Home World of Warcraft WoW 9.1.5 patch

PvP Gear Power Adjustments

A PvP change being implemented in Patch 9.1.5 is an increase on the scalability of lower-level PvP gear in PvP content, as an attempt to level the playing field in favor of those who are starting out in PvP. This change will not affect higher-level PvP gear.

PvP Gear Power Adjustments

Lower item-level PvP gear will now scale to a higher item-level in PvP situations than before. This should reduce the power level gap so that new characters can feel that they’re able to compete in Battlegrounds and Arenas more readily. This change will not affect high item-level PvP gear.

You can read all about 9.1.5 PvP changes in our previous guide. If you are interested in PvP carry then Overgear is always ready to give you a hand!

AOE cap rework

Blizzard

Developers’ note: With the launch of Shadowlands, we reduced the maximum number of targets that several abilities could hit specifically to address a few gameplay problems related to pulling a large number of enemies in dungeons. Players often refer to these changes as the “AOE target cap.” Our intention was to reduce the effectiveness of burst AOE buttons against large target counts (i.e. 15-20 enemies) while also increasing their effectiveness against fewer targets (e.g. 3-5 enemies) and communicating that strength clearly in the tooltips. The abilities that remained “uncapped” were generally ones that offered lower damage over a longer period of time (e.g. Blizzard or Consecration). Along with other changes, we set out to move away from “pull as many enemies as possible, use all your cooldowns and delete them” as the predominant strategy across various forms of content.We’ve received a lot of feedback that these abilities not hitting enemies in their range in any way creates a feel problem for WoW combat but is also an issue for trivial encounters like farming legacy content. For many of the abilities that underwent the change from uncapped to a strict target cap in 9.0, we’re converting the damage to “reduced damage beyond 5 targets.” This means that the ability will deal full damage against 5 targets, then reduced damage to each additional target beyond 5. This means that while the overall damage done by the ability increases with the number of targets, the individual damage done to each target will decrease. This solution means these abilities and their relative classes will still have a very strong niche against packs of 4-6 enemies. As always, tuning will change as a result of this shift over the next few weeks based on your feedback from the PTR.

The following area-of-effect abilities are no longer maximum target capped and instead deal reduced damage beyond 5 targets

Death Knight

Sacrificial Pact Abomination Limb (Necrolord Ability),  Reanimated Shambler (Runecarving Power)

Blood: Consumption (Talent),  Bonestorm (Talent)

Frost: Frostscythe (Talent)

Unholy: Bursting Sores (Talent)

Demon Hunter

Havoc: Blade Dance, Fel Barrage (Talent)

Vengeance: Soul Cleave; Spirit Bomb (Talent) now deals reduced damage beyond 5 targets (previously was soft-capped at 20 targets).

Druid

Swipe

Feral: Brutal Slash (Talent)

Hunter

Soulforge Embers (Runecarving Power)

Beast Mastery: Beast Cleave, Multi-Shot, Barrage (Talent)

Marksmanship: Multi-Shot, Barrage (Talent), Explosive Shot (Talent)

Survival: Carve, Butchery (Talent)

Mage

Arcane: Arcane Echo (Talent)

Frost: Frozen Orb, Glacial Fragments (Runecarving Power)

Monk

Brewmaster: Rushing Jade Wind (Talent)

Windwalker: Fists of Fury, Rushing Jade Wind (Talent)

Paladin

Retribution: Divine Storm

Rogue

Assassination: Fan of Knives, Crimson Tempest (Talent)

Subtlety: Black Powder, Shuriken Storm, Secret Technique (Talent)

Shaman

Elemental: Storm Elemental‘s (Talent) Eye of the Storm

Warlock

Demonology: Felguard’s Felstorm

Warrior

Whirlwind

Arms: Bladestorm, Cleave (Talent), Ravager (Talent), Dreadnaught (Talent)

Fury: Bladestorm

Protection: Ravager (Talent)

 

New allied races customization

Fans of character customization, rejoice! It definitely sounds like the World of Warcraft team took to heart the negative feedback concerning their stated plans to add no more character customizations during Shadowlands. As it turns out, there will, in fact, be a whole lot of new character customizations coming, in patch 9.1.5.

Initially we hadn’t even heard any confirmation that there was going to be a patch 9.1.5 either, other than some PTR-related speculation. But this blue post shares the exciting news:

Originally Posted by Linxy (Official Post)

The upcoming 9.1.5 update will introduce new character customization options for two Allied Races that didn’t get as much attention as the rest, the Nightborne and Lightforged Draenei. You can look forward to new hair styles, hair colors, facial hair, skin colors, accessories, horns, tail length, tattoos, and more!

After hearing how excited all of you were around the new customization options, we saw that many of your comments were requesting more natural hair colors for Void Elves. We relayed this feedback to the team and they were able to add 5 natural hair color options for Void Elves to the 9.1.5 update.

Let’s talk about everything we know is coming for each race thus far. Keep in mind that patch 9.1.5 is still on the PTR, so this list is not final, and subject to change!

 

Void Elves

Void elves customization 9.1.5

Void Elves are getting the ability to change their ear length — just like Blood Elves already had. They’re also getting several new hair colors, which are more “natural” — again, similar to the colors Blood Elves can already pick from, with a gamut of shades between red and blonde and chestnut, as well as white and black.

In addition to that, Void Elves are seemingly getting something that is always super fun to talk about: a tentacle toggle! It looks like they’ll be able to choose to remove the tentacles from their hairstyles, making it less apparent that they’re void-touched.

With the regular hair colors and the ability to remove tentacles from their hair, in addition to the more natural skin colors they had already gotten on patch 9.0, Void Elf players will finally be able to make their characters look 100% like High Elves, no questions asked! This is tremendously exciting news.

 

Nightborne

Nightborne Customization 9.1.5

Nightborne characters have long suffered with a lack of customization options — perhaps more than any other race in the game. Some of their assets are incredibly basic, and some players consider the playable Nightborne models to be even less developed than those of Nightborne NPCs such as the ones we saw in Suramar. I wouldn’t go that far, but I definitely agree that they badly needed more.

They’re getting several new hair colors, hair styles, and the ability to add decorations to their hair — in the current game, a few of their hair styles already have built-in jewelry, so it remains to be seen if those styles will be able to get their decorations removed as well.

Another feature that was already present for Nightborne players but not really adjustable were their jaw and face jewelry pieces. Well, no more: you’ll now be able to freely customize those two types of assets now! Besides picking which jewelry you want to use, you’ll get to set its color as well — giving them a gold, silver, or metallic look to fit your preferences.

Tattoos are also getting greatly improved. You’ll be able to pick from several new types of face and body tattoos. And to give your character even more expression, you’ll now be able to pick from different eye shapes, as well as eyebrows.

Male Nightborne are also getting new types of mustaches and chin decorations. Female Nightborne, on the other hand, are getting necklaces.

 

Lightforged Draenei

9.1.5 Lightforge Draenai Customization

First of all, the tail length and tail decoration options that “regular” Draenei already enjoy are coming to their Lightforged brethren. But that is far from everything!

Both genders are getting several new hair styles, and hair colors, with the females also getting hair decorations, while the males get new types of facial hair.

Their usual jewelry choices are also getting new colors, and they have new crests as well.

But it’s the female Lightforged who are getting the most love: They’ll be able to pick from new horns, add decorations to those horns, and to their jaws. And they’re getting necklaces and earrings too!

 

Highmountain Tauren

Highmountain Tauren Customization 9.1.5

Our moosemen and moosegirls are getting a plethora of new options. Both genders get new colors for their bodies, as well as new styles and colors for their hair and horns. New decorations for their horns, from headdresses to accessories like feathers, are aplenty.

You’ll be able to pick new types of tails, and add accessories to them. You’ll also be able to customize your “sideburns” independently from your hair, and pick from new types of piercings or nose rings.

Male Highmountain get new types of facial hair as well, while the Female Highmountain get to add other types of accessories and decorations to their hair.

 

Legion Timewalking

Timewalking Dungeon Event is one of the weekly bonus World Events. Players 50 and above can queue up for special versions of Legion instances. Run these instances for special loot and the Timewalking currency, Timewarped Badge.

Timewarped Badge can be spent at a special Timewalking Vendor and while this Timewalking Event is active, you can earn bonus reputation in the zones that correspond to the expansion.

Pick up A Fel Path Through Time in Oribos, or via the Adventure Journal. Complete 5 Legion Timewalking dungeons to receive a Cache of Sanctum Treasures.

Timewalking Reputation Bonus

The Timewalking Events are also a fantastic time for leveling alts and collecting unfinished reputations in between queuing for dungeons. While a particular Timewalking Event is active, you will gain a 50% bonus to all reputation gains earned from quests and creature kills for reputations associated with the featured expansion.

 

For Legion Timewalking you will get the Sign of the Legion buff which applies the reputation bonus to:

Mythic+ Legion Timewalking

In addition to the normal Legion Timewalking, players are able to run the available dungeons on the Mythic Keystone difficulty. +When Legion Timewalking is active, players can talk to Ta’hsup by the Great Vault in Oribos to obtain a Timeworn Keystone, allowing to run Legion Timewalking dungeons in the Mythic+ difficulties.

Unlike other Timewalking dungeons (where you’re scaled down to the dungeon’s intended level), these dungeons instead scale up to the corresponding Shadowlands Mythic+ level. The Timeworn Keystone received is one level below your current Shadowlands Mythic+ Keystone.

All dungeons available during Legion Timewalking are also available in the Mythic+ difficulty.

Mythic+ Loot and Great Vault

Legion Timewalking Mythic+ loot will follow the same rules as the Shadowlands Mythic+, dropping at a maximum ilvl of 236 from +14 dungeons and beyond, and upgradable to ilvl 246 with Valor.

 

Completing Legion Timewalking Mythic+ dungeons will count towards the Great Vault requirements, but Legion loot cannot show up as a possible option on the Great Vault itself.

Mythic+ Affixes and Rotation

Legion Mythic+ Dungeons have a special set of affixes, different from the Shadowlands rotation. Instead of having a Seasonal affix change each season, Level 10+ Dungeons have a special affix exclusive to Legion, Infernal: Infernal Beacons can be found near some bosses. Activating a Beacon or engaging a nearby boss will trigger a Legion invasion.

Below, we have a list of all currently discovered affix rotations:

Affix 1

(Level 2+)

Affix 2

(Level 4+)

Affix 3

(Level 7+)

Special Affix

(Level 10+)

Tyrannical Bursting Volcanic Infernal
Fortified Sanguine Quaking Infernal

 

Timewalking Mage Tower

Mage Tower Legion Timewalking Challenge

During the Legion Timewalking event available in Patch 9.1.5, players will be able to once again complete a special Mage Tower challenge and earn new transmog recolors, an all-new mount and even a Feat of Strength for completing all challenges!

Before you attempt the Artifact Challenge, you need the following requirements:

  • Have the Legion Timewalking Event available
  • Be level 45 at least;

Unlike the original Mage Tower, the building does not need to be built, being automatically available every time the Legion Timewalking event is around. The building will be available on the weekly reset of the week the Legion Timewalking event starts and will end once the maintenance for the next week’s reset starts.

Speak to War Councilor Victoria once the Mage Tower is constructed to attempt the challenge. There is no cost to attempting the Timewalking version of the challenge.

This Challenge is designed to be difficult. It will demonstrate your skill as a player. While better gear and more traits will make the challenge easier, there is still an element of skill.

Level and Gear Scaling

The TImewalking version of the Mage Tower follows Timewalking gear rules, and as such, gearing to take on the tower is a little different.

  • All standard gear above ilvl 50 is automatically scaled down to ilvl 50 while inside the Mage Tower scenarios.

This means that your gear, trinkets and stats do matter, but all your gear is scaled down to a maximum of item level 50. As long as a piece of gear is over item level 50, that is the highest item level that can be achieved on a piece of gear inside the Mage Tower.

Because the Mage Tower is scaled to Item Level 50, this removes outgearing the content in the normal fashion — item level. However, you can still make the Mage Tower slightly easier by using a Timewalking set — equipping pieces of gear that are over budgeted for their slot when scaled to a lower item level, which you can start farming now!

 

Here are some of the things that you can do:

This just scratches the surface as there are many many pieces of gear to choose from across multiple expansions ( Cyclotronic Blast is likely good for the Tank challenge from BFA).

Restricted List of Abilities/Gear

Although most gear popular in Timewalking can be used for the Mage Tower challenge, some items and abilities have been deliberately disabled as they would significantly cheapen the challenge in itself. Abilities listed below will be disabled inside the Mage Tower. Pieces of gear listed below can be equipped inside the Mage Tower, but the special effects that make that gear good will be disabled as well.

This list is currently not final and other effects may be added or removed before the Mage Tower goes live.

  • All Shadowlands Covenant-related effects (Covenant Abilities, Soulbinds, Conduits)
  • All Shadowlands Legendary Gear effects
  • All Shadowlands Shards of Domination effects
  • All Battle for Azeroth Azerite effects (Azerite Gear and Traits, Azerite Essences)
  • All Legion Legendary effects (these were already tagged as Legacy content but will not be returning for the Mage Tower)
  • All Warlords of Draenor Legendary Ring effects
  • All Mists of Pandaria Legendary Meta Gem effects

List of Challenges

There are seven challenges, providing variation among roles and specializations. If you master one challenge and want to try for another specialization, you will not get the same challenge in that class.

  • Closing the Eye (Archmage Xylem) – Frost Death Knight, Havoc Demon Hunter, Survival Hunter, Subtlety Rogue, Arms Warrior
  • An Impossible Foe (Agatha) – Unholy Death Knight, Feral Druid, Fire Mage, Outlaw Rogue, Elemental Shaman, Fury Warrior
  • The God-Queen’s Fury (Sigryn) – Arcane Mage, Retribution Paladin, Assassination Rogue, Enhancement Shaman, Demonology Warlock
  • Feltotem’s Fall (Tugar Bloodtotem) – Beast Mastery Hunter, Windwalker Monk, Discipline Priest, Destruction Warlock
  • Thwarting the Twins (Raest Magespear) – Balance Druid, Marksmanship Hunter, Frost Mage, Shadow Priest, Affliction Warlock
  • The Highlord’s Return (Highlord Kruul) – Blood Death Knight, Vengeance Demon Hunter, Guardian Druid, Brewmaster Monk, Protection Paladin, Protection Warrior
  • End of the Risen Threat (Lord Erdris Thorn) – Restoration Druid, Mistweaver Monk, Holy Paladin, Holy Priest, Restoration Shaman

Mage Tower is a fair challenge for every class and spec. But still, the most difficult thing is to prepare all characters for a 2-week window of Legion Timewalking. Luckily, you have Overgear that can prepare all needed characters and complete desired challenges.

Timewalking Mage Tower Rewards

There are a list of rewards attached to completing the Mage Tower challenges, all of them achievements or cosmetics:

  • Completing at least one challenge will grant the achievement A Towering Success and a Tier 20 Set Mage Tower recolor for the class you completed the challenge with.
    Legion Mage Tower 9.1.5 Transmog
  • Guardian Druids who complete their specific challenge will obtain a Werebear appearance for their Bear Form. This werebear is different from the ones originally available in Legion.
  • Completing all seven unique Mage Tower challenges will grant the achievement A Tour of Towers and the mount Mage-Bound Spelltome.
    Mage-Bound Spelltome
  • Completing all Mage Tower challenges on all classes and specializations) will grant the Feat of Strength Tower Overwhelming.

If you want to get the Mage-Bound Spelltome at the first Legion Timewalk event – the best way to figure out what characters you need to level or gear up to complete the challenge is Overgear!

Covenant System in Patch 9.1.5

One of the main focuses of Patch 9.1.5 is on the Covenant system, mainly the removal of many constraints and covenant-locked features.

Covenant Swapping Restrictions Lifted

With the Covenants finally uniting in their efforts against the Jailer, in Patch 9.1.5, you will be able to freely swap Covenants without requiring to go through a two-week-long questline if you were part of that Covenant in the past. You will be able to freely swap between Covenants once at least one character in your account has reached Renown 80.

Covenant Cosmetic Unlocks No Longer Limited

With players being allowed to freely swap Covenants, Covenant cosmetic unlocks, such as transmog sets and Covenant-locked pets, will be able to be used by characters that are not part of that specific Covenant in Patch 9.1.5. It is currently unknown how this will affect Covenant-specific drops that could be attainable by characters not in that Covenant currently, like the Covenant mounts from rares in Korthia (which can be killed by everyone, but the mounts only drop to members of the Covenant).

 

This system will be unlocked at the same Renown threshold that allows players to freely swap Covenants.

Covenant Soulbind Skip for Alts

In Patch 9.1.5, you will be able to instantly obtain all three Soulbinds once you enter a new Covenant. You must have completed the Covenant’s 9.0 storyline for that Covenant at least once on your account to gain access to this feature (make sure to log on the character that has completed the Covenant Storyline at least once).

 

Once you join the new Covenant, skip Chapter 1 and go through the motions to unlock your first Soulbind, quests for the other two Soulbinds will become available near your Covenant Sanctum’s Forge of Bonds.

Instant Renown Catch-Up up to Renown 40 for Alts

Players who have reached Renown 80 at least once will be able to purchase (Broker Mark of Distinction) in Oribos. This item instantly increases the character’s Renown level to 40, if they are below 40. This item can be sent to alts to catch them up to Patch 9.1, as well as be used on a character who has recently swapped Covenants (and hasn’t grinded the new Covenant before).

 

Maw Intro Skip

One of the most highly sought-after quality of life requests is also being added in Patch 9.1.5: Players who have completed the Shadowlands Introduction questline at least once will be able to skip it on any future alts.

  • To skip the Maw Introduction questline at any point, return to Stormwind or Orgrimmar and talk to High Inquisitor Whitemane or Nazgrim to skip the questline.
  • Jaina will also temporarily offer the Maw Introduction skip during the portion of the questline that has you and the Azeroth entourage hiding in a cave. This option starts on the quest A Moment’s Respite and is no longer available after starting the quest The Lion’s Cage.

Skipping the Maw Introduction Questline will land you in Oribos, right before the NPC that grants you the choice between playing the Shadowlands storyline or using the Threads of Fate system.

Transfer Anima Between Alts

In Patch 9.1.5, players who have reached Renown 80 are able to purchase Traveler’s Anima Cache and use this as a means to transfer Anima to alts – The item costs 1000 and grants 1000 Anima when used, meaning you can transfer anima at full cost without any loss.

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