What are Covenants?
In the expanded worlds of Azeroth, the Afterlife exists as a series of countless interconnected realms, controlled by one of four powerful groups: Kyrian, Necrolords, Night Fae, and Venthyr. These groups, called Covenants, each hold their own purpose, responsibilities, and focus, fulfilling crucial roles in the smooth operation of the Afterlife.
As a powerful hero, you will step into this Afterlife as one who has a foot in the worlds of both the living and the dead. Unlike the dead of the Shadowlands, you will have the choice of aligning with a Covenant that appeals to you and your nature.
This choice will have a profound effect on the entire game, as you will work toward proving your worth to your chosen Covenant, align yourself with powerful Covenant-specific denizens, and play out an entire campaign and storyline specific to that Covenant. In Battle of Azeroth, you played out one of two campaigns based on your faction, Horde or Alliance. In Shadowlands, you will be able to choose one of four campaigns: those of the Kyrian, Necrolord, Night Fae, or Venthyr.
Who are Venthyr?
The venthyr are aristocratic overseers of souls burdened with excessive pride and wickedness. They guide troubled souls upon the rigorous path to atonement, harvesting anima to keep their realm strong.
If you’re seeking a bit of grace wrapped in a bit of sin, then look no further than the aristocratic and elegant Venthyr Covenant. Every day among them brings punishment and reward—though telling the two apart can get a bit fuzzy. But beneath the polish and refinement, the seeds of rebellion against the master of the realm, Sire Denathrius, lie planted…
If you’re a master of discretion and keen on intrigue, then the Venthyr Covenant is waiting for you to join them.
Venthyr Covenant Sanctum: Sinfall
Sinfall is the Sanctum of the Venthyr Covenant of Revendreth, and those adventurers choosing to ally themselves with the Venthyr Covenant will find their home here. This hub of activity is where Venthyr members will find their Sanctum features such as the Anima Conductor, the Blood Mirror Transportation Network, the Scouting Map, and their very own Covenant-specific area, the Ember Court.
In addition, this is where Venthyr Covenant members can select and change their Soulbinds, alliances with powerful denizens of the Venthyr who will aid them in their adventures across the Shadowlands.
The Venthyr Covenant Sanctum has many convenient features and so many things you’ll need to revisit regularly that most players allying themselves with this Covenant will likely make their permanent home here.
The Ember Court
The venthyr are people who embrace the finer things. Their elegance and aristocratic air is most prominently on display in the Ember Court, where grand galas are hosted. Receiving an invitation—let alone being seen—is paramount to a venthyr’s reputation. Prince Renethal is seeking to establish a new order—with your help.
You’ll be tasked to invite guests, arrange for some refreshments, fend off party crashers, and in general play host or hostess with the most-est. You’ll get to live the full experience of the venthyr and witness more of their larger-than-afterlife personalities—while getting some loot for making the event a success.
Travel System: Blood Mirrors
As you seek to restore Sinfall to its peak glory, you’ll focus on upgrading different aspects of the Sanctum. One of these is a transportation network that makes it easier to get around—especially within the Venthyr Covenant’s own dominion of Revendreth.
True to their nature, the Venthyr have their own distinctive way of traveling using Blood Mirrors. With the aid of a master mirror maker, several mirrors can be altered or reconstructed throughout Revendreth to provide an investing individual with shortcuts and quick access across the landscape.
In Adventures, you’ll put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Venthyr Covenant. While this feature is available to each Covenant, the allies you recruit and the missions you assign them will be unique to the Covenant. You’ll need to get to know the strength and weaknesses of the adventurers you send out with the scouting map.
Venthyr Covenant Bonuses
Venthyr special Ability
All members of the Venthyr Covenant receive one signature ability and one class combat ability. The signature ability is the same for all Venthyr, while the combat ability is different for each class.
Door of Shadows: Wend through the shadows, appearing at the targeted location.
35 yd range, 1.5 sec cast, 1 min cooldown
Venthyr Class Abilities
Swarming Mist: A heavy mist surrounds you for 8 sec, increasing your chance to Dodge by 10%. Deals (20% of Attack Power) Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 3 Runic Power, up to a maximum amount of 15 Runic Power.
1 Rune cost/-10 Runic Power, Instant cast, 1 min cooldown.
Sinful Brand: Brand an enemy with the mark of the Venthyr, reducing their melee attack speed by 30%, their casting speed by 30%, and inflicting (338% of Attack power) Shadow damage over 8 sec. Activating Metamorphosis applies Sinful Brand to all nearby enemies.
30 yd range, Instant Cast, 1 min cooldown.
Ravenous Frenzy: For 15 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking. If you spend 2.0 sec idle, the Frenzy overcomes you, consuming 1% of your health per stack, stunning you for 1 sec, and ending.
Instant cast, 3 min cooldown.
Flayed Shot: Fire a shot at your enemy, causing them to bleed for (87.5% of Attack power) Shadow damage over 14 sec. Each time Flayed Shot deals damage, you have a 10% chance to gain Flayer’s Mark, causing your next Kill Shot to be free and usable on any target, regardless of their current health.
10 Focus cost, Attack Speed, 40 yd range, 30 sec cooldown.
Mirrors of Torment: Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict (60% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec. The final mirror will instead inflict (151% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec. Whenever a mirror is consumed
Arcane – you gain 4% mana
Fire – your Fire Blast cooldown is reduced by 4 sec
Frost – you gain Brain Freeze
4% of base mana, 1.5 sec cast, 40 yd range, 1.5 min cooldown
Fallen Order: Opens a mystic portal for 24 seconds. Every 2 sec, it summons a spirit of your order’s fallen Ox, Crane, and Tiger adepts for 6 sec. Fallen [Ox][Crane][Tiger] adepts assist for an additional 2 sec, and will also [attack your enemies with Breath of Fire][heal with Enveloping Mist][assault with Fists of Fury].
2% of base mana, Instant cast, 3 min cooldown
Ashen Hallow: Hallow the target area for 30 sec. Enemies in the area suffer up to [(55% of Spell power) * 30 / 2] Shadow damage, and allies are healed for up to [(42% of Spell power) * 30 / 2], reduced if there are more than 5 targets. Within the Hallow, you may use Hammer of Wrath on any target, and its damage is increased by 100%.
20% of base mana, 30 yd range. 1.5 sec cast. 4 min cooldown.
Mindgames:Requires level 1
Assault an enemy’s mind, dealing (300% of Spell power) Shadow damage and briefly reversing their perception of reality.
$?c3[For 5 sec, the next [(Spell power * 450 / 100) * (1 + Versatility)] damage they deal will heal their target, and the next [(Spell power * 450 / 100) * (1 + Versatility)] healing they deal will damage their target.
Reversed damage and healing generate up to 20 Insanity.]
][For 5 sec, the next [(Spell power * 450 / 100) * (1 + Versatility)] damage they deal will heal their target, and the next [(Spell power * 450 / 100) * (1 + Versatility)] healing they deal will damage their target.
Reversed damage and healing restore up to 4% mana.]
2% base mana, 40 yd range. 1.5 sec cast. 45 sec cooldown.
Flagellation: Lash the target 3 times, dealing (6% of Attack power) Shadow damage and adding a stack of Flagellation for each lash. The target remains tormented for 20 sec, receiving an additional lash for each combo point you spend. Reactivating Flagellation cleanses their torment, increasing your Haste by 0.5% per stack, up to a maximum of 15% Haste for 20 sec.
20 Energy, Instant, 1.5 min cooldown.
Chain Harvest: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals (205% of Spell power) Shadow damage to up to 5 enemies, and restores (315% of Spell power) health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.
10% of base mana, 40 yd range. 2.5 sec cast. 1.5 min cooldown.
Impending Catastrophe: Call forth a cloud of chaotic anima that travels to the target enemy, dealing (20% of Spell power) Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing (105% of Spell power) Shadow damage over 12 sec to all nearby enemies.
4% of base mana. 40 yd range. 2 sec cast. 1 min cooldown.
Condemn: Condemn a foe to suffer for their sins, causing [(82.9% of Attack power)% + (93.3% of Attack power)%] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing [(0.6 * Attack power) * 2.0 * (1 + Versatility)] damage they would deal to you. Fury: Generates 0 Rage.
20-40 rage Cost, Instant cast, Melee Range, 6 sec cooldown If your foe survives, a portion of the Rage spent is refunded.
Venthyr Dungeon Bonuses
Every Covenant will have special buffs or bonuses they can offer to their party in a specific dungeon dungeon. Venthyr offer unique benefits inside the Sanguine Depths and Halls of Atonement.
Venthyr players to provide their entire party with a damage and healing buff. A Venthyr player can activate an Anima Cage for a short time and any enemies that die within the Anima Cage’s range will grant a stack of the buff, which is a very interesting risk-reward tradeoff (typical Venthyr!)
Throughout the Sanguine Depths dungeon, players can find Anima Cages. There are four known locations at present:
One is shortly before the first boss
One is after first boss there is a hallway, first room to the left
One is [..] right before second boss
One is in the hallway leading to last boss, the gauntlet
Any player that is part of the Venthyr Covenant can click the Anima Cage to activate it for 20 seconds. Any enemy in the range of the Anima Cage (40 yards) will be debuffed with Anima Drain and the Anima Cage will count how many enemies die with Anima Drain active.
20 seconds after activating, the Anima Cage will deactivate and give the entire party one stack of Sinfall Boon for every enemy that died within its range during that time. There’s probably a range on this, but you can be relatively far from the Anima Cage and still get the buff, meaning you can go prep for the next pull.
Sinfall Boon – Refined anima flows through you, increasing your damage and healing done by 3% for 30 sec.
Depending on how well you group mobs and time the activation of the Anima Cage, an average buff will probably be around a 15-25% damage and healing buff. Mistime the Anima Cage or the enemy deaths and you’ll get a lower buff, but on the other hand pre-plan your route and cooldowns, and you could walk away with a 50%+ buff!
Halls of Atonement
Throughout the Halls of Atonement, additional Loyal Stoneborn have been added to the dungeon. Players have found around 8 of these scattered throughout the dungeon. These Loyal Stoneborn have the Loyal Stoneborn buff and start off as hostile enemies.
Any player that is part of the Venthyr Covenant[ will get the extra action button Loyal Stoneborn when they approach a Loyal Stoneborn. Casting this on the Loyal Stoneborn will turn it friendly for 30 seconds, causing it to fight with the party. After 30 seconds, the Loyal Stoneborn will fly off, which means you don’t actually need to kill this mob with a Venthyr in your group! Casting Loyal Stoneborn on the Loyal Stoneborn also grants a 30 second buff Stoneborn Boon that grants 10% Damage Reduction per stack.
Soulbinds allow you to share powers with a mighty denizen of your chosen Covenant. By undergoing a ritual with this being, you will have access to a Soulbind tree that will give access to specific powers of that denizen. These new powers are earned over time, as you improve your relationship through the Soulbind. Each being capable of forming a Soulbind has their own character, story, and powers to lend.
Changing Soulbinds for specific purposes will be much like changing talents. It will be easy to change from one Soulbind denizen to the other, without nominal cost for the “respec” and no increasing costs to worry about.
Nadija the Mistblade
Venthyr Soulbind: Nadjia the Mistblade
Nadjia the Mistblade is the self-proclaimed greatest duelist to ever wield a blade, who rebels at stagnation and longs for the next new experience. Wherever there is trouble, you can expect to find Nadjia there at the heart of it. She is ready to turn her skills to the defense of Revendreth at your command, and her entertainment.
Nadija Soulbind Calculator
Venthyr Soulbind: General Draven
General Draven served Revendreth for eons as commander of the Stone Legion. He is on the front line of any battlefield, will fight with honor to the very end, and never leaves a soldier behind.
Draven Soulbind Calculator
Theotar the Mad Duke
Venthyr Soulbind: Theotar the Mad Duke
Theotar the Mad Duke knows all too well that insanity is no excuse for bad manners! Exiled from traditional aristocratic circles, he formed his own court of outcasts to gossip with. Whether weaving powerful magic through his favorite teapot or animating dredgers to carry his umbrella for him, Theotar wields the incredible power of Revendreth in his own, eccentric way.
Theotar Soulbind Calculator
Venthyr Covenant Rewards
Venthyr Transmog Sets
Covenant Armor Sets are armor pieces with appearances closely resembling the Covenant of your choice in Shadowlands. Most of those sets are cosmetic and meant to be used for transmogrification purposes.
There are four different tints for the Venthyr Covenant armor set, earned through a variety of activities done within your Covenant – Completing the Covenant storyline, earning Renown, progressing through the Ember Court system, or found through the Venthyr’s blood network travel system. Below, we have sources for all tints, as well as how to obtain each tint.
Venthyr Covenant Armor Sets
There are four available tints for the Venthyr Covenant armor sets, and these can be obtained by completing different activities within the Venthyr Covenant.
Venthyr Campaign – Ebony
This set will be given out as quest rewards through the Venthyr Campaign.
Starting at Chapter 3 of the Covenant storyline, you will earn different pieces through the campaign.
Venthyr Renown – Crimson
This set can be purchased from Chachi the Artiste, the Venthyr Renown Quartermaster, inside Sinfall. Each piece of the set costs 1000-2500 Anima.
You will unlock the following pieces after reaching certain Renown thresholds:
Renown 9: Wrist, Gloves and Waist – 1000 each piece
Renown 22: Back, Legs and Boots – 1500 each piece
Renown 30: Helm, Shoulder and Chest – 2500 each piece
Ember Court – Court
This set will be bought via the Venthyr’s unique feature, the Ember Court. This set is sold by Lady Rovinette, the Venthyr’s Ember Court clothier. Each piece costs from 350 to 3500 Anima:
Shoulder, Feet: 350 each piece
Legs, Belt, Bracers: 850 each piece
Chest, Gloves: 1500 each piece
Helm, Cloak: 3500 each piece
Travel Network – Burnished
It is currently unknown how to obtain this tint, but it is rumored to come from the random Blood Mirror chests from the final tier of the Venthyr transportation network.
Venthyr Covenant Cloaks
There are three tiers of Venthyr Covenat cloaks, each more elaborate than the next.
Crypt Keeper Mantles
Ebony Crypt Keeper’s Mantle – Purchased from Archivist Janeera, requires Revered with The Avowed
Gleaming Crypt Keeper’s Mantle – Purchased from Chachi the Artiste, requires Renown 3
Burnished Crypt Keeper’s Mantle – Unknown Source
Kassir’s Crypt Mantle – Unknown Source
Mantle of Blades
Mantle of Crimson Blades – Purchased from Chachi the Artiste, requires Renown 34
Mantle of Court Blades – Purchased from Temel in the Ember Court, requires Temel to be invited in
Mantle of Burnished Blades – Unknown Source
Mantle of the Forgemaster’s Dark Blades – Dropped from Forgemaster Madalav, requires Anima Conductor channeling into Dominance Keep to spawn the rare
Kael’s Dark Sinstone Chain – Reward from Venthyr Covenant quest We Each Must Carry Our Own Sins
Glittering Gold Sinstone Chain – Purchased from Mistress Mihaela, requires Revered with the Court of Harvesters
Bronze-Bound Sinstone – Unknown Source
Burnished Sinstone Chain – Unknown Source
Venthyr Mounts and Pets
Mounts: Sinfall Gargon and Gravestone Battle Armor (Gravestone Battle Gargon)