Fury Warrior PvE Guide (WoW Legion 7.3.5)
- Main abilities
- Artifact and Relics
- Netherlight Crucible
- Set bonuses
Let’s take a closer look at the weakest and the strongest aspects of this specialization:
- Very powerful bursts with short CD;
- Nice switch;
- Nice passive cleave;
- Powerful burst AoE;
- Increased base HP;
- Raid defensive cooldown Commanding Shout;
- Increased incoming damage during Enrage which can be fatal on some encounters;
- High depended of Convergence of Fates.
Basic information on the spec:
A Fury Warrior, much like any other Warrior spec, uses one key resource – Rage. Rage is accumulated after successful auto-attacks and after utilizing specific Rage-generating abilities. Consequently there are abilities that spend it.
AoE (Area of Effect) is basically the area where this of that effect is actuated regardless of whether its damage or healing. This command is usually used to act in a team/raid on several targets. It is also used to describe any ability of a Boss with the aforementioned effect.
Buff stands for any positive effect. Always reflected to the left of the mini-map, by its upper edge.
Burst is an ability to do – in multiple ways – massive damage within a short period of time.=
GCD (Global Cooldown) is the overall ability recovery time.
Debuff stands for negative effect. By default, it’ reflected to the left of the mini-map by its lower edge.
DoT stands for Damage over Time.
DPS (Damage per Second) is a measure that reflects the damage done within one second.
Cleave is an ability to damage secondary targets through damaging the main one with no (or minor) loss in the damage done to the main target.
Cooldown (often CD) primarily refers to the ability recovery time. Can be often applied to bursts and various protective abilities.
Melee and Range. Melee is the close-range combat zone, also used in the titles of all the classes and specs that do effective damage in this zone. Range usually refers to a zone that is not a close-range one and is used, respectfully, in the titles of all classes and specs that do effective damage remotely.
Trait is a name for the ‘talents’ your artifact has.
- The trait Bloodcraze increases the amount of restored HP by 4% (provided 4/4) in case you’ve gone below 20% Health.
- The Trait Oathblood gives you a 15% chance that Bloodthirst hits twice.
Furious Slash is your off-hand attack. Deals minor physical damage allowing you to receive a buff thay increases the chance of your next Bloodthirst deliveting a of critical strike by 15%. The buff stacks up, up to 6 times; cancelled by Bloodthirst.
Execute, for 25 Rage, deals nice physical damage to the target. It can be used on targets with HP of 20% or less.
- The trait Sense Death allows your Execute make the next one free.
- The trait Juggernaut allows your Execute up its damage by 3% for 8 secs. The effect sums up, up to 99 times.
Whirlwind is your AoE ability dealing minor physical damage to the targets within the 8-m range. If your Whirlwind does deal damage, you get the buff Meat Cleaver with 20-sec duration. It allows your next Bloodthirst or Rampage hit up to 4 additional targets, except the damage dealt to these targets will be 50% of the regular one.
Odyn’s Fury is your active artifact’s key ability. It dals major Fire damage to all the enemies within the 14’m range. It also leaves behind (on them) a Fire DoT for 4 secs. CD 45 secs.
- The trait Death and Glory allow you to randomly empower Odyn’s Fury: if the ability empowers Odyn, you deal even more damage and restore 20 Rage; if it empowers Helya, you deal additional Shadow Magic damage, and restore Health equal to 100% of the damage you’ve dealt.
Heroic Throw allows you to throw your weapon into the selected target 8-30 m away from you, deal them minor physical damage but increase the menace level significantly. CD 6 secs.
Battle Cry increases the probability of a critical strike by 100% for 5 secs. CD 1 min.
- The trait Unrivaled Strength increases critical damage dealt during Battle Cry by 20%, provided 4/4.
- The trait Helya’s Wrath cuts CD by 10 secs.
Titan’s Grip is a Fury Warrior’s passive aura. It allows you to utilize a two-handed weapon with one hand and increases your max Health by 15%.
Commanding Shout expands the max Health for your group- or raid-mates within the 30-m range of you by 15% for 10 secs. CD 3 min.
Berserker Rage allows you to cancel Fear, Sap and Incapacitate effects on you and become immune to them for 6 secs. CD 1 min.
Heroic Leap makes you jump to a selected location 8-40 m remote. Wherever you land, you deal minor physical damage to your enemies within the 8-m range. CD 45 secs.
Charge allows you to reach your enemy 8-25 m away from you very quickly dealing minor physical damage. Thus, you stun them for 1 secs and reduce their moving speed by 50% for the next 6 secs. Utilizing this ability generates you 20 Rage. CD 20 secs.
- The trait Uncontrolled Rage gives you another 20 Rage.
Pummel interrupts your enemy’s casting and prevents them from casting spells of the same school for the next 4 secs. CD 15 secs.
Taunt is quite transparent with the title. It provokes your enemy to attack you for 3 secs. Your basic taunt. CD 8 secs.
Piercing Howl, for 10 Rage, slows down your enemies within the 15-m range by 50% for 15 secs.
Intimidating Shout is applied to a target within the 8-m range after which the target and 5 closest ones within the 8-m range will have to run away in fear for 8 secs. CD 1.5 min
General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.
Tier 1. Lvl 15
- War Machine. If you deal critical strike to your enemy, your Haste and moving speed grow by 30% (your damage does not need to be fatal to your enemy; dealing any damage over the last second of their life would suffice).
- Endless Rage. Auto-attacks generate 30% more Rage.
- Fresh Meat. The probability of your Bloodthirst dealing critical strike on targets with over 80% HP is increased by 60%.
* Endless Rage is your default pick.
If your combat employs additional targets allowing you to maintain War Machine, then it automatically takes over the best choice position.
Fresh Meat is extremely weak as a talent.
Tier 2. Lvl 30.
- Shockwave. Allows you to deal minor damage and stun your enemies in a cone 10 m ahead of you for 3 secs. If this ability damages 3 or more enemies, its restoring time reduces by 20 secs. CD 40 secs.
- Storm Bolt. You throw your weapon into an enemy within the 20-m range thus dealing them minor damage and stunning them for 4 secs. CD 30 secs.
* Your default choice is Double Time as it increases your mobility.
If you need additional control of some sort, the other 2 talents would work for it.
Tier 3. Lvl 45.
- Wrecking Ball. Your auto-attacks create a certain probability of increasing the damage dealt by your next Whirlwind by 250%.
- Avatar. Allows you to transform into a colossus for 20 secs. Actuating this talent cancels any movement-impairing effects on you, and your outgoing damage grows by 20%. CD 1.5 min.
Tier 4. Lvl 60.
- Bounding Stride. Reduces the CD for Heroic Leap by 15 secs. It also increases your running speed by 70% for the next 3 secs.
* Warpaint is your best pick as it ups your survival.
In case you need more mobility or, say, you can’t use Charge in combat, Bounding Stride would do the trick for you.
Furious Charge is useless in a raid or in Mythic+, but it could do quite well in the open world.
Tier 5. Lvl 75.
- Frothing Berserker. Once you reach 100 Rage, your total outgoing damage grows by 15%, and your Haste – by 30%, all for 6 secs.
* Frothing Berserker is your best talent on this tier especially if you use it together with Tier 7’s Reckless Abandon combined with the trinket Convergence of Fates.
Massacre is great for combats on a single target with a long <20% phase as it helps you maintain Enrage.
Carnage is the Tier’s weakest talent, although it does allow you to deal AoE damage more frequently: you use Rampage thus entering the state of Enrage and get to empower your Meat Cleaver more often.
Tier 6. Lvl 90.
- Bloodbath. Within 10 secs, your attacks cause your target to bleed landing you on 40% of additional damage for 6 secs.
- Frenzy. Furious Slash increases your Haste by 5% for the next 15 secs. The effect can be added up, up to 3 times.
- Inner Rage. Raging Blow now does not demand Enrage and deals 150% more damage, but the restoring time is 4.5 secs now.
* Your default choice is Inner Rage as it makes you Enrage-independent to use Raging Blow.
Bloodbath is a nice choice for continuous AoE with long-living targets. If your targets die before the talent wears off, it sharply makes the talent less effective.
Frenzy is the Tier’s weakest talent.
Tier 7. Lvl 100.
- Bladestorm. You gain a new ability that allows you to deal damage within an 8-m range for 6 secs. During this effect, you become immune to any movement-impairing effects as well as those making you lose control over your character. You can also utilize your defensive abilities and evade attacks. CD 1.5 min.
- Dragon Roar. You emit a roaring that deals damage to all your enemies within the 8-m range and increases the outgoing damage by 16% for the next 6 secs. Dragon Roar ignores armor and always deals critical damage.
* Reckless Abandon is definitely your best option, especially if used together with Frothing Berserker and the trinket Convergence of Fates.
Bladestorm can be used in AoE combats in case your adds spawn quicker than Odyn’s Fury restores. In any other case, stick to Reckless Abandon.
Dragon Roar is not bad on its own, but compared to the Reckless Abandon of today, it dies look a bit lame.
So, we can boil it all down to the following builds:
Raid single target build:
- Endless Rage
- Double Time
- Frothing Berserker
- Bloodbath / Inner Rage (for 4T20)
- Reckless Abandon
Mythic+ or AoE focused raid build:
Unlike talents, in the weapons branch there is no choice of what you can and what you can’t take. With the current Artifact Knowledge, the order of artifact acquisition is insignificant as to open all the traits, you only need to earn 2.23 billion artifact power which is extremely easy to do just over the first few minutes after you’ve reached level 110.
Fury Warriors use 1 Fire, 1 Storm and 1 Iron relics.
If you face situations where you’re not sure, we recommend you use the raidbots.com web-site which has a convenient interface for figuring out if it’s worth replacing Relic A with Relic B.
Let’s rank this traits:
- Unrivaled Strength 5.6
- Raging Berserker 2.2
- Unstoppable 2.0
- Deathdealer 1.1
- Wrath and Fury 0.8
- Pulse of Battle 0.6
- Wild Slashes 0.1
Tier 1 of any relic allows you to increase your weapon’s ilvl by 5 points.
Tier 2. Here you face your first crucial choice between Light and Shadow. You thus define your further choice on Tier 3. Your objective is to pick the way providing you the highest ilvl equivalent sum on Tiers 2 and 3.
- Light Speed 3.1
- Torment the Weak, Murderous Intent 2.7
- Secure in the Light, Infusion of Light, Master of Shadows 2.5
- Shadowbind 2.3
- Chaotic Darkness 2.1
- Shocklight 1.8
- Dark Sorrows 0.9
Tier 3. The value of the traits coincides completely with those of the relics.
- Unrivaled Strength 5.6
- Raging Berserker 2.2
- Unstoppable 2.0
- Deathdealer 1.1
- Wrath and Fury 0.8
- Pulse of Battle 0.6
- Wild Slashes 0.1
Other traits are defensive and provide no dps tha’s why they are not accounted for here. Hece their value is considered equal to 0.
If you are using CrucibleWeight you can import this string into the game:
cruweight^128908^ilvl^1^252799^2.3^252922^1.32^252875^3.02^200849^1.02 6:1.16 7:1.05^200861^2.62 6:2.76 7:2.52^200860^6.46 6:6.46 7:6.51^200846^1.25 6:1.52 7:1.18^216273^0.07 6:0.09 7:0.22^252191^2.98^200853^2.22 6:2.29 7:2.41^238076^1.67 6:0.83 7:0.34^252888^2.72^252091^2.94^252906^3.39^252088^3.62^253070^3.14^253093^3.24^end
A Fury Warrior has access to the total of 14 Legendaries.
Let’s single out the best and the good Legendaries:
Ceann-Ar Charger. Entering the state of Enrage you get 8 Rage. Due to the additional Rage, it allows you to enter Enrage more often which significantly increases its uptime making this Legendary the best in any situation.
Kazzalax, Fujieda’s Fury makes your Bloodthirst give 10-sec buff that increases the dealt damage and received healing by 1%. Stacks up, up to 4 times. Provides stable DPS increase unless you have to run far from the target for a long time.
Mannoroth’s Bloodletting Manacles restores you 1% of your max HP for each 10 Rage spent. This is a purely defensive Legendary giving you an additional heal. Can be of extreme use in combats where you need to survive.
Ayala’s Stone Heart provides a certain chance of using Execute for free and in no regard to your target’s current Health. Fury needs a long execute phase in order to blow the Juggernaut stacks which makes this ring ineffective.
Prydaz, Xavaric’s Magnum Opus pins on you an absorb on 25% of your max HP once every 30 secs, and has a large number of stats and a gem slot. Additional survival and more stats make this neck an up-to-you choice for your progress.
Aggramar’s Stride increases your running speed by 75% of the max value of one of your secondary characteristics. Ups mobility but Warriors don’t tend to have any problems in that area since they have Charge and Heroic Leap.
Sephuz’s Secret passively increases your Haste and running speed value. With active proc, increases your Haste by another 25%, and your running speed – by 75% CD 30 secs. If you have the opportunity to trigger its proc constantly, Sephus becomes a really nice Legendary but still it does lose to the others.
Kil’jaeden’s Burning Wish, once every 75 secs, allows you to emit a fire charge that deals significant damage to all the targets within a small range of the main one. It laso has a huge list of stats. Occupies an important trinket slot. Could be useful for additional burst DPS.
Rethu’s Incessant Courage is a craft belt that is only good for fresh characters that don’t have the first two Legendaries.
Insignia of the Grand Army empowers the effects of Tier 2 of the Netherlight Crucible by 50%.
Now, let’s single out the best Legendaries for different purposes.
If you’ve got different Legendaries out of the first list, and want to figure out which one of them would be better for you, we recommend you use Simcraft.
Let’s review regular priorities:
- Raging Blow in the state Enrage.
- Rampage with 100 Rage (wiht 100 only, in order to trigger Frothing Berserker).
- Raging Blow.
- Furious Slash.
During Battle Cry
- Rampage at any rage
- Battle cry + Bloodbath
- Odyn’s Fury
- Raging Blow
- Raging Blow
* Rampage should be used as much time as it’s possible to maximize T21 bonus
- Try to use cooldowns together for max efficiency.
- Battle Cry should be used per CD, as frequently as possible.
- Potion of the Old War should be used whenever all your CDs meet (Battle Cry, Avatar and Bloodlust / Heroism).
- Odyn’s Fury, according to the priority list, should be used after Raging Blow.
- Usable trinkets should be synced up with your CDs.
- Umbral Moonglaives should be used 1 sec prior to Battle Cry so that the glaive’s explosion is also under the buff of Battle Cry.
- Bloodthirst should be used by cd to gaing Enrage and generate rage. The rest of time should be spent on Execute to build Juggernaut stacks as much as possible. Raging Blow and Furious Slash can be used only for extra rage.
- Odyn’s Fury on the execute phase can be used outside Battle Cry, but Enrage required.
With Soul of the battlelord :
- You should avoid using more than 2 Execute in a row, cause it can left you out of rage. 3 Execute can be used right before activating Battle Cry.
- Between Executes Rampage should be used to keep up Enrage
During battle cry:
Just see the general rotation and make a few changes:
During Battle Cry:
The basic priority rating for the characteristics is as follows:
Mastery = Versatility = Haste > Crit > Strength
- If Khaz’goroth Courage is equiped make sure that you have more mastery than other stats.
Haste reduces your main abilities’ CD, reduces GCD, also increases the speed of auto-attacks. Many of these parameters increase the speed of Rage generation which, in its turn, leads to a prolonged Enrage uptime.
Mastery increases your damage bonus during Enrage.
Versatility just increases the outgoing damage and decreases the incoming one.
The characteristics are tied together quite strongly, and their value is going to be mutually volatile. That’s why is recommended, once you receive new equipment, you use Simcraft or Raidbots.com. There is no way to get a more precise answer to which stat to focus on first, but through a simulation.
Based on the aforementioned characteristics and results of your character’s own simulation results, you can draw conclusions on Gems, Chants and Raid Chemicals.
- Neck: Enchant Neck – Mark of the Hidden Satyr .
- Ring: Enchant Ring – Binding of Mastery or Enchant Ring – Binding of Haste.
- Cloak: Enchant Cloak – Binding of Strength.
- Flasks and Potions:
- Flask of the Countless Armies. 1300 Strength for 1 hour.
- Potion of the Old War – for 25 secs two ghosts will be replicating your attacks.
- 2 pieces: Each Furious Slash increases the probability of Bloodthirst dealing critical strike by 15%/
- 4 pieces: Increases the active time of Enrage by 1 sec.
- 2 pieces: Bloodthirst‘s critical strikes generate 50% probability of getting the effect Raging Thirst that increases your Raging Blow‘s damage by 50% for the next 8 secs.
- 4 pieces: Raging Blow increases the damage dealt and the amount of Health restored by your next Bloodthirst by 20%. The effect sums up, up to 10 times.
- 2 pieces: Rampage causes the target to bleed dealing it additional 18% of its direct damage over 4 secs.
- 4 pieces: Activating Battle Cry increases your next Rampage‘s damage by 25%.
Kick with a modifier, with the Shift key held, the ability is applied on a remembered target, without – on the current one.
Useful macros for Bladestorm:
#showtooltip Bladestorm /cast Berserker Rage /cast Bladestorm
#showtooltip Bladestorm /cancelaura Bladestorm