShocklight and Murderous Intent 2
  4. Infusion of Light and Secure in the Light 1.5
  5. Light’s Embrace 0.5

Other traits have no effect on HPS.

Tier 3 completely coincides with the rating of the relics.

  1. Persistence 3.5
  2. Knowledge of the Ancients 2
  3. Grovewalker 1.5
  4. Infusion of Nature and Eternal Restoration 1
  5. Essence of Nordrassil 0.5
  6. Natural Mending 0.2

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Legendaries

A Restoration Druid has access to the total of 14 Legendaries.

The best Legendaries are:

Velen’s Future Sight is the most potent and yet the most universal Legendary. It has a long list of characteristics combined with its active effect and the class’s healing bursts.

Prydaz, Xavaric’s Magnum Opus, apart from its potent defensive effect, has a long lis of secondary characteristics which are a great benefit for your healing. Its defensive effect also makes a great duo with T21enabling you to leave HoTs off a set on a member of your group/raid more often. You can also get a nice bonus if you use WeakAura to track the inner cooldown of your absorption effect so that you can receive a shield when in Bear Form to increase the shield’s efficiency.

Aman’Thul’s Wisdom allows you to increase your Rejuvenation‘s uptime and quantity which altogether ups your Mastery’s efficiency.

Chameleon Song is an amazing Legendary for combats with regular massive incoming damage.

Ekowraith, Creator of Worlds couples up nicely with 4T21, but at the same time it doesn’t empower Dreamer. Just a good Legendary with a bunch of stats on it.

Average:

Edraith, Bonds of AglayaThe Dark Titan’s AdviceTearstone of EluneSephuz’s SecretSoul of the ArchdruidInsignia of the Grand ArmyX’oni’s Caress (extremely occasional).

Bad:

Essence of InfusionThe Sentinel’s Eternal Refuge.

* For Mythic+, take a look at Soul of the Archdruid as one of your best options. Also, Sephuz’s Secret should be noted because you can trigger it quite frequently in the Dungeons (Deep Wounds from Stealth, Entangling Roots, Mighty Bash, Mass Entanglement).

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Gameplay

In a raid:

Let’s start with how you should heal a tank:

  1. Maintain Lifebloom on the active tank. Renew it only between 0 and 4.5 secs so that you don’t lose the healing of your spell’s second effect.
  2. Maintain Rejuvenation. If you’re talented with Germination, maintain two counts of Rejuvenation on the tank.
  3. To react to your tank receiving additional damage, start by using Cenarion Ward. This would you to tag your tank with an additional HoT thus increasing the efficiency of your Mastery.
  4. To heal the tank quickly in case of emergency, use Regrowth or Swiftmend if your cast might be too long.
  5. If there is no expected massive damage to be received by the tank but it is still down on HP, trust your HoTs.
  6. If you’re expecting massive damage to come in to your tank, Ironskin is your pick.
  7. Optional: Efflorescence, under the tank to get an additional HoT on it. That would increase your Mastery’s efficiency.

Healing a raid:

  1. Efflorescence under a group of players (in most cases it is Melee DPS). The zone is quite large, so you usually can embrace the tanks with it, too.
  2. Wild Growth in case 6+ people are subject to damage. Do not use it before any damage comes in, because the first HoTs are the most powerful ones. This is the most powerful AoE healing spell.
  3. Rejuvenation for allies down on HP or before they receive damage.
  4. Regrowth or Swiftmend on the allies with the heaviest injuries to keep them alive. Use it on the allies tagged with your HoTs to increase the efficiency of your spells.

The rest of the time:

  1. Moonfire, Sunfire, then Solar Wrath to the priority target. Use Feral Affinity and deal damage from your Cat Form unless you are expecting any serious damage coming in soon.
  2. If your raid is expecting damage in 10 secs, start re-HoTting it with Rejuvenation.

Cooldonw usage:

Innervate. For higher efficiency, follow the order below:

Tranquility. A powerful cooldown to heal up t he whole raid:

Essence of G’Hanir.

Mythic+:

  • Lifebloom on the tank, renew, like in a raid, between 0 and 4.5 secs before end.
  • Cenarion Ward per CD on the tank.
  • Rejuvenation on the tank and all the members of the group that receive damage.
  • Wild Growth, in case at least 4 out of 5 members of the group are subject to damage.
  • If that all is not enough, use Tranquility.
  • Swiftmend on players who’ve suffered massive damage and are to receive more soon. If you have the time, use Rejuvenation first.
  • Regrowth as an emergency heal.
  • If nothing is happening, you can start dealing damage with Moonfire, Sunfire, Solar Wrath. If you’re talented with Feral Affinity, enter the corresponding Form.

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Stats

The basic rating for the characteristics is as follows:

Mastery > Haste >= Crit > Versatility > Intellect

Mastery increases your healing’s efficiency by 5% + Mastery rating per each periodic healing effect you cast on a target. The more HoTs you have, the higher the efficiency of the healing you deliver. Keep in mind that the current characteristic has no effect on your DPS which may be of significance in Mythic+ or in some raid encounters.

Haste reduces GCD, casting time and makes your HoTs teak more often.

Critical strike influences your chance of delivering double healing or double damage off one cast.

Versatility directly increases the healing and the damage you deliver. It also reduces the incoming damage by half that amount.

Actually, your stat’s rating is going to heavily depend on the manner of your healing, on what type of encounter you are in, on whether you’re in Mythic+ or a raid, on what bonuses you have, your trinkets, Legendaries and your gear in general, plus on the characteristics you have and how much of each you have at the moment.

There are 2 ways to treat this:

  • Option One: if you don’t want to lose sleep over your characteristics, just use the gear with max ilvl. A socket gives you 5-10 ilvl to an article of clothing depending on the slot (the less characteristics it as on it, the higher is the socket’s rate). Your gear, gems and chants should compensate for the characteristics you’re lacking the most. Thus, you’ll be the closest to the true situation.
  • Option Two: use RDSW2 WeakAura (Restor Druid Stat Weights). You can see there the rate of your characteristics as of the latest combat (Current) and all the combats recorded recently (Total). The rate of Intellect is considered to be 1, all the rest are built around it. Its main advantage is, it can help you adjust your character to a certain combat which can be of great use in the framework of progressing a certain boss. This approach is useless in farming, though, because adjusting your character to every single combat there would be problematic and very costly. If you have logs, WoWAnalyzer can try to perform this function for you.

Based on the aforementioned characteristics and results of your character’s own simulation results, you can draw conclusions on Gems, Chants and Raid Chemicals.

Gems:

Chants:

Food:

Flasks and Potions:

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Set bonuses

T19:

  • When using Wild Growth, you receive 4000 Mastery for 7 secs.
  • Whenever your Rejuvenation heals a target, you get a 1% chance of it moving over to a new target. Its duration is renewed upon transition.

T20:

  • Swiftmend‘s restoring time reduces by up to 40% depending on your current target’s Health level. The less Health the target had when the ability was cast, the quicker the spell restores.
  • Swiftmend increases the healing efficiency of your Efflorescence by 200% for 10 secs.

T21:

  • Ysera’s Gift now tags the target with Dreamer that restores Health equal to 100% of spell power over 8 secs.
  • By casting Wild Growth, you generate 100% probability of speeding up your Ysera’s Gift which restores the target’s Health 400% more often for the following 5 secs.

 

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Macros

Rebirth at the cursor’s position:

#showtooltip Rebirth
/cast [@mouseover,help]Rebirth; Rebirth

 

* It is also recommended that you make mouseover macros like that for all your healing abilities.

 

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