Home World of Warcraft Shadowlands Covenant Abilities

The newest expansion is just around the corner, and with Shadowlands getting ready to release later this year, it is time to take a look at the upcoming major features. On the adventure through the Shadowlands expansion, players will join a Covenant – each zone of the Shadowlands expansion will have one of the four Covenants – Kyrian, Venthyr, Necrolord, and Night Fae. After being introduced to them through the expansion storyline, you will be able to join one of them at the max level, which is going to grant access to the Covenant signature abilities and class-specific abilities, along with other unique rewards. Members of each Covenant will receive two new abilities in total – one signature ability, which is the same for any class in the Covenant, and one class-specific ability.

Covenant Special Abilities

 

Kyrian Covenant Abilities

Kyrian Covenant Abilities

Signature Ability

Summon Steward: Call your steward to bring you a Phial of Serenity that can be consumed to restore 20% health and remove all Curse, Disease, Poison, and Bleed effects. Your Steward additionally offers access to a selection of useful amenities for 4 min.

Death Knight

Shackle of the Unworthy: Admonish your target for their past transgressions, reducing the damage they deal to you by 5% and dealing (175% of Attack power) Arcane damage over 14 sec. While Shackle the Unworthy is active on an enemy, Each Rune spent with attacks reduces its cooldown by 4 sec. 

(1 Rune cost, Instant cast, 30 yd range, 1 min cooldown)

Demon Hunter

Elysian Decree: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal (132% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. 

(30 yd range, Instant Cast)

Druid

Kindred Spirits: Form a bond with an ally. Every 1 min, you may empower the bond for 10 sec, granting you an effect based on your partner’s role, and granting them an effect based on your role. (2% base mana, 2.5-sec cast)

Guardian –  Kindred Protection: Protect your bonded partner, redirecting 40% of the damage they take to you unless you fall below 20% health. (40 yd range)

RestorationKindred Focus: Focus on your bonded partner, replicating 30% of all healing you deal onto them. (100 yd range)

Balance/Feral –  Kindred Empowerment: Energize your bonded partner, granting them 30% of your damage as additional damage or absorption. (100 yd range)

Hunter

Resonating Arrow: Fire a resonating arrow to the target location that fills the area with echoing anima for 10 sec. The effect causes your attacks to ignore the line of sight to enemies in the area, and you have a 30% increased critical strike chance against them.

(40 yd range, Instant cast, 1 min cooldown)

Mage

Radiant Spark: Conjure a radiant spark that causes (76% of Spell power) Arcane damage instantly and an additional (29.6% of Spell power) damage over 8 sec. The target takes 10% increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 4 spells.

(2% of base mana, 1.5-sec cast, 40 yd range, 30-sec cooldown)

Monk

Weapons of Order: For the next 30 sec, your Mastery is increased by 10%. Additionally,

Windwalker – Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi Abilities by 1 for 5 sec. (Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 5% increased damage from you for 8 sec, stacking up to 5 times.)

Mistweaver – Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (30% of Spell power) health on channel start and end.

(7% of base mana, Instant cast, 2 min cooldown)

Paladin

Divine Toll: Instantly cast Holy Shock, Avenger’s Shield, or Judgment on up to 5 targets within 30 yds (based on your current specialization).

(15% of base mana. 30 yd range. Instant. 1 min cooldown)

Priest

Boon of the Ascended: Draw upon the power of the Ascended for 10 sec, granting you access to Ascended Nova, replacing

Shadow – Mind Flay

Discipline, Holy – Initial: Smite

with Ascended Blast, and increasing movement speed by 50%.

Upon expiration, releases an Ascended Eruption – Explode for up to (352% of Spell power) Arcane damage to enemies and (222% of Spell power) healing to allies within 15 yds, based on the number of targets. Damage and healing increased by 3% for each stack of Boon of the Ascended.

(1.5-sec cast, 3 min cooldown)

Rogue

Echoing Reprimand: Deal (60% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point. Damaging finishing moves that consume the same number of your combo points as your Animacharge deal damage as if they consume 7 combo points. Awards 3 combo point.

(30 Energy. Melee Range. Instant. 45-sec cooldown.)

Shaman

Vesper Totem: Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate (95% of Spell power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (85% of Spell power) health. Casting this ability again while the totem is active will relocate the totem.

(10% of base mana. 40 yd range. Instant. 1 min cooldown)

Warlock

Scouring Tithe: Deal (100% of Spell power) Arcane damage instantly and (144% of Spell power) over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe’s cooldown is refreshed.

(2% of base mana. 40 yd range. 2-sec cast. 40-sec cooldown)

Warrior

Spear of Bastion: Throw a Kyrian spear at the target location, dealing (110% of Attack power) Arcane damage instantly and an additional (120% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are tethered to Spear of Bastion’s location for the duration. Generates 25 Rage.

(25 yd range, Instant cast, 1 min cooldown)

Venthyr Covenant Abilities

Venthyr Covenant Abilities

Signature Ability 

Door of Shadows: Wend through the shadows, appearing at the targeted location.

(35 yd range, 1.5-sec cast, 1 min cooldown)

Death Knight

Swarming Mist: A heavy mist surrounds you for 8 sec, increasing your chance to Dodge by 10%. Deals (20% of Attack Power) Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 3 Runic Power, up to a maximum amount of 15 Runic Power.

(1 Rune cost/10 Runic Power, Instant cast, 1 min cooldown)

Demon Hunter

Sinful Brand: Brand an enemy with the mark of the Venthyr, reducing their melee attack speed by 30%, their casting speed by 30%, and inflicting (440% of Attack power) Shadow damage over 8 sec. Activating Metamorphosis applies Sinful Brand to all nearby enemies.

(30 yd range, Instant cast, 1 min cooldown)

Druid

Ravenous Frenzy: For 20 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking. If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 1% of your health per stack, stunning you for 1 sec, and then ending.

(Instant cast, 3 min cooldown)

Hunter

Flayed Shot: Fire a shot at your enemy, causing them to bleed for (250% of Attack power) Shadow damage over 20 seconds. Each time Flayed Shot deals damage, you have a 15% chance to gain Flayer’s Mark, causing your next Kill Shot to be usable on any target, regardless of their current health.

(10 Focus cost, Instant cast, 40 yd range, 30-sec cooldown)

Mage

Mirrors of Torment: Conjure 3 mirrors to torment the enemy for 20 sec. Whenever the target casts a spell or ability, a mirror is consumed to inflict (75% of Spell power) Shadow damage, and their movement and cast speed are slowed by 15%. The final mirror will instead inflict 198% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.

(4% of base mana, 1.5-sec cast, 40 yd range, 1.5 min cooldown)

Monk

Fallen Order: Opens a mystic portal for 24 seconds. Every 2 sec, it summons a spirit of your order’s fallen Ox, Crane, and Tiger adepts for 6 sec. Fallen adepts assist for an additional 2 sec, and will also attack your enemies with Breath of Fir / heal with Enveloping Mist / assault with Fists of Fury.

(2% of base mana, Instant cast, 3 min cooldown)

Paladin

Ashen Hallow: Hallow the target area for 30 sec. Enemies in the area suffer up to ((55% of Spell power) * 30 / 2) Shadow damage, and allies are healed for up to ((42% of Spell power) * 30 / 2), reduced if there are more than 5 targets. Within the Hallow, you may use the Hammer of Wrath on any target, and its damage is increased by 100%.

(20% of base mana, 30 yd range. 1.5-sec cast. 4 min cooldown)

Priest

Mindgames: Assault an enemy’s mind, dealing (300% of Spell power) Shadow damage and briefly reversing their perception of reality.

(2% base mana, 40 yd range. 1.5-sec cast. 45-sec cooldown)

Rogue

Slaughter: Slaughter the target, dealing (95.472% of Attack power) Physical damage. The target’s anima mixes with your lethal poison, replacing it with a more lethal poison for the next 5 minutes. Slaughter Poison deals Shadow damage over 12 sec. and steals 15% of healing done to the target.

(50 Energy. Melee Range. Instant. Requires Stealth)

Shaman

Chain Harvest: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals (345% of Spell power) Shadow damage to up to 5 enemies, and restores (255.5% of Spell power) health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.

(40 yd range. 2.5-sec cast. 1.5 min cooldown)

Warlock

Impending Catastrophe: Call forth a cloud of chaotic anima that travels to the target enemy, dealing (100% of Spell power) Shadow damage to enemies within their path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues and dealing (261% of Spell power) Shadow damage over 12 sec to all nearby enemies.

(4% of base mana. 40 yd range. 2-sec cast. 1 min cooldown)

Warrior

Condemn: Condemn a foe to suffer for their sins, causing up to (2.0 * (92.2% of Attack power) Shadow damage. Only usable on enemies who are above 80% health or below 20% health.

The primary target is weakened, preventing up to (0.6 * Attack power) * 2.0 * (1 + Versatility) damage they would deal to you.

Arms, Protection –  If your foe survives, 20% of the Rage spent is refunded

(20-40 rage Cost, Instant cast, Melee Range, 6-sec cooldown If your foe survives, a portion of the Rage spent is refunded)

Necrolords Covenant Abilities

Necrolords Covenant Abilities

Signature Ability

Fleshcraft: Form a shield of flesh and bone over 4 sec that absorbs damage equal to 20% of your maximum health for 2 min. Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies.

(10 yd range, Channeled (4-sec cast), 2 min cooldown)

Death Knight

Abomination Limb: Sprout an additional limb for 12 sec. Every 1 sec, it deals (22.5% of Attack power) Shadow damage to all nearby enemies and pulls an enemy to your location if they are further than 8 yds from you.

(No cost, 20 yd range, Instant cast, 2 min cooldown)

Demon Hunter

Fodder to the Flame: Commission a duel to the death against a Condemned Demon from the Theater of Pain. Vanquishing your foe releases its demon soul and creates a pool of demon blood that lasts for 30 sec. Fighting within the pool increases your attack speed by 20% and reduces the damage that enemies deal to you by 10%. Fleshcraft treats the Condemned Demon as a powerful enemy.

(Instant cast, 2 min cooldown)

Druid

Adaptive Swarm: Command a swarm that heals (126% of Spell power) or deals (120% of Spell power) Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%. Upon expiration, jumps to a target within 25 yards, alternating between friend and foe up to 3 times.

(5% of base mana, 40 yd range, Instant cast, 25-sec cooldown)

Hunter

Death Chakram: Throw a deadly chakram at your current target that will rapidly deal (50% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby. Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.

(40 yd range, Instant cast, 45-sec cooldown)

Mage

Deathborne: Transform into a powerful skeletal mage for 20 sec. While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit up to 2 enemies near your target and your spell damage is increased by 10%.

5% of base mana, 1.5-sec cast, 3 min cooldown.

Monk

Bonedust Brew: Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 35% chance to affect the target a second time at 35% effectiveness as Shadow damage or healing.

Mistweaver: Gust of Mists heals targets with your Bonedust Brew active for an additional (42% of Attack power)

Brewmaster: Tiger Palm and Keg Smash reduce the cooldown of your brews by an additional 1 sec when striking enemies with your Bonedust Brew active.

Windwalker: Spinning Crane Kick refunds 1 Chi when striking enemies with your Bonedust Brew active

(40 yd range. Instant. 1 min cooldown)

Paladin

Vanquisher’s Hammer: Throws a hammer at your target dealing (112% of Spell power) Shadow damage and empowering your next

Retribution: Templar’s Verdict to automatically trigger Divine Storm.

Holy: Word of Glory to automatically trigger Light of Dawn

Protection: Word of Glory to automatically trigger Shield of the Righteous

(1 Holy Power, 30 yd range. Instant. 30-sec cooldown)

Priest

Unholy Nova: A ball of latent corruption dwells within your target, dealing (60% of Spell power) Shadow damage or healing every 1 sec. After 4 sec, bursts on up to 5 allies or enemies within 15 yds for (169% of Spell power) healing or Shadow damage.

(5% of base mana, 40 yd range, Instant. 30-sec cooldown)

Rogue

Serrated Bone Spike: Embed a bone spike in the target, dealing (60% of Attack Power) Bleed damage every 3 sec until they die. Deals (60% of Attack power) damage and generates 1 Combo Point per active bone spike. Refunds 1 charge when the target dies or is healed to full. Awards 1 combo point.

(Requires Melee Weapon, 10 Energy, Instant, 30 yd range, 30 sec. recharge)

Shaman

Primordial Wave: Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or

Restoration: heal an ally for (65% of Spell power + 65% of Attack power) and apply Riptide to them

Elemental, Enhancement: heal an ally for (65% of Spell power + 65% of Attack power)

Your next

Elemental: Lava Burst

Enhancement: Lightning Bolt

Restoration: Healing Wave

will also hit all targets affected by your

Elemental: Flame Shock

Enhancement, Restoration: Riptide

(3% of base mana. 40 yd range. 1.5-sec cast. 45-sec recharge; 1 Charge)

Warlock

Decimating Bolt: Hurl bolts of decimating magic at your target, dealing [4 * (50% of Spell power)] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. Decimating Bolt’s damage, and the bonus to Shadow Bolt both increase as your target’s health decreases.

(4% of base mana. 40 yd range. 2.5-sec cast. 45-sec cooldown)

Warrior

Conqueror’s Banner: Plant the Conqueror’s Banner in the ground, granting 20% maximum health and 10% critical strike chance to you and 2 allies within 15 yds of the banner for 20 sec. While active, spending [20 (Arms, Protection, Initial) or 30 (Fury)] Rage and killing enemies grants you Glory. It increases your critical strike damage by 1% per stack, up to 30%, for 30 sec.

(Instant cast, 2 min cooldown)

Night Fae Covenant Abilities

Night Fae Covenant Abilities

Signature Ability

Soulshape: Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few secs to teleport again. Lasts 12 sec, or indefinitely while in a rest area.

(Instant cast, 1.5 min cooldown) 

Death Knight

Death’s Due: Corrupts the targeted ground, causing [(3.6036% of Attack power) * 11] Shadow damage over 10 sec to targets within the area.

Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength.

While you remain within the area,
Blood: your Heart Strike will hit up to 3 additional targets.

Unholy: your Necrotic Strike and Scourge Strike will hit up to 4 enemies near the target.

(1 Rune / 10 Runic Power cost, Instant cast, 30 yd range, 30-sec cooldown)

Demon Hunter

The Hunt: Charge to your target, striking them for (275% of Attack power) Nature damage, rooting them in place for 3 sec and inflicting [(15.95% of Attack power) * 6] Nature damage over 6 sec to any enemy in your path. Pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 1 min.

(100 yd range, Instant cast)

Druid

Convoke the Spirits: Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 12 Druid spells and abilities over 4 sec.

You will cast

Balance: Starsurge, Starfall

Feral, Guardian, Restoration: Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake and Thrash on appropriate nearby targets, favoring your current shapeshift form.

(4 sec Channel, 2 min cooldown)

Hunter

Wild Spirits: Evoke the energy of Wild Spirits at the target location, applying Wild Mark to all enemy targets within the area for 15 sec, increasing damage you deal to them by 5%. 

While the Wild Spirits are active, each damaging ability you use against a target affected by the Wild Mark strikes the target for (45% of Attack power) Nature damage.

(Instant, 100 yd range)

Mage

Shifting Power: Draw power from the ground beneath, dealing [(47.36% of Spell power) * 4 / 1] Nature damage over 4 sec to enemies within 18 yds. 

While channeling, your Mage ability cooldowns are reduced by (– 3000 / 1000*4 / 1) sec over 4 sec.

(5% of base mana, 6 sec. channel, 45 sec. cooldown)

Monk

Faeline Stomp: Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage

Brewmaster: and igniting enemies with Breath of Fire

Misteweaver: and healing allies with an Essence Font bolt

Windwalker: and ripping Chi and Energy Spheres out of enemies

Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.

Paladin

Blessing of the Seasons

Blessing of Spring: Bless an ally for 30 sec, increasing their healing done and healing received by 10% and healing received by 20%. Blessing of the Seasons: Turns to Summer after use.

Blessing of Summer: Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy. Blessing of the Seasons: Turns to Autumn after use.

Blessing of Autumn: Bless an ally for 30 sec, causing their cooldowns to recover 50% faster. Blessing of the Seasons: Turns to Winter after use.

Blessing of Winter: Bless an ally for 30 sec. Their attacks deal [5 / 100 * max(Attack power, Spell power) * (1 + Versatility)] Frost damage and reduce enemies’ movement speed by 3% and attack speed by 1%, stacking 10 times. Blessing of the Seasons: Turns to Spring after use.
(5% of base mana, 40 yd range, Instant, 45-sec cooldown)

Priest

Fae Guardians: Call forth three faerie guardians to attend your targets for 20 seconds.

  • Wrathful Faerie: Direct attacks against the target restore 0.5% Mana or 3 Insanity. Follows your Shadow Word: Pain.
  • Guardian Faerie: Reduces damage taken by 10%. Follows your Power Word: Shield.
  • Benevolent Faerie: Increases the cooldown recovery rate of a major ability by 100%. Follows your
    Holy: Flash Heal
    Discipline, Shadow: Shadow Mend

(2% of base mana. Instant. 1.5 min cooldown)

Rogue

Sepsis: Infect the target’s blood, dealing (162.89% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional [77.5667% of attack power] damage and you Vanish from sight. Cooldown is reduced by 60 sec if Sepsis does not last its full duration.

(Melee range, Instant, 1.5 min cooldown)

Shaman

Fae Transfusion: Transfer the life force of up to 4 enemies in the targeted area, dealing [(69% of Spell power) * 3 / 0.5] Nature damage to each enemy over 3 sec.

Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 8 allies near yourself.

(7.5% of base mana, 3 sec (Channeled), 40 yd range)

Warlock

Soul Rot: Wither away all life force of your current target and up to 3 additional targets nearby, causing them to suffer (100% of Spell power) Nature damage over 8 sec. 

For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. Consumes 20% of maximum health when cast.

(40 yd range. 1.5-sec cast. 1 min cooldown)

Warrior

Ancient Aftershock: Unleash a wave of anima, dealing (220% of Attack power) Nature damage to up to 5 enemies and knocking them down for 1.5 sec. 

The ground will continue to expel anima, dealing [4 * (35% of Attack power)] Nature damage to up to 5 enemies and generating 16 Rage per enemy over 12 sec. Every 3 sec, targets are briefly knocked down.

(Instant, 1.5 min cooldown)

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