A Fury Warrior is a berserker that barges right in the middle of combat with two two-handed weapons, each controlled singlehandedly.
Let’s take a closer look at the weakest and the strongest aspects of this specialization:
- Good switch
- God cleave on 3 targets
- Raid defensive cooldown Rallying cry
- Boring gameplay
- Weak cleave if there are only 2 targets
- Depends on procs
Basic information on the spec:
A Fury Warrior, much like any other Warrior spec, uses one key resource – Rage. Rage is accumulated after successful auto-attacks and after utilizing specific Rage-generating abilities. Consequently there are abilities that spend it.
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AoE (Area of Effect) is basically the area where this of that effect is actuated regardless of whether its damage or healing. This command is usually used to act in a team/raid on several targets. It is also used to describe any ability of a Boss with the aforementioned effect.
Buff stands for any positive effect. Always reflected to the left of the mini-map, by its upper edge.
Burst is an ability to do – in multiple ways – massive damage within a short period of time.=
GCD (Global Cooldown) is the overall ability recovery time.
Debuff stands for negative effect. By default, it’ reflected to the left of the mini-map by its lower edge.
DoT stands for Damage over Time.
DPS (Damage per Second) is a measure that reflects the damage done within one second.
Cleave is an ability to damage secondary targets through damaging the main one with no (or minor) loss in the damage done to the main target.
Cooldown (often CD) primarily refers to the ability recovery time. Can be often applied to bursts and various protective abilities.
Melee and Range. Melee is the close-range combat zone, also used in the titles of all the classes and specs that do effective damage in this zone. Range usually refers to a zone that is not a close-range one and is used, respectfully, in the titles of all classes and specs that do effective damage remotely.
Trait is a name for the ‘talents’ your azerite armor has.
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Bloodthirst creates 8 Rage, deals nice physical damage and restores 5% of Health. In case of critical strike it allows you to enter the condition Enrage. CD 4.5 secs.
Raging Blow deals nice physical damage off two hands for, but to trigger it, you need to be under the condition of Enrage. Has 2 charges and 20% chance to refresh the remaining cooldown instantly. Grants 12 Rage.
Rampage, for 75 Rage it performs a combo series of 5 strikes which deal nice physical damage. It also activates Enrage. It is used exactly to get this buff and to dispose of some Rage.
Execute, for 25 Rage, deals nice physical damage to the target. It can be used on targets with HP of 20% or less. Grants 20 Rage
Whirlwind is your AoE ability dealing minor physical damage to the targets within the 8-m range. If your Whirlwind does deal damage, you get the buff Meat Cleaver with 20-sec duration. It allows your next Bloodthirst or Rampage hit up to 4 additional targets, except the damage dealt to these targets will be 50% of the regular one.
Heroic Throw allows you to throw your weapon into the selected target 8-30 m away from you, deal them minor physical damage but increase the menace level significantly. CD 6 secs.
Recklessness – increases all Rage by 100% and grants your abilities 20% increased critical strike chance for 10 sec. Has 1.5 min cd.
Enrage. Bloodthirst has a 30% chance to Enrage you for 4 sec, increasing 25% haste and damage by 11,2% + mastery.
Mastery: Unshackled Fury increases the damage dealt under Enrage by 11%, and the percentage grows with Mastery.
Titan’s Grip is a Fury Warrior’s passive aura. It allows you to utilize a two-handed weapon with one hand.
Enraged Regeneration reduces the incoming damage by 30% and allows your Bloodthirst restore additional 20% of Health. Can be used while stunned. Duration – 8 secs, CD – 2 min.
Commanding Shout expands the max Health for your group- or raid-mates within the 40-m range of you by 15% for 10 secs. CD 3 min.
Berserker Rage allows you to cancel Fear, Sap and Incapacitate effects on you and become immune to them for 6 secs. CD 1 min.
Heroic Leap makes you jump to a selected location 8-40 m remote. Wherever you land, you deal minor physical damage to your enemies within the 8-m range. CD 45 secs.
Charge allows you to reach your enemy 8-25 m away from you very quickly dealing minor physical damage. Thus, you stun them for 1 secs and reduce their moving speed by 50% for the next 6 secs. Utilizing this ability generates you 20 Rage. CD 20 secs.
Pummel interrupts your enemy’s casting and prevents them from casting spells of the same school for the next 4 secs. CD 15 secs.
Taunt is quite transparent with the title. It provokes your enemy to attack you for 3 secs. Your basic taunt. CD 8 secs.
Piercing Howl, for 10 Rage, slows down your enemies within the 15-m range by 50% for 15 secs.
Intimidating Shout is applied to a target within the 8-m range after which the target and 5 closest ones within the 8-m range will have to run away in fear for 8 secs. CD 1.5 min
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General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.
Tier 1. Lvl 15
- War Machine. Autoattacks generate 10% more Rage. Killing an enemy instantly increases your movement speed by 30% and generates 10 Rage. Duration is 8 sec. (your damage does not need to be fatal to your enemy; dealing any damage over the last second of their life would suffice).
- Endless Rage. Gain 6 rage whenever you Enrage. The best choice in this tier for single target and m+ because you enrage pretty often and this talent can help to generate additional Rage
- Fresh meat. Bloodthirst has 15% increased chance to trigger Enrage and heals for 20% more. Just a weak talent.
Tier 2. Lvl 30
- Double Time. Your Charge now has 2 charges, and its restoring time is 3 secs shorter.
- Impending victory. Replaces Victory rush. Requires 10 Rage to use, deals minor physical damage and restores 20% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending victory.
- Storm Bolt. You throw your weapon into an enemy within the 20-m range thus dealing them minor damage and stunning them for 4 secs. CD 30 secs.
* Your default choice is Double Time as it increases your mobility.
If you need additional control or heal, the other 2 talents would work for it.
Tier 3. Lvl 45
- Sudden death. Your attacks have a chance to make your next Execute cost no Rage, be usable on any target (regardless of their health). The best choice because fury warrior has a high auto attack speed and this talent will proc often. It is used in raiding and m+.
- Furious slash. Aggressive strike with off-hand that deals physical damage and buffs haste by 2% for 15 sec, stacking up to 3 times. Generates 4 Rage. Even that it stacks haste and generates some Rage this talent is not used anywhere.
Tier 4. Lvl 60
- Warpaint. The incoming damage increase inflicted by Enrage is now even higher.
* Warpaint is your best pick as it ups your survival. In case you need more mobility or, say, you can’t use Charge in combat, Bounding Stride would do the trick for you. Furious Charge is useless in a raid or in Mythic+, but it could do quite well in the open world.
Tier 5. Lvl 75
- Carnage. Rampage costs 10 less Rage and deals 15% increased damage. The best choice in this tier because it makes Rampage to proc more often and increases its damage. It is used in m+ and raids.
- Massacre. Execute is now used on targets below 35%. Unlike Arms warrior Execute for Fury doesn’t deal that much damage to be a useful talent.
- Frothing berserker. Rampage now costs 95 Rage and also increases your damage done by 10% and haste by 5% for 6 sec. Just a weak talent that is not used anywhere.
Tier 6. Lvl 90
- Meat cleaver. Whirlwind has 10% chance to Enrage you and generates an additional 1 Rage per target hit (up to 3 additional Rage). A weak talent that slightly improves your whirlwind. It is not used anywhere.
- Dragon roar. Roar explosively, dealing damage to all enemies within 8 yards and reducing their movement speed by 50% for 6 sec. Even that the talent is AOE it is used in raids because it deals a good damage even on a single target.
- Bladestorm. You gain a new ability that allows you to deal damage within an 8-m range for 6 secs. During this effect, you become immune to any movement-impairing effects as well as those making you lose control over your character. You can also utilize your defensive abilities and evade attacks. CD 1 min. An additional AOE ability that is often used in m+
Tier 7. Lvl 100
- Siegebreaker. Break the enemy’s defenses, dealing physical damage, and increasing your damage done to the target by 15% for 10 sec. The best choice for single target.
So, we can boil it all down to the following builds:
Raid single target build:
- Endless rage
- Double time
- Sudden death
- Dragon roar
Mythic+ or AoE focused raid build:
- Endless rage
- Storm bolt
- Sudden death
- Bladestorm / Dragon roar
- Anger management
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In BFA typical sets were removed and Azerite armor took their place. Now every chest/helmet/shoulders have a few rings for traits.
- Cold steel, Hot blood. Bloodthirst critical strikes generate 4 additional Rage, and inflict a Gushing wound that leeches health over 6 sec. Bloodthirst now dots the target which means dps increase. You can have 1-3 of such trait.
- Simmering rage. Rampage deals an additional damage, and generates 1 Rage per stack. You should have 1 such trait because of Rage generation and improved Rampage.
- Unbridled Ferocity. Rampage deals an additional damage and has a 8% chance to grant you Recklessness for 4 sec. You should have 1 such trait.
- Loyal to the End. This is a new raid trait, that gives you a lot of mastery, especialy when you have a lot of people in raid with the same trait.
*It is the list of the best traits, to find out how good is another trait follow on raidbots.com. If you use AzerothPowerWeight, we’ve got a string to import:
( AzeritePowerWeights:2:"herodamage.com - Stacks_1T_T24":1:72: 575=10, 176=8.15, 82=8.00, 526=7.94, 522=7.94, 193=7.33, 196=6.63, 494=6.38, 488=6.38, 192=6.37, 157=6.21, 438=6.04, 30=5.83, 485=5.67, 562=5.49, 501=5.36, 482=5.27, 479=5.12, 521=5.06, 480=5.05, 119=5.04, 478=4.97, 486=4.96, 492=4.96, 194=4.95, 505=4.70, 229=4.60, 437=4.35, 481=4.31, 451=4.30, 504=4.10, 523=4.05, 498=3.99, 483=3.97, 195=3.62, 561=3.55, 495=3.48, 489=3.48, 576=3.24, 560=3.22, 156=2.99, 31=2.93, 500=2.75, 22=2.72, 459=2.71, 20=2.71, 487=2.59, 493=2.59, 21=2.42, 499=2.34, 462=1.91, 18=1.77, 496=1.69, 490=1.69, 541=1.63, 497=1.47, 491=1.47, 461=1.27, 174=-0.05: )
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These ratings are based on simulations, statistics of WarcraftLogs and players experience.
- Blood of the enemy (Source: Honor farm) – versatile choice for any type of the combat. It has perfect line up with your
- Condensed Life-force (Source: Eternal Palace drop) – great option to increase you burst potential on single target
- Essence of the Focusing Iris (Source: Mythic+ dungeons) – strong option for heavy aoe encounters
- Blood of the enemy (Source: Honor farm) is still good as minor, if you not using it in major slot already
- The Crucible of Flame (Source: Heart of Azeroth level) is very good at minor slot at level 3.
- Condensed Life-force (Source: Eternal Palace drop) – cool option, if you can keep stacks of haste from main target
- Worldvein Resonance (Source: Island Expeditions) is good to, if you have lots of meele who is using it too
During Recklessness it is better to keep up standard rotation but keep in mind not to overcap energy, use it on Rampage.
- Try to use cooldowns together for max efficiency.
- Recklessness should be used per CD, as frequently as possible.
- Your potion should be used whenever all your CDs meet (Recklessness and Bloodlust / Heroism).
- Usable trinkets should be synced up with your CDs.
Bloodthirst is used every cd to keep up Enrage and generate Rage, other time use Execute. Raging Blow is used when you need additional Rage.
Whirlwind instead and Raging Blow to activate Meat Cleaver before Rampage and Bloodthirst.
Spaming Whirlwind and using Rampage to keep up Enrage
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The basic priority rating for the characteristics is as follows:
Haste => Crit = Mastery => Versatility
Haste reduces your main abilities’ CD, reduces GCD, also increases the speed of auto-attacks. Many of these parameters increase the speed of Rage generation which, in its turn, leads to a prolonged Enrage uptime.
Mastery increases your damage bonus during Enrage.
Versatility just increases the outgoing damage and decreases the incoming one.
Crit increases the chance of an ability dealing double damage which is mostly relevant for Bloodthirst as its critical strikes activate Enrage.
The characteristics are tied together quite strongly, and their value is going to be mutually volatile. That’s why is recommended, once you receive new equipment, you use Simcraft or Raidbots.com. There is no way to get a more precise answer to which stat to focus on first, but through a simulation.
Based on the aforementioned characteristics and results of your character’s own simulation results, you can draw conclusions on Gems, Chants and Raid Chemicals.
- Flasks and Potions:
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Kick with a modifier, with the Shift key held, the ability is applied on a remembered target, without – on the current one.
Useful macros for Bladestorm:
Berserker Rage + Bladestorm could come in handy, if you have the Outburst talent.
/cast Berserker Rage
Cancel Bladestorm (if you need to urgently use a save, or Charge / Heroic Leap, etc. during the active period of Bladestorm):
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- Leveling. If your character has been inactive since the previous expansions, the best option to level up it is by Timewalking dungeons. You will gain a lot of experience, but there is one big disadvantage of leveling this way. Timewalks are available only for one week during a month, but Overgear is always here.
- Equipment. At high level, the most important thing for you will become your gear. WoW is a multiplayer game, that’s why we recommend for you to play it with your friends, or to find a new friends for mythic+ runs. If you have any trouble with it – Overgear may help you to find not just friends for a run, but a complete well geared and experienced group that also will be glad to trade all the loot you need.
- Raids. Raids are the top-tier PvE content in the game. That’s why the equipment’s base ilvl is higher than anywhere else. These dungeons require knowing all the tactics and have a good gear to kill the bosses. The possibilities of Overgear might let you skip those criteria.
Azerite. It is also not the best idea to forget about the Heart of Azeroth and not to feed it with more Azerite. Ignoring this won’t make your character stronger. The easiest way to do it – just complete all the world quests with Azerite rewards everyday. You can get extra azerite from Island Expeditions. Companions can be found at Overgear.