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World of Warcraft Classes Warlock «Demonology»

Demonology Warlock PvE guide (WoW BfA 8.1.5)

A Demonology Warlock has the ability to get what they want with somebody else’s hands, in particular, with the hands of the summoned Demons… lots of Demons. The Warlock occupies himself with getting together the power to perform the summoning of those demons and to empower them.



Basic information on the spec:

A Demonology Warlock utilies 2 key resources – Soul Shards and Mana. There are always 3 Soul Shards when out of combat. You can have the max of 5 of them. They are spent on strong spells and on summoning pet demons. Mana is used as a resource on any spell.

Let’s take a closer look at the weakest and the strongest aspects of this specialization:


  • Strong constant damage on a single target.
  • Great burst AoE.


  • Weak burst on a single target.
  • Poor constant AoE.
  • Mediocre switch.
  • Extreme inefficiency on constant cleave.
  • Loses ability to do anything while on the move.

* This brings to a conclusion that the Demonology’s only niche is single target combat with no movement.

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Main abilities

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General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.

Tier 1. Lvl 15.


Shadowy Inspiration. After using Demonic Empowerment, within the next 15 secs, your Shadow Bolt is cast immediately.

Shadowflame. Adds a new spell with a 14-sec CD and 2 charges. Its use generates 1 Soul Shard. Deals minor Shadowfire damage plus additional damage over the nwxt 8 secs. Its DoT is staked up to 3 times. The Pandemic has no effect on it, so the max duration is 8 secs.

Demonic Calling. Yoour next Call Dreadstalkers demands no Soul Shards with 20% probability after using Shadow Bolt and 5% probability – after Demonwrath.

* Shadowy Inspiration on a single target.
Demonic Calling for 2+ targets.
Shadowflame, even if carried out perfectly, is weaker than other talents.

Tier 2. Lvl 30.


Impending Doom. The wait time for Doom to deal damage is 3 secs shorter. Besides that, Doom summons one Wild Imp when damaging.

Improved Dreadstalkers. Call Dreadstalkers also calls two Wild Imps.

Implosion. Grip all your Demons to the selected target after which they all blow up dealing average Shadowfire damage to all the enemies within 8-m range.

* Improved Dreadstalkers is the best option on a single target.
For 2+ targets that can live through the whole duration of Doom, Impending Doom should be used, especially if combined with Kazzak’s Final Curse.
Implosion is your choice for burst AoE which you often need in Mythic+.

Tier 3. Lvl 45.


Demonic Circle. For 15 min, you create a portal under you. The second cast relocates you to the portal and cancels any movement-impainring effects. Action radius – 40m. CD for teleportation – 30 secs.

Mortal Coil. You can make your enemy run away for 3 secs thus restoring 20% of your max Health. Action radius – 20m. CD 45 secs.

Shadowfury. Stun all your enemies within a selected 8-m range for 4 secs.

* The pick is completely up to you. Demonic Circle is great for increased mobility and avoiding throw-away mechanics.
Mortal Coil could prove good for encounters where you don’t move much, and you can use the Coil as an additional healing.
Shadowfury can come in handy in Mythic+ if your group has no mass stuns, or for yourself as an extra opportunity to activate Sephuz’s Secret. In any other situation, the talent is simply inconvenient.


Tier 4. Lvl 60.


Hand of Doom. Hand of Gul’dan also applies the effect Doom on all the hit targets.

Power Trip. Demonic Empowerment has 65% probability of creating 1 Soul Shard in combat.

Soul Harvest. Incerases the damage dealt by you and your pets by 20% for 12 secs. The effect duration increases by 4 secs per each target hit with Doom. The duration is calculated the moment the Soul Harvest is used. Max duration – 36 secs. CD 2 min

* Power Trip is your best single target option.
Hand of Doom – for 2+ targets as it allows you to save a lot of GCS to maintain Doom on all your targets.
Soul Harvest is significantly weaker than the other two talents. The only situation you could choose it is an encounter where you need max burst damage at a particular moment.


Tier 5. Lvl 75.


Demon Skin. Soul Leech now restores by 1% of your Health every second, and the max value of the shield is now 20% of your max HP.

Burning Rush. Allows you to increase your running speed by 50% but in return, it takes 4% of your max Health every sec. Movement-impairing effects can’t push your Haste below 100%. Active until cancelled or until your current HP stock is less than 4%.

Dark Pact. You can sacrifice 20% of your Demon’s current Health to get an absorbing shield for 4 times the HP you sacrifice, for the next 20 secs. If you don’t have a Demon while using it, you’ll sacrifice your own Health.

* Your pick. You need mobility? Pick Burning Rush. You’re not running but rather getting regular damage? Then, Demon Skin. You’re facing surviving burst damage no oftener than once a min? Dark Pact is your choice.

Tier 6. Lvl 90.


Grimoire of Supremacy. Now you can summon Doomguard and Infernal as constant pets and gain complete control over them.

Grimoire of Service. Allows you to summon a second Demon to deal 100% more damage over the next 25 secs. After utilizing this ability, the Demon instantly uses their special ability.

Grimoire of Synergy. When you or your Demon deal damage, there is a certain probability that this outgoing damage, yours or your Demon’s, increases by 25% for 15 secs.

* Grimoire of Service is your best choice for 1-3 targets.
Grimoire of Synergy starts getting better at 4+ targets.

Tier 7. Lvl 100.


Summon Darkglare. For 1 Soul Shard, you summon a Demon for 12 secs during which it deals Dark Magic damage to all the targets subject to your Doom.

Demonbolt. Replaces Shadow Bolt and still generates 1 Soul Shard. This ability’s damage increases by 10% per each Demon summoned by the time of casting.

Soul Conduit. Gives you a 20% chance of not spending a Soul Shard on casting a spell that demands this resource.

* Use Soul Conduit in up to 3 target combats.
On 4+ long-living targets use Summon Darkglare.
Demonbolt is not useful talent in current state.

So, we can boil it all down to the following builds:


Single target:

  1. Shadowy Inspiration
  2. Improved DreadstalkersImpending Doom
  3. Power Trip
  4. Grimoire of Service
  5. Soul Conduit

Main target + light cleave:

  1. Demonic Calling
  2. Impending Doom
  3. Hand of Doom
  4. Grimoire of Service
  5. Soul Conduit

AoE focused:

  1. Demonic Calling
  2. Impending Doom
  3. Hand of Doom
  4. Grimoire of Synergy
  5. Summon Darkglare


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Unlike talents, in the weapons branch there is no choice of what you can and what you can’t take. With the current Artifact Knowledge, the order of artifact acquisition is insignificant as to open all the traits, you only need to earn 2.23 billion artifact power which is extremely easy to do just over the first few minutes after you’ve reached level 110.


Demonology uses 1 Shadow relic, 1 Fire and 1 Fel.

For your convenience, the traits on the following list are accompanied with their ilvl bonus equivalent to weapon ilvl (i.e. how much DPS the relic bonus gives you purely in terms of how much would your weapon ilvl have given):

  1. Infernal furnace 7.5
  2. Summoner’s Prowess 3.8
  3. Left hand of darknessSharpened Dreadfangs 2.6
  4. The doom of azeroth 1.4
  5. Dirty Hands 1.2
  6. Maw of Shadows 1

If you face situations where you’re not sure, we recommend you use the raidbots.com web-site which has a convenient interface for figuring out this sort of problems.

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Netherlight Crucible

Tier 1 of any relic allows you to increase your weapon’s ilvl by 5 points.

Tier 2. Here you face your first crucial choice between Light and Dark. Basically, the choice you make on this Tier affects your DPS more than the one on Tier 3. Still, it is better if you choose traits to get max total in dps increase, or equivalent to artifact ilvl.

  1. Light Speed 6
  2. Master of Shadows 4.8
  3. Murderous intent 4.7
  4. Shocklight 4.3
  5. Tourment the weak 3.7
  6. Secure in the light, Light infusion, Shadowbind 3.6
  7. Chaotic darkness 2.9
  8. Dark sorrow 1.7

Tier 3. Like it said above, the traits on Tier 2 may be significantly stronger. Tier 3 is completely identical to the regular relic priority list:

  1. Infernal furnace 7.5
  2. Summoner’s Prowess 3.8
  3. Left hand of darknessSharpened Dreadfangs 2.6
  4. The doom of azeroth 1.4
  5. Dirty Hands 1.2
  6. Maw of Shadows 1

If you are using CrucibleWeight you can import this string into the game:

 cruweight^128943^ilvl^1^252799^4.57^252922^1.64^211099^1.1 6:0.92 7:1.45^252875^3.76^211123^2.81 6:2.9 7:3.05^211108^4.24 6:4.68 7:3.07^211119^8.03 6:8.14 7:8.19^211106^1.51 6:1.83 7:1.67^252906^4.01^211105^1.25 6:1.19 7:1.19^253070^3.64^238073^2.85 6:2.95 7:2.83^252888^3.29^252091^5.03^252191^5.25^252088^6.43^253093^3.56^end



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A Demonology Warlock has access to the total of 14 Legendaries.

Let’s single out the best and the good Legendaries:

First line:

  1. Wilfred’s Sigil of Superior Summoning. Decreases your Summon Doomguard and Summon Infernal‘s CD for each Dreadstaker or Imp you’ve summoned. This is an extremely powerful bonus with great stats and a nice slot.
  2. Recurrent Ritual. Call Dreadstalkers returns you 1 Soul Shard. This is a very powerful Legendary as it saves you a lot of Soul Shards during a combat. The only downside is, it does take the slot of the slot of the Tier’s Shoulders which have nice stats.
  3. Wakener’s Loyalty. Each Soul Shard spent increases the damage dealt by your next Thal’kiel’s Consumption by 3%. One of the most powerful Legendaries on a single target. Yes, you will have to sacrifice your Tier slot, but the Tier’s head has quite weak stats so using this Legendary is quite reasonable.

Second line:

  1. Kazzak’s Final Curse. A very powerful Legendary, perfect for combats with a big number of targets, when Doom is maintained on a big number of targets.
  2. Sephuz’s Secret. A good one if you manage to trigger its active effect really often which is easiest to achieve in the combats where you have adds or in Mythic+.
  3. The Master Harvester. The Soul Shard you spend gives you a 3% chance of receiving Soul Harvest for 8 secs. A rahter average Legendary.
  4. Soul of the Netherlord. Enables you to get Grimoire of Synergy for free. This is an average Legendary for any situation.
  5. Sin’dorei Spite. A good one if your encounter demands max damage over a short period of time. Particularly good if used together with Soul Harvest.
  6. Prydaz, Xavaric’s Magnum Opus. Absorbs damage equal to 25% of your max Health once every 30 secs. This Legendary neck is useful for exploring, has a huge number of stats which is the reason this Legendary pulls it out to be on this Tier.
  7. Insignia of the Grand Army – Increases the effect of Light and Shadow powers granted by the Netherlight Crucible by 50%. Average legendary even with best traits.

Third line:

  1. Kil’jaeden’s Burning Wish. Many stats, active use is a very debatable call; occupies an accessory slot.
  2. Norgannon’s Foresight. Even though Demonology has substantial problems with dealing damage during run spans, these boots are still a bad choice. They can be used at the beginning, until you find something better.
  3. Pillars of the Dark Portal. A huge number of stats, and you can use the portal immediatly with a limit of 2 times. Unfortunately, it does take a Tier slot, and gives too little dps bonus.
  4. Celumbra, the Night’s Dichotomy. Okay for new-coming young lvl 110 Demonologies. It is replaced once you receive the first two Legendaries.
  5. Feretory of Souls. The Legendary belt comes from Destruction but it still may trigger the effect of Demonbolt and Implosion. It’s not recommended for use if you have anything else.

If you’ve got different Legendaries and want to figure out which one of them would be better for you, we recommend you use Simcraft.

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Now that we’ve figured out which talents are any good for which situations to provide max efficiency, we can make up an action plan for each combat type:




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The basic priority rating for the characteristics is as follows:

Haste >>> Mastery = Crit > Intellect > Versatility

This specialization’s Mastery increases the damage being dealt by the Demons you summon.

The value of the stats – except for Haste – may vary against each other depending on the number of stats, the Legendaries in stock, trinkets etc. That’s why is recommended, once you receive new equipment, you use Simcraft or Raidbots.com. There is no way to get a more precise answer to which stat to focus on first, but through a simulation.

Based on the aforementioned characteristics and results of your character’s own simulation results, you can draw conclusions on Gems, Chants and Raid Chemicals.

  1. Gems:
  1. Chants:
  1. Food:
  1. Flasks and Potions

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Set bonuses


  • 2 pieces: Doom has 50% probability of generating an extra Soul Shard.
  • 4 pieces: Dreadstalker’s active time increases by 2.5 secs.




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Often in Mythic+ you have to call your pet off in order not to pool more than you need (when you’re on mount, your pet pools nothing).



For the Demonic Circle, you need to have 2 macros:

One that cancels the current spell and employs the ability (if you’re within the range of that effect)

/cast Demonic Circle


And one macro to cancel the installed circle:

/cancelaura Demonic Circle


Soulstone at cursor’s position:

/cast [target=mouseover] Soulstone