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World of Warcraft Classes Mage «Frost»

Frost Mage PvE guide (WoW Legion 7.3.5)

A Frost Mage is a master of the elemental capable of imprisoning their enemies in ice which easily making them fragile and helpless. Also, may have complete control over the Water Elemental.




A Frost Mage is a master of the elemental capable of imprisoning their enemies in ice which easily making them fragile and helpless. Also, may have complete control over the Water Elemental.

Let’s take a closer look at the weakest and the strongest aspects of this specialization:


  • Strongest mage spec at single target damage;
  • Nice cleave;
  • Great at killing prioritized targets;
  • High mobility, like with all Mage specs;
  • The capaciity to utilize Ice Block more often.


  • DPS is very random due to procs
  • Quite weak burst damaging;
  • Relatively mediocre AoE characteristics.

Basic information on the spec:

Like all Mages, Frost uses Mana as their main resource. This specialization does not have much trouble with it. The only ability that might leave you short on Mana is Spellsteal.

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Main abilities

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General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.

Tier 1. Lvl 15.

  • Ray of Frost. A channel spell for 10 secs dealing Frost damage once a second. With each tick, the damage grows by 20%. CD 1 min.
  • Lonely Winter. You cannot summon your Water Elemental anymore, but your Frostbolt, Ice Lance, Flurry and Frozen Orb now deal 25% more damage.
  • Bone Chilling. Each time you try to freeze your target, you get the effect Bone Chilling which increases the whole Frost damage by 0.5%, stacks up to 12 times

* Lonely Winter is your default choice for any situation. Bone Chilling is a bit behind the Winter. Ray of Frost deal significantly less damage over a combat. However, if you need max burst damage into a specific short-living target, this talent is doctor’s orders.

Tier 2. Lvl 30.

  • Shimmer. Replaces the ability Blink. Can be cast during the casting of a different spell, and has no effect on GCD. 2 charges, CD 15 secs.
  • Ice Floes. Has 3 charges, can be used during the cast of a different spell, has no effect on the GCD. Allows you to utilize the next or the current spell on the move.
  • Glacial Insulation. During active Ice Barrier, your armor rating grows by 100%, and your Ice Block, after it’s over, triggers Ice Barrier.

* Basically, the choice lies between Shimmer and Ice Floes If you need to make large distances, use Shimmer. If your combat involves frequent short runs, pick Ice Floes. Glacial Insulation is not used.

Tier 3. Lvl 45.

  • Mirror Image. Summons 3 copies of yours which attack your enemies. Copies live for 40 secs. CD 2 min
  • Rune of Power. Within 1.5 secs, you generate a rune of power in the selected area. The rune lives for 10 secs. As long as you’re within an 8-m range of your Rune, your spells deliver 40% more damage. At least 2 charges. CD 40 secs.
  • Incanter’s Flow. During combat the damage dealt by you grow by 4 to 20%. The factor increases or decreases in cycles. The duration of a cycle is 10 secs.

* Incanter’s Flow is your best choice by default. Rune of Power is barely aback from Incanter’s Flow in terms of DPS bonus, but it does tie you to a location. That’s why any relocation during active Rune of Power leads to major DPS loss. Mirror Image is not used.

Tier 4. Lvl 60.

  • Ice Nova. Applicable to both an ally and an enemy. Deals major Frost damage to all the enemies within the 8-m range and freezes them for 2 secs. The main enemy target receives 100% more damage.
  • Frozen Touch. Increases the probability of triggering Fingers of Frost by 40%.
  • Splitting Ice. Ice Lance and Icicles deal 5% more damage. They also hit the target next to the main one, and deal 80% of the main target’s damage to it.

* Splitting Ice is the only best talent with no alternatives in this Tier for any situation.

Tier 5. Lvl 75.

  • Frigid Winds. All slowing effects reduce your enemies’ moving speed by additional 15%.
  • Ring of Frost. Select an area and generate a Ring of Frost there for 10 secs. Enemies to enter its action area get paralyzed for 10 secs. Max target count: 10. CD 45 secs.
  • Ice Ward. Frost Nova now has 2 charges.

* The whole Tier is about expanding your capacity to control your enemies. The choice is completely up to you.

Tier 6. Lvl 90.

  • Frost Bomb. Apply a Frost Bomb to your target for 12 secs. Only 1 bomb can be active. Ice Lances hitting the target with it make the Bomb deal Frost damage to all the enemies within the 10-m range.
  • Unstable Magic. Frostbolt has 20% probability of delivering additional 50% of damage to the main target as well as to every enemy within the 8-m range of it.
  • Arctic Gale. The damage dealt by Blizzard grows by 30%, and its active range expands by 20%.

* Unstable Magic is your single target choice. Arctic Gale is the one starting with 2 targets as Blizzard finished the restoring time of your Frozen Orb. Frost Bomb is not used at the moment.

Tier 7. Lvl 100.

  • Thermal Void. The action time for your Icy Veins grows by 10 secs. Ice Lance applied to a frozen target prolongs Icy Veins for another 1 sec.
  • Glacial Spike. Ice Lance now spends no Icicles. This ability allows you to instantly release the 5 Icicles you’ve accumulated and deal massive Frost damage to your enemy. It also freezes them for 4 secs. The freezing effect can be interrupted by different type of damage. To cast it, you need at least 5 Icicles.
  • Comet Storm. Sends down 7 ice comets into the selected area. Altogether, the comets deal massive Frost damage to all the enemies within the 6-m range of the landing site.

* Thermal Void is your best talent by default in most situations. Glacial Spike can be used in a single target combat in case you lack the Legendary bracers. Comet Storm go well for the combats focusing on max AoE.

Main build:

  1. Lonely Winter
  2. Shimmer
  3. Incanter’s Flow
  4. Splitting Ice
  5. Unstable MagicArctic Gale at 2+ targets
  6. Thermal VoidComet Storm for AoE

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Unlike talents, in the weapons branch there is no choice of what you can and what you can’t take. With the current Artifact Knowledge, the order of artifact acquisition is insignificant as to open all the traits, you only need to earn 2.23 billion artifact power which is extremely easy to do just over the first few minutes after you’ve reached level 110.


A Frost Mage uses 2 Frost and 1 Arcane relics.

Here are the traits listed with their weapon ilvl equivalent:

  1. Clarity of Thought 5.4
  2. Let it Go 3.6
  3. Obsidian Lance, Ice Age 2.6
  4. Ice Caress 2.2
  5. Frozen Veins 1.8
  6. Orbital Strike 0.5

If you face situations where you’re not sure, we recommend you use the raidbots.com web-site which has a convenient interface for figuring out if it’s worth replacing Relic A with Relic B.

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Netherlight Crucible

Tier 1 of any relic allows you to increase your weapon’s ilvl by 5 points.

Tier 2. This is where you face the first important choice between Light and Shadow as the result of your choice deprives you of one of the last traits on Tier 3. Your objective: to pick a way of the highest ilvl equivalent sum on Tiers 2 and 3.

  1. Torment the Weak 4
  2. Secure in the Light 3.8
  3. Shadowbind, Infusion of Light 3.7
  4. Chaotic Darkness 3.4
  5. Murderous Intent 2.5
  6. Light Speed 2.3
  7. Master of Shadows 1.8
  8. Dark Sorrows 1.7
  9. Shocklight 1.5

Tier 3. The value of traits coincides completely with the relic rating.

  1. Clarity of Thought 5.4
  2. Let it Go 3.6
  3. Obsidian Lance, Ice Age 2.6
  4. Ice Caress 2.2
  5. Frozen Veins 1.8
  6. Orbital Strike 0.5

Other traits are defensive and provide no dps tha’s why they are not accounted for here. Hece their value is considered equal to 0.

If you are using CrucibleWeight you can import this string into the game:

cruweight^128862^ilvl^1^252799^1.6^252922^1.75^252875^3.74^195315^2.13 6:2.9 7:2.31^195351^5.39 6:5.34 7:5.25^195317^2.67 6:2.77 7:2.81^238056^2.45 6:2.88 7:2.6^195322^3.63 6:3.52 7:3.64^195323^0.49 6:0.33 7:0.54^195345^1.75 6:3.85 7:1.29^253070^3.77^252088^2.19^253093^3.85^252888^3.35^252091^1.75^252191^2.57^252906^4.17^end



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A Frost Mage has access to the total of 14 Legendaries.

The best are:

Magtheridon’s Banished Bracers is definitely the best Legendary for both single target and cleave.

Shard of the Exodar allows you to receive an additional effect of Bloodlust / Heroism / Time Warp once in 5 min. Can turn out to be an extremely potent Legendary in combats with certain duration.

Sephuz’s Secret gives you, passively, 2% Haste and 10% moving speed. The proc that is activated with your dispels, stuns and paralysis increases Haste by additional 25%, and the moving speed – by 70%.

Good Legendaries:

Shattered Fragments of Sindragosa is a good Legendary for focusing on AoE. On single target, however, it’s quite mediocre.

Ice Time is rather weak for single target, but it does show really well on AoE.

Lady Vashj’s Grasp is a great single target Legendary.

Zann’esu Journey is a good AoE Legendary.

Prydaz, Xavaric’s Magnum Opus peovides a huge list of stats and grants a damage absorbing shield for 25% of max HP once every 30 secs. In terms of DPS, it’s no worse than other Legendaries; the defensive effect, however, can coume in handy while exploring new bosses or on high Mythic+ when you have Survival > DPS.

Kil’jaeden’s Burning Wish has a huge number of stats; acrive utilizing of this accessory allows you to deal massive AoE damage. A good Legendary.


Soul of the Archmage grants you Frozen Touch for free. The weakest Legendary on a single target.

Belo’vir’s Final Stand makes your Blink / Shimmer generate a damage absorbing shield for 20% of your max Health for 15 secs.

Norgannon’s Foresight grants you an opportunity to cast spells while moving for 4 secs, provided the previous 6 secs you haven’t moved. The countdown starts once you start moving.

Insignia of the Grand Army empowers the effects of the Netherlight Crucible by 50%.

Celumbra, the Night’s Dichotomy is a craft Legendary. Okay for fresh characters if you’re willing to put in the gold and the agents for creating it. Replaced as soon as you receive the first two Legendaries.

If you’ve got different Legendaries out of the first list, and want to figure out which one of them would be better for you, we recommend you use Simcraft.

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Let’s review the damaging model using the recommended talents in the corresponding sections.

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The basic priority rating for the characteristics is as follows:

Haste = Versatility > Crit up to ~30% > Intellect > Mastery > Crit over ~30%

The current specialization’s Mastery increases the damage delivered by the summoned Elemental. It also encapsulates a portion of your Frostbolt damage in the form of icicles what can be reused via Ice Lance.

Critical strike is tied to the figure 33.34% because of the passive aura of Shatter that increases your Crit rating in relation to the frozen targets by the factor 1.5 and tops it off with additional 50%. With this value, Ice Lance hits on the frozen targets are 100% critical.While stacking Crit, the weigth of it will fall, and at 30% it will be a way worse than Haste or Verastility.

Haste reduces GCD, the casting time (for your Elemental, too) as well as the CD for Ice Storm. It also increases the number of times Ray of Frost delivers damage. One of the best stats as is entitles you to more Frostbolts over the combat which, in its turn, increases your chance of getting Fingers of Frost and Brain Freeze.

Versatility increases the whole damage dealt and reduces the one taken.

It is recommended, once you receive new equipment, you use Simcraft or Raidbots.com. There is no way to get a more precise answer to which stat to focus on first, but through a simulation.

Based on the aforementioned characteristics and results of your character’s own simulation results, you can draw conclusions on Gems, Chants and Raid Chemicals.

1. Gems:

Quick Lightsphene
Versatile Labradorite
– Deadly Deep Chemirine

2. Chants:

– Neck: Enchant Neck – Mark of the Hidden Satyr.
– Rings: Enchant Ring – Binding of Critical Strike or Enchant Ring – Binding of Haste, or Enchant Ring – Binding of Versatility until Crit caps.
– Cloak: Enchant Cloak – Binding of Intellect.

3. Food:

Lavish Suramar Feast, 500 Intellect or Azshari Salad for Haste or Seed-Battered Fish Plate.

4. Flasks and Potions:

Flask of the Whispered Pact, 1300 Intellect for 1 hour.
Potion of Prolonged Power, 2500 Intellect for 1 min.

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Set bonuses



  • 2 pieces: Frozen Orb increases the critical strike damage by 20% for 10 secs.
  • 4 pieces: Whenever you get the effect Brain Freeze, the restoring time for your Frozen Orb shrinks by 4 secs.


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Kick with a modifier, with the Shift key held, the ability is applied on a remembered target, without – on the current one.

#showtolltip Counterspell
/cast [mod:shift,@focus][]Counterspell


If you’re not spamming the buttons, you could use a macro for your Ice Block (1 click activates Ice Block, the second click cancels it):

#showtooltip Ice Block
/cancelaura Ice Block
/cast Ice Block


If you do spam the buttons, you’d better make two separate macros:

#showtooltip Ice Block
/cast Ice Block



/cancelaura Ice Block


To play with Water Elemental – unless you bind its abilities to its panel – you could use separate macros:

/cast Water Jet


/cast Free


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