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World of Warcraft Classes Warrior «Fury»

Fury Warrior PvE Guide (WoW Legion 7.3.5)

A Fury Warrior is a berserker that barges right in the middle of combat with two two-handed weapons, each controlled singlehandedly.

Contents

Introduction

Let’s take a closer look at the weakest and the strongest aspects of this specialization:

Advantages:

  • Very powerful bursts with short CD;
  • Nice switch;
  • Nice passive cleave;
  • Powerful burst AoE;
  • Increased base HP;
  • Raid defensive cooldown Commanding Shout;

Disadvantages:

Basic information on the spec:

A Fury Warrior, much like any other Warrior spec, uses one key resource – Rage. Rage is accumulated after successful auto-attacks and after utilizing specific Rage-generating abilities. Consequently there are abilities that spend it.

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Glossary

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Main abilities

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Talents

General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.

Tier 1. Lvl 15

  • War Machine. If you deal critical strike to your enemy, your Haste and moving speed grow by 30% (your damage does not need to be fatal to your enemy; dealing any damage over the last second of their life would suffice).
  • Fresh Meat. The probability of your Bloodthirst dealing critical strike on targets with over 80% HP is increased by 60%.

* Endless Rage is your default pick.
If your combat employs additional targets allowing you to maintain War Machine, then it automatically takes over the best choice position.
Fresh Meat is extremely weak as a talent.

Tier 2. Lvl 30.

  • Shockwave. Allows you to deal minor damage and stun your enemies in a cone 10 m ahead of you for 3 secs. If this ability damages 3 or more enemies, its restoring time reduces by 20 secs. CD 40 secs.
  • Storm Bolt. You throw your weapon into an enemy within the 20-m range thus dealing them minor damage and stunning them for 4 secs. CD 30 secs.
  • Double Time. Your Charge now has 2 charges, and its restoring time is 3 secs shorter.

* Your default choice is Double Time as it increases your mobility.
If you need additional control of some sort, the other 2 talents would work for it.

Tier 3. Lvl 45.

  • Wrecking Ball. Your auto-attacks create a certain probability of increasing the damage dealt by your next Whirlwind by 250%.
  • Avatar. Allows you to transform into a colossus for 20 secs. Actuating this talent cancels any movement-impairing effects on you, and your outgoing damage grows by 20%. CD 1.5 min.

* Avatar is your best choice for single target damage dealing or for burst AoE.
Wrecking Ball would do well in combats with continuous AoE.
Outburst is an extremely inefficient talent at the moment.

Tier 4. Lvl 60.

  • Warpaint. The incoming damage increase inflicted by Enrage is now even higher.

* Warpaint is your best pick as it ups your survival.
In case you need more mobility or, say, you can’t use Charge in combat, Bounding Stride would do the trick for you.
Furious Charge is useless in a raid or in Mythic+, but it could do quite well in the open world.

Tier 5. Lvl 75.

  • Frothing Berserker. Once you reach 100 Rage, your total outgoing damage grows by 15%, and your Haste – by 30%, all for 6 secs.

* Frothing Berserker is your best talent on this tier especially if you use it together with Tier 7’s Reckless Abandon combined with the trinket Convergence of Fates.
Massacre is great for combats on a single target with a long <20% phase as it helps you maintain Enrage.
Carnage is the Tier’s weakest talent, although it does allow you to deal AoE damage more frequently: you use Rampage thus entering the state of Enrage and get to empower your Meat Cleaver more often.

Tier 6. Lvl 90.

  • Bloodbath. Within 10 secs, your attacks cause your target to bleed landing you on 40% of additional damage for 6 secs.
  • Frenzy. Furious Slash increases your Haste by 5% for the next 15 secs. The effect can be added up, up to 3 times.

* Your default choice is Inner Rage as it makes you Enrage-independent to use Raging Blow.
Bloodbath is a nice choice for continuous AoE with long-living targets. If your targets die before the talent wears off, it sharply makes the talent less effective.
Frenzy is the Tier’s weakest talent.

Tier 7. Lvl 100.

  • Bladestorm. You gain a new ability that allows you to deal damage within an 8-m range for 6 secs. During this effect, you become immune to any movement-impairing effects as well as those making you lose control over your character. You can also utilize your defensive abilities and evade attacks. CD 1.5 min.
  • Dragon Roar. You emit a roaring that deals damage to all your enemies within the 8-m range and increases the outgoing damage by 16% for the next 6 secs. Dragon Roar ignores armor and always deals critical damage.

* Reckless Abandon is definitely your best option, especially if used together with Frothing Berserker and the trinket Convergence of Fates.
Bladestorm can be used in AoE combats in case your adds spawn quicker than Odyn’s Fury restores. In any other case, stick to Reckless Abandon.
Dragon Roar is not bad on its own, but compared to the Reckless Abandon of today, it dies look a bit lame.

So, we can boil it all down to the following builds:

Raid single target build:

  1. Endless Rage
  2. Double Time
  3. Avatar
  4. Warpaint
  5. Frothing Berserker
  6. BloodbathInner Rage (for 4T20)
  7. Reckless Abandon

Mythic+ or AoE focused raid build:

  1. War Machine
  2. Shockwave
  3. Wrecking Ball
  4. Warpaint
  5. Frothing Berserker
  6. Bloodbath
  7. Reckless Abandon

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Artifact

Unlike talents, in the weapons branch there is no choice of what you can and what you can’t take. With the current Artifact Knowledge, the order of artifact acquisition is insignificant as to open all the traits, you only need to earn 2.23 billion artifact power which is extremely easy to do just over the first few minutes after you’ve reached level 110.

Relics

Fury Warriors use 1 Fire, 1 Storm and 1 Iron relics.

If you face situations where you’re not sure, we recommend you use the raidbots.com web-site which has a convenient interface for figuring out if it’s worth replacing Relic A with Relic B.

Let’s rank this traits:

  1. Unrivaled Strength 5.6
  2. Raging Berserker 2.2
  3. Unstoppable 2.0
  4. Deathdealer 1.1
  5. Wrath and Fury 0.8
  6. Pulse of Battle 0.6
  7. Wild Slashes 0.1

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Netherlight Crucible

Tier 1 of any relic allows you to increase your weapon’s ilvl by 5 points.

Tier 2. Here you face your first crucial choice between Light and Shadow. You thus define your further choice on Tier 3. Your objective is to pick the way providing you the highest ilvl equivalent sum on Tiers 2 and 3.

  1. Light Speed 3.1
  2. Torment the WeakMurderous Intent 2.7
  3. Secure in the LightInfusion of LightMaster of Shadows 2.5
  4. Shadowbind 2.3
  5. Chaotic Darkness 2.1
  6. Shocklight 1.8
  7. Dark Sorrows 0.9

Tier 3. The value of the traits coincides completely with those of the relics.

  1. Unrivaled Strength 5.6
  2. Raging Berserker 2.2
  3. Unstoppable 2.0
  4. Deathdealer 1.1
  5. Wrath and Fury 0.8
  6. Pulse of Battle 0.6
  7. Wild Slashes 0.1

Other traits are defensive and provide no dps tha’s why they are not accounted for here. Hece their value is considered equal to 0.

If you are using CrucibleWeight you can import this string into the game:

cruweight^128908^ilvl^1^252799^2.3^252922^1.32^252875^3.02^200849^1.02 6:1.16 7:1.05^200861^2.62 6:2.76 7:2.52^200860^6.46 6:6.46 7:6.51^200846^1.25 6:1.52 7:1.18^216273^0.07 6:0.09 7:0.22^252191^2.98^200853^2.22 6:2.29 7:2.41^238076^1.67 6:0.83 7:0.34^252888^2.72^252091^2.94^252906^3.39^252088^3.62^253070^3.14^253093^3.24^end

 

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Legendaries

A Fury Warrior has access to the total of 14 Legendaries.

Let’s single out the best and the good Legendaries:

Ceann-Ar Charger. Entering the state of Enrage you get 8 Rage. Due to the additional Rage, it allows you to enter Enrage more often which significantly increases its uptime making this Legendary the best in any situation.

Kazzalax, Fujieda’s Fury makes your Bloodthirst give 10-sec buff that increases the dealt damage and received healing by 1%. Stacks up, up to 4 times. Provides stable DPS increase unless you have to run far from the target for a long time.

Valarjar Berserkers makes Rampage‘s critical strikes generate 6 Rage. This is another great Legendary to increase the uptime of Enrage.

Soul of the Battlelord gives you the talent Bloodbath for free. Proves nice in combats with a long execute (<20% HP) phase.

Naj’entus’s Vertebrae: if your Whirlwind hits 3+ enemies, it strikes twice. This is your best choice for AoE combats, especially if combined with Wrecking Ball.

Mannoroth’s Bloodletting Manacles restores you 1% of your max HP for each 10 Rage spent. This is a purely defensive Legendary giving you an additional heal. Can be of extreme use in combats where you need to survive.

Ayala’s Stone Heart provides a certain chance of using Execute for free and in no regard to your target’s current Health. Fury needs a long execute phase in order to blow the Juggernaut stacks which makes this ring ineffective.

Timeless Stratagem gives your Heroic Leap a second charge. Gives you additional mobility but is of barely any use in terms of DPS.

Prydaz, Xavaric’s Magnum Opus pins on you an absorb on 25% of your max HP once every 30 secs, and has a large number of stats and a gem slot. Additional survival and more stats make this neck an up-to-you choice for your progress.

Aggramar’s Stride increases your running speed by 75% of the max value of one of your secondary characteristics. Ups mobility but Warriors don’t tend to have any problems in that area since they have Charge and Heroic Leap.

Sephuz’s Secret passively increases your Haste and running speed value. With active proc, increases your Haste by another 25%, and your running speed – by 75% CD 30 secs. If you have the opportunity to trigger its proc constantly, Sephus becomes a really nice Legendary but still it does lose to the others.

Kil’jaeden’s Burning Wish, once every 75 secs, allows you to emit a fire charge that deals significant damage to all the targets within a small range of the main one. It laso has a huge list of stats. Occupies an important trinket slot. Could be useful for additional burst DPS.

Rethu’s Incessant Courage is a craft belt that is only good for fresh characters that don’t have the first two Legendaries.

Insignia of the Grand Army empowers the effects of Tier 2 of the Netherlight Crucible by 50%.

Now, let’s single out the best Legendaries for different purposes.

Single target:

  1. Valarjar Berserkers
  2. Soul of the Battlelord
  3. Ceann-Ar Charger
  4. Kazzalax, Fujieda’s Fury

AoE:

  1. Naj’entus’s Vertebrae:
  2. Ceann-Ar Charger
  3. Kazzalax, Fujieda’s Fury
  4. Valarjar Berserkers

If you’ve got different Legendaries out of the first list, and want to figure out which one of them would be better for you, we recommend you use Simcraft.

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Rotation

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Stats

The basic priority rating for the characteristics is as follows:

 Mastery = Versatility = Haste > Crit > Strength 

Haste reduces your main abilities’ CD, reduces GCD, also increases the speed of auto-attacks. Many of these parameters increase the speed of Rage generation which, in its turn, leads to a prolonged Enrage uptime.

Mastery increases your damage bonus during Enrage.

Versatility just increases the outgoing damage and decreases the incoming one.

Crit increases the chance of an ability dealing double damage which is mostly relevant for Bloodthirst as its critical strikes activate Enrage.

The characteristics are tied together quite strongly, and their value is going to be mutually volatile. That’s why is recommended, once you receive new equipment, you use Simcraft or Raidbots.com. There is no way to get a more precise answer to which stat to focus on first, but through a simulation.

Based on the aforementioned characteristics and results of your character’s own simulation results, you can draw conclusions on Gems, Chants and Raid Chemicals.

  1. Gems:
  1. Chants:
  1. Food:
  1. Flasks and Potions:

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Set bonuses

t19:

  • 2 pieces: Each Furious Slash increases the probability of Bloodthirst dealing critical strike by 15%/
  • 4 pieces: Increases the active time of Enrage by 1 sec.

t20:

  • 2 pieces: Bloodthirst‘s critical strikes generate 50% probability of getting the effect Raging Thirst that increases your Raging Blow‘s damage by 50% for the next 8 secs.
  • 4 pieces: Raging Blow increases the damage dealt and the amount of Health restored by your next Bloodthirst by 20%. The effect sums up, up to 10 times.

t21:

  • 2 pieces: Rampage causes the target to bleed dealing it additional 18% of its direct damage over 4 secs.
  • 4 pieces: Activating Battle Cry increases your next Rampage‘s damage by 25%.

 

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Macros

Kick with a modifier, with the Shift key held, the ability is applied on a remembered target, without – on the current one.

/cast [mod:shift,@focus][]Pummel

 

Useful macros for Bladestorm:

Berserker Rage + Bladestorm could come in handy, if you have the Outburst talent.

#showtooltip Bladestorm 
/cast Berserker Rage
/cast Bladestorm

 

Cancel Bladestorm (if you need to urgently use a save, or Charge / Heroic Leap, etc. during the active period of Bladestorm):

#showtooltip Bladestorm
/cancelaura Bladestorm