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World of Warcraft Classes Paladin «Holy»

Holy Paladin PvE Guide (WoW Legion 7.3.5)

A Holy Paladin devotes themselves completely to taking away others’ suffering by healing them with Holy power. They are well acquainted with the concept of self-sacrifice for better for the others. Apart from that, they can be quite powerful Melee fighters for some time.

Contents

Introduction

Basic information on the spec:

A Holy Paladin possesses one key resource – Mana. Mana is used as a resource on any spell.

Let’s take a closer look at the weakest and the strongest aspects of this specialization:

Advantages:

  • The best healer for tanks.
  • Powerful instant spells.
  • Can deal massive burst damage if no healing is demanded.
  • An extremely powerful healer for Mythic+ as can effectively raise the whole group and the tank simultaneously.
  • Has several strong defensive or HPS cooldowns.

Disadvantages:

  • Low mobility.
  • Strong dependency on Legendaries.
  • Barely any periodical healing or absobrs.

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Glossary

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Main abilities

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Talents

General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.

Tier 1. Lvl 15.

  • Bestow Faith. For 13,200 Mana, it restores an ally a major amount of Health for 5 secs. CD 12 secs.
  • Light’s Hammer. Demands 61,600 Mana. Select an area with a 10-m radius within which 6 allies will be getting their Health restores once every 2 secs for 14 secs. Also, every enemy within that area receives damage. CD 1 min.
  • Crusader’s Might. Crusader Strike reduces the restoring time of your Holy Shock and Holy Light by 1.5 secs.

* For max heal boost, Bestow Faith is your best option.
Crusader’s Might is a good one, too, in case you don’t need a range position.
Light’s Hammer may be useful in situations when the raid is on the same spot and receives regular damage.
Crusader’s Might is a good talent, and if your encounter allows you to be in the Melee zone, it helps you utilize Holy Shock and Holy Light more often. It is also the best talent for damage dealing.

 

Tier 2. Lvl 30.

* Rule of Law is the only talent on this Tier that ups your HPS as it helps your Mastery work better. This bonus is mainly applicable in raids; for Mythic+ better use one of the other two talents.
Cavalier is your pick for encounters employing frequent long runs.
Unbreakable Spirit is for encounters demanding max survival.

 

Tier 3. Lvl 45.

  • Fist of Justice. Judgment reduces the restoring time of Hammer of Justice by 10 secs.
  • Repentance. Paralyzes your enemy from a 30-m distance. This effect can be applied to a special share of enemies: only Demons, Dragons, Giants, Humanoids and the Undead. CD 15 secs.
  • Blinding Light. Disorients your enemies within the 10-m radius of you for 6 secs. Any damage – apart from Holy damage – cancels this effect. CD 1.5 min.

* This Tier’s pick is up to you. Choose based on what type of control – if any – your encounter demands. For Mythic+, Blinding Light could be useful as is has no shared diminishing with stuns. This can be used to interrupt casts in mob packs.

 

Tier 4. Lvl 60.

  • Devotion Aura. The allies within the 10-m range receive 20% less damage. The effect is distributed evenly between all the allies within its active range.
    Aura Mastery helps you not split this effect between all the allies but be completely efficient to each within the active area.
  • Aura of Sacrifice. As long as you have over 75% Health, 10% of all the damage dealt to your allies is redirected onto you.
    Aura Mastery allows to apply 15% of the whole effective healing you do to all your allies within the aura.
  • Aura of Mercy. Once a second, restores a minor amount of Health to 3 wounded allies within the 10-m range.
    Aura Mastery heals all your allies within the 40-m range, and the aura’s efficiency grows by 100%.

* All 3 auras are utilized according to the situation.
Devotion Aura allows you to reduce the incoming damage on certain targets depending on their position. It also allows you to reduce the total incoming damage on the raid by 20% during Aura Mastery which is definitely a very potent raid saver. It is also your default choice for Mythic+.It is particularly great in hi-key operations when you need to alleviate the damage coming in on particular targets.
Aura of Sacrifice is an extremely powerful HPS cooldown if used together with Aura Mastery, especially if combined with Avenging Wrath or Holy Avenger.
Aura of Mercy produces continuous healing. Aura Mastery allows you to increase the efficiency of its healing, but it still falls behind Aura of Sacrifice.

 

Tier 5. Lvl 75.

  • Divine Purpose. Light of Dawn and Holy Shock have a 15% chance of restoring instantly. Should it happen, the next cast of that spell demands no Mana.
  • Holy Avenger. Increases your Haste by 30% and the heal delivered by Holy Shock by 30% for 20 secs. CD 1.5 min.
  • Holy Prism. The effect depends on the target it is applied to. CD 20 secs.
    To an ally: restores Health to the selected ally and deals damage to 5 enemies within the 15-m range of that ally.
    To an enemy: deals damage to the enemy and restores Health to 5 allies within the 15-m range of that enemy.

* Divine Purpose increases your constantly delivered healing. Its procs also allow you to save up some Mana.
Holy Avenger is a nice choice in case you need an additional powerful HPS cooldown. It is also your best option for dealing damage. The preferred pick for hi-key Mythic+.
Holy Prism, in general, is comparable to the other two talents, but the reality is, it is not just as efficient due to its mechanics and Mana consumption.

 

Tier 6. Lvl 90.

* Justice of Light is your best HPS talent for raid situations.
Sanctified Wrath, in its turn, is the best HPS talent for Mythic+ as well as for mere damage dealing.
Fervent Martyr is better not used in any situation.

 

Tier 7. Lvl 100.

* Beacon of Faith is a great raid HPS choice since it allows you to provide continuous healing to both tanks while healing the whole raid.
Beacon of the Lightbringer is also a great choice whenever only one of the tanks is receiving damage.
Beacon of Virtue is a Mythic+ option.

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Artifact

Relics

A Holy Paladin uses 2 Holy and 1 Life relics.

The relic choice is majorly based on ilvl. In case you have to pick out of relics that have equal or rather similar ilvl, follow the priority:

  1. Shock Treatment 3.3
  2. Deliver the Light 1.9
  3. Second Sunrise 1.85
  4. Expel the Darkness 1.2
  5. Tyr’s Munificence 0.7
  6. Justice through Sacrifice 0.1 (3 if Maraad’s Dying Breath is used).

Netherlight Crucible

Tier 1 of any relic allows you to increase your weapon’s ilvl by 5 points.

Tier 2. Here you face your first crucial choice between Light and Dark. Choosing in this Tier makes one of the two edge traits on Tier 3 unavailable for you. On this Tier, traits are more valuable per ilvl equivalent. That is why this Tier’s choice is often the crucial one. The general algorithm is picking the way towards the highest ilvl equivalent sum of the artifact on both Tiers.

The best are:

Average:

Bad ones (all equal to 0):

Tier 3. Like it said before, in Tier 2 the traits may be equal in their value to those of Tier 3.

  1. Shock Treatment 3.3
  2. Deliver the Light 1.9
  3. Second Sunrise 1.85
  4. Expel the Darkness 1.2
  5. Tyr’s Munificence 0.7
  6. Justice through Sacrifice 0.1 (3 if Maraad’s Dying Breath is used).

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Legendaries

A Holy Paladin has access to the total of 14 Legendaries.

Ilterendi, Crown Jewel of Silvermoon grants you short 5-sec windows of increased HPS (by 15%) which synergizes perfectly with Aura of Mercy and Justice of Light. If you’re not talented with Justice of Light, it is recommended you replace the ring as the two are bound together. This is your best raid Legendary.

Velen’s Future Sight is an extremely potent Legendary for burst healing; increases all the delivered healing by 15%. It also allows you to reduce your overheal. Combines wonderfully with our CDs.

Soul of the Highlord gives you Divine Purpose for free which allows you to get two powerful talents on that Tier.

Prydaz, Xavaric’s Magnum Opus is an amazing Legendary for both discovery and farming. Allows you to receive significantly less damage throughout the combat; goes perfectly with Aura of Sacrifice. Keep in mind, though, that Prydaz should not be used with Obsidian Stone Spaulders.

Maraad’s Dying Breath synergizes perfectly with 4t20 allowing you to increase your HPS significantly. With other bonus sets the efficiency of this Legendary drops significantly.

Chain of Thrayn increases your HPS by 25% and the dealt damage – by 10% during Avenging Wrath. It is better combined with Sanctified Wrath than with Justice of Light in case you lack Ilterendi, Crown Jewel of Silvermoon. All these factors make it the best option for Mythic+.

Obsidian Stone Spaulders is a great Legendary for which the efficiency grows alongside the damage you receive.

Sephuz’s Secret is quite an average Legendary. Depends on how often you get to proc it.

Tyr’s Hand of Faith is a mediocre Legendary; increases your HPS insignificantly.

The Topless Tower slightly increases your HPS during the combat due to its proc. In general, quite a mediocre one.

Aggramar’s Stride is an extremely weak Legendary HPS-wise, and is extremely occasional for mobility as it gives a second charge to your Divine Steed.

Uther’s Guard is an exceptionally ineffective Legendary because, to get any heal off it, you need to utilize Mana-costly Blessings. Besides, the healing you deliver this way does not work on your Beacon of Light.

Rethu’s Incessant Courage is a craft belt; very weak, but can be used until you get the first 2 Legendaries.

Insignia of the Grand Army empowers Tier 2 of the Netherlight Crucible. With best traits becomes a good legendary.

If you’ve got different Legendaries out of the first list, and want to figure out which one of them would be better for you, we recommend you use Simcraft.

Raitings.

Raids:

  1. Ilterendi, Crown Jewel of Silvermoon
  2. Velen’s Future Sight
  3. Soul of the Highlord
  4. Prydaz, Xavaric’s Magnum Opus
  5. Maraad’s Dying Breath
  6. Chain of Thrayn

Mythic+:

  1. Chain of Thrayn
  2. Velen’s Future Sight
  3. Sephuz’s Secret
  4. Kil’Jaden birning wish

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Gameplay

The healing arrangement depends on whether you are in a raid or a dungeon; on how many raid or group members are receiving damage simultaneously; is anyone receiving damage at al at the moment, etc. Let’s try and review the priorities arising in every situation.

Traditionally, Paladins are considered a full-time heal for tanks.

  • Healing a Tank or any other prioritized target:
  1. Beacon of Light on the active tank, to reduce Mana spending and for continuous healing while healing other members of the group/raid.
  2. Holy Shock per CD. If your target is not being damaged, use Holy Shock to deal damage.
  3. Bestow Faith per CD on the priority target.
  4. Holy Light, if Haste and the amount of the incoming damage allow you to keep the priority target alive. Otherwise, use Flash of Light.

If you need to relocate while your target receives damage, you can use Holy Shock, Lay on Hands with a long CD, or Light of the Martyr on the priority target unless it leads to your death.

  • Healing a raid:
  1. Beacon of Light on the active tank or any other priority target.
  2. Holy Shock per CD. If your target is not being damaged, use Holy Shock to deal damage.
  3. Judgment per CD o activate Justice of Light, if talented. Other damage dealing:
  4. Try to use Light of Dawn as often as possible if the raid is subject to damage. Pick a position to make your spell max effective.
  5. Holy Light or Flash of Light on other time; spell choice depends on the size of the incoming damage as well as its speed.

If you need to relocate while your target receives damage, you can use Holy Shock, Lay on Hands with a long CD, or Light of the Martyr on the priority target unless it leads to your death.

  • Mythic+:

Healing priorities here are quite similar to the raid scheme. The difference is, though, that in Mythic+ you use the talent Beacon of Virtue. Use it any time the whole group is subject to damage. Also, don’t forget to pick a wise position in order to increase the efficiency of your Mastery and your auras, especially in hi-key.

  • Cooldowns:

Avenging Wrath empowers your healing by 35% for 20 secs, and also increases the chance of delivering a critical strike by 20%. This is a very powerful cooldown that should be used any time the raid or the group are receiving massive damage.

Lay on Hands is your ’emergency button’ that allows you to restore max HP to an ally instantly, with regard on GCD.

Blessing of Sacrifice allows you to redirect 30% of the damage received by a target onto yourself for 12 secs. It is most used on tanks that are subject to a tremendous amount of damage. That is why you should always use this Blessing together with a personal save – Divine Protection or Divine Shield.

Aura Mastery allows you to cancel the people count limitation imposed on the Aura you’ve talented yourself with, and it increases its active range by 40 m. This is an extremely powerful CD regardless of the picked aura, particularly due to the trait Protection of Tyr that increases the efficiency of any healing on the target by 15%.

Hand of Protection is used to make the target immune to physical damage for 10 secs. It also allows you to cancel many periodical physical effects like that. Keep in mind that as long as the target is Blessed, it is off your enemies’ aggro list.

Blessing of Freedom allows you to cancel various movement-impairing effects on your ally, or makes them immune to the effects of the kind during its active period.

Tyr’s Deliverance is to be used whenever the group or the raid are receiving medium or major damage.

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Stats

The basic priority rating for the characteristics is as follows:

Intellect > Crit > Mastery >= Versatility > Haste

This specialization’s Mastery increases the efficiency of the healing with regard to the distance to your target – the closer the target, the higher the efficiency.

Haste reduces GCD, casting time for spells and also the CD of Light of Dawn and Holy Shock.

  1. Gems:
  1. Chants:
  1. Food:
  1. Flasks and Potions:

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Set bonuses

T19:

  • 2 pieces: Increases the chance of delivering a critical strike with Holy Shock by 5%.
  • 4 pieces: Infusion of Light has an additional charge.

T20:

  • 2 pieces: Reduces the restoring time for Light of Dawn by 2 secs.
  • 4 pieces: For 5 secs after casting Light of Dawn, your healing spells deliver additional 40% of their healing to the target of Beacon of Light.

T21:

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Macros

Kick with a modifier, with the Shift key held, the ability is applied on a remembered target, without – on the current one.

To maximize your efficiency, it is advised you create a mouseover macro for each healing spell. It would save you a load of time during combat.

#showtooltip Holy Light
/cast [@mouseover] Holy Light

 

In a similar manner, create macros for other spells.

Your Blessings at the cursor’s position (you need to care not only about yourself but about your allies as well)

#showtooltip Blessing of Protection
/stopcasting
/cast [@mouseover] Blessing of Protection

 

#showtooltip Blessing of Freedom
/stopcasting
/cast [@mouseover] Blessing of Freedom

 

#showtooltip Blessing of Sacrifice
/stopcasting
/cast [@mouseover] Blessing of Sacrifice

 

Also, Lay on Hands at cursor’s position

#showtooltip Lay on Hands
/stopcasting
/cast [@mouseover] Lay on Hands

 

A useful macro to cancel any defensive cooldown on you that remove you from your enemies’ aggro-list:

/cancelaura Blessing of Protection
/cancelaura Divine Shield

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