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World of Warcraft Classes Monk «Windwalker»

Windwalker Monk PvE Guide (WoW Legion 7.3.5)

A Windwalker Monk is a Melee combat master and knows various martial ats. Using your own power comes from the philosophy of one of the August Celestials of Pandaria, Xuen, the White Tiger.

Contents

 

Introduction

Let’s take a closer look at the weakest and the strongest aspects of this specialization:

  • Strong burst damage on a single target.
  • Strong burst damage on AoE.
  • High mobility.
  • It can also increase the Haste of the group of the raid.
  • Quite average results on long-lasting AoE.
  • Apart from increasing the raid’s mobility, gives the raid no unique abilities whatsoever.

Basic information on the spec:

A Windwalker Monk uses two key resources: Energy and Chi, a.k.a. Combo Points (hereinafter Chi) typical for any similar class that uses Chi. The whole damaging gameplay is build around correct utilization of these resources.

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Glossary

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Main abilities

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Talents

General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.

Tier 1. Lvl 15

  • Chi Burst. A quick spell with a 1-sec casting allows you to send an Energy clot 40 m ahead of you and deal all the enemies on the way Nature damage, or restore Health to the allies. CD 30 secs.
  • Chi Wave. You emit a small clot of Energy that bounces off your enemy towards a friendly target within a 25-m radius. The clot bounces between targets 7 times in total. Enemies receive damage, allies get healing.

* Your default choice here is Chi Wave. Even though Chi Burst provides more dps on a single target, Chi Wave si just easier to handle. With the Emperor’s Capacitor and Drinking Horn Cover in stock, Eye of the Tiger becomes the best option as with this Legendary item combo very few free GCDs are left.

Tier 2. Lvl 30.

  • Chi Torpedo. Substitutes your Roll. Chi Torpedo drags you 20 m forward. It also increases your Haste by 30% for 10 secs after it’s used. The effects sum up, up to 2 times. This one also has 2 charges.
  • Tiger Lust. This is a spront that can be applied on both yourself or your ally. The talent increases your running speed by 70% for 6 secs. This effect cancels any movement impairing or stunning on the target.
  • Celerity. Decreases the restoring time for Roll by 5 secs, and increases its charge count from 2 to 3.

* The choice is yours as it affects your mobility. Tiger Lust, though, would be preferable in neutral situations as it’s an auxiliary ability to the 2 (not 3) charges of Roll, and this talent helps you get rid of movement impairing effects cast on you.

Tier 3. Lvl 45.

  • Energizing Elixir. An ability with a 1-min CD. On utilizing it, you instantly receive the max Chi (Chi) you’re entitled to, and restore max Energy.
  • Ascension. Increases your Chi (Chi) stock up to 6. It also makes Energy restore 10% faster.

* The only choice in this Tier is Energizing Elixir as it gives more resources per minute than the other two and allows you to lay hands on those resources whenever you need them. With 2T21 Ascension is also acceptable.

 

Tier 4. Lvl 60.

  • Ring of Peace. Creates an Energy Ring in the selected zone for 8 secs. Any enemy stepping into that ring will be thrown out of it. CD 45 secs.
  • Summon Black Ox Statue. Creates a Black Ox Statue in the indicated location for 15 min. The statue puts all the enemies within the 30-m range in danger. When you apply Summon to the statue, all the enemies within the 8-m range of that statue are forced to attack you for 3 secs.
  • Leg Sweep. A mass stun allowing to stun all the enemies within the 5-m radius of you for 5 secs. CD 45 secs.

* Leg Sweep is a great asset by default, as, in most cases, stunning is the most efficient control instrument. The other 2 talents are extremely peculiar, so just bear in mind that you have them, and, well, they could come in handy in a particular situation.

 

Tier 5. Lvl 75.

  • Healing Elixir. 2 charges with 30-sec CD. Using this ability restores 15% of your max HP. If your Health indicator happens to fall below 35%, the effect is triggered automatically provided you have at least 1 charge of this ability.
  • Diffuse Magic. Decreases Magic damage you receive by 60% for the next 6 secs. This ability also redirects any negative magical effect back onto the casting party if possible. CD 1.5 min.
  • Dampen Harm. This ability allows you to reduce the incoming damage by 20-50% for the next 10 secs. The damage-reducign effect depends of the amount of damage coming your way – the more the damage, the higher the percentage.

* The Tier is created to increase your survival rate. The choice is yours since everything depends on the type of damage received and on how often it is received. If you’re subject to regular unpredictible minor damage, then Healing Elixir is your pick. If you are about to face significant physical damage, use Dampen Harm. For Magic damage, use Diffuse Magic.

 

Tier 60. Lvl 90.

  • Rushing Jade Wind. Demands 1 Chi. Generates around you a tornado that lasts for 6 secs and deals Nature damage to all the enemies within the 8-m range. It also applies Mark of the Crane on the 2 closest targets.
  • Invoke Xuen, the White Tiger. Invokes the Spirit of Xuen, the White Tiger who attacks your main target for 45 secs, and once a sec deals Nature damage to three enemies within the 10-m range CD 3 min.
  • Hit Combo. Every unique attack (not repeating a previous one) increased the damage you deal by 2% within the next 10 secs. The effect sums up, up to 6 times.

* For any type of combat, Hit Combo is your star pick. Rushing Jade Wind can be used on 5+ targets if combined with Serenity. Invoke Xuen, the White Tiger can be used in encounters demanding burst at a particular moment of the combat. But in general, you’ll deal significantly more damage with Hit Combo.

 

Tier 7. Lvl 100.

  • Chi Orbit. Once every 5 secs, a Chi Energy Sphere is passively created around you. The sphere exists until it touches an enemy. Upon a touch with an enemy, the sphere blows up and deals minor Nature damage to all the enemies in the close vicinity. You can accumulae no more than 4 spheres.
  • Serenity. Substitutes Storm, Earth, and Fire. For 8 secs, it increases the outgoing damage by 45%, and all your Chi-spending abilities now come for free and restore 50% quicker.

* At current state Whirling Dragon Punch looks as best choise. Serenity looks good too, probably with gear it will become better then Whirling Dragon Punch. Chi Orbit can be usefull at very huge AoE.

This all brings us to the following build: 3010032(3), in which the first talent is completely up to you, so you can actually pick any because all the talents on that Tier are basically equal. It’s only Chi Burst that proves better on AoE.

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Artifact

Unlike talents, in the weapons branch there is no choice of what you can and what you can’t take. With the current Artifact Knowledge, the order of artifact acquisition is insignificant as to open all the traits, you only need to earn 2.23 billion artifact power which is extremely easy to do just over the first few minutes after you’ve reached level 110.

Relics

The current spec uses 1 Iron and 2 Storm relics.

For Windwalker Monk, the weapon’s ilvl is just as important as the traits it gives. Here are the traits listed with their weapon ilvl equivalent:
Compare the values in green.

Traits:

  1. Strength of Xuen
    WIth 4T21 – 9
    Without 4.3
  2. Rising Wind 8.3
  3. Fists of the Wind 5.7
  4. Split Personality
    Depends on quantity of this relics:
    1) 3.8
    2) 10.8
    3) 17
  5. Inner Peace
    Depends on quantity of this relics:
    1) 1.4
    2) 2.7
    3) 1.8
  6. Tiger Claws 2.7

If you face situations where you’re not sure, we recommend you use the raidbots.com web-site which has a convenient interface for figuring out this sort of problems.

If you are using CrucibleWeight you can import this string into the game:

cruweight^128940^ilvl^1^195243^1.66 6:3.93 7:0.73^252799^11.13^252922^4.77^252875^9.94^195263^9.84 6:10.41 7:9.84^218607^3.03 6:3.42 7:3.92^195291^8.13 6:7.12 7:7.6^195269^0.64 6:1.36 7:0.4^252888^9.34^252091^10.5^195267^4.84 6:5.15 7:3.82^238059^4.81 6:13.38 7:20.25^252191^12.25^252906^10.18^252088^6.63^253070^10.28^253093^9.93^end

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Netherlight Crucible

Tier 1 of any relic allows you to increase your weapon’s ilvl by 5 points.

Tier 2. In this Tier you face your first important choice between Light and Shadow as you not only have to pick the strongest trait on the Tier, but it would alse indicate which trait on Tier 3 you have to direct yourself to. If you only got weak traits on Tier 2, then you need to pick the way that would lead you to the strongest trait on Tier 3. General principle: choose the way with the highest +ilvl sum. Here, the same comparison system is used as in the Relic section above:

  1. Murderous Intent 9.9
  2. Shocklight 9
  3. Torment the Weak 8.9
  4. Master of Shadows 8.5
  5. Secure in the Light, Infusion of Light 8.4
  6. Shadowbind 8.2
  7. Chaotic Darkness 7.2
  8. Light Speed 5.8
  9. Dark Sorrows 3.5

Tier 3. These traits’ values coincide completely with those in the Relic section.

  1. Strength of Xuen
    WIth 4T21 – 9
    Without 4.3
  2. Rising Wind 8.3
  3. Fists of the Wind 5.7
  4. Split Personality
    Depends on quantity of this relics:
    1) 3.8
    2) 10.8
    3) 17
  5. Inner Peace
    Depends on quantity of this relics:
    1) 1.4
    2) 2.7
    3) 1.8
  6. Tiger Claws 2.7

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Legendaries

A Windwalker Monk has access to the total of 14 Legendaries.

The Wind Blows. One of two best legendaries with 4T21 bonus. Without 4T21 it’s a middle-tier Legendary.

The Emperor’s Capacitor is an amazing Legendary on a single target. 

Drinking Horn Cover increases uptime of your bursts. This is the best Legendary for AoE fights and also good legendary for single target fights.

Cinidaria, the Symbiote. Since Monk has strong short burst which is engaged – in 99% of the time – since the very beginning of the combat, this belt proves to be a great choice for a Monk. But you need to keep in mind, though, that this Legendary’s strength depends on the strength of your raid – the stronger the raid, the sooner your boss comes down to 90% Health.

Katsuo’s Eclipse is another great Legendary for any combat type.

Cenedril, Reflector of Hatred. With an opportunity to reflect damage on the encounter, this cloak becomes strong enough even when used alone. A good one.

March of the Legion is more of a buff for the raid rather than you. The sooner other Melee raiders reach their target, the less of dps idling they get. The Legendary could also be of help to the raid to quickly avoid dangerous mechanics.

Hidden Master’s Forbidden Touch is only beneficial in 2+ target encounters. Remember to use any other ability before casting Touch of Death for the second time in order to keep the Mastery bonus and Hit Combo ‘s buff.

Sephuz’s Secret may be useful in AoE situations, meaning it makes a great choice for Mythic+ with the opportunity to activate Sephuz’s Secret often.

Soul of the Grandmaster is quite a nice Legendary, too; performs better on AoE.

Kil’jaeden’s Burning Wish has plenty stats, a nice Agility bonus; if utilized actively, provides a nice AoE burst. A rather average Legendary.

Prydaz, Xavaric’s Magnum Opus may be useful in terms of increasing the surviving during exploration. As for dps, quite a weak one.

Insignia of the Grand Army allows you to enhance the bonuses of the Netherlight Crucible’s second Tier.

If you’ve got different Legendaries and want to figure out which one of them would be better for you, we recommend you use Simcraft.

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Rotation

The basic priority rating is as follows:

  • Single target:
  1. Touch of Death.
  2. Tiger Palm (with < Chi and the Energy is about to cap).
  3. Rising Sun Kick.
  4. Fists of Fury.
  5. Whirling Dragon Punch (if the talent is in stock).
  6. Strike of the Windlord.
  7. Blackout Kick (to avoid Chi capping).
  8. Chi Wave (if the talent is in stock).
  9. Tiger Palm.

* If you are using the combination of 2 pieces of t19 with 4t20, then during Serenity, you need to interrupt the casting of Fists of Fury to use Rising Sun Kick.

  • AoE:
  1. Touch of Death.
  2. Fists of Fury.
  3. Whirling Dragon Punch (if the talent is in stock).
  4. Strike of the Windlord.
  5. Rising Sun Kick (only if you have the opportunity to use Whirling Dragon Punch and the talent is in stock).
  6. Rushing Jade Wind (if the talent is in stock).
  7. Chi Burst.
  8. Spinning Crane Kick.
  9. Blackout Kick (to stack up Spinning Crane Kick)
  10. Tiger Palm.

* The location of Spinning Crane Kick depends on the number of stacks and the number of targets:

  • Whirling Dragon Punch becomes weaker than 16 stacks regardless of the target count.
  • Fists of Fury lose power on 3+ targets with 13 stacks, on 2 targets with 14 stacks, on a single target with 16 stacks/
  • Rising Sun Kick loses power on 4 targets regardless of the stack count; on 3 targets with 2 stacks, and with 9 stacks, on any target count.
  • Blackout Kick or Chi Wave become weaker on 3 targets regardless of stacks, on 2 targets with 2 stacks, and with 6 stacks, on any target count.
  • Strike of the Windlord has too many conditions. The bottom line is, the more targets, the less stacks you need.

* Flying Serpent Kick can replace Blackout Kick for AoE damaging, unless you need to generate Spinning Crane Kick stacks.

* If you’re using Hidden Master’s Forbidden Touch, remember you need to utilize the second charge of Touch of Death on a different target within 5 secs of the first one, and make sure you don’t do it immediately so that you don’t lose your Mastery and Hit Combo bonuses. The best way is you should squeeze some different ability in between those two.

Combat starters:

With the talent Whirling Dragon Punch:

  1. Tiger Palm.
  2. Touch of Death.
  3. Storm, Earth, and Fire + Rising Sun Kick.
  4. Energizing Elixir + Fists of Fury.
  5. Strike of the Windlord.
  6. Tiger Palm.
  7. Whirling Dragon Punch.
  8. Rising Sun Kick.

With the talent Serenity:

The main priority rating is as follows:

 

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Stats

The basic priority rating for the characteristics is as follows:

Single target:

Agility > Mastery > Crit > Versatility >>> Haste

AoE:

Agility > Mastery > Haste > Crit > Versatility

That’s why it is recommended, once you receive new equipment, you use Simcraft or Raidbots.com. There is no way to get a more precise answer to which stat to focus on first, but through a simulation.

Based on the aforementioned characteristics and results of your character’s own simulation results, you can draw conclusions on Gems, Chants and Raid Chemicals.

  1. Gems:
  1. Chants:
  1. Food:
  1. Flasks and Potions

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Set bonuses

t19:

  • 2 pieces: Reduces the CD for Rising Sun Kick by 1 secs.
  • 4 pieces: Consecutive use of 3 different abilities increases the Mastery by 2000 for 10 secs.

t20:

t21:

  • 2 pieces: When you spend the effect Blackout Kick!, you get a 100% chance of accumulating 1 Chi.
  • 4 pieces: When you receive the effect Blackout Kick!, your nex Blackout Kick ‘s damage increases by 150%.

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Macros

Kick with a modifier, with the Shift key held, the ability is applied on a remembered target, without – on the current one.

/cast [mod:shift,@focus][]Spear Hand Strike

Tiger Lust at cursor’s position, as, sometimes, it is useful to hand it over to your ally:

/cast [target=mouseover] Tiger Lust