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World of Warcraft Classes Priest «Holy»

Holy Priest PvE Guide (WoW Legion 7.3.5)

A Holy Priest is a true Holy power healer. They possess the biggest arsenal of healing spells as compared to other healers.

Contents

Introduction

Let’s take a closer look at the weakest and the strongest aspects of this specialization:

Advantages:

  • Powerful continuous healing;
  • A simple healing model – all the healing is carried out instantly, the share of the over-time healing has barely any effect on your gameplay;
  • An opportunity – with the Legendary cloak – to die once every 10 min. Acts both as your personal opportunity to die once, and as a cooldown that allows you to save Mana;
  • Nice DPS on both a single target and AoE which could be good for Mythic+.

Disadvantages:

  • Extremely low mobility;
  • AoE spells are very peculiar about the group/raid’s positioning;
  • Relatively low survival due to the absence of personal defensive cooldowns;
  • No powerful healing cooldowns for healing either a group of allies; or separate targets.

Basic information on the spec:

A Holy Priest, like any other healer in this game, utilizes one key resource – Mana. Mana is spent on the majority of healing spells, and on some auxiliary ones, too.

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Glossary

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Main abilities

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Talents

General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.

Tier 1. Lvl 15.

* Your default choice would be Enlightenment as the simplest – and most reliable – raid option.
Trail of Light is perfect for Mythic+ since you have only 5 people in your group, and you’ll often have to heal them one at a time with potent spells.
Enduring Renewal may look nice for AoE healing a large number of targets receiving continuous damage.

 

Tier 2. Lvl 30.

  • Angelic Feather. Place a Feather in a selected spot. An ally to pick it up gets 40% faster for 5 secs. You can place up to 3 Feathers. The spell has 3 charges. CD 20 secs.
  • Body and Mind. Restores your target minor Health once a second and increases their moving speed by 40% for 4 secs. CD 10 secs.
  • Perseverance. When using Renew on yourself, you get 10% less damage.

* Since Holy Priest’s main weakness is their mobility, it is recommended you use Angelic Feather granting you and your allies an opportunity to move faster.
If you or some of your allies still need mobility but you have troubles placing the feathers for particular players, Body and Mind could make for a nice alternative since it is used on a selected target.
Perseverance is a good option for continuously reducing the incoming damage in situations that demand no relocations.

 

Tier 3. Lvl 45.

* Afterlife is the only talent on the Tier that increases healing production.
The other 2 are extremely occasional and are mainly not used in PvE.

 

Tier 4. Lvl 60.

* Light of the Naaru is this Tier’s only choice at the moment, because it allows you to utilize your Holy Words more often.
Guardian Angel might be nice for high-level Mythic+ when you need to save your allies quite frequently.
Symbol of Hope is quite a weak talent Tier, not to be used in any situation.

 

Tier 5. Lvl 75.

* For raids, it’s Piety or Binding Heal – pick either.
For Mythic+ you’re better off using Surge of Light.

 

Tier 6. Lvl 90.

  • Divinity. When you restore Health with Holy Words, the whole healing efficiency grows by 15% for 6 secs.
  • Divine Star. For a small amount of Mana, it releases a star that flies 24 m forward. All the allies on its way restore Health, and all enemies take Holy damage. Once the star makes the whole distance, it goes back the same way – healing the allies and damaging the enemies. CD 15 secs.
  • Halo. For a small amount of Mana, the spell creates a ring of Holy energy which expands around you until reaches the radius of 30 m. Allies receive healing, enemies take Holy damage. CD 40 secs.

* Divinity is more HPS-efficient than any of the other two in any situation.
When picking from Divine Star and Halo, you need to understand that both these cooldowns may be extremely useful in situations that demand healing a large group. Now, your choice depends on the players’ positioning. It should also be noted that Divine Star combines perfectly with Surge of Light.

 

Tier 7. Lvl 100.

  • Apotheosis. Your Serendipity effect gets empowered by 200% and your Holy Word spells’ cost shrinks by 100% for 30 secs. CD 3 min.
  • Benediction. Prayer of Mending generates 40% probability of tagging every healed target with Renew.
  • Circle of Healing. Restores medium Health to a selected target and to 4 more injured allies within the 30-m range of it. CD 15 secs.

* Benediction produces the highest Mana-free healing which makes it the best talent on the Tier.
Apotheosis is a nice choice in case you need an extra healing cooldown, but it is not that strong.
Circle of Healing should not be used in any of the situations.

So, we can boil it all down to the following builds:

Raids: 

  1. Enlightenment
  2. Angelic Feather
  3. Afterlife
  4. Light of the Naaru
  5. PietyBinding Heal
  6. Divinity
  7. Benediction

Mythic+: 

  1. Trail of Light
  2. Angelic Feather
  3. Afterlife
  4. Light of the Naaru
  5. Divinity
  6. Apotheosis

 

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Artifact

Unlike talents, in the weapons branch there is no choice of what you can and what you can’t take. With the current Artifact Knowledge, the order of artifact acquisition is insignificant as to open all the traits, you only need to earn 2.23 billion artifact power which is extremely easy to do just over the first few minutes after you’ve reached level 110.

Relics

A Holy Priest uses 1 Life and 2 Holy relics.

First and foremost, you should consider the relic’s ilvl; how much ilvl it gives to your artifact, to be precise. None of the traits costs over 3 weapon ilvl. In case the difference between the ilvls is not big enough, consult this simple list where the artifact ilvl equivalents are also indicated:

  1. Say Your Prayers +3 ilvl
  2. Words of Healing, Power of the Naaru, Holy Guidance, Sacred Ground +1 ilvl
  3. The rest 0

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Netherlight Crucible

Tier 1 of any relic allows you to increase your weapon’s ilvl by 5 points.

Tier 2. This is where you face the first important choice between Light and Shadow as the result of your choice deprives you of one of the last traits on Tier 3. Your objective: to pick a way of the highest ilvl equivalent sum:

  1. Refracting Shell 3.7
  2. Master of Shadows 3.1
  3. Shocklight, Murderous Intent 2.8
  4. Light Speed, Infusion of Light, LIght’s Embrace 2.7
  5. Secure in the Light 2.5
  6. The rest 0

Tier 3. Corresponds completely to the relic rating:

  1. Say Your Prayers +3
  2. Words of Healing, Power of the Naaru, Holy Guidance, Sacred Ground +1 ilvl
  3. The rest 0

Other traits are defensive and provide no dps that’s why they are not accounted for here. Hence their value is considered equal to 0.

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Legendaries

A Holy Priest has access to the total of 14 Legendaries.

X’anshi, Shroud of Archbishop Benedictus allows you to turn your death into a healing cooldown saving you Mana or enabling you to survive fatal damage once every 10 min. One of the best Legendaries for exploration.

Velen’s Future Sight nicely empowers your burst healing phases. It goes particularly well combined with Divine Hymn, Holy Word: Sanctify and Prayer of Healing spamming.

Prydaz, Xavaric’s Magnum Opus has a huge number of stats which makes this Legendary one of the sweetest pieces HPS-wise. Apart from that, its defensive effect allows you to increase your own survival and save Mana on healing yourself.

Entrancing Trousers of An’juna allows you to increase your Renew‘s uptime on targets significantly. To be used together with the talent Benediction, otherwise makes no sense.

Muze’s Unwavering Will goes well with Prydaz, Xavaric’s Magnum Opus because this increases the probability and the uptime on having 75%+ of your own Health. A rather average Legendary.

The Alabaster Lady is random which is no good when it concerns healing. You always need to have a chance to plan your CDs. If it procs during damage taking phases, it is important that you focus on utilizing your Holy Words.

Rammal’s Ulterior Motive. Flash Heal is not your main spell but it does make this Legendary pretty weak.

Celumbra, the Night’s Dichotomy is a mediocre Legendary because of the high amount of stats and the opportunity to mount 3 gems on it. Its own bonus is pretty weak. The Legendary is okay for using at the beginning, until you find any 2 items above on this list.

Norgannon’s Foresight may have a nice effect, but you can’t really say it’s a good Legendary compared to the others.

Sephuz’s Secret may be good if you have the chance to activate its proc regularly. In a situation different from that it’s a weak one.

Al’maiesh, the Cord of Hope is very weak as Holy Words are not supposed to be idling.

Phyrix’s Embrace. Our condolences if you have to use this Legendary ring. It’s extremely weak.

Soul of the High Priest is a bad one for raids. Not that terrible in Mythic+ as a free Surge of Light is right in place with Mythic+, and you also get to pick another talent on the Tier.

Insignia of the Grand Army empowers the traits on Tier 2 of the Netherlight Crucible. Average legendary.

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Gameplay

  • Single target healing:

With weak or medium incoming damage on the target, your Renew and Heal should suffice.
Don’t forget to use Light of T’uure so tha you always have1 charge on CD. If you’re expecting massive damage into certain targets soon, hold the second charge, too.
With damage more serious that that you should switch to Flash Heal. But keep in mind that this talent is more Mana-picky.
If the damage is getting to high, use Holy Word: Serenity.
If that’s not enough, you can use Guardian Spirit.
Even though we are reviewing the single target healing section now, there are often other allies at that time which means you shouldn’t forget to use Prayer of Mending per CD. The only exception is when each GCD is crucial for holding up a particular target.

  • Group/raid healing:

Prayer of Mending per CD.
With minor incoming damage, use Heal, and talents like Circle of Healing, Divine Star or Halo.
If the damage grows on all targets at once, you should switch to Prayer of Healing and Holy Word: Sanctify. But remember that those spells are Mana-costly. So, make sure you maintain your Renew on the injured targets in advance.
Also, remember that Holy Word: Sanctify increases the efficiency of your Prayer of Healing by 15 secs. Hence, it’s preferable that you activate that buff first, and then move on to using the Prayer of Healing.

When plating with Binding Heal, your priorities change a little.

 

  • Cooldowns:

Divine Hymn is a great healing cooldown. You should try to use it as often as you can when your raid is exposed to major damage. It is also good to know if you have an opportunity to stand where you are for a while as that spell cannot be cast on the go. Renewing your Prayer of Mending before casting Divine Hymn would be extremely beneficial. When playing with Divinity, you should also utilize the Holy Word directly before singing the Divine Hymn. That way you’d produce extra 15% healing.

Guardian Spirit should be utilized in one of the two cases: in advance on a target that is expected to take damage; or to provide a more successful heal, or as an insurance that they won’t die, or it could be done on purpose to make sure some large scale one-time damage spends the cooldown. The second option is more of emergency help measure when an ally loses massive Health for the same reasons.

  • Useful tips:

Before starting a combat, it’s recommended you stack both your tanks with Prayer of Mending. Ona target can house up to 10 stacks. It’s extremely beneficial to have it at the beginning of the combat, because that way you’d have enough time to regenerate Mana, and you’d have 20 (!) charges of the Prayer of Mending for the raid. This trick is extremely useful in combats that demands HPS from the very beginning.

Use instant spells when relocating, for example, Renew and Light of T’uure.

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Stats

The basic priority rating for the characteristics is as follows:

Intellect > Mastery (up tp 40%) > Haste (up to 15-20%)> Crit > Versatility

The current specialization’s Mastery leaves an HoT from your direct healing spells. The HoT heals by a % of your Mastery for another 6 secs. 40% is an approximate number. With full concentration on one characteristic, its efficiency drops as it does synergize with others. This would be the more or less reasonable ratio – Mastery 40%, Haste up to 15-20%, the rest goes to Critical strike and a bit of Versatility.

Haste reduces GCD, shortens the casts, reduces the CD for your Circle of Healing and Prayer of Mending, and also increases the number of Renew ticks.

  1. Gems:
  1. Chants:
  1. Food:
  1. Flasks and Potions:

* If your gear bears enough Mastery, you can exchange these enhancements for Haste and Crit respectively.

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Set bonuses

T19:

  • 2 pieces: Echo of Light by Holy Word: Sanctify restores 100% more Health.
  • 4 pieces: The spell Holy Word: Serenity gets additional 20% to its Critical strike probability if the target is under your active Echo of Light.

T20:

  • 2 pieces: Serendipity reduces the restoring time for your Holy Words additionally but no more than by 1 sec.
  • 4 pieces: Casting Holy Words grants you a 40% chance that their restoring time is 50% shorter.

T21:

 

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Macros

It is a good idea to set mouseover macros for all your healing and defensive spells as well as for Leap of Faith (meaning when you use these macros, the spell is cast upon the target which is at your cursor’s position). For example:

#showtooltip Prayer of Healing
/cast [@mouseover] Prayer of Healing