A Rogue specializing as Outlaw leans upon doing instant damage, can do rather low damage from middle range with a pistol. This is basically what used to be a specialization Combat with extended pirate theme.
Introduction
Let’s take a closer look at the spec’s main advantages and disadvantages:
Advantages:
Great AoE potential
Competitive single target damage in combination with good gear
Nice survivability, like any other Rogue spec.
High mobility.
Disadvantages:
Elements of randomness in dps rotation which affects damage
Strong dependency on cooldowns and their restoring speed.
Lack of dots which causes lower DPS while being unable to attack the target
Basic information on the spec:
Outlaw, like any other specialization of this class, has 2 main resources: Energy and Combo Points (hereinafter referred to as CP). Consequently, there are abilities that spend these resources, and those allowing, on the contrary, to build those resources up. They can also interact with both resources at the same time. The correct usage of these abilities in accordance with the priority list is the basis for every spec of this class.
Glossary
Main abilities
General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first. General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first. Swordmaster increases your chance for an extra Saber Slash by 10%. Quick Draw – If Pistol Shot is used when Opportunity is up, it deals 50% more damage and grants 1 CP. It is an optimal talent in the tier granting maximum increase. Ghostly strike does average damage on a target. Creates 1 CP and increases incoming damage by 10% over 10 secs. CD 35 secs. Acrobatic Strikes increase the range of action or all your Melee attacks by 3m. This is a default choice as it allows you to cover larger areas for AoE damaging, or to reach the main target from larger distance. Grappling Hook. You pick an area within the 40 m radius, after pressing the left mouse button, you get pulled towards that area with a minor delay due to hook throwing animation. Somewhat reminds of Heroic Leap of the Warrior, except the leap occurs after a short delay. This is a great choice for situations where you need to quickly move somewhere far or evade pushing away mechanics. Hit and Run simply increases the running speed by 15%. Vigor increases the max Energy stock by 50 and increases its restoring speed by 10%. The best talent for a single target fight. It is taken in the most of the cases. Deeper Stratagem increases the quantity of CP up to 6; all the abilities for which the power depends on the CP spent can spend up to 6 CP, and the damage they do increases by 5%. Becomes the best talent with x3 Ace up your sleeve traits. Marked for Death is a talent that allows you to mark your enemy for death and gives you 5 (6 with the Deeper Stratagem on) CP. CD 40 secs, on the target, it stays for 60 secs. If the target dies during debuff, your Marked for Death gets instantly restored. This is by default the best choice for an Outlaw as due to Restless Blades and possibly available True Bearing, it kicks back rather quickly, let alone the various AoE packs of frequently dying enemies. Optimal talent for mythic keys, but for single target fight it is a little bit worse than Vigor . Iron Stomach. Your Crimson Vial now restores you 42% of your max Health, and passively increases healing by Warlock’s Healing Potions or Health Stones. Cheat Death prevents a fatal attack from killing you and enables the following effects: for 3 secs you receive 85% less damage, your health level can’t go lower than 7% of the max; you also get a debuff for 6 mins to remind you that Cheat Death won’t save you from the next fatal attack during this period. Death terminates this effect. This is a choice by default as nothing’s better than a new life, even with a cooldown this long. Elusiveness. On top of the 40% of the attacks in the AoE, Feint now decreases the damage received in any attack outside AoE by 30%. Sometimes it can be useful. Just listen to the Healers of your group/raid. But keep in mind that the Feint demands 35 Energy and is on for only 5 secs, and it has a 15 secs CD. You won’t be able to keep a high uptime with the Feint and do max damage at the same time. Dirty tricks – Dismantles your controlling abilities. Blinding powder – Reduces the cooldown of Blind by 30 sec and increases its range by 15 yards. Prey on the Weak. After a Gouge, Cheap Shot or Sap, the target receives 10% more damage from any damage source over the active period of the aforementioned effects. In some combats, you’ll have to use Stun or your group/raid may need max damage done to a particular target (one you can stun, for sure). Unfortunately, this effect does not kick in if you’re using Between the Eyes, and in a raid, you can only activate it on some mobs subject to stunning, so the only thing suitable for this is Cheap Shot. But we use Vanish for different causes so under any scenario, this will only bring us to losing dps (your own but not the raid’s, in case you really need to kill the mob, and you’re the only Rogue on your raid. And a pirate!). Loaded Dice – Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches. Alacrity provides a probability of 20% per CP spent (so 5 CP make for 100%) that your Haste increases by 2% for 20 secs. The effect can be added up up to 10 times. This one is the best choice in any case because to a certain point, Haste is a great stat, and compensates for Energy deficit during the absence of adrenaline very well. This is a choice by default. Slice and Dice is a replacement for Roll the Bones. The principle behind it is the same but instead of a random enhancement, you get a buff increasing the speed of attack by 125%, and the Energy restoring speed – by 15%. The duration depends on the amount of CP spent on it. This is a good choice of it’s stability. But it all depends on the condition of your character, so it recommended you simulate first. Doesn’t gain any dps, don’t use it. Dancing steel – Increases the duration of Blade Flurry by 3 sec and its damage by 5%. Choice for AoE. Blade rush – Charge to your target dealing damage and generating 25 energy in 5 seconds. Has 45 sec cooldown but also renews after finishing moves. When Blade fury is active deals additional AoE damage. This talent is a choice against single target. Killing Spree teleports you behind your enemy 7 times in 3 secs inflicting damage every time. With active Blade Flurry, it will teleport you to different targets, and due to the Blade Flurry, it will do 45% more damage to targets around you. Not bad talent granting additional AoE burst. Could be chosen depending on situation. So we end up with a universal build: BfA introduced a new system of traits for items. Helmet, shoulders and chest are now special items improved by azerite. They have a few rings with traits which grant different improvements. In Outlaw spec we will try to choose the best traits. Here is the list of them: Deadshot – This trait allows Between the eyes to increase basic damage from the next Pistol Shot. This damage is increased by a talent from the first tier Quick draw and considered to be the best trait. It is recomended to have 2-3 traits. Ace up your sleeve – Every CP spent on Between the eyes is increasing abilities damage and also adds up 2% chance for an instant 4 CP grant after using it. Proc is random but because of the damage burst this trait is good. It is recomended to have 2-3 traits. Keep your wits about you – Every time your attack leads to Blade fury proc, the chance of additional proc of Sinister strike is increased by 2%, until 33 stacks. Also all additional SInister strikes deal increased damage.That’s why this trait is good not only for AoE but also for single target fights. When it comes to AoE this trait has no rival so it is recommended to have at least 1 of such trait. Brigand’s blitz. Adrenaline rush increases your haste by 20 every sec, stacking up to 10. Lasts 20 sec. Trait is not bad but it is not worth taking more than one of such trait because such haste burst is not enough anyway. All other class traits will be worse and you should avoid them. Besides class traits there are common traits. To find out what to choose you should use chart on herodamage.com or check the different yourself on raidbots.com. Let’s not forget about minor traits as they grant increase of stats and damage. The best trait in Assassination is Overwhelming power – when it procs it grants haste which is rogue’s priority stat. Another good variant is Gutripper because of its increased execute proc. Most of the time this trait will be useful on mythic bosses because the hardest part in fight is the last phase. For those who use addon AzeritePowerWeights, there is also a command for approximate strength stats or another trait: These ratings are based on simulations, statistics of WarcraftLogs and players experience. Main priorities: Opener: The basic characteristic value is as follows: Crit > Versatility > Agility > Mastery >Haste Right now Outlaw’s priority stats are crit and versatility. Mastery is very weak stat and haste number depends on the amount your character has. Just check your character’s stats on raidbots.com in Stat Weights tab. You also could use addon Pawn to import this information in game for the next gear choice. Based on the aforementioned characteristics and results of your character’s own simulation results, you can draw conclusions on Gems, Chants and Raid Chemicals. Multi-macro for Tricks of the Trade. If a friendly player is in the target, the Tricks are going to them, if there’s an enemy in the target zone, the Tricks go into your focus. If your enemy is in the target zone, and there is no focus, the Tricks go into your target’s target (tank/boss’s current taget): Kick with a modifier, with the Shift key held, the ability is applied on a remembered target, without – on the current one. Talents
Tier 1. Lvl 15.
Tier 2. Lvl 30.
Tier 3. Lvl 45.
Tier 4. Lvl 60.
Tier 5. Lvl 75.
Tier 6. Lvl 90.
Tier 7. Lvl 100.
Azerite traits
( AzeritePowerWeights:2:"herodamage.com - Stacks_1T_T24":4:260: 575=10, 411=8.33, 526=7.69, 522=7.68, 129=7.41, 562=6.94, 82=6.83, 479=6.67, 494=6.30, 488=6.30, 157=6.29, 193=6.17, 446=5.91, 196=5.78, 478=5.71, 485=5.53, 523=5.15, 483=5.11, 482=5.11, 501=5.06, 504=4.94, 192=4.69, 239=4.64, 195=4.62, 194=4.61, 180=4.42, 486=4.41, 492=4.41, 495=4.39, 489=4.39, 30=4.12, 561=4.04, 498=4.04, 480=3.94, 521=3.93, 410=3.90, 505=3.62, 156=3.57, 481=3.33, 500=3.31, 31=2.95, 22=2.67, 459=2.49, 576=2.46, 499=2.40, 560=2.31, 21=2.18, 462=1.87, 493=1.85, 487=1.85, 541=1.61, 491=1.57, 497=1.57, 496=1.51, 490=1.51, 461=1.49, 18=1.40: )
Essences
Major
Minor
Rotation
Stats
Macros
#showtooltip Tricks of the Trade
/cast [@target,noharm][@focus,exists,nodead,noharm][@targettarget,exists] Tricks of the Trade
/cast [mod:shift,@focus][]Kick
What’s next?