In the Shadowlands the new location is divided into four zones. Each zone is governed by one of four covenants. During the questline you will be introduced to them, and at the max level you will be able to choose a side of the conflict. Each Covenant gives to the player certain class-specific Covenant ability, a Covenant movement ability, unique transmogs and more. This guide will help you understand the covenant system in more detail.
What are Covenants?
In the new addon you will meet four new factions: Kyrian, Necrolords, Night Fae, and Venthyr. These are the main forces that control the four main locations: Bastion, Maldraxxus, Ardenweald, and Revendreth. Each of these forces has unique powers and missions, but the one mission is common for all Covenants. They all are designed to help the soul atone for sins and find peace. During the questline you will be introduced to all Covenants, and at the max level you will be able to choose a side of the conflict. Luckily I can introduce you to them right now.
Kyrian — Angelic Soul Guides. We already met them in previous addons. For example, TheVal’kyr are the highest echelon of the Kyrian. Kyrians live in Bastion and value humility, righteousness, service, and virtue. At first sight this Covenant is the best choice for healers and good boys/girls.
Elysian Hold is the Kyrian Covenant Sanctum – an activity hub where players can access such features as the Anima Conductor, the Scouting Map, the Transport Network, and the Path of Ascension. And it is here where you will select and change the Kyrian Covenant Soulbinds. To get into Elysian Hold you will have to finish the Covenant Choice questline, choose the Kyrian Covenant and proceed with the Among the Kyrian quest.
Necrolords —covenant for the strong-willed, strong in body and mind souls. They live in Maldraxxus, but protect all Shadowlands from external forces. The Necrolords believe in the survival of the fittest and do not tolerate the weak one. Necrolords act cruel and cynical, but they are not evil… probably.
Seat of The Primus is a main location for Necrolords. In this hub of activity Necrolord’s members will find the Anima Conductor, the Bone Gates Transport Network, the Scouting Map, and the Abomination Factory, their very own Covenant-specific area. Also you can select and change their Soulbinds here.
Night Fae — the personification of the forces of nature, Shepherds of the Cycle of Life and Death. Similar to Kirian they serve the cycle of death and rebirth that comes to all parts of nature. They live in Ardenweald — the mirror to the Emerald Dream — and ruled by the Winter Queen.
The sanctum of the Night Fae is called the Heart of the Forest. The Heart of the Forest has all main facilities and options for a player – the innkeeper, vendors, post, quest givers, Anima Conductor, the Fae Circles Transport Network, the Scouting Map, a Covenant-specific area, the Queen’s Conservatory, and, of course, the Soulbinds menu.
Venthyr — cruel sadists tormenting weak souls. At the dawn of time they were judges, but unlimited power corrupted them. The Venthyr rule Revendreth — negative Silvermoon. A dark, Gothic-style zone with soaring castle.
If you’re seeking a bit of grace wrapped in a bit of sin, then look no further than the aristocratic and elegant Venthyr Covenant. Every day among them brings punishment and reward—though telling the two apart can get a bit fuzzy. But beneath the polish and refinement, the seeds of rebellion against the master of the realm, Sire Denathrius, lie planted…
Sinfall is the Sanctum of the Venthyr and located in Revendreth. Here you can find Anima Conductor, the Blood Mirror Transportation Network, the Scouting Map, and their very own Covenant-specific area, the Ember Court. In addition, this is where Venthyr Covenant members can select and change their Soulbinds.
Covenants and alts
Shadowlands is supportive for alts, so once you complete the story, reach 60 lvl and choose a Covenant, all subsequent characters you take into the Shadowlands will have the option of choosing a Covenant right from level 50. Your alt can go through the entire storyline and jump right into end-game progression, where you can choose the Covenant you really need. This will allow you not to get acquainted with the Covenants that you already know from the first playthrough. It is very convenient and saves a lot of time
What Covenant to choose
Here you can see the most useful Covenants for all Class and Spec (this guide will be updated every week)
Best Tank Covenants in Shadowlands
|Blood Death Knight||Kyrian||Venthyr|
|Vengeance Demon Hunter||Kyrian||Kyrian|
|Guardian Druid||Kyrian, Necrolord||Kyrian, Necrolord, Venthyr|
Best Healer Covenants in Shadowlands
|Restoration Druid||Night Fae||Night Fae|
|Mistweaver Monk||Necrolords||Necrolords, Kyrian|
|Restoration Shaman||Necrolords||Venthyr, Kyrian|
Best DPS Covenants in Shadowlands
|Frost Death Knight||Kyrian||Ventrhyr, Night Fae|
|Unholy Death Knight||Ventrhyr||Ventrhyr|
|Havoc Demon Hunter||Ventrhyr||Kyrian|
|Beast Master Hunter||Kyrian||Kyrian|
|Arcane Mage||Night Fae||Night Fae|
|Fire Mage||Necrolords||Night Fae|
|Assassination Rogue||Kyrian||Night Fae|
|Outlaw Rogue||Kyrian||Night Fae|
|Subtlety Rogue||Kyrian||Kyrian, Night Fae|
|Enhancement Shaman||Kyrian||Ventrhyr, Kyrian|
|Demonology Warlock||Necrolords||Ventrhyr, Night Fae|
|Arms Warrior||Ventrhyr, Kyrian||Ventrhyr|
All Covenants have special signature abilities that reflect the character of the Covenant. The signature ability of each Covenant is the same for all players. Also you will get one class-specific ability.
Kyrian Covenant Abilities
Summon Steward: Сall your steward to bring you a Phial of Serenity that can be consumed to restore 20% health and remove all Curse, Disease, Poison, and Bleed effects. Your Steward additionally offers access to a selection of useful amenities for 4 min
Shackle the Unworthy: Admonish your target for their past transgressions, reducing the damage they deal to you by 5% and dealing (175% of Attack power) Arcane damage over 14 sec. While Shackle the Unworthy is active on an enemy, Each Rune spent with attacks reduces its cooldown by 4 sec.
(1 Rune cost, Instant cast, 30 yd range, 1 min cooldown)
Elysian Decree: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal (132% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil.
(30 yd range, Instant Cast)
Kindred Spirits: Form a bond with an ally. Every 1 min, you may empower the bond for 10 sec, granting you an effect based on your partner’s role, and granting them an effect based on your role. (2% base mana, 2.5-sec cast)
Guardian – Kindred Protection: Protect your bonded partner, redirecting 40% of the damage they take to you unless you fall below 20% health. (40 yd range)
Restoration – Kindred Focus: Focus on your bonded partner, replicating 30% of all healing you deal onto them. (100 yd range)
Balance/Feral – Kindred Empowerment: Energize your bonded partner, granting them 30% of your damage as additional damage or absorption. (100 yd range)
Resonating Arrow: Fire a resonating arrow to the target location that fills the area with echoing anima for 10 sec. The effect causes your attacks to ignore the line of sight to enemies in the area, and you have a 30% increased critical strike chance against them.
(40 yd range, Instant cast, 1 min cooldown)
Radiant Spark: Conjure a radiant spark that causes (76% of Spell power) Arcane damage instantly and an additional (29.6% of Spell power) damage over 8 sec. The target takes 10% increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 4 spells.
(2% of base mana, 1.5-sec cast, 40 yd range, 30-sec cooldown)
Weapons of Order: For the next 30 sec, your Mastery is increased by 10%. Additionally,
Windwalker – Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi Abilities by 1 for 5 sec. (Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 5% increased damage from you for 8 sec, stacking up to 5 times.)
Mistweaver – Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (30% of Spell power) health on channel start and end.
(7% of base mana, Instant cast, 2 min cooldown)
Divine Toll: Instantly cast Holy Shock, Avenger’s Shield, or Judgment on up to 5 targets within 30 yds (based on your current specialization).
(15% of base mana. 30 yd range. Instant. 1 min cooldown)
Boon of the Ascended: Draw upon the power of the Ascended for 10 sec, granting you access to Ascended Nova, replacing
Shadow – Mind Flay
Discipline, Holy – Initial: Smite
with Ascended Blast, and increasing movement speed by 50%.
Upon expiration, releases an Ascended Eruption – Explode for up to (352% of Spell power) Arcane damage to enemies and (222% of Spell power) healing to allies within 15 yds, based on the number of targets. Damage and healing increased by 3% for each stack of Boon of the Ascended.
(1.5-sec cast, 3 min cooldown)
Echoing Reprimand: Deal (60% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point. Damaging finishing moves that consume the same number of your combo points as your Animacharge deal damage as if they consume 7 combo points. Awards 3 combo point.
(30 Energy. Melee Range. Instant. 45-sec cooldown.)
Vesper Totem: Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate (95% of Spell power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (85% of Spell power) health. Casting this ability again while the totem is active will relocate the totem.
(10% of base mana. 40 yd range. Instant. 1 min cooldown)
Scouring Tithe: Deal (100% of Spell power) Arcane damage instantly and (144% of Spell power) over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe’s cooldown is refreshed.
(2% of base mana. 40 yd range. 2-sec cast. 40-sec cooldown)
Spear of Bastion: Throw a Kyrian spear at the target location, dealing (110% of Attack power) Arcane damage instantly and an additional (120% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are tethered to Spear of Bastion’s location for the duration. Generates 25 Rage.
(25 yd range, Instant cast, 1 min cooldown)
Venthyr Covenant Abilities
Door of Shadows: Wend through the shadows, appearing at the targeted location.
(35 yd range, 1.5-sec cast, 1 min cooldown)
Swarming Mist: A heavy mist surrounds you for 8 sec, increasing your chance to Dodge by 10%. Deals (20% of Attack Power) Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 3 Runic Power, up to a maximum amount of 15 Runic Power.
(1 Rune cost/10 Runic Power, Instant cast, 1 min cooldown)
Sinful Brand: Brand an enemy with the mark of the Venthyr, reducing their melee attack speed by 30%, their casting speed by 30%, and inflicting (440% of Attack power) Shadow damage over 8 sec. Activating Metamorphosis applies Sinful Brand to all nearby enemies.
(30 yd range, Instant cast, 1 min cooldown)
Ravenous Frenzy: For 20 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking. If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 1% of your health per stack, stunning you for 1 sec, and then ending.
(Instant cast, 3 min cooldown)
Flayed Shot: Fire a shot at your enemy, causing them to bleed for (250% of Attack power) Shadow damage over 20 seconds. Each time Flayed Shot deals damage, you have a 15% chance to gain Flayer’s Mark, causing your next Kill Shot to be usable on any target, regardless of their current health.
(10 Focus cost, Instant cast, 40 yd range, 30-sec cooldown)
Mirrors of Torment: Conjure 3 mirrors to torment the enemy for 20 sec. Whenever the target casts a spell or ability, a mirror is consumed to inflict (75% of Spell power) Shadow damage, and their movement and cast speed are slowed by 15%. The final mirror will instead inflict 198% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
(4% of base mana, 1.5-sec cast, 40 yd range, 1.5 min cooldown)
Fallen Order: Opens a mystic portal for 24 seconds. Every 2 sec, it summons a spirit of your order’s fallen Ox, Crane, and Tiger adepts for 6 sec. Fallen adepts assist for an additional 2 sec, and will also attack your enemies with Breath of Fir / heal with Enveloping Mist / assault with Fists of Fury.
(2% of base mana, Instant cast, 3 min cooldown)
Ashen Hallow: Hallow the target area for 30 sec. Enemies in the area suffer up to ((55% of Spell power) * 30 / 2) Shadow damage, and allies are healed for up to ((42% of Spell power) * 30 / 2), reduced if there are more than 5 targets. Within the Hallow, you may use the Hammer of Wrath on any target, and its damage is increased by 100%.
(20% of base mana, 30 yd range. 1.5-sec cast. 4 min cooldown)
Mindgames: Assault an enemy’s mind, dealing (300% of Spell power) Shadow damage and briefly reversing their perception of reality.
(2% base mana, 40 yd range. 1.5-sec cast. 45-sec cooldown)
Flagellation: Slaughter the target, dealing (95.472% of Attack power) Physical damage. The target’s anima mixes with your lethal poison, replacing it with a more lethal poison for the next 5 minutes. Slaughter Poison deals Shadow damage over 12 sec. and steals 15% of healing done to the target.
(50 Energy. Melee Range. Instant. Requires Stealth)
Chain Harvest: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals (345% of Spell power) Shadow damage to up to 5 enemies, and restores (255.5% of Spell power) health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.
(40 yd range. 2.5-sec cast. 1.5 min cooldown)
Impending Catastrophe: Call forth a cloud of chaotic anima that travels to the target enemy, dealing (100% of Spell power) Shadow damage to enemies within their path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues and dealing (261% of Spell power) Shadow damage over 12 sec to all nearby enemies.
(4% of base mana. 40 yd range. 2-sec cast. 1 min cooldown)
Condemn: Condemn a foe to suffer for their sins, causing up to (2.0 * (92.2% of Attack power) Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing up to (0.6 * Attack power) * 2.0 * (1 + Versatility) damage they would deal to you.
Arms, Protection – If your foe survives, 20% of the Rage spent is refunded
(20-40 rage Cost, Instant cast, Melee Range, 6-sec cooldown If your foe survives, a portion of the Rage spent is refunded)
Necrolord Covenant Abilities
Fleshcraft: Form a shield of flesh and bone over 4 sec that absorbs damage equal to 20% of your maximum health for 2 min. Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies.
(10 yd range, Channeled (4-sec cast), 2 min cooldown)
Abomination Limb: Sprout an additional limb for 12 sec. Every 1 sec, it deals (22.5% of Attack power) Shadow damage to all nearby enemies and pulls an enemy to your location if they are further than 8 yds from you.
(No cost, 20 yd range, Instant cast, 2 min cooldown)
Fodder to the Flame: Commission a duel to the death against a Condemned Demon from the Theater of Pain. Vanquishing your foe releases its demon soul and creates a pool of demon blood that lasts for 30 sec. Fighting within the pool increases your attack speed by 20% and reduces the damage that enemies deal to you by 10%. Fleshcraft treats the Condemned Demon as a powerful enemy.
(Instant cast, 2 min cooldown)
Adaptive Swarm: Command a swarm that heals (126% of Spell power) or deals (120% of Spell power) Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%. Upon expiration, jumps to a target within 25 yards, alternating between friend and foe up to 3 times.
(5% of base mana, 40 yd range, Instant cast, 25-sec cooldown)
Death Chakram: Throw a deadly chakram at your current target that will rapidly deal (50% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby. Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
(40 yd range, Instant cast, 45-sec cooldown)
Deathborne: Transform into a powerful skeletal mage for 20 sec. While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit up to 2 enemies near your target and your spell damage is increased by 10%.
5% of base mana, 1.5-sec cast, 3 min cooldown.
Bonedust Brew: Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 35% chance to affect the target a second time at 35% effectiveness as Shadow damage or healing.
Mistweaver: Gust of Mists heals targets with your Bonedust Brew active for an additional (42% of Attack power)
Brewmaster: Tiger Palm and Keg Smash reduce the cooldown of your brews by an additional 1 sec when striking enemies with your Bonedust Brew active.
Windwalker: Spinning Crane Kick refunds 1 Chi when striking enemies with your Bonedust Brew active
(40 yd range. Instant. 1 min cooldown)
Vanquisher’s Hammer: Throws a hammer at your target dealing (112% of Spell power) Shadow damage and empowering your next
Retribution: Templar’s Verdict to automatically trigger Divine Storm.
Holy: Word of Glory to automatically trigger Light of Dawn
Protection: Word of Glory to automatically trigger Shield of the Righteous
(1 Holy Power, 30 yd range. Instant. 30-sec cooldown)
Unholy Nova: A ball of latent corruption dwells within your target, dealing (60% of Spell power) Shadow damage or healing every 1 sec. After 4 sec, bursts on up to 5 allies or enemies within 15 yds for (169% of Spell power) healing or Shadow damage.
(5% of base mana, 40 yd range, Instant. 30-sec cooldown)
Serrated Bone Spike: Embed a bone spike in the target, dealing (60% of Attack Power) Bleed damage every 3 sec until they die. Deals (60% of Attack power) damage and generates 1 Combo Point per active bone spike. Refunds 1 charge when the target dies or is healed to full. Awards 1 combo point.
(Requires Melee Weapon, 10 Energy, Instant, 30 yd range, 30 sec. recharge)
Primordial Wave: Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or
Restoration: heal an ally for (65% of Spell power + 65% of Attack power) and apply Riptide to them
Elemental, Enhancement: heal an ally for (65% of Spell power + 65% of Attack power)
Elemental: Lava Burst
Enhancement: Lightning Bolt
Restoration: Healing Wave
will also hit all targets affected by your
Elemental: Flame Shock
Enhancement, Restoration: Riptide
(3% of base mana. 40 yd range. 1.5-sec cast. 45-sec recharge; 1 Charge)
Decimating Bolt: Hurl bolts of decimating magic at your target, dealing [4 * (50% of Spell power)] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. Decimating Bolt’s damage, and the bonus to Shadow Bolt both increase as your target’s health decreases.
(4% of base mana. 40 yd range. 2.5-sec cast. 45-sec cooldown)
Conqueror’s Banner: Plant the Conqueror’s Banner in the ground, granting 20% maximum health and 10% critical strike chance to you and 2 allies within 15 yds of the banner for 20 sec. While active, spending [20 (Arms, Protection, Initial) or 30 (Fury)] Rage and killing enemies grants you Glory. It increases your critical strike damage by 1% per stack, up to 30%, for 30 sec.
(Instant cast, 2 min cooldown)
Night Fae Covenant Abilities
Soulshape: Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few secs to teleport again. Lasts 12 sec, or indefinitely while in a rest area.
(Instant cast, 1.5 min cooldown)
Death’s Due: Corrupts the targeted ground, causing [(3.6036% of Attack power) * 11] Shadow damage over 10 sec to targets within the area.
Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength.
While you remain within the area,
Blood: your Heart Strike will hit up to 3 additional targets.
Unholy: your Necrotic Strike and Scourge Strike will hit up to 4 enemies near the target.
(1 Rune / 10 Runic Power cost, Instant cast, 30 yd range, 30-sec cooldown)
The Hunt: Charge to your target, striking them for (275% of Attack power) Nature damage, rooting them in place for 3 sec and inflicting [(15.95% of Attack power) * 6] Nature damage over 6 sec to any enemy in your path. Pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 1 min.
(100 yd range, Instant cast)
Convoke the Spirits: Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 12 Druid spells and abilities over 4 sec.
You will cast
Balance: Starsurge, Starfall
Feral, Guardian, Restoration: Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake and Thrash on appropriate nearby targets, favoring your current shapeshift form.
(4 sec Channel, 2 min cooldown)
Wild Spirits: Evoke the energy of Wild Spirits at the target location, applying Wild Mark to all enemy targets within the area for 15 sec, increasing damage you deal to them by 5%.
While the Wild Spirits are active, each damaging ability you use against a target affected by the Wild Mark strikes the target for (45% of Attack power) Nature damage.
(Instant, 100 yd range)
Shifting Power: Draw power from the ground beneath, dealing [(47.36% of Spell power) * 4 / 1] Nature damage over 4 sec to enemies within 18 yds.
While channeling, your Mage ability cooldowns are reduced by (– 3000 / 1000*4 / 1) sec over 4 sec.
(5% of base mana, 6 sec. channel, 45 sec. cooldown)
Faeline Stomp: Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage
Brewmaster: and igniting enemies with Breath of Fire
Misteweaver: and healing allies with an Essence Font bolt
Windwalker: and ripping Chi and Energy Spheres out of enemies
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Blessing of the Seasons
Blessing of Spring: Bless an ally for 30 sec, increasing their healing done and healing received by 10% and healing received by 20%. Blessing of the Seasons: Turns to Summer after use.
Blessing of Summer: Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy. Blessing of the Seasons: Turns to Autumn after use.
Blessing of Autumn: Bless an ally for 30 sec, causing their cooldowns to recover 50% faster. Blessing of the Seasons: Turns to Winter after use.
Blessing of Winter: Bless an ally for 30 sec. Their attacks deal [5 / 100 * max(Attack power, Spell power) * (1 + Versatility)] Frost damage and reduce enemies’ movement speed by 3% and attack speed by 1%, stacking 10 times. Blessing of the Seasons: Turns to Spring after use.
(5% of base mana, 40 yd range, Instant, 45-sec cooldown)
Fae Guardians: Call forth three faerie guardians to attend your targets for 20 seconds.
- Wrathful Faerie: Direct attacks against the target restore 0.5% Mana or 3 Insanity. Follows your Shadow Word: Pain.
- Guardian Faerie: Reduces damage taken by 10%. Follows your Power Word: Shield.
- Benevolent Faerie: Increases the cooldown recovery rate of a major ability by 100%. Follows your
Holy: Flash Heal
Discipline, Shadow: Shadow Mend
(2% of base mana. Instant. 1.5 min cooldown)
Sepsis: Infect the target’s blood, dealing (162.89% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional [77.5667% of attack power] damage and you Vanish from sight. Cooldown is reduced by 60 sec if Sepsis does not last its full duration.
(Melee range, Instant, 1.5 min cooldown)
Fae Transfusion: Transfer the life force of up to 4 enemies in the targeted area, dealing [(69% of Spell power) * 3 / 0.5] Nature damage to each enemy over 3 sec.
Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 8 allies near yourself.
(7.5% of base mana, 3 sec (Channeled), 40 yd range)
Soul Rot: Wither away all life force of your current target and up to 3 additional targets nearby, causing them to suffer (100% of Spell power) Nature damage over 8 sec.
For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. Consumes 20% of maximum health when cast.
(40 yd range. 1.5-sec cast. 1 min cooldown)
Ancient Aftershock: Unleash a wave of anima, dealing (220% of Attack power) Nature damage to up to 5 enemies and knocking them down for 1.5 sec.
The ground will continue to expel anima, dealing [4 * (35% of Attack power)] Nature damage to up to 5 enemies and generating 16 Rage per enemy over 12 sec. Every 3 sec, targets are briefly knocked down.
(Instant, 1.5 min cooldown)
As stated above, Shadowland will introduce us with four Covenants. Under the Covenant system players can earn special transmog sets. In total Covenants have 16 armor sets and 64 hues. In this chapter, we highlight some of these sets. If you want to see them all check out our other guide, which also suggests how to earn them. In this guide I will highlight one set for each style.The first one is the Venthyr Covenant, associated with the Shadowlands zone of Revendreth.
This set will be given out as quest rewards through the Venthyr Campaign. Starting at Chapter 3 of the Covenant storyline, you will earn different pieces through the campaign
This set can be obtained for 1000-2500 Anima from Chachi the Artiste, the Venthyr Renown Quartermaster, inside Sinfall.
You will unlock the following pieces after reaching certain Renown thresholds:
- Renown 9: Wrist, Gloves and Waist — 1000 each piece
- Renown 22: Back, Legs and Boots — 1500 each piece
- Renown 30: Helm, Shoulder and Chest — 2500 each piece
Venthyr Ember Court
This set can be obtained for 350-3500 Anima from Lady Rovinette, the Venthyr’s Ember Court clothier.
- Shoulder, Feet: 350 each piece
- Legs, Belt, Bracers: 850 each piece
- Chest, Gloves: 1500 each piece
- Helm, Cloak: 3500 each piece
Venthyr Travel Network
Currently we don’t know how to obtain it. Probably it drops from Blood Mirror chests from the final tier of the Venthyr transportation network
Shadowlands brings to us several unusual cloaks for each Covenant. There are three tiers of Venthyr Covenant cloaks, each more elaborate than the next.
Crypt Keeper Mantles
(Don’t forget to check out other styles here)
Mantle of Blades
Night Fae Campaign
This set will be given out as quest rewards through the Night Fae Campaign. Starting at Chapter 3 of the Covenant storyline, you will earn different pieces through the campaign.
- Gloves: Winter Be Comin’ — Chapter 3: Da Boss
- Chest: Report to the Queen — Chapter 3: Da Boss
- Feet: The Garden of Night — Chapter 4: Chasing a Memory
- Wrist: Report to Lord Herne — Chapter 5: Drust to Drust
- Belt: Return to the Den — Chapter 5: Drust to Drust
- Shoulder: Unbroken Bonds — Chapter 5: Drust to Drust
- Legs: Monster Hunting — Chapter 6: The Horned Hunter
- Cloak: One Little Whisper — Chapter 7: Deal for a Loa
- Helm: Parting Ways — Chapter 7: Deal for a Loa
Night Fae Renown
This set can be obtained for 1000-2500 Anima from Elwyn, the Night Fae Renown Quartermaster, inside the Heart of the Forest.
You will unlock the following pieces after reaching certain Renown thresholds:
- Renown 9: Wrist, Gloves and Waist — 1000 each piece
- Renown 22: Back, Legs and Boots — 1500 each piece
- Renown 30: Helm, Shoulder and Chest — 2500 each piece
Night Fae Queen’s Conservatory
The Queen’s Conservatory, Night Fae’s unique feature, will let you buy this set from High Chief Stillpine and will cost around 10000 Anima for an entire ensemble:
Leather: Ensemble: Conservator’s Raiment
Night Fae Court of Night
The Court of Night is a subfaction within the Night Fae covenant. Each Winterborn set requires Exalted with the Court of Night and costs 10000 Anima. Spindlenose, the Court of Night’s assistance craftmaster, by Hibernal Hollow will sell you this set.
Night Fae Cloaks
There are three tiers of Ardenweald Covenant cloaks, each more elaborate than the next.
You can obtain four different hue Necrolord’s armor sets completing the quest-line. Starting at Chapter 3 of the Covenant storyline, you will earn different pieces through the campaign.
- Helm: Crush ‘Em All – Chapter 3: Grand Theft Necropolis
- Wrist: Bindings of Fleshcrafting – Chapter 3: Grand Theft Necropolis
- Gloves: The Last Labor – Chapter 4: Do Not Forget
- Belt: Descended – Chapter 5: A Golden Dawn
- Legs: Power of the Chosen – Chapter 5: A Golden Dawn
- Cloak: Pride of Place – Chapter 5: A Golden Dawn
- Shoulder: Pauldrons of Imperium – Chapter 6: The Wages of Sin
- Feet: The Final Reagent – Chapter 7: The House of Rituals
- Chest: The Traitor Unmasked – Chapter 7: The House of Rituals
This set can be obtained for 1500-4000 Anima from Su Zettai, the Necrolord Renown Quartermaster, inside the Seat of the Primus.
You will unlock the following pieces after reaching certain Renown thresholds:
- Renown 16: Wrist, Gloves and Waist — 1500 each piece
- Renown 26: Back, Legs and Boots — 3000 each piece
- Renown 32: Helm, Shoulder and Chest — 4000 each piece
Necrolord Abomination Stitching
Abomination Stitching, Necrolord’s unique feature, will let you craft this set. You can craft full ensembles for 500 Malleable Flesh, but currently unknown how to obtain recipes
Probably you can loot it from the Tribute of the Duty-Bound, the weekly elite Necrolord callings quest.
As described above all Covenants have three tiers of cloak, each more elaborate than the next. Necrolords are no exception
Crystals and Fetishes
This set will be given out as quest rewards through the Kyrian Campaign. Starting at Chapter 3 of the Covenant storyline, you will earn different pieces through the campaign, by order of completion:
- Gloves: A Proper Reception — Chapter 1: Among the Kyrian
- Cloak: Misguiding Mentors — Chapter 2: Trial of Ascension
- Legs: Ascended — Chapter 2: Trial of Ascension
- Wrist: Phaestus, Genesis of Aeons — Chapter 3: Phaestus, Genesis of Aeons
- Belt: Descended — Chapter 4: Righteous Retribution
- Shoulder: Pursuit of Justice — Chapter 4: Righteous Retribution
- Helm: The Seal of Contrition — Chapter 5: The Seal of Contrition
- Feet: Evil Grubbies — Chapter 6: A Vessel of Ardenweald
- Chest: Her Will, Inflicted — Chapter 7: Closing In
This set can be obtained for 1500-4000 Anima from Adjutant Galos, the Kyrian Renown Quartermaster, inside the inner part of Elysian Hold.
You will unlock the following pieces after reaching certain Renown thresholds:
- Renown 16: Wrist, Gloves and Waist — 1500 each piece
- Renown 26: Back, Legs and Boots — 3000 each piece
- Renown 32: Helm, Shoulder and Chest — 4000 each piece
Kyrian Path of Ascension – Discordant
The set is purchased from Orluna as an ensemble for 12500 Anima after earning the Path of Ascension achievement Disciple of Humility that requires players to defeat all 10 available boss fights using your Soulbinds.
Transmogrification ensembles are:
- Cloth – Ensemble: Vestments of the Discordant
- Leather – Ensemble: Garb of the Discordant
- Mail – Ensemble: Chain of the Discordant
- Plate – Ensemble: Warplate of the Discordant
Kyrian Path of Ascension Set – Reverent
Also obtained from the Path of Ascension, but it is sort of a Mythic version of the set – to acquire it players must defeat Path of Ascension fights in the hardest difficulty available, the Trial of Humility.
There are three tiers of Kyrian Covenant cloaks, each more elaborate than the next.
Soulbinding is a new system of progression in the Shadowlands, but it is similar to a talent tree of your character. All Covenants has three Soulbinds, it’s like your specialisation, but Soulbinds you can change only once per week. Each of the Soulbinds has a unique talent tree of eight rows. Like a specialisation, the Soulbinds comes in various flavors — DPS, survival, or utility, and will correspond to the class and spec of the player. To unlock all of the Soulbinds you will have to make progress in the chosen Covenant Campaign. Soulbinds are unlocked in the following order:
|Covenant||First Soulbind Unlocked||Second Soulbind Unlocked||Third Soulbind Unlocked|
|Necrolord||Plague Deviser Marileth||Emeni||Bonesmith Heirmir|
To get access to each row of talents players should reach a certain Renown level. You can get a Renown, for example, for completing two weekly quests: Replenish the Reservoir and Return Lost Souls. Soulbind Rows are unlocked at following Renown Levels:
- Renown 2: First Soulbind, 2nd Row
- Renown 4: First Soulbind, 3rd Row
- Renown 5: Second Soulbind, 3rd Row
- Renown 7: First Soulbind, 4th Row
- Renown 10: Second Soulbind, 4th Row
- Renown 13: Second Soulbind, 5th Row
- Renown 16: First Soulbind, 5th Row
- Renown 24: First Soulbind, 6th Row
- Renown 27: Third Soulbind, 6th Row
- Renown 28: Second Soulbind, 6th Row
- Renown 31: First Soulbind, 7th Row
- Renown 32: Second Soulbind, 7th Row
- Renown 35: Third Soulbind, 7th Row
- Renown 39: ALL Soulbinds, 8th Row
To get more info about Soulbinds check out our guide about Soulbinds and Conduits.
Conduits are similar to talents from talent tree or essences from BFA. They allow extra customization of the Soulbind talent tree for the selected Covenant. Each particular Conduit can be used once for each Soulbind. Each of them provides one of three groups bonuses: Potency, Endurance, and Finesse.
All Soulbinds have different sets of slots for different types of Conduits, all spread across the 8 rows. In general, each Soulbind has access to 2 Potency Conduit sockets, 3 Endurance and 2 Finesse ones.
Similar to Essences in Battle for Azeroth, Conduits can be obtained from a wide variety of end-stage materials such as local quests, dungeons, reputations, raids, and PvP. All of them will be added to the collection. Therefore, you can swap them. But only once per week
Here below I will give several examples of Conduits for each class.
Death Knight Soulbind Conduits
Brutal Grasp – Potency Conduit – Abomination Limb has 50.0% increased damage to enemies it pulls to you. Source: Chapter 3 of the Necrolord Campaign
Impenetrable Gloom – Potency Conduit – Swarming Mist’s damage and dodge chance is increased by 5.0% for the first 4 sec. Source: Chapter 3 of the Venthyr Campaign
Proliferation – Potency Conduit – Shackle the Unworthy has a 2.0% chance to spread to a nearby enemy each time it deals damage. Source: Chapter 3 of Kyrian Campaign
Debilitating Malady – Potency Conduit – Blood Boil increases the damage enemies take from your Blood Plague by 1.0% for 6 sec, stacks up to 3 times. Source: Theater of Pain: Xav the Unfallen
Withering Plague – Potency Conduit – Hear Strike deals 10.0% increased damage to enemies infected by Blood Plague. Source: Theater of Pain: Gorechop
Accelerated Cold – Potency Conduit – Empower Rune Weapon recharges 10% faster and the Haste amount is increased by 5.0%. Source: Conquest Vendor, Oribos; Halls of Atonement: Halikas, the Sin-Stained Goliath
Everfrost – Potency Conduit – Remorseless Winter deals 2.0% increased damage to enemies it hits, stacking up to 10 times. Source: The Necrotic Wake: Amarth, The Harvester
Convocation of the Dead – Potency Conduit – When a Festering Wound bursts the cooldown of Apocalypse is reduced by 0.50 sec. Source: Mists of Tirna Scithe: Tred’ova
Embrace Death – Potency Conduit – Sudden Doom increases the damage of your next Death Coil by 40.0%. Source: Conquest Vendor, Oribos; Theater of Pain: Kul’tharok
Demon Hunter Soulbind Conduits
Brooding Pool – Potency Conduit – Increases the duration of Fodder to the Flame by 5 sec. Source: Chapter 3 of the Necrolord Campaign
Increased Scrutiny – Potency Conduit – Reduce the cooldown of Sinful Brand by 1 sec. Source: Chapter 3 of Venthyr Campaign
Repeat Decree – Potency Conduit – Elysian Decree echos a second sigil 1 second later for 45% damage. Source: Chapter 3 of Kyrian Campaign
Dancing with Fate – Potency Conduit – Blade Dance has a 5.0% chance to apply Essence Break. Source: Theater of Pain: Xav The Unfallen; Bastion WQ: Vesiphone’s Viscious Vesper
Relentless Onslaught – Potency Conduit – Demon’s Bite increases the damage of other abilities by 3%. Source: Conquest Vendor, Oribos; Plaguefall: Domina Venomblade
Soul Furnace – Potency Conduit – Every 10 Soul Fragments you consume increases the damage of your next Soul Cleave by 15%. Source: Mists of Tirna Scithe: Tred’ova; Spires of Ascension: Oryphrion
Demon Muzzle – Endurance Conduit – Sigil of Silence reduces magic damage done to you by 5% when it ends. Source: Conquest Vendor, Oribos; Halls of Atonement: Lord Chamberlain
Druid Soulbind Conduits
Deep Allegiance – Potency Conduit – Kindred Spirits’s empowerment cooldown is reduced by 10%. Source: Chapter 3 of Kyrian Campaign
Endless Thirst – Potency Conduit – Ravenous Frenzy increases your critical chance by 2.0% per stack. Source: Chapter 3 of Venthyr Campaign
Evolved Swarm – Potency Conduit – Adaptive Swarm increases periodic effects by an additional 6.0%. Source: Chapter 3 of the Necrolord Campaign
Stellar Inspiration – Potency Conduit – Starsurge and Starfall have an 8% chance to extend Eclipse or Moonfire and Sunfire by an additional 8 sec. Source: Theater of Pain: Mordretha, the Endless Empress; Ardenweald WQ: It’s Raining Sparkles
Precise Alignment – Potency Conduit – The duration of Celestial Alignment is increased by 4.0 sec. Source: Halls of Atonement, Lord Chamberlain; Bastion WQ: Flight School: Flapping Frenzy
Taste for Blood – Potency Conduit – Ferocious Bite deals 3.0% increased damage for each of your Bleeds on the target. Source: Conquest Vendor, Oribos; Sanguine Depths: Kryxis the Voracious
Incessant Hunter – Potency Conduit – Rip damage has a 10.0% chance to grant 3 Energy. Source: Necrotic Wake: Amart, The Harvester
Unchecked Aggression – Potency Conduit – You gain 10.0% haste during Berserk. Source: Theater of Pain: An Affront of Challengers
Savage Combatant – Potency Conduit – Mangle increases the damage of your next Maul by 10.0%, stacking up to 3 times. Source: Conquest Vendor, Oribos; Mists of Tirna Scithe: Tred’ova Boss
Unstoppable Growth – Potency Conduit – Wild Growth’s healing falls off 30% less over time. Source: Spires of Ascension: Devos Paragon of Doubt
Flash of Clarity – Potency Conduit – Clearcast Regrowths heal for an additional 20.0%. Source: Sanguine Depths: Grand Proctor Beryllia
Hunter Soulbind Conduits
Empowered Release – Potency Conduit – Flayed Shot has an additional 5% chance to proc Flayer’s Mark and it increases the damage of your next Kill Shot by 5.0%. Source: Chapter 3 of Venthyr Campaign
Enfeebled Mark – Potency Conduit – Your attacks and abilities deal 5.0% increased damage to enemies inside Resonating Arrow. Source: Chapter 3 of Kyrian Campaign
Necrotic Barrage – Potency Conduit – Death Chakram generates an additional 2 Focus and the damage is increased by 5.0%. Source: Chapter 3 of the Necrolord Campaign
Bloodletting – Potency Conduit – Barbed Shot’s recharge time is reduced by 1 sec and the damage is increased by 10.0%.Source: Necrotic Wake: Amarth, The Harvester
Echoing Call – Potency Conduit – Wild Call has a 5.0% increased chance to reset the cooldown of Barbed Shot. Source: Mists of Tirna Scithe: Tred’ova
Brutal Projectiles – Potency Conduit – Your auto attacks have a 10% chance to cause your next Rapid Fire to deal 1.0% increased damage for each shot. Source: Spires of Ascension: Devos, Paragon of Loyalty
Deadly Chain – Potency Conduit – Trick Shots secondary damage is increased by 10.0%. Source: Theater of Pain: Xav the Unfallen
Deadly Tandem – Potency Conduit – Coordinated Assault’s duration is increased by 1.0 sec. Source: Sanguine Depths: Kryxis the Voracious
Flame Infusion – Potency Conduit – Butchery/Carve increases the damage of your next Wildfire Bomb explosion by 10.0%, stacks up to 2 times. Source: De Other Side: Dealer Xy’exa
Mage Soulbind Conduit
Discipline of the Grove – Potency Conduit – Shifting Power channels 5% faster. Source: Chapter 3 of Night Fae Campaign
Gift of the Lich – Potency Conduit – Deathborne’s duration is increased by 3.0 sec. Source: Chapter 3 of the Necrolord Campaign
Ire of the Ascended – Potency Conduit – Radiant Spark increases the damage your spells deal to the target by an additional 2%. Source: Chapter 3 of Kyrian Campaign
Arcane Prodigy – Potency Conduit – Arcane Missiles reduces the cooldown of Arcane Power by 0.1 sec. Source: De Other Side: The Manastorms
Artifice of the Archmage – Potency Conduit – Your Arcane Barrage has a 10.0% chance to grant 2 Arcane Charges. Source: Necrotic Wake: Surgeon Stitchflesh
Controlled Destruction – Potency Conduit – Pyroblast damage increased by 5.0%. Source: Conquest Vendor, Oribos; Theater of Pain: An Affront of Challengers
Flame Accretion – Potency Conduit – Fireball grants 5% Mastery when it fails to critically strike. Source: Halls of Atonement: Halkias, the Sin-stained Goliath
Ice Bite – Potency Conduit – Increases the damage of Ice Lance against frozen enemies by 10.0%. Source: Conquest Vendor, Oribos; Halls of Atonement: Lord Chamberlain; Ardenweald WQ: Pest Removal; Bastion WQ: We’ll Make an Aspirant Out of You
Icy Propulsion – Potency Conduit – While Icy Veins is active, your critical hits reduce its cooldown by 0.25 sec. Source: Plaguefall: Doctor Ickus
Monk Soulbind Conduit
Bone Marrow Hops – Potency Conduit – Bonedust Brew’s Shadow damage or healing is increased by 32.0%, and when Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec. Source: Chapter 3 of the Necrolord Campaign
Imbued Reflections – Potency Conduit – Fallen Order monks deal 29.0% more damage and healing. Source: Chapter 3 of Venthyr Campaign
Strike with Clarity – Potency Conduit – Weapons of Order’s duration is increased by 5 sec, and the Mastery bonus is increased by 5.0%. Source: Chapter 3 of Kyrian Campaign
Scalding Brew – Potency Conduit – Keg Smash deals an additional 6.0% damage to targets affected by Breath of Fire. Source: Conquest Vendor, Oribos; Necrotic Wake: Surgeon Stitchflesh
Walk with the Ox – Potency Conduit – Abilities that grant Shuffle reduce the cooldown on Invoke Niuzao, the Black Ox by 0.5 sec, and Niuzao’s Stomp deals an additional 20.0% damage. Source: Halls of Atonement: High Adjudicator Aleez; Sanguine Depths: General Kaal
Jade Bond – Potency Conduit – Abilities that activate Gust of Mist reduce the cooldown on Invoke Yu’lon, the Jade Serpent / Invoke Chi-Ji, the Red Crane by 0.5 sec, and Yulon’s Celestial Breath / Chi-Ji’s Gusts of Mists healing is increased by 10.0%. Source: Plaguefall: Doctor Ickus
Nourishing Chi – Potency Conduit – Life Cocoon increases healing over time received by an additional 15.0%, and this effect lingers for an additional 6 sec after the cocoon is removed. Source: Conquest Vendor, Oribos; De Other Side: Hakkar the Soulflayer
Calculated Strikes – Potency Conduit – Spinning Crane Kick’s bonus from striking a unique target with Tiger Palm, Blackout Kick, or Rising Sun Kick is increased by an additional 10.0%. Source: Spires of Ascension: Ventunax
Coordinated Offensive – Potency Conduit – When your Storm, Earth, and Fire spirits fixate on the same target, they deal 7.0% increased damage. Source: Conquest Vendor, Oribos; Mists of Tirna Scithe: Mistcaller
Paladin Soulbind Conduit
Hallowed Discernment – Potency Conduit – Ashen Hallow strikes the lowest health ally and enemy within it an additional time for 40.0% of its effect. Source: Chapter 3 of Venthyr Campaign
Righteous Might– Potency Conduit – Vanquisher’s Hammer deals 100.0% increased damage and heals you for the damage done. Source: Chapter 3 of the Necrolord Campaign
Ringing Clarity – Potency Conduit – Divine Toll has a 40% chance to cast 2 extra times on the main target. Source: Chapter 3 of Kyrian Campaign
Enkindled Spirit – Potency Conduit – Aura Mastery increases the healing of your next 3 Light of Dawns by 40.0% Source: Mists of Tirna Scithe: Ingra Maloch
Focused Light – Potency Conduit – Holy Shock’s critical effect chance is increased by 5.0%. Source: Conquest Vendor, Oribos; Spires of Ascension: Devos, Paragon of Doubt
Punish the Guilty – Potency Conduit – Shield of the Righteous deals 50.0% more damage to targets affected by Judgement. Source: Sanguine Depths: General Kaal
Vengeful Shock – Potency Conduit – Avenger’s Shield causes your target to take 15.0% increased Holy damage from you for 5 sec. Source: Conquest Vendor, Oribos; Halls of Atonement: Halikas the Sin-Stained Goliath
Expurgation – Potency Conduit – Your Blade of Justice critical hits cause the target to burn for 15.0% of damage dealt every 2 sec for 6 sec. Source: Spires of Ascension: Ventunax
Templar’s Vindication – Potency Conduit – Templar’s Verdict has a 20.0% chance to strike again for 15% of its damage. Source: Theater of Pain: Xav the Unfallen
Priest Soulbind Conduits
Courageous Ascension – Potency Conduit – Ascended Blast deals an additional 10.0% damage, and Ascended Eruption deals an additional 1% damage per stack of Boon of the Ascended. Source: Chapter 3 of Kyrian Campaign
Fae Fermata – Potency Conduit – The duration of Fae Guardians is increased by 5.0 sec. Source: Chapter 3 of Night Fae Campaign
Festering Transfusion – Potency Conduit – Unholy Transfusion lasts 5 sec longer and deals 10.0% more damage and healing. Source: Chapter 3 of the Necrolord Campaign
Exaltation– Potency Conduit – Rapture’s duration is increased by 2.0 sec, and it’s Power Word: Shield enhancement is increased by 10.0%. Source: “Halls of Atonement: Halikas, the Sin-Stained Goliath
Pain Transformation– Potency Conduit – Pain Suppression also heals your target for 10.0% of their maximum health. Source: Conquest Vendor, Oribos; Mists of Tirna Scithe: Ingra Maloch
Focused Mending – Potency Conduit – Prayer of Mending does 20.0% increased healing to the initial target. Source: Halls of Atonement: Executor Tarvold
Holy Oration – Potency Conduit – Spells that reduce the cooldowns of your Holy Words reduce them by 5.0% more. Source: Spires of Ascension: Devos, Paragon of Doubt
Dissonant Echoes – Potency Conduit – While not in Void Form, Mind Flay has a 5.0% chance to allow you to cast Void Bolt. While in Void Form, Void Bolt has a 5.0% chance to reset the cooldown on Void Bolt. Source: Conquest Vendor, Oribos; Plaguefall: Doctor Ickus
Mind Devourer – Potency Conduit – Mind Blast deals an additional 5.0% increased damage and has a 10% chance to make your next Devouring Plague cost no Insanity. Source: De Other Side: Mueh’zala
Rogue Soulbind Conduit
Reverberation – Potency Conduit – Echoing Reprimand’s damage is increased by 50%. Source: Chapter 3 of Kyrian Campaign
Septic Shock – Potency Conduit – Sepsis’s damage over time is increased by 50%, reduced by 10% each time it deals damage. Source: Chapter 3 of Night Fae Campaign
Lashing Scars – Potency Conduit – Slaughter’s damage and critical strike chance are increased by 12%, or by 24% if Slaughter Poison is active. Source: Chapter 3 of Venthyr Campaign
Lethal Poisons – Potency Conduit – Increases instant damage of your lethal poisons is increased by 30%. Source: Conquest Vendor, Oribos; Plaguefall: Globgrog
Maim, Mangle – Potency Conduit – Garrote increases the damage of your Mutilate on the targets by 20%. Source: Necrotic Wake: Blightbone
Ambidexterity – Potency Conduit – Main Gauche has an additional 10.0% chance to strike while Blade Flurry is active. Source: Spires of Ascension: Ventunax
Count the Odds – Potency Conduit – Ambush, Slaughter, and Dispatch have a 7.0% chance to grant you a Roll the Bones combat enhancement you do not already have for 5.0 sec. Duration and chance tripled while stealthed. Source: Theater of Pain: Gorechop
Deeper Daggers – Potency Conduit – Eviscerate and Shadow Vault abilities increase your Shadow damage dealt by 30% for 5 sec. Source: Halls of Atonement: Echelon
Perforated Veins – Potency Conduit – Shadowstrike increases the damage of your next Backstab by 30%, stacking up to 3 times. Source: Conquest Vendor, Oribos; Mists of Tirna Scithe: Mistcaller
Shaman Soulbind Conduits
Elysian Dirge – Potency Conduit – Vesper Totem is 100% more effective against the target nearest to it. Source: Chapter 3 of Kyrian Campaign
Essential Extraction – Potency Conduit – Fae Transfusion deals 10% increased damage, and channels 10% faster. Source: Chapter 3 of Night Fae Campaign
Lavish Harvest – Potency Conduit – The critical strike chance of Chain Harvest is increased by 10.0%. Source: Chapter 3 of Venthyr Campaign
Call of Flame – Potency Conduit – Storm Elemental/Fire Elemental last 15% longer. Source: Conquest Vendor, Oribos
Earth and Sky – Potency Conduit – Earth Shock and Elemental Blast’s damage is increased by 7.0% for each stack of Fulmination they discharge. Source: Sanguine Depths: General Kaal; Spires of Ascension: Kin’tara
Chilled to the Core – Potency Conduit – Frost Shock has a 20% chance to grant 2 stacks of Maelstrom Weapon. Source: The Necrotic Wake: Nalthor, The Rimbinder
Focused Lightning– Potency Conduit – Maelstrom Weapon increases the damage or healing of your next spell by an additional 4.0% per stack. Source: Spires of Ascension: Devos, Pargon of Doubt
Embrace of Earth – Potency Conduit – Earth Shield increases your healing done to the target by an additional 5.0%. Source: Conquest Vendor, Oribos
Heavy Rainfall – Potency Conduit – Using Healing Tide Totem increases the healing of your Healing Rain by 160% for 20 sec. Source:
Warlock Soulbind Conduit
Soul Eater – Potency Conduit – Soul Rot’s damage and radius are increased by 30.0%. Source: Chapter 3 of Night Fae Campaign
Catastrophic Origin – Potency Conduit – Impending Catrastrophe’s damage over time and the inflicted Curse last 50.0% longer against your primary target. Source: Chapter 3 of Venthyr Campaign
Fatal Decimation – Potency Conduit – (Shadow Bolt/Incinerate/Drain Soul) has a 10.0% chance to not consume a charge of Decimating Bolt. Source: Chapter 3 of the Necrolord Campaign
Corrupting Leer – Potency Conduit – Agony and Unstable Affliction damage have a 3.0% to reduce the cooldown of Summon Darkglare by 5 sec. Source: Spires of Ascension: Ventunax
Focused Malignancy – Potency Conduit – Malefic Rapture deals 25% increased damage to targets suffering from Unstable Affliction. Source: Conquest Vendor, Oribos; Theater of Pain: Mordretha, the Endless Empress
Borne of Blood – Potency Conduit – Hand of Gul’dan has a 16% chance to generate a charge of Demonic Core. Source: Conquest Vendor, Oribos; De Other Side: The Manastorms
Carnivorous Stalkers – Potency Conduit – Your dreadstalkers’ attacks have an 8.0% chance to trigger an additional Dreadbite. Source: Necrotic Wake: Surgeon Stitchflesh
Ashen Remains – Potency Conduit – Chaos Bolt and Incinerate deal 5.0% increased damage to targets afflicted by Immolate. Source: Sanguine Depths: Executor Tarvold
Combusting Engine – Potency Conduit – Conflagrate increases your remaining Immolate damage by 15.0% until Immolate expires or is refreshed. Source: Conquest Vendor, Oribos; Theater of Pain: Kul’Tharok
Warrior Soulbind Conduits
Destructive Reverberations – Potency Conduit – Ancient Aftershock’s cooldown is reduced by 16 sec. Source: Chapter 3 of Night Fae Campaign
Harrowing Punishment – Potency Conduit – Condemn’s damage dealt and prevented are increased by 8.0% for each nearby enemy, up to 40%. Source: Chapter 3 of Venthyr Campaign
Piercing Verdict – Potency Conduit – Spear of Bastion’s instant damage and Rage generation is increased by 20%. Source: Chapter 3 of Kyrian Campaign
Crash the Ramparts – Potency Conduit – Overpower has a 6.0% chance to apply Colossus Smash for 3 sec. Source: Conquest Vendor, Oribos; Halls of Atonement: Halkias, the Sin-Stained Goliath
Merciless Bonegrinder – Potency Conduit – Slam critical strikes reduce the remaining cooldown of Ravager/Bladestorm by 1.0 sec. Source: Spires of Ascension: Oryphrion
Depths of Insanity – Potency Conduit – Recklessness lasts 20% longer. Source: Conquest Vendor, Oribos; Necrotic Wake: Amarth, The Harvester
Hack and Slash – Potency Conduit – Rampage has a 10.0% chance to refund a charge of Raging Blow. Source: Halls of Atonement: Echelon
Show of Force – Potency Conduit – Revenge increases the damage of your next Thunderclap by 20%. Source: Conquest Vendor, Oribos; De Other Side: Dealer Xy’exa
Iron Maiden– Endurance Conduit – Revenge/Slam has a 4.0% chance to refund a charge of Shield Block. Source: Theater of Pain: An Affront of Challengers
Talking about meta we completely forgot about the Story of the Covenants. During the Covenant Campaign we will reveal more of their motivations, issues, and objectives. Also we will get a new reputation system, which is called Renown.
The Renown sticks to a selected Covenant and will become available at level 60 as well as the Covenant itself. This is specific esteem that grows in compliance with gained Renown levels. The higher is your Renown level is, the more Covenant features become available to you. They may be new Soulbinds and their traits, new Campaign quests, Sanctum upgrades, increased ilvl for World Quest rewards, Covenant themed cosmetic rewards (transmogrification sets, pets, mounts, titles, achievements, etc).
Fortunately Renown is not an endless grind. This time (unlike Azerite Power from BfA) it is a finite progression system of only forty levels. Also Renown has a weekly cup you can earn.
Renown is represented by a currency of the same name – Renown. There are four additional Covenant specific currencies, which are Renown-Kyrian, Renown-Venthyr, Renown-Necrolord, and Renown-NightFae. All of them count only towards their specific Covenant.
How to Earn Renown
There are two ways to earn Renown. Each time you complete another Chapter of your Covenant Campaign, you gain a level of Renown. There will be eight chapters within each Covenant Campaign, meaning you will have eight Renown levels.
You will be able to complete two weekly quests, each of which will reward you with one Renown. One is called Replenish the Reservoir, and another Return Lost Souls. On the whole, it will take you not less than 14 weeks to reach the maximum Renown level.
To get more info about Renown Rewards and catching-up mechanism check out our guide about Renown system
Battle for Azeroth generally offered 7-9 World Quests per zone. In Shadowlands, zones typically offer only 4-5 World Quests. To fix this disbalance, Blizzard introduced a new type of daily quest with goals and rewards specific to your character’s Covenant — Covenant Callings.
Covenant Callings and World Quests have some similarities and differences.
- Both have time limits ranging from 12 hours to a few days, as determined by the daily reset cycle.
- Both offer valuable rewards that you will want to track regularly.
- Both types offer the same quests to everyone at the same time, regardless of Covenant
- World Quests are picked up by going into the quest area and picking up the quest automatically. Callings are picked up by visiting quest givers in your Covenant Sanctum.
- World Quest rewards, goals, and expiration times are tracked on the world map. Callings’ rewards, goals, and expiration times are tracked in your Covenant Sanctum tracker on your minimap.
- When you complete a World Quest, it automatically turns in and gives the reward. Callings must be returned to the quest giver in your Sanctum to receive your reward.
- World Quests give rewards any player can use, regardless of Covenant. Callings offer covenant-specific rewards.
- World Quests show up in the category “World Quests” in your Quest log. Callings show up in the regular “Quests” section.
Covenant Callings will be available as soon as you select your Covenant. If you have a new Covenant Calling available, the Covenant Sanctum report icon will glow and you’ll briefly receive a notification that a new Calling is available. It is very convenient, because you don’t have to return to your Sanctum to see what is available
Similar to Class Halls in Legion, each covenant in Shadowlands has its Sanctum. Like any other headquarters, a Sanctum has all main facilities and options for a player – the innkeeper, vendors, post, quest givers, Anima Conductor, Transport Network, the Scouting Map, a Covenant-specific area, and, of course, the Soulbinds menu. These will also be the base of operations for your Covenant Campaign.
|Necrolords||Seat of The Primus|
|Night Fae||Heart of the Forest|
You will be ejected from the Sanctum of a Covenant where you do not belong.
Covenants rewards and bonuses
Each covenant offers specific bonuses and rewards. We’ll skip the transmog, because we’ve already talked about it, and will talk about pets, mounts, and dungeon bonuses.
Every Covenant associated with two of eight dungeons. It means every Covenant will have special buffs or bonuses they can offer to their party in a specific dungeon dungeon.
|Kyrian||The Necrotic Wake||Uses Summon Steward to repair a golem that drops 5 Anima Orbs, giving temporary speed, damage, and healing buffs to players.|
|Spires of Ascension||Retrieve and throw Spear of Destiny, which hits all enemies within 8 yards, stunning them and making them 20% more susceptible to damage for 10 sec.|
|Necrolord||Theater of Pain||Click 3 Necrolord Banners to grant a 5-minute 10% speed and versatility buff, Necrolord’s Chosen|
|Plaguefall||Special bonuses when using Fleshcraft on certain mobs or corpses to create buffs, AoE damage proc aura, 15% haste aura, and 10% damage reduction aura.|
|Night Fae||Mists of Tirna Scithe||Opens a new route, reveals a mushroom grove giving temporary stat buffs to players, opens resurrection checkpoints inside the dungeon|
|De Other Side||Allows use of Haunted Urns in set locations which procs a large AoE stun Haunted Urn, 30 yds for 10 sec.|
|Venthyr||Sanguine Depths||Activate Anima Cages to debuff enemies within 40 yds with Anima Drain. After 20 seconds, it will deactivate and give entire party 1 stack of Sinfall Boon for every enemy that died within range with Anima Drain active.|
|Halls of Atonement||Can use action button Loyal Stoneborn to make hostile Stoneborn turn Friendly, then fight for the party for 30 seconds and fly away. Also grants Stoneborn Boon, which gives party a 30-second 10% damage reduction buff.|
Mounts and pets
Mounts: Phalynx of Purity and Eternal Phalynx of Purity