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World of Warcraft Classes Mage «Fire»

Fire Mage PvE Guide (WoW Legion 7.3.5)

A Fire Mage is a real-life pyromaniac who has mastered Fire to perfection. For them, turning their enemy into a pile of cinder is no big deal.

 

Contents

Introduction

Let’s take a closer look at the weakest and the strongest aspects of this specialization:

Advantages:

  • An extremely potent burst;
  • Great AoE;
  • Nice switch to priority targets.

Disadvantages:

  • No opportunity to deal effective damage to disassociated targets;
  • In case some of the enemies in the pack do not need to be damaged, there’s no opportunity to eliminate cleave.

Basic information on the spec:

All Mage specializations have one key resource – Mana. In the Fire specialization, it does not play a crucial role as it regenerates quite quickly. Only frequent utilization of Spellsteal might cause problems with this resource.

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Glossary

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Main abilities

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Talents

General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.

Tier 1. Lvl 15

* Firestarter is best for single target.
Pyromaniac average talent, but it becomes stronger with 4t21. Even with tier pieces it is worse than Firestarter.
Conflagration is your general pick if you have 2+ targets close to each other.

Tier 2. Lvl 30.

  • Shimmer. Replaces the ability Blink. Can be cast during the casting of a different spell, and has no effect on GCD. 2 charges, CD 15 secs.
  • Blast Wave. The ability deals minor Fire damage to all the enemies within the 8-m range and reduces their moving speed by 70% for 4 secs. CD 25 secs.
  • Blazing Soul. When dealing damage to the enemies within the 8-m range of you, your Blazing Barrier restores its absorption value as equal to 40% of the dealt damage.

* Shimmer is the most efficient talent on this Tier as it significantly increases your mobility and keeps you from interrupting another cast.
Blast Wave is occasional, for cases when you need control.
Blazing Soul may only be good for upgrading, in case you’re going to stand up face to face to your enemy.

Tier 3. Lvl 45.

  • Mirror Image. Summons 3 copies of yours which attack your enemies. Copies live for 40 secs. CD 2 min
  • Rune of Power. Within 1.5 secs, you generate a rune of power in the selected area. The rune lives for 10 secs. As long as you’re within an 8-m range of your Rune, your spells deliver 40% more damage. At least 2 charges. CD 40 secs.
  • Incanter’s Flow. During combat the damage dealt by you grow by 4 to 20%. The factor increases or decreases in cycles. The duration of a cycle is 10 secs.

* Incanter’s Flow is your best choice at the moment.
Rune of Power may step up on stage when you need max burst in a short AoE. In general, over a combat, however, it does lose to Incanter’s Flow by a lot.
Mirror Image is not used.

Tier 4. Lvl 60.

* Flame on is your best option for single target or for raid bosses in general as it allows you to benefit from Hot Streak more often.
Alexstrasza’s Fury is great for AoE or cleave encounters which is typical of Mythic+ realia. If you own Darckli’s Dragonfire Diadem, you should use this talent combined with the Legendary on 2 targets and more.
Controlled Burn is not that controlled, after all. It’s far too unstable and loses it to the other two by all means.

Tier 5. Lvl 75.

* Frenetic Speed is the only talent on the Tier that is good for any situation.
Ring of Frost and Ice Ward are really occasional. Just keep in mind that you have control abilities like those in case one day you need something of the kind.

Tier 6. Lvl 90.

  • Living Bomb. You turn your enemy into a walking bomb which receives minor Fire damage over the next 4 secs, after which it explodes and hits all the enemies within the range of 10 m. All the targets hit also become bombs, but the effect does not spread upon further explosions. CD 12 secs.
  • Unstable Magic. Fireball has a 25% change of causing the target to explode thus delivering additional damage to the target and all the enemies within the 8-m range of it equal to 50% of the damage delivered by Fireball.
  • Flame Patch. After acting, Flamestrike leaves an area that deals minor Fire damage for 8 more secs.

* Unstable Magic is your best single target choice.
Flame Patch is extremely potent for AoE when all the targets in the pack are worth its full action, and there are no priority targets that need more damage. If your situation complies with all the conditions, this is your 2-10 target choice.
For 10 or more targets, pick Living Bomb. When picking this talent, though, remember that it is not recommended for single target use.

Tier 7. Lvl 100.

  • Kindling. Critical strikes delivered by Fireball, Pyroblast and Fire Blast reduce the remaining restoring time for your Combustion by 1 sec.
  • Cinderstorm. Allows you to throw 6 red hot pieces of coal in an arc trajectory. All enemies that happen to be within their active range receive minor Fire damage. This damage grows by 30% if the target is tagged with your Ignite.
  • Meteor. Select an area in which in 3 secs a meteorite falls and deals major Fire damage. The damage is split evenly between all the enemies hit. Besides that, on the landing site, the ground catches fire for 8 secs. In this area, additional Fire damage is delivered.

* Meteor is the best single target pick without 4T21 as well as for combats with very short-living adds – which do not frequent combats.
Kindling is perfect for cleave combats where adds are often near your main target. Default choise with 4T21.
Cinderstorm is a lifesaver for continuous AoE cleave for young Mages with low ilvl. Not used in raid realia, though.

So, we can boil it all down to the following builds:

Single target:

  1. Firestarter / Pyromaniac with 4T21;
  2. Shimmer;
  3. Incanter’s Flow;
  4. Flame on;
  5. Frenetic Speed;
  6. Unstable Magic;
  7. Meteor / Kindling with 4t21.

Periodical cleave:

  1. Firestarter;
  2. Shimmer;
  3. Incanter’s Flow;
  4. Flame on. or Alexstrasza’s Fury with Darckli’s Dragonfire Diadem;
  5. Frenetic Speed;
  6. Flame Patch;
  7. Kindling.

Focus on AoE:

  1. Conflagration;
  2. Shimmer;
  3. Incanter’s Flow;
  4. Alexstrasza’s Fury;
  5. Frenetic Speed;
  6. Living Bomb;
  7. Kindling.

 

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Artifact

Unlike talents, in the weapons branch there is no choice of what you can and what you can’t take. With the current Artifact Knowledge, the order of artifact acquisition is insignificant as to open all the traits, you only need to earn 2.23 billion artifact power which is extremely easy to do just over the first few minutes after you’ve reached level 110.

Relics:

A Fire Mage uses 2 Fire and 1 Arcane relics.

In most cases, the relic ilvl – which, in its turn, increases the weapon ilvl – would have more value than the traits. Here is the list of traits with their weapon ilvl equivalents, based on single target simulations:

  1. Pyroclasmic Paranoia 3.8
  2. Pre-Ignited 3.8
  3. Everburning Consumption 3.5
  4. Burning Gaze 2.6
  5. Fire at Will 1.8
  6. Reignition Overdrive 1.5
  7. Great Balls of Fire 0.8

* The only trait worth mentioning here is Blue Flame Special. On continuous AoE, it’s equivalent to about 4 ilvl, while on single target, this trait is absolutely useless.

If you face situations where you’re not sure, we recommend you use the raidbots.com web-site which has a convenient interface for figuring out if it’s worth replacing Relic A with Relic B.

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Netherlight Crucible

Tier 1 of any relic allows you to increase your weapon’s ilvl by 5 points.

Tier 2. This is where you face the first important choice between Light and Darkness which deprives you of access to one of three traits on Tier 3. Most traits on Tier 2 are more powerful than those on Tier 3. That’s why quite often the choice you make here defines it all. Your objective is to pick a way of the highest ilvl equivalent sum on both Tiers to provide max efficiency.

  1. Torment the Weak 5
  2. Infusion of Light 4.8
  3. Shadowbind 4.6
  4. Secure in the Light 4.5
  5. Chaotic Darkness 4.1
  6. Murderous Intent 2.8
  7. Shocklight, Master of Shadows 2.4
  8. Dark Sorrows 2.2
  9. Light Speed 1.7

* With stable AoE, Chaotic Darkness starts coming out of the line. Its value grows to 5 ilvl.

Tier 3. Equal to relic-list.

  1. Pyroclasmic Paranoia 3.8
  2. Pre-Ignited 3.8
  3. Everburning Consumption 3.5
  4. Burning Gaze 2.6
  5. Fire at Will 1.8
  6. Reignition Overdrive 1.5
  7. Great Balls of Fire 0.8

* The only trait worth mentioning here is Blue Flame Special. On continuous AoE, it’s equivalent to about 4 ilvl, while on single target, this trait is absolutely useless.

Other traits are defensive and provide no dps that’s why they are not accounted for here. Hence their value is considered equal to 0.

If you are using CrucibleWeight you can import this string into the game:

 cruweight^128820^ilvl^1^252799^3.29^252922^2.0^252875^4.44^194312^2.41 6:2.52 7:2.57^252191^2.72^194224^1.7 6:1.87 7:1.66^194234^1.54 6:1.43 7:1.48^252088^2.89^194239^3.67 6:3.7 7:3.8^253093^4.56^194313^0.84 6:0.9 7:0.78^194314^3.12 6:3.26 7:3.32^238055^3.41 6:3.11 7:3.51^252888^4.11^252091^2.61^252906^4.77^253070^4.52^end

 

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Legendaries

A Fire Mage has access to the total of 14 Legendaries.

The best are:

Marquee Bindings of the Sun King. Once you absorb the effect Hot Streak, you get 15% probability of a 15-sec buff empowering your Pyroblast by 300% if it has a hard cast (meaning, it doesn’t get an instant cast off Hot Streak proc). The best Legendary on a single target.

Darckli’s Dragonfire Diadem increases the action range of your Dragon’s Breath by 25 m and its damage dealing – by 100%. The best AoE Legendary for AoE and cleave on 4 and more targets. It’s recommended you use it together with Alexstrasza’s Fury.

Koralon’s Burning Touch makes your Scorch deal 350% more damage and guarantees a critical strike delivered to the enemies below 30% Health. Second best single target and minor cleave Legendary.

Shard of the Exodar. Your Time Warp does not apply the debuff Temporal Displacement to you and allows you to use your Time Warp even when you’re under somebody esle’s Heroism / Bloodlust / Time Warp debuff. A great universal Legendary for any combat type.

Others:

Prydaz, Xavaric’s Magnum Opus is a damage absorbing shield covering 25% of your max HP once every 30 secs. Also has a bunch of secondary stats. Goes well for exploring new bosses due to its nice survival bonus. The number of stats on its own gives you a nice DPS kick-up.

Celumbra, the Night’s Dichotomy is a pass-by Legendary only good for Mages who have just upgraded their skills. As soon as 2 more Legendaries come up, they replace Celumbra.

Contained Infernal Core makes every 30th cast of Fireball or Pyroblast trigger Meteor on your current target. An inefficient Legendary.

Belo’vir’s Final Stand. Blink or Shimmer now gives you a shield that absorbs damage equal to 20% of your max Health for the next 15 secs. A defensive Legendary, extremely occasional.

Pyrotex Ignition Cloth. Phoenix’s Flame reduces the remaining restoring time for your Combustion by 9 secs. All in all, this is a mediocre Legendary. Could be of use in AoE combats to be able to trigger Combustion more often.

Norgannon’s Foresight grants you an opportunity to cast spells while moving for 4 secs, provided the previous 6 secs you haven’t moved.

Sephuz’s Secret gives you, passively, 2% Haste and 10% moving speed. The proc that is activated with your dispels, stuns and paralysis increases Haste by additional 25%, and the moving speed – by 70%. Average legendary.

Soul of the Archmage grants you the talent Flame on for free. Quite a mediocre Legendary.

Kil’jaeden’s Burning Wish has a huge number of stats and an opportunity of dealing massive burst damage once every 75 secs.

Insignia of the Grand Army empowers the effects of the Netherlight Crucible by 50%.

If you’ve got different Legendaries out of the first list, and want to figure out which one of them would be better for you, we recommend you use Simcraft.

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Rotation

Changes inflicted by using Legendaries:

Koralon’s Burning Touch

With this belt, once the target reaches 30% HP, Fireball should be completely replaced by Scorch. This would help you get regular Hot Streaks, hence use Pyroblast more often. Even though the talent Kindling is not triggered by Scorch, the amount of Pyroblasts starts compensating the loss that comes with Fireball replacement.

Marquee Bindings of the Sun King

Once the bonus is on, dispose of the 300% proc right away. In most cases, if the proc acts during Combustion, it makes sense to hardcast as a cast like that basically equals three Pyroblasts. During various Haste bonuses (Bloodlust , Trollish Berserker etc.) there is no place for doubt. If you have low Haste and there are no Haste enhancers, a good idea would be to keep discarding Pyroblasts through Hot Streak.

Mobility:

A Fire Mage is extremely mobile and can move around without any DPS losses over short-distance relocations while casting instant spells or Scorch, as well as making long distances via Blink or Shimmer, without even interrupting the current cast. Try to minimize various unnecessary relocations and to utilize your instant spells at their max efficiency during your run spans. Also keep in mind that relocation is a good reason to use Blazing Barrier.

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Stats

The basic priority rating for the characteristics is as follows:

Mastery > Haste >= Versatility > Intellect > Crit

The current specialization’s Mastery gives you Ignite – the DoT your spells leave on a target, one that deals a % of the spell’s damage to the target for 9 secs.

Haste reduces the casting time for all your spells, reduces the CD for your Inferno Blast, and reduces the time of your Living Bomb going off.

This stat value is universal for various combat types and implies that you play talented with Firestarter. This is the reason for Crit being so low. If not talented, Crit has the value approximately equal to that of Versatility. In general, all the stats are quite close to each other in terms of value which is why they are going to move around a lot. That’s why is recommended, once you receive new equipment, you use Simcraft or Raidbots.com. There is no way to get a more precise answer to which stat to focus on first, but through a simulation.

Based on the aforementioned characteristics and results of your character’s own simulation results, you can draw conclusions on Gems, Chants and Raid Chemicals.

  1. Gems:
  1. Chants:
  1. Food:
  1. Flasks and Potions:

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Set bonuses

t19:

  • 2 pieces: Every Enhanced Pyrotechnics applied adds 20% to your Crit.
  • 4 pieces: Hot Streak has a 10% chance of also increasing your Haste by 15% for 10 secs.

t20:

t21:

  • 2 pieces: The action time of Combustion grows by 2 secs.
  • 4 pieces: Combustion also increases damage dealing upon a critical strike by 12% for 14 secs.

 

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Macros

Kick with a modifier, with the Shift key held, the ability is applied on a remembered target, without – on the current one.

/cast [mod:shift,@focus][]Counterspell

 

If you’re not spamming the buttons, you could use a macro for your Ice Block (1 click activates Ice Block, the second click cancels it):

#showtooltip Ice Block
/stopcasting
/cancelaura Ice Block
/cast Ice Block

 

If you do spam the buttons, you’d better make two separate macros:

#showtooltip Ice Block
/stopcasting
/cast Ice Block

 

and

/cancelaura Ice Block

 

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