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World of Warcraft Classes Shaman «Enhancement»

Enhancement Shaman PvE Guide (WoW Legion 7.3.5)

An Enhancement Shaman specializes in dealing Melee damage for which he uses brutal power combined with magic of Nature, Fire, Frost.

Contents

Introduction

Basic information on the spec:

Enhancement uses one main combat resource – Maelstrom, and an auxiliary mana. Hence all the abilities are devoted to collecting and spending Maelstrom.

Let’s take a closer look at the weakest and the strongest aspects of this specialization:

+ Nice damage on a single target, although it is a bit unpredictible.
+ Lossless target switch.
+ Increased damage on a single target due to secondary abilities.
+ A wide variety of probabilities for a group, i.e. stuns, slowdowns, dispersing magic of your enemies, cancelling spells on your allies.

– Rather weak AoE.
– Strong dependency on Legendary items.
– Since it lacks DoT mechanics, it is strongly dependent on constant being in the Melee zone.
– Low surviving.

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Glossary

 

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Main abilities

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Talents

General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.

Tier 1. Lvl 56.

  • Windsong. Deals substantial Nature damage to your enemy and increases your Haste by 30% for 20 secs. CD 45 secs.
  • Hot Hand. During active Flametongue, your attacks with certain probability activate your next Lava Lash with no Maelstrom spent, and its damage grows by 100%.
  • Landslide. Rockbiter increases your Agility by 8% within 10 secs.

* In this Tier, your default talent is Landslide as it is passive and efficient.
If you need max burst, Windsong, together with Ascendance and active Doom Winds, may give you nice dps.
If you’re using Akainu’s Absolute Justice, it could be beneficial if you get Hot Hand as they sinergise perfectly. Without this Legendary, this talent loses to the other two.

 

Tier 2. Lvl 30.

  • Rainfall. Apply healing rain on a selected area. The rain restores a minor count of HP for up to 6 allies within 10 secs. Lava Lash and Stormstrike increase the Rainfall‘s active time by 3 secs, up to 30 secs.
  • Feral Lunge. Attacks an enemy in 8-25m away from you. CD 30 secs.
  • Wind Rush Totem. Install a totem in a selected area within a 40m radius. The totem will exist for 15 secs and have the active area of 10m. Any Ally within that area increase their Haste by 60% for 5 secs. The effect is renewed when they enter the area for the next time. CD 2 min.

* Feral Lunge allows you to get mobility which is always of use, so from a selfish point of view, it’s your best pick.
If you’re in a group/raid in an encounter that demands running speed, you’d be thanked for Wind Rush Totem.
If you don’t need to run, you could help them with Rainfall‘s healers. So it’s up to you.

 

Tier 3. Lvl 45.

  • Lightning Surge Totem. Install a totem in a selected area within a 35m range. In 2 secs, it stuns all the enemies within an 8m radius for 5 secs. CD 1 min.
  • Earthgrab Totem. Install a totem in a selected area within a 35m range for 20 secs. It pulsates once every 2 secs and immobilizes every enemy within an 8m range for 8 secs. For its second action on an enemy, instead of stunning, it will slow them down by 50%. CD 30 secs.
  • Voodoo Totem. Install a totem in a selected area within a 35m range for 10 secs. It transforms every enemy into a frog (like with Hex). The effect is over if the enemy leaves the Totem’s active area, or if they receive damage. CD 30 secs.

* It is always great to have a stun at hand, so Lightning Surge Totem would be your default pick. The other 2 talents are extremely peculiar. Use them if your encounter demands something of the sort.

 

Tier 4. Lvl 60.

  • Lightning Shield. Shield yourself around for 1 hour. The shield has a probability of doing mild Nature magic damage to an enemy attacking you in the Melee zone.
  • Ancestral Swiftness. You Haste rating goes 6% up.
  • Hailstorm. Frostbrand now acts similar to Flametongue. While it is active, your attacks deal extra damage by Frost.

* Ancestral Swiftness is the Tier’s strongest talent.
Hailstorm is used if you’re wearing Akainu’s Absolute Justice.
Lightning Shield is only applicable for solo content in the Open World. In a raid or Mythic+ it’s useless.

 

Tier 5. Lvl 75.

* The strongest and the easiest to work with talent is Tempest – your default pick.
Overcharge is quite close to it when you need a strong and quick switch to a prioritized target.
Empowered Stormlash is not far from them, either but it implies you’re in a group. If you have Soul of the Farseer, the difference between Overcharge and Stormlash is really minor, so it’s up to you.

 

Tier 60. Lvl 90.

  • Crashing Storm. Crash Lightning leaves after itself a small area in which, for 6 secs, minor Nature damage is dealt.
  • Fury of Air. Actualizes a buff which consumes 6 Maelstrom per sec attacking every enemy with Forces of Nature slowing them down by 30% for 3 secs within the 8m range around you.
  • Sundering. For 20 Maelstrom, hits every enemy in front of you dealing major Nature damage and dragging them slightly to the sides off the center.

* Fury of Air is good once you have 2 targets. And with Smoldering Heart, it’s your pick even for single target. But keep in mind the talent depends on your ability to correctly utilize your Maelstrom energy in order for you not to be left without it.
Crashing Storm deals not that much damage but it does affect your gameplay so it’s a default choice.
Sundering is only beneficial on short burst AoE when your targets live for so short that Crashing Storm simply has no time to teak, or when your targets are far from each other, far enough for Crashing Storm not to hit all of them. It can also be used in Mythic+ for AoE and extra cast canceling due to the dragging out.

 

Tier 7. Lvl 100.

  • Ascendance. Allows you to transform into a Air Ascendant for 15 secs. In this form, your Stormstrike restores 80% more efficiently, and the Stormstrike itself and auto-attacks deal damage ignoring your enemy’s armor; their active area is now 30m. CD 3 min.
  • Boulderfist. Rockbiter restores 15% faster, and the damage dealt is 20% higher.
  • Earthen Spike. For 20 Maelstrom it allows you to deal major physical damage to your enemy, after which it increases the physical damage and Nature damage dealt to them by 30% for 10 secs. CD 20 secs.

* Ascendance is a powerful talent that allows you to burst your priority talent.
Earthen Spike is on the same level but it ties you to a target. Pick the one that’s more convenient for you.
Boulderfist gives too little dps as compared to the other two, so it’s no good in any situation.

So, we can boil it all down to the following builds:

Universal: 3002111

  1. Landslide
  2. Ancestral Swiftness
  3. Tempest
  4. Crashing Storm
  5. Ascendance

For Akainu’s Absolute Justice: 2003111

  1. Hot Hand
  2. Hailstorm
  3. Tempest
  4. Crashing Storm
  5. Ascendance

For Smoldering Heart: 3002123

  1. Landslide
  2. Ancestral Swiftness
  3. Tempest
  4. Fury of Air
  5. Earthen Spike

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Artifact

Unlike talents, in the weapons branch there is no choice of what you can and what you can’t take. With the current Artifact Knowledge, the order of artifact acquisition is insignificant as to open all the traits, you only need to earn 2.23 billion artifact power which is extremely easy to do just over the first few minutes after you’ve reached level 110.

Relics

Enhancement Shamans use 1 Fire, 1 Iron and 1 Storm relic.

As with Shamans, a large share of the dps depends on the weapon’s dps which increases together with the its ilvl, we’re always interested in those relics that have the highest item lvl. But still, some traits are definitely worth paying attention to as they have a bonus of their own.

  1. Wind Strikes – 3.3
  2. Weapons of the Elements – 2.6 with 4T21
  3. Gathering of the Maelstrom – 2.1
  4. Wind Surge – 2.1
  5. Forged in Lava – 1.0
  6. Crashing Hammer – 0.4 / For AoE – 2.8
  7. Gathering Storms – 0.3 / For AoE – 1.5-3

Other traits are of no interest for us.

If you face situations where you’re not sure, we recommend you use the raidbots.com web-site which has a convenient interface for figuring out if you should swap relic A for relic B.

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Netherlight Crucible

Tier 1 of any relic allows you to increase your weapon’s ilvl by 5 points.

Tier 2. Here you face your first crucial choice between Light and Dark. Like the relics, they’re recalculates as of the weapon ilvl.

  1. Torment the Weak – 5.7
  2. Secure in the Light – 5.5
  3. Infusion of Light – 5.4
  4. Shadowbind – 5.2
  5. Light Speed – 4.9
  6. Murderous Intent – 4.8
  7. Shocklight – 4.6
  8. Chaotic Darkness – 4.5
  9. Master of Shadows – 4.2
  10. Dark Sorrows – 1.8

Tier 3.

  1. Wind Strikes – 3.3
  2. Weapons of the Elements – 2.6 with 4T21
  3. Gathering of the Maelstrom – 2.1
  4. Wind Surge – 2.1
  5. Forged in Lava – 1.0
  6. Crashing Hammer – 0.4 / For AoE – 2.8
  7. Gathering Storms – 0.3 / For AoE – 1.5-3

Other traits are defensive and provide no dps that’s why they are not accounted for here. Hence their value is considered equal to 0.

If you are using CrucibleWeight you can import this string into the game:

cruweight^128819^ilvl^1^252799^5.99^252922^2.21^252875^4.92^198292^3.5 6:3.09 7:3.26^215381^2.45 6:3.16 7:2.5^198236^0.63 6:1.72 7:0.96^252888^3.98^252091^5.6^198247^1.74 6:2.5 7:1.81^198299^0.18 6:0.41 7:0.21^198349^2.13 6:2.11 7:2.02^238070^0.12 6:0.31 7:0.08^252906^4.78^252191^5.94^252088^4.96^253070^4.84^253093^4.68^end

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Legendaries

An Enhancement Shaman has access to the total of 14 Legendaries.

Let’s single out the best and the good Legendaries:

Other Legendaries are significantly worse that those mentioned above:

  • Prydaz, Xavaric’s Magnum Opus. Tons of secondary stats and a socket + it increases surviving which is Shaman’s soft spot. It’s a nice Legendary to try.
  • Storm Tempests. If there are 2 constant targets in the combat, you need to renew the Stormstrike‘s debuff on each of them to maximize dps. In any other case (on single target it doesn’t even work if the adds don’t live long) it’s practically useless.
  • Roots of Shaladrassil. This is a big fat piece rich in stats, slightly increases your surviving.
  • Spiritual Journey can earn you a bunch of dps in encounters entailing many runs. In any other case, if you can hit something – you hit it. Waliting CD’s in Spirit Wolf is a dps loss.
  • Sephuz’s Secret is quite a nice choice for combats where you can call it in often considering it can interrupt casting, gives you a stun, and even Hex. It’s worked with best of all in Mythic+. In raids, things are more difficult. Nevertheless, if you have something to trigger it on constantly, you could even attribute it to the good Legendaries.
  • Kil’jaeden’s Burning Wish. This is the best trinket; however, it falls into one of the two Legendary slots. Compared to other orange pixels, this is a bad Legendary for a Shaman.
  • Vigilance Perch is you profession’s Legendary. You can use it until you get a second Legendary, if you’ve got fresh char. In any other case it’s just garbage.

If you’ve got different Legendaries out of the first list, and want to figure out which one of them would be better for you, we recommend you use Simcraft.

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Rotation

The whole damaging process of an Enhancement Shaman boils down to the correct usage of Maelstrom, maintaining various buffs and using bursts effectively.

Other priorities in combat, considering various talents:

  1. Rockbiter for generating Maelstrom and maintaining Landslide.
  2. Fury of Air, if it’s taken and not active.
  3. Crash Lightning, if it is sure to hit 2 targets, and you don’t have any buffs or it’s almost over.
  4. Feral Spirit per CD. After activating it, instantly use Crash Lightning to activate Alpha-Wolf.
  5. Earthen Spike.
  6. Stormstrike / Wind Strikes (with Ascendance) regardless of proc.
  7. Frostbrand with Hailstorm in stock. Renew no earlier than 4.8 secs before the previous buff is over.
  8. Flametongue for maintaining the buff (no earlier than 4.8 secs before the end, because of the Pandemic) or with no buff.
  9. Doom Winds per CD; preferably with Stormstrike in any form in stock before activating your Artifact.
  10. Ascendance.
  11. Windsong, if you’ve got the talent.
  12. Crash Lightning on 6+ targets per CD regardless of the buff.
  13. Lightning Bolt, in case you have more than 50 Maelstrom with the talent Overcharge on you.
  14. Lava Lash with Hot Hand‘s proc.
  15. Crash Lightning for maintaining t20 burst.
  16. Rockbiter, if you have less than 40 Maelstrom.
  17. Lava Lash if you have over 40 Maelstrom, all buffs are there, and you don’t have an opportunity to utilize any of the previous one.

The key point of the game comes down to not using Rockbiter too often just to maintain your talent’s buff and when you need Maelstrom. You shouldn’t get rid of too much Maelstrom in Lava Lash, either. The main priority is Stormstrike that deals most of the damage; that’s why you need to have Maelstrom energy enough for it, and the Stormbringer‘s procs should not stay idle. Shaman has quite a bunch of various abilities which deal minor damage, but there are many of them, and altogether they make for a substantial share of your dps. A little bit of practice, a well-set interface – and you’ll follow all those priorities on a reflex level.

Combat starters:

  1. Prepot Potion of Prolonged Power.
  2. Rockbiter.
  3. Fury of Air, if available.
  4. Flametongue.
  5. Frostbrand, if you have Hailstorm.
  6. Feral Spirit.
  7. Crash Lightning to activate Alpha-Wolf.
  8. Earthen Spike, if available.
  9. Doom Winds + Stormstrike, instantly.
  10. Ascendance for a CD reset on Stormstrike, or if your Stormbringer is active with the talent Tempest at hand.
  11. Wind Strikes.
  12. After that, follow the regular algorhythm, just don’t let Wind Strikes stay idle, and in between, maintain the necessary buffs.

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Stats

The basic priority rating for the characteristics is as follows:

Haste >= Mastery > Versatility > Crit > Agility

This specialization’s Mastery increases all the Fire, Frost and Nature damage as well as the chance of activating Windfury and Stormbringer.

This is just the basic priority. But when you earn more of a characteristic, be prepared to see a picture where the stats that you have in lesser proportions are more valuable. This may slightly alter the basic proportion. That’s why is recommended, once you receive new equipment, you use Simcraft or Raidbots.com. There is no way to get a more precise answer to which stat to focus on first, but through a simulation.

Based on the aforementioned characteristics and results of your character’s own simulation results, you can draw conclusions on Gems, Chants and Raid Chemicals.

1. Gems

2. Chants

3. Food

4. Flasks and Potions

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Set bonuses

T19

T20

  • 2 pieces: Crash Lightning increases the probability of a critical hit by 5% for the next 16 secs.
  • 4 pieces: Stormstrike increases your next Crash Lightning‘s damage by 35%. The effect adds up, up to 15 times.

T21

  • 2 pieces: Upon a cast of Stormstrike, your next Rockbiter has a 30% higher chance to do 100% more damage.
  • 4 pieces: Rockbiter increases the Fire, Frost and Nature damage your target receives from your attacks by 15% for 4.5 secs.

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Macros

Kick with a modifier, with the Shift key held, the ability is applied on a remembered target, without – on the current one.

/cast [mod:shift,@focus][]Wind Shear