An Arcane Mage is the lord of the most ancient and mysterious branch of magic whose power once brought The Burning Legion to Azeroth.

Introduction

Let’s take a closer look at the weakest and the strongest aspects of this specialization:

Advantages:

  • Extremely potent burst damage;
  • Nice damage on a single target;
  • Nice damage into 3-4 targets;
  • High mobility.

Disadvantages:

  • The major portion of damaging is done during bursts. Out-of-burst DPS is extremely low;
  • Dependency on procs;

Basic information on the spec:

Like all Mages, Arcane uses Mana as their key resource, and, unlike other specs, spends a lot more of it. There is also an additional resource – Arcane Charge which empowers particular spells and increases the mana-cost on some of them.

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Glossary

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Main abilities

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Talents

General information. On achieving several new levels you’ll get access to new talent ‘Tiers’. Talents may have different effect on abilities: add new features, replace old ones, modify passively different effects and spells. Talents can be changed in Sanctuaries or any recreational zones. However, if you don’t have any of those places nearby you can use the Codex of the Tranquil Mind which allows you to switch channels within a minute. You can’t change talents in combat. You can’t change a talent if the talent you’ve picked in the last Tier is on Cooldown. You’ll have to wait until it’s restored first.

Tier 1. Lvl 15

Tier 1 Talents Arcane Mage

* Rule of Threes, by default. The other two talents are significantly weaker in any situation.

 

Tier 2. Lvl 30

Tier 2 Talents Arcane Mage

* With frequent short runs, Slipstream is your best option. Shimmer goes well for encounters that demand less frequent but longer distance relocations. Mana Shield is never used.

 

Tier 3. Lvl 45

Tier 3 Talents Arcane Mage

  • Incanter’s Flow. During combat the damage dealt by you grow by 4 to 20%. The factor increases or decreases in cycles. The duration of a cycle is 10 secs.
  • Mirror Image. Summons 3 copies of yours which attack your enemies. Copies live for 40 secs. CD 2 min
  • Rune of Power. Within 1.5 secs, you generate a rune of power in the selected area. The rune lives for 10 secs. As long as you’re within an 8-m range of your Rune, your spells deliver 40% more damage. At least 2 charges. CD 40 secs.

* In most cases, Rune of Power should be talented, provided you have the capacity to use its full duration. Best pick for both single target and AoE. Incanter’s Flow is a backup option used in case you can’t stand up within the Rune completely. It is also your choice for Dungeons and the Open World. Mirror Image is not used.

 

Tier 4. Lvl 60

Tier 4 Talents Arcane Mage

  • Resonance. Arcane Barrage deals 10% more damage per each target hit.
  • Charged Up. Gives you 4 Arcane Charges instantly. CD 40 secs.
  • Supernova. Can be applied to your ally as well as to your enemy. Supernova deals Arcane damage to all the enemies within the range of 8 m of the selected target, and throws them up. The key enemy target receives 100% more damage. CD 25 secs.

* Charged Up is your default choice on st and cleave. Resonance is used on AOE and in m+. Supernova is an occasional choice in case you need the throw-away effect.

 

Tier 5. Lvl 75

Tier 5 Talents Arcane Mage

* Chrono Shift is your best default choice as is gives you great mobility. Ring of Frost and Ice Ward are extremely occasional. Just keep them in mind in case you ever need them.

 

Tier 6. Lvl 90

Tier 6 Talents Arcane Mage

  • Reverberate. If Arcane Explosion hits at least 3 targets, it has 40% chance to generate and Extra arcane charge.
  • Touch of the Magi. Arcane Blast has a 10% chance to apply Touch of the Magi, accumulating 15 % of the  damage you deal to the target for 8 sec, and then exploding for that amount of Arcane damage to the target and all nearby enemies.
  • Nether Tempest. Tags the target with a DoT which deals periodic damage to the main target as well as all the enemies within the 10-m range of it. Can be kept on no more than 1 target. The damage grows by 64% + Mastery per each Arcane Charge.

* Touch of the Magi is the best raiding and cleave talent. Reverberate is used in m+ and on AOE+. Nether Tempest loses to both talents.

 

Tier 7. Lvl 100

Tier 7 Talents Arcane Mage

  • Overpowered. Arcane Power now increases the damage you deal by 60% and reduces Mana spending by 60%.
  • Time Anomaly. At any moment you have a chance to gain Arcane Power for 8 sec., gain Evocation for 1 sec or  4 Arcane charges.
  • Arcane Orb. Launches an Arcane Orb that flies a straight trajectory, 40 m forward from your current position, and deals major Arcane damage to all the enemies hit. Utilizing this ability brings you an Arcane Charge, and one more Arcane Charge per each enemy hit along the way.

* Overpowered is your best pal for absolutely any situation. Arcane Orb can be good for really quick AoE on huge packs which can happen in low-level Mythic+. Time Anomaly is not used because it is too random.

 

So, we can boil it all down to the following builds:

Raid build:

  1. Rule of Threes
  2. Rune of Power
  3. Charged Up
  4. Touch of the Magi
  5. Overpowered

M+

  1. Rule of Threes
  2. Rune of Power
  3. Resonance
  4. Chrono Shift
  5. Reverberate
  6. Overpowered / Arcane Orb

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Azerite traits

In BFA typical sets were removed and Azerite armor took their place. Now every chest/helmet/shoulders have a few rings for traits.

  • Equipoise. While you are above 70% mana, Arcane Blast deals additional damage. While you are below 70% mana Arcane Blast cost is reduced. The best trait that is ideally to have 1-3.
  • Galvanizing Spark. Arcane Blast deals additional damage and has a 8%  chance to generate a second Arcane charge. You can have 1 of such trait for a chance of the second charge proc.  
  • Arcane Pummeling. Clearcasting procs 10% more often, and each wave of a   Clearcasting Arcane Missiles, deals more damage than the previous. Not the best trait but if there is nothing better you can take it.

* It is the list of the best traits only so  we recommend to use raidbots.com to see other good traits/combinations.

We recommend to use Herodamage and  AzeritePowerWeight addon. Import the addon command from the site and you can easily compare your azerite in the game:

( AzeritePowerWeights:2:"herodamage.com - Stacks_1T_T24":8:62: 127=10, 575=7.78, 562=7.49, 522=7.44, 526=7.42, 193=7.40, 82=6.57, 196=6.49, 374=6.10, 504=5.22, 479=5.20, 88=4.95, 157=4.92, 483=4.92, 478=4.70, 501=4.69, 489=4.62, 495=4.62, 195=4.61, 492=4.47, 486=4.47, 505=4.38, 488=4.29, 494=4.29, 485=4.28, 481=4.11, 194=4.01, 523=4.01, 561=3.96, 482=3.95, 521=3.36, 480=3.35, 30=3.35, 576=3.11, 498=3.06, 156=2.96, 192=2.84, 214=2.80, 167=2.77, 500=2.65, 459=2.55, 493=2.37, 487=2.37, 31=2.24, 21=2.17, 22=2.05, 499=1.81, 560=1.78, 18=1.73, 491=1.67, 497=1.67, 461=1.63, 541=1.55, 496=1.36, 490=1.36, 462=1.35, 375=-0.09: )

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Essences

These ratings are based on simulations, statistics of WarcraftLogs and players experience.

MAJOR

MINOR

 

Rotation

An Arcane Mage’s damaging model comprises 2 phases: the burst phase in which Mana is blown; and after it’s restored with Evocation, there comes the phase of thrifting and Mana-saving.

But let’s follow the flow and review the phases one by one.

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Stats

The basic priority rating for the characteristics is as follows:

Crit => Haste => Versatility = Mastery> Intellect

The current specialization’s Mastery increases the max Mana and the damage dealing by the spells empowered by Arcane Charges.

Haste reduces spell casts as well as GCD and CD of Arcane Barrage.

This is the base stat priority, but (!) their values are close to each other, plus it can be influenced by Legendaries, set bonuses and accessories. That’s why it is recommended, once you receive new equipment, you use Simcraft or Raidbots.com. There is no way to get a more precise answer to which stat to focus on first, but through a simulation.

Based on the aforementioned characteristics and results of your character’s own simulation results, you can draw conclusions on Gems, Chants and Raid Chemicals.

Gems:

Chants:

Rings:

 

Food:

Flasks and Potions:

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Macros

Counterspell with a modifier, with the Shift key held, the ability is applied on a remembered target, without – on the current one.

#showtolltip Counterspell
/stopcasting
/cast [mod:shift,@focus][]Counterspell

 

If you’re not spamming the buttons, you could use a macro for your Ice Block (1 click activates Ice Block, the second click cancels it):

#showtooltip Ice Block
/stopcasting
/cancelaura Ice Block
/cast Ice Block

 

If you do spam the buttons, you’d better make two separate macros:

#showtooltip Ice Block
/stopcasting
/cast Ice Block

 

and

/cancelaura Ice Block

 

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What’s next?

 

Leveling. If your character has been inactive since the previous expansions, the best  option to level up it is by Timewalking dungeons. You will gain a lot of experience, but there is one big disadvantage of leveling this way. Timewalks are available only for one week during a month, but Overgear is always here.

Equipment. At high level, the most important thing for you will become your gear. WoW is a multiplayer game, that’s why we recommend for you to play it with your friends, or to find a new friends for mythic+ runs. If you have any trouble with it – Overgear may help you to find not just friends for a run, but a complete well geared and experienced group that also will be glad to trade all the loot you need.

Raids. Raids are the top-tier PvE content in the game. That’s why the equipment’s base ilvl is higher than anywhere else. These dungeons require knowing all the tactics and have a good gear to kill the bosses. The possibilities of Overgear might let you skip those criteria.

Azerite. It is also not the best idea to forget about the Heart of Azeroth and not to feed it with more Azerite. Ignoring this won’t make your character stronger. The easiest way to do it – just complete all the world quests with Azerite rewards everyday. You can get extra azerite from Island Expeditions. Companions can be found at Overgear.

 

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