Home World of Warcraft Classes Arms Warrior 8.2

Arms Warrior specializes in using a single two-handed weapon with max kickback. One of the toughest Melee fighters in the game.


Basic information on the spec:

An Arms Warrior, much like any other Warrior spec, uses one key resource – Rage. Rage is accumulated after successful auto-attacks and after utilizing specific Rage-generating abilities. Consequently, there are abilities that spend it.

Let’s take a closer look at the weakest and the strongest aspects of this specialization:


  • Massive damage on a single target.
  • Nice damage on 2 closely located targets.
  • Also, nice AoE damage.
  • Has Commanding Shout for the raid.


  • Relatively low survival rate.
  • Overall DPS is very random.

Basic information on the spec:

An Arms Warrior, much like any other Warrior spec, uses one key resource – Rage. Rage is accumulated after successful auto-attacks and after utilizing specific Rage-generating abilities. Consequently, there are abilities that spend it.

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Main abilities

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General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.

Tier 1. Lvl 15

Arms Warrior 8.2

  • War machine. Your auto attacks generate 10% more Rage. Killing an enemy generates 10 Rage, and increases your movement speed by 30% for 8 sec. Arms has a slow attacking speed and War machine grants very weak Rage increasement to be a good talent.


  • Sudden death. Your attacks have a chance to make your next Execute cost no Rage, be used on any target regardless of their health and deal damage as if you spend 40 Rage. A good talent but it can proc any moment and does not grant you any resource unlike Skullsplitter.


  • Skullsplitter. Bash an enemy’s skull, dealing physical damage. Grants 20 Rage and has 21 sec cd (reduced by haste number). The best choice in this tier for a single target and m+ because it generates Rage and  deals average damage

Tier 2. Lvl 30

Arms Warrior 8.2

  • Double Time. Your Charge now has 2 charges, and its restoring time is 3 secs shorter.
  • Impending victory. Replaces Victory rush. Requires 10 Rage to use, deals minor physical damage and restores you 20% of your maximum health. Killing an enemy reset the cooldown of Impending victory.
  • Storm Bolt. You throw your weapon into an enemy within the 20-m range thus dealing them minor damage and stunning them for 4 secs. CD 30 secs.

* Your default choice is Double Time as it increases your mobility.

If you need additional control or heal, the other 2 talents would work for it.

Tier 3. Lvl 45

Arms Warrior 8.2

  • Massacre. Execute is now used on targets below 35%. The best choice for m+ and for single target that allows to use Execute way earlier than without a talent and increasing dps.
  • Fervor of battle. Whirlwind deals 10% increased damage, and Slams your primary  target. Potentially not a bad AOE talent but grants too little damage increase to be useful.
  • Rend. An additional ability that wounds the target for some physical damage instantly  for 30 Rage and Bleeds the target for 12 sec. Not a bad talent but worst than Massacre in DPS

Tier 4. Lvl 60

Arms Warrior 8.2

  • Second Wind. Passively restores 7% of your max Health in case you haven’t received damage over the last 5 secs.
  • Defensive Stance. Allows you to activate your Defensive Pose in which you receive 20% less damage, but you also deal 10% less damage. Active until cancelled. CD 6 secs.

* Bounding Stride is your basic choice as it ups your mobility.

Defensive Stance does give you a down on DPS with both its bonus and GCD spending, but, as you know, the dead do not damage, which makes it a nice – but still optional – choice for survival on the encounter.

Second Wind is barely used because it’s not at all often you come across encounters with incoming damage-free windows long enough to activate it.

Tier 5. Lvl 75

Arms Warrior 8.2

  • Collateral damage.  When your abilities damage a second target due to Sweeping strikes, they refund 20% of their Rage cost. A pretty weak talent because it regenerates very little of Rage and there are better talents in this tier.
  • Warbreaker. Replaces Colossus smash. You smash the ground and shatter the armor of all enemies within 8 yards, dealing physical damage and increasing damage you deal to  them by 30% for 10 sec. It makes your Colossus smash AOE ability which increases your dps from a simple cleave. This is the best choice for single target and m+
  • Cleave. Inflicts damage to an enemy and its nearest allies for 20 Rage, if it affects more than  3 targets bleeds them with Deep wounds. It is a pretty bad talent

Tier 6. Lvl 90

Arms Warrior 8.2

  • In for the kill. Colossus smash increases your haste by 10% (or by 20 if the target is below 20% hp) for 8 sec. Currently it is the best choice because of haste increase, could could be used in m+ and single target
  • Avatar. Transforms you into Colossus  for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. Cd is 1.5 min. Generates 20 Rage. Currently it is not that popular talent anymore because of GCD. Arms doesn’t have burst damage  that could be used during this cooldown thats why haste from In for the kill is better. Sometimes Avatar still could be used if is required for a boss fight
  • Unbridled wrath. During Unbridled wrath all abilities that require Rage are free. Currently this talent is not used anywhere.

Tier 7. Lvl 100

Arms Warrior 8.2

  • Anger management. Every 20 Rage you spend reduces the remaining cooldown of Colossus smash and Bladestorm  by 1 sec. The best trait that is used everywhere. Refreshes cd on your strongest abilities.
  • Dreadnaught. Overpower has 2 charges, and it increases the damage of your next Mortal strike by 10%. If it is buffed in the future it will be the best talent for a single target, but right now this is not your best choice.
  • Ravager. Replaces Bladestorm . Throws a whirling weapon at the target location that inflicts physical damage to all enemies for 7 sec. Generates 7 Rage each time it deals damage. 1 min Cd.  It is a good talent but not the best one in the tier.

So, we can boil it all down to the following build:

  1. Skullsplitter
  2. Massacre. Execute
  3. Warbreaker
  4. In for the Kill
  5. Anger management

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Azerite traits

In BFA typical sets were removed and Azerite armor took their place. Now every chest/helmet/shoulders have a few rings for traits.

  • Test of might.  When Colossus smash expires, your strength is increased by 68 for every 10 Rage you spent during Colossus smash. Duration is 12 sec. The best trait which is better to have in amount of 3. The more Rage you spend the better. You could hold the strongest spells for strength buff after Colossus smash.
  • Crushing Assault. Strong choice for any type of combat. Good trait for stacking.
  • Striking the anvil. The tactician effect improves your next Overpower, causing to deal additional damage and reducing the remaining time for Mortal strike by 1.5 sec. It is also a good trait and you can have 1-2 of it.
  • Lord of war. Colossus smash deals an additional damage and generates 10  Rage. A good trait but it is enough to have only 1, deals good damage and regenerates Rage.

*It is the list of the best traits, to find out how good is another trait follow on  raidbots.com. If you use AzerothPowerWeight addon:

( AzeritePowerWeights:2:"herodamage.com - Stacks_1T_T24":1:71: 226=10, 575=6.04, 193=6.01, 526=5.56, 522=5.49, 196=5.46, 82=5.37, 562=4.93, 501=4.00, 434=3.98, 192=3.92, 494=3.80, 488=3.80, 479=3.70, 157=3.66, 504=3.61, 483=3.57, 486=3.55, 492=3.55, 505=3.51, 485=3.42, 521=3.32, 478=3.27, 480=3.26, 481=3.25, 30=3.23, 195=3.23, 482=3.23, 121=3.17, 194=3.13, 495=3.10, 489=3.10, 561=2.98, 523=2.95, 435=2.87, 174=2.73, 576=2.39, 498=2.34, 433=2.28, 459=2.11, 156=1.93, 31=1.85, 493=1.84, 487=1.84, 500=1.83, 560=1.74, 21=1.73, 22=1.63, 499=1.54, 20=1.45, 18=1.29, 541=1.26, 491=1.19, 497=1.19, 490=1.16, 496=1.16, 462=1.06, 461=1.01: )

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These ratings are based on simulations, statistics of WarcraftLogs and players experience.




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The basic priority rating for the characteristics is as follows:

Haste > Crit > Versatility > Mastery >= Strength

Mastery of Arms spec lets all our abilities left a Physical DoT for 6 sec.

Other stats are more or less equal to each other which means their value is going to be quite volatile against one another depending on the gear you have. That’s why is recommended, once you receive new equipment, you use Simcraft or Raidbots.com. There is no way to get a more precise answer to which stat to focus on first, but through a simulation.

Based on the aforementioned characteristics and results of your character’s own simulation results, you can draw conclusions on Gems, Chants and Raid Chemicals.

  1. Gems:
  1. Chants:
  1. Food:
  1. Flasks and Potions:

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Pummel with a modifier, with the Shift key held, the ability is applied on a remembered target, without – on the current one.

/cast [mod:shift,@focus][]Pummel


For max efficiency of the Bladestorm + Battle Cry combo:

/cast Battle Cry
/cast Bladestorm


A convenient macro for Ravager. Allows you to place your Ravager at the cursor’s position instantly upon using this macro. ( [@cursor] may be replaced with [@player], if you want the Ravager to be directly in the model of your character)

/cast [@cursor] Bladestorm


If talented with Ravager, Bladestorm is automatically replaced with this talent which enables you to use one macro regardless of talents.

It also makes sence to have a macro cancelling Bladestorm for when all your adds die:

#showtooltip Bladestorm
/cancelaura Bladestorm


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What’s next?


  1. Leveling. If your character has been inactive since the previous expansions, the best  option to level up it is by Timewalking dungeons. You will gain a lot of experience, but there is one big disadvantage of leveling this way. Timewalks are available only for one week during a month, but Overgear is always here.
  2. Equipment. At high level, the most important thing for you will become your gear. WoW is a multiplayer game, that’s why we recommend for you to play it with your friends, or to find a new friends for mythic+ runs. If you have any trouble with it – Overgear may help you to find not just friends for a run, but a complete well geared and experienced group that also will be glad to trade all the loot you need.
  3. Raids. Raids are the top-tier PvE content in the game. That’s why the equipment’s base ilvl is higher than anywhere else. These dungeons require knowing all the tactics and have a good gear to kill the bosses. The possibilities of Overgear might let you skip those criteria.

Azerite. It is also not the best idea to forget about the Heart of Azeroth and not to feed it with more Azerite. Ignoring this won’t make your character stronger. The easiest way to do it – just complete all the world quests with Azerite rewards everyday. You can get extra azerite from Island Expeditions. Companions can be found at Overgear.

BadPoorAverageGoodExcellent Votes: 7, average: 4.14 of 5

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