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World of Warcraft Classes Warlock «Destruction»

Destruction Warlock PvE Guide (WoW Legion 7.3.5)

 A Destruction Warlock is a true pyromaniac that combines the power of Fire with chaos leaving behind only ashes of their enenies. Demons of the Twisting Nether are of great help here, too.

Contents

Introduction

Basic information on the spec:

A Destruction Warlock utilizes 2 key resources – Soul Shards and Mana. There are always 3 Soul Shards when out of combat. You can have the max of 5 of them. They are spent on strong spells and on summoning pet demons. Unlike the other specializations, in this one, the Soul Shards are separated into 10 Soul Shard fragments. Mana is used as a resource for any spells.

Let’s take a closer look at the weakest and the strongest aspects of this specialization:

The weakest aspects:

  • Great damage in any combat type;
  • Nice switching;
  • An ability to provide the raid with emergency mobility through Demonic Gateway;

The strongest aspects:

  • Relatively low mobility which has an extremely negative effect on the damaging.

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Glossary

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Main abilities

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Talents

General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.

Tier 1. Lvl 15.

* Backdraft is the simplest to handle, and the most dps-efficient in any situation.

 

Tier 2. Lvl 30.

* Eradication on 1-2 targets; for 3+, use Empowered Life Tap. Reverse Entropy is good for learning the spec if you’re a new player.

 

Tier 3. Lvl 45.

  • Demonic Circle. For 15 min, you create a portal under you. The second cast relocates you to the portal and cancels any movement-impainring effects. Action radius – 40m. CD for teleportation – 30 secs.
  • Mortal Coil. You can make your enemy run away for 3 secs thus restoring 20% of your max Health. Action radius – 20m. CD 45 secs.
  • Shadowfury. Stun all your enemies within a selected 8-m range for 4 secs.

* The choice is completely up to you. Demonic Circle is great for increased mobility and avoiding throw-away mechanics. Mortal Coil could prove good for encounters where you don’t move much and you can use the Coil as an additional healer. Shadowfury can come in handy in Mythic+ if your geoup has no mass stuns, or for yourself as an extra oportunity to activate Sephuz’s Secret. In any oth situation, the talent is simply inconvenient.

 

Tier 4. Lvl 60.

  • Cataclysm. An ability with a 2-sec application. Allows you to create a cataclysm in a selected 8-m area dealing major Fire damage and applying Immolate on all th targets.
  • Fire and Brimstone. Incinerate now deals damage to all the targets around the main one.
  • Soul Harvest. Incerases the damage dealt by you and your pets by 20% for 12 secs. The effect duration increases by 4 secs per each target hit with Immolate. The duration is calculated the moment the Soul Harvest is used. Max duration – 36 secs. CD 2 min

* Soul Harvest is used on 1-2 targets, or more if the targets are far from each other. If 3+ targets are all located compactly for a long while, use Fire and Brimstone. Cataclysm can – hypothetically – be nice in AoE burst situations.

 

Tier 5. Lvl 75.

  • Demon Skin. Soul Leech now restores by 1% of your Health every second, and the max value of the shield is now 20% of your max HP.
  • Burning Rush. Allows you to increase your running speed by 50% but in return, it takes 4% of your max Health every sec. Movement impairing effects can’t push your Haste below 100%. Active until cancelled or until your current HP stock is less than 4%.
  • Dark Pact. You can sacrifice 20% of your Demon’s current Health to get an absorbing shield for 4 times the HP you sacrifice, for the next 20 secs. If you don’t have a Demon while using it, you’ll sacrifice your own Health.

* Your pick. You need mobility? Pick Burning Rush. You’re not running but rather getting regular damage? Then, Demon Skin. You’re facing surviving burst damage no oftener than once a min? Dark Pact is your choice.

 

Tier 6. Lvl 90.

  • Grimoire of Supremacy. Now you can summon Doomguard and Infernal as constant pets and gain complete control over them.
  • Grimoire of Service. Alows you to summon a second Demon to deal 100% more damage over the next 25 secs. After utilizing this ability, the Demon instantly uses their special ability.
  • Grimoire of Sacrifice. Sacrifice a Demon so tha your Command Demon uses the special ability of the Demon you’ve eaten. As a DPS bonus, your spells will sometimes deal additional damage to the target and all the enemies within the 8-m range. Active for 1 hour or until you summon a Demon.

* From the DPS point of view, there is only one choice – Grimoire of Service. For solo content in the Open World and upgrading, you can use Grimoire of Supremacy.

 

Tier 7. Lvl 100.

  • Wreak Havoc. Reduces the Havoc’s restoring time by 20 secs.
  • Channel Demonfire. A channel spell letting out 15 charges of fire into random enemies hit with your Immolate within a 40-m range, and deals Fire damage to them. It also provides some minor fire splash-damage around the Immolate-hit targets.
  • Soul Conduit. Gives you a 15% chance of not spending a Soul Shard on casting a spell that demands this resource.

* Channel Demonfire is your best option on a single target. It also performs really great on Cleave. Wreak Havoc is beneficial on two targets with long life spans. For continuous AoE, you can pick Soul Conduit. It combines really well with Reverse Entropy, but keep in mind that a talent combo like that reduces your dps on priority targets significantly.

So, we can boil it all down to the following builds:

1. Single target: 1203022

2. Two targets: 1203021

3. Three targets: 1302031

4. Mythic+ build with an emphasis on AoE: 1302032 (depending on affixes, you’ll have to decide yourself where you want more dps – to the trash or to the bosses).

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Artifact

 

Unlike talents, in the weapons branch there is no choice of what you can and what you can’t take. With the current Artifact Knowledge, the order of artifact acquisition is insignificant as to open all the traits, you only need to earn 2.23 billion artifact power which is extremely easy to do just over the first few minutes after you’ve reached level 110.

Relics

Destruction Warlocks use 1 Fire and 2 Fel relics.

Destruction’s traits are not that strong compared to the weapon ilvl, so you’ll often have to use relics with higher ilvl. But quite often you have to decide if you really should replace a relic that gives 1-2 ilvl. So, here you can find a chart with the value equivalent to the weapon ilvl.

  1. Burning Hunger 2.6
  2. Chaotic Instability 2
  3. Flames of Sargeras 1.5
  4. Residual Flames 1.3
  5. Fire and the Flames, Master of Disaster 1.1
  6. Soulsnatcher 0.8
  7. Fire from the Sky 0 (5+ at AoE)


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Netherlight Crucible

Tier 1 of any relic allows you to increase your weapon’s ilvl by 5 points.

Tier 2. Here you face your first crucial choice between Light and Dark. Essentially, this Tier’s choice is going to be the core as Tier 2 traits provide substantially more dps than those of Tier 3. To get the complete picture for your choice, you need to sum up the small increase in the dps of the traits from Tiers 2 and 3. The following list is put together based on calculations done for single target:

  1. Torment the Weak 3.5
  2. Shadowbind 3.2
  3. Secure in the LightInfusion of LightMurderous Intent 3.1
  4. ShocklightLight Speed 3
  5. Master of Shadows 2.9
  6. Chaotic Darkness 2.6
  7. Dark Sorrows 1.2

Tier 3. Like it said before, in Tier 2, the traits can be significantly better. Tier 3 coincides with the regular relic pririty list completely:

  1. Burning Hunger 2.6
  2. Chaotic Instability 2
  3. Flames of Sargeras 1.5
  4. Residual Flames 1.3
  5. Fire and the Flames, Master of Disaster 1.1
  6. Soulsnatcher 0.8
  7. Fire from the Sky 0 (5+ at AoE)

Other traits are defensive and provide no dps, that’s why they are not accounted for here. Here their value is considered equal to 0.

If you are using CrucibleWeight you can import this string into the game:

cruweight^128941^ilvl^1^238074^1.38 6:1.54 7:1.4^252799^3.02^252922^1.17^196211^1.02 6:1.38 7:1.1^252875^3.03^196227^1.31 6:1.21 7:1.47^252888^2.6^252091^2.79^196236^0.68 6:0.86 7:1.02^196258^-0.08 6:0.04 7:-0.01^196217^1.99 6:1.99 7:2.01^196222^1.03 6:0.99 7:0.96^252906^3.33^196432^2.58 6:2.66 7:2.59^252191^3.03^252088^3.02^253070^2.99^253093^3.03^end

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Legendaries

A Destruction Warlock has access to 14 Legendaries + Demonology’s Legendary bracers.

Let’s first take a closer look at each of the Legendaries separately, and then sort them out based on their efficiency for various combat types:

Lessons of Space-Time. Increases the damage you deal by 10% whilr Dimensional Rift is active. An extremely powerful Legendary, but it takes away a Tier slot which can be critical in certain situations.

The Master Harvester. Spending Soul Shards gives you a 6% chance of activating Soul Harvest for 8 secs. A great choice for AoE combats for which you get talents that speed up Soul Shard collection significantly.

Magistrike Restraints. With 20% chance, your Chaos Bolt hits another enemy within the 30-m range. Your best option for 2 targets.

Feretory of Souls. Fire spells have 6% probability of restoring one Soul Shard for you. An extremely powerful Legendary for any combat type. Occupies a non-tier slot.

Soul of the Netherlord. Grants you the talent Eradication for free. Great single target.

Alythess’s Pyrogenics. Targets exposed to Rain of Fire receive 10% more damage from your Fire spells. This Legendary is so-so even for AoE, let alone single target.

Prydaz, Xavaric’s Magnum Opus. Provides great absorb one every 30 secs increasing your surviving significantly. Since there is a huge number of secondary characteristics, this Legendary is great even in terms of dps, and is particularly great for exploring in new encounters where you need survival.

Odr, Shawl of the Ymirjar. A target marked with Havoc receives 15% more damage from single target spells. This Legendary is rather mediocre as the bonus only works on the marked target, and not every combat has secondary targets on which this could be utilized effectively.

Sephuz’s Secret. If you have the opportunity to activate it often, it gets extremely powerful.

Kil’jaeden’s Burning Wish. Quite an average Legendary; takes an important Accessoire slot even though it gives a bunch of stats and has the capacity to provide AoE burst. Using it makes sense only if you have no good trinkets.

Pillars of the Dark Portal. Considering its bonus, the Legendary could be interesting for a raid, but so far, there hasn’t been an encounter where the pre-installed portal wouldn’t suffice for the whole raid. It has a number of stats on it, but it still is a tier slot.

Norgannon’s Foresight. If you stay at the same spot for 6 secs, the 4 secs right after you’ve started moving would enable you to use spells that demand time for on-the-go casting. This is a passing Legendary. Sometimes it does help shrink the losses in multiple short runs. Has nice stats, but takes a tier slot. Still a mediocre one, though.

Celumbra, the Night’s Dichotomy. This is a craft Legendary. A nice option for a freshly upgraded character if you’ve got the gold for it. No super-bonuses here apart from 3 sockets for gems.

Insignia of the Grand Army. Allows you to enhance the effects of the second Tier in the Netherlight Crucible by 50%.

Sin’dorei Spite. This set of bracers you can only get when set at Demonology, but they do work in any spec, though. For Destruction, they are very powerful in a single target combat, especially the one where you need a strong burst.

The best Legendaries and their combinations for various combat types:

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Rotation:

For general conception, take a look at the overall priority list:

– Use Havoc if you have a secondary target.

– Maintain Immolate.

– You shouldn’t have 5 Soul Shards in stock. Otherwise all the resource you generate would drain in vain. Start discharging it with Chaos Bolt or Rain of Fire, depending on the number of targets you have once you’ve reached ~4.5 Soul Shards.

– If you’re playing with Eradication, your goal is to maintain its debuff on the target as much as possible so that the renewing Chaos Bolt flies into an ending previous debuff. This is something you need to practice a little because Chaos Bolt has quite a sensible flying time which would be different every time because of different distance to your targets.

Rain of Fire is used on 3 targets by default. If one of those 3 targets has Havoc on them, continue using Chaos Bolt. If the Havoc is on and you have already 4 enemies in the pack, use Rain of Fire.

– Use Summon Doomguard or Summon Infernal per CD. Keep in mind that in combats shorter than 10 min, due to the trait Lord of Flames, you need to summon an Infernal (rather than a Doomguard) at least once even with a single target. It is recommended you do it under max burst, + damage on the target or Bloodlust / Heroism.

– Use Grimoire: Imp per CD (if you have the talent Grimoire of Service on).

– Use Dimensional Rift so that you never have all the 3 stacks at a time. You should use the rifts under bursts leaving one stack just in case. The next best opportunity to use it is your next short run. If you’re using Lessons of Space-Time, you should use it within the windows you’re going to use your Soul Shards in.

– You should never have 2 stacks of Conflagrate at a time. One should always be in CD.

– Remember to refill your Mana with Life Tap. It is better done during your short runs or right before you start utilizing your Soul Shards. If you’re using Empowered Life Tap,

the uptime buff should aim at 100% which means using Life Tap even when you don’t need Mana.

– If all the conditions above are exhausted, use Incinerate.

* Notes on how to use Roaring Blaze. Renew your Immolate after the last debuff teak on the target is over. Otherwise it’s dps waste. You should also have stacks of Conflagrate to enhance your new Immolate.

Opener:

(In general, different situations may need different combat starters because of different Legendaries, talents etc. in stock).

 

 

Utilizing pets:

– Your default pet is an Imp as it deals 18% more damage due to the trait, and it basically deals 50% more damage to the targets hit with your Immolate.

– We use Grimoire to constantly summon an Imp to maximize dps.

– When it gets to summoning a Doomguard or an Infernal: 1 target – Doomguard, 2+ targets – Infernal.

Havoc:

– In any combat with additional targets present you should cast Havoc upon the most prioritized targets that would live through the whole duration of Havoc . Also, sync these moments with your Soul Shard spending.

Immolate is better hung on the Havoc target manually, in advance so that you don’t waste Havoc ‘s valuable time on it.

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Stats:

The basic priority rating for the characteristics is as follows:

Haste > Crit > Versatility > Mastery > Intellect

With 4t20:

Haste > Mastery > Crit > Versatility > Intellect

This specialization’s Mastery increases your spells’ damage by 8% plus an additional increase by a random number up to 8%. It also decreases the incoming damage by lower percentage. (Above mentioned are the basic values. They grow together with Mastery).

In general, the balance between your characteristics is going to vary strongly depending on the characteristics of your equipment, trinkets, talents and the combat type.

That’s why it is recommended, once you receive new equipment, you use Simcraft or Raidbots.com. There is no way to get a more precise answer to which stat to focus on first, but through a simulation.

Based on the aforementioned characteristics and results of your character’s own simulation results, you can draw conclusions on Gems, Chants and Raid Chemicals.

1. Gems:

Quick Lightsphene

2. Chants:

– Neck: Mark of the Hidden Satyr.

– Rings: Binding of Haste.

– Cloak: Binding of Intellect.

3. Food:

Lavish Suramar Feast, 500 Intellect; or Azshari Salad for Haste;

4. Flasks and Potions

Flask of the Whispered Pact, 1300 Intellect for 1 hour.

Potion of Prolonged Power, 2500 Intellect for 1 min.

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Set bonuses

T19

  •  2 pieces: Chaos Bolt decrease the casting time of your next Chaos Bolt by 40% for the next 4 secs.
  •  4 pieces: The ability Conflagrate gets an additional charge and its CD shortens by 2 secs.

t20:

t21:

  • 2 pieces: Chaos Bolt increases the critical strike chance of Incinerate on the target by 40% for 8 sec.
  • 4 pieces: Chaos Bolt will deal an additional 12% of its direct damage caused to the target over 4 sec.

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Macros

Often in Mythic+ you have to call your pet off in order not to pool more than you need (when you’re on mount, your pet pools nothing).

/petdismiss

For the Demonic Circle, you need to have 2 macros:

One that cancels the current spell and employs the ability (if you’re within the range of that effect)

#showtooltip
/stopcasting
/cast Demonic Circle

And one macro to cancel the installed circle:

/cancelaura Demonic Circle

Soulstone at cursor’s position:

#showtooltip
/stopcasting
/cast [target=mouseover] Soulstone

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