Home World of Warcraft Professions Dragonflight Engineering Guide

One of the biggest changes coming in WoW Dragonflight is the professions rework. Next in line is the Engineering profession. In this guide, you will learn a lot of information about the profession itself, bonuses, changes, specializations, and much more.

Dragonflight Engineering Bonuses & Benefits

Since the World of Warcraft launch, a large number of bonuses with various useful items are presented in this profession:

  • Gear repairing items you can sell items and repair armor if it’s broken. This will certainly be useful to you because you can use it in every raid, sometimes even in Mythic+, if it is enclosed spaces;
  • Engineers are able to make mounts like helicopters. Firstly, it goes to your collection, and secondly, it can be sold at auction, where a large amount of gold will be laid out for them;
  • Various useful gadgets like Goblin Glider Kits is a glider that slows down your fall and carries you forward. Useful when exploring new locations or when you don’t have a flying mount;
  • Gunshoes movement speed buff;
  • Various bombs, and grenades, with which you can attack the enemy and cause significant damage;
  • Helmets for all types of armor from cloth to plates;
  • Various toys like Centralized Precipitation Emitter, Element-Infused Rocket Helmet, Environmental Emulator, Giggle Goggles, and Wyrmhole Generator;
  • Alchemist and Tinker profession Tables Engineers are capable to make. To use your profession properly, you must be at your profession table a good collection of which can be found in the City Hub of Valdrakken, also scattered in various places on Dragon Isles. Engineers are able to temporarily provide a table for both Alchemists and Engineers so they can do what they need and wherever they want, it’s very useful indeed.

Also, some new recipes were added: 

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Dragonflight Engineering Guide

Dragonflight Engineering Changes

What changes have been made in the Dragonflight Engineering update and how they will help you improve your stats, let’s take a look:

  • The debut of a new interface;
  • Crafting Orders system, where you can ask another player to craft you an item up to Mythic raid item level;
  • Crafting Specializations allows you to create higher-quality items;
  • New Profession gear that won’t take up space in your inventory;
  • The wide range of quality of Crafted Items in Dragonflight;
  • Recrafting Orders in Dragonflight, with this system you can remake absolutely any of your items by adding higher-quality reagents;
  • Crafting-Specific Stats;
  • Engineering has four specializations that you can learn: Optimized Efficiency, Explosives, Function Over Form, and Mechanical Mind.

So that you can learn about each item in more detail, please follow the link to our Dragonflight Professions guide, where each item is described in detail.

Dragonflight Engineering Equipment

Every time you perform an action related to your profession, your hero will visually transform into special equipment. So for example engineering equipment will have goggles and lots of gadgets. Now you will look like a part of your profession, and don’t forget about the bonuses that this equipment provides.

Dragonflight Engineering Guide

It’s worth noting that you can’t transmog it at launch yet, so the visuals displayed will be related to what you have equipped.

Dragonflight Engineering Specializations

We’ve put together a clear structure so you can easily find the specialization you’re looking for and learn it.

Optimized Efficiency

So that you can improve every aspect of your trading, specialize in the basics of Engineering.

Optimized Efficiency (40 Points). For each point of this specialization, you gain +1 Skill in all Engineering crafts, improving your skills in general methods and reassurance, which are invaluable skills for Engineers.

Mastering this talent you can get:

  • Engineering is 10% faster;
  • Any sub-specialization of your choice;
  • Up to +35 Inspiration for all Engineering crafts;
  • Up to +10 Multicraft for all Engineering crafts;
  • Up to 20% when crafting Engineering goods gives the Inspiration of an additional Skill.

Pieces Parts (30 Points). You gain +1 Resourcefulness when crafting reagents, improving your skills in creating the basic parts that are needed to create a variety of Engineering goods. 

Mastering this talent you can get:

  • Learning how to use Spare Part finishing reagents when you create parts;
  • Up to +10 Skill when you craft reagents;
  • Up to +5 Inspiration when you craft reagents;
  • Learning how to craft and use the Illustrious Insight Finishing Reagent to raise Skill when you craft engineering reagents;
  • Up to +10 Multicraft when you craft reagents;
  • There is a small chance of getting a random Rousing Element when you create a basic Engineering part.

Scrapper (40 Points). For each point of this specialization, Resourcefulness saves 1% additional reagents for all engineering trades, improving your skills in getting the most out of unwanted junk.

Mastering this talent you can get:

  • There is a small chance to recover a Piece of Scrap when you use your tinkers or drop bombs;
  • Up to 5% additional reagents Resourcefulness saves for all Engineering crafts;
  • Rummage Through Scrap gives a chance to find unwanted components and unique treasures if you dig through scrap metal and then sell it to a naive buyer;
  • Up to +5 Inspiration for all Engineering crafts;
  • Learning how to create a Zapthrottle Soul Inhaler to collect the souls of powerful elementals when they are killed;
  • Up to 5% Resourcefulness return for all Engineering crafts;
  • Up to +10 Resourcefulness for all Engineering crafts.

Generalist (40 Points). For each point of this specialization, you gain +1 Skill in all Engineering crafts, improving various useful Engineer skills in general, but non-specific skills.

Mastering this talent you can get:

  • Engineering is 20% faster;
  • Up to +30 Multicraft for all Engineering crafts;
  • Up to +45 Resourcefulness for all Engineering crafts;
  • Less likely to detonate a bomb in front of your face or tinkers to malfunction.

Explosives

Specialize in creating and using explosives for yourself and safer for others.

Explosives (40 Points). For each point of this specialization, you gain +1 Skill to craft bombs, improving bomb production of all types.

Mastering this talent you can get:

  • Crafting bombs is 15% faster;
  • Any sub-specialization of your choice;
  • Insight into how to properly handle your own death traps while reducing the likelihood of bombs going off in your face;
  • Bombs that are used outdoors in the Dragon Isles have a reduced recovery time;
  • Up to +10 Resourcefulness when you craft bombs;
  • Increased damage caused by bombs on the Dragon Isles;
  • Learning how to create a I.W.I.N. Button Mk10 allows you to inflict heavy casualties over a wide area in the Dragon Isles once a day.

Creation (30 Points). For each point of this specialization, you gain +1 Resourcefulness to craft bombs, improving bomb production of all types.

Mastering this talent you can get:

  • Up to +10 Resourcefulness when you craft bombs;
  • Up to +10 Skill when you craft bombs;
  • Up to +10 Multicraft when you craft bombs;
  • A small chance, when crafting a normal bomb, to craft an EZ-Thro variant as well if you know its blueprint at Quality 1;
  • Learning how to use Spare Parts finishing reagents when you craft bombs of any type.

Short Fuse (30 Points). For each point of this specialization, you gain +1 Skill, improving the creation and use of conventional bombs without safety fuses.

Mastering this talent you can get:

  • Insight into how to properly handle your own death traps while reducing the likelihood of bombs going off in your face;
  • The chance of finding salvageable parts as you dig through the piles of meat from the explosions;
  • Up to +10 Resourcefulness when you craft dangerous bombs;
  • Learning how to craft and use the Illustrious Insight Finishing Reagent to raise Skill when you craft dangerous bombs;
  • Up to +20 Multicraft when you craft dangerous bombs;
  • Up to +25 Inspiration when you craft dangerous bombs;
  • Learning how to create a Suspiciously Ticking Crate to get a large assortment of bombs once a day.

EZ-Thro (30 Points). For each point of this specialization, you gain +1 Skill, improving the production of expensive EZ-Thro bombs, but they are safer versions of your explosives for non-Engineers.

Mastering this talent you can get:

  • The chance to design the schematic for the EZ-Thro bomb when you just craft the bombs, if such a device is possible;
  • Up to +5 Skill when you craft EZ-Thro bombs;
  • Up to +10 Resourcefulness when you craft EZ-Thro bombs;
  • Learning how to craft and use the Illustrious Insight Finishing Reagent to raise Skill when you craft EZ-Thro bombs;
  • Up to +20 Multicraft when you craft EZ-Thro bombs;
  • Up to +25 Inspiration when you craft EZ-Thro bombs;
  • Learning how to create a Suspiciously Silent Crate to get a large assortment of EZ-Thro bombs once a day.

Function Over Form

Specialize in creating practical items used by adventurers and crafters in their daily routines, such as gear and accessory necessities.

Function Over Form (40 Points). For each point of this specialization, you gain +1 Skill in all Engineering crafts related to equipment and its improvements, enhancing your skill in creating practical items that adventurers and artisans use in their daily lives.

Mastering this talent you can get:

  • Up to +15% to the crafting speed of all crafts related to equipment and its enhancements;
  • Any sub-specialization of your choice;
  • Ability to unlock the use of Spare Parts on equipment;
  • Up to +10 Resourcefulness for all Engineering crafts;
  • Up to +10 Resourcefulness for all crafts related to equipment and its enhancements;
  • Up to +15 Skill for all crafts related to equipment and its enhancements;
  • Up to +25 Inspiration for all crafts related to equipment and its enhancements.

Gear (35 Points). For each point in this specialization, you gain +1 Inspiration for these crafts, improving your skill at creating combat gear.

Mastering this talent you can get:

  • The chance to design the schematic for epic bracers usable by anyone when you just craft combat gear;
  • Up to +5 Skill for combat equipment crafts;
  • Learning how to fill your combat gear with power-enhancing reagents;
  • Learning how to craft and use the Illustrious Insight Finishing Reagent to raise Skill when you craft combat equipment;
  • Learning how to use Inscription to specify the secondary characteristics of a weapon you create;
  • Up to +10 Resourcefulness for combat equipment crafts;
  • Up to +5 Inspiration for combat equipment crafts;
  • Learning how to expand the capabilities of your epic weapons with embellishment and additional reagents to give them unique and powerful effects.

Gears for Gear (30 Points). For each point in this specialization, you gain +1 Inspiration for these crafts, improving your skill at creating professional equipment, cogwheels, and additional reagents.

Mastering this talent you can get:

  • The chance to design the schematic for cogwheels when you just craft Greased-Up Gears. You can use them when creating epic points to assign a secondary characteristic to one of your choices;
  • Up to +10 Resourcefulness for profession equipment, cogwheels, and optional reagents;
  • Learning how to create Magazine of Healing Darts, an extra reagent that causes healing spells and abilities to release a healing dart at the target;
  • Learning how to craft and use the Illustrious Insight Finishing Reagent to raise Skill when you craft profession equipment, cogwheels, and additional reagents;
  • The chance to design circuits for Safety Components whenever your tinkers malfunction;
  • Up to +10 Multicraft for cogwheels and additional reagents;
  • Learning how to use cogwheels to calibrate engineering wristbands according to a specific characteristic.

Utility (30 Points). For each point in this specialization, you gain +1 Multicraft, improving your skill at creating ammunition and scopes.

Mastering this talent you can get:

  • Learning how to create Completely Safe Rockets, which are munitions that do little area damage when attacked with long-range weapons;
  • Up to +10 Resourcefulness for scopes and ammunition crafts;
  • Learning how to create Endless Stack of Needles, which is a set of ammunition that causes the target to bleed and do a little damage;
  • Up to +5 Skill for scopes and ammunition crafts;
  • Learning how to create a High Intensity Thermal Scanner, which is a weapon sight that gives statistics depending on the type of target being attacked;
  • Up to +20 Multicraft for scopes and ammunition crafts;
  • Learning how to craft and use the Illustrious Insight Finishing Reagent to raise Skill when you craft scopes and ammunition.

Mechanical Mind

Specialize in making and using intricate gizmos, gadgets, whirligigs, and tinkers.

Mechanical Mind (40 Points). For each point of this specialization, you gain +1 Skill in all Engineering crafts, improving your skills in creating and using intricate gizmos, gadgets, whirligigs, and tinkers. This knowledge is essential to your growth as an Engineer.

Mastering this talent you can get:

  • Learning how to create a Wyrmhole Generator to make it easier to move around the Dragon Isles if you’re not too picky;
  • The portable workstations you install last twice as long;
  • Any sub-specialization of your choice;
  • Learning how to use Spare Parts finishing reagents when you craft devices and tinkers;
  • At 50% reduces the cooldown of your Wyrmhole Generator;
  • Learning how to craft and use the Illustrious Insight Finishing Reagent to raise Skill when you craft devices and tinkers;
  • Insight into how to properly handle your own explosives and devices while reducing the likelihood of tinkers malfunctioning and bombs going off in your face;
  • Learning how to create S.A.V.I.O.R. which is a friendly and helpful robot that offers moral support and resurrection of the entire team in case of untimely death.

Inventions (40 Points). You gain +1 Skill when crafting Tinkers, improving your skills in creating and using only tinkers, not gadgets or whirligigs.

Mastering this talent you can get:

  • Your tinkers no longer have the possibility of catastrophic failure;
  • Improving your understanding of chaos by reducing the likelihood of malfunctioning tinkers that you are capable of unleashing;
  • Up to +10 Skill when you craft tinkers;
  • Up to +25 Inspiration when you craft tinkers;
  • Learning how to create Tinker: Arclight Vital Correctors which you can use to revive fallen allies in battle;
  • Up to +10 Resourcefulness when you craft tinkers;
  • Learning how to create a Tinker: Supercollide-O-Tron which is a tinker available only to engineers such as yourself, that allows you to mark an extremely distant target to which you can attack at the speed of sound.

Novelties (30 Points). For each point of this specialization, Inspiration gives 1% additional Skill when you craft Engineering goods, taking your quirky side to learn how to create many safe inventions to amuse yourself and those around you.

Mastering this talent you can get:

  • Launch one Fireflights each time you create one;
  • Learning how to create a Centralized Precipitation Emitter which is a toy that allows raid and group members to get the thrill of Azeroth’s weather on their own terms;
  • Learning how to create a Cartomancy Cannon, which is a toy that lets you fire Fated Fortune Cards at peaceful targets;
  • Learning how to create an Element-Infused Rocket Helmet which is a toy that takes you far into the sky;
  • Learning how to create a Giggle Goggles which is a toy that lets you see the world as if it were filled with gnolls;
  • Learning how to create an Environmental Emulator which is a toy that allows raid and party members to perceive the space around them in harsh but familiar ways;
  • Learning how to tap into Signal Transmitters scattered across the Dragon Isles to triangulate your Wyrmhole Generator to specific locations.

Dragonflight Engineering Specialization Basics

Start learning Engineering specializations at level 25 of Dragon Isles Engineering. After you reach level 25, you will have access to 4 specializations, which you can study in any order: Optimized Efficiency, Explosives, Function Over Form, and Mechanical Mind.

  • At Dragon Isles Engineering 25 you gain access to the first specialization;
  • At Dragon Isles Engineering 50 you gain access to the second specialization;
  • At Dragon Isles Engineering 75 you gain access to the third specialization;
  • At Dragon Isles Engineering 100 you gain access to the fourth specialization.

Each specialization has a talent tree, and in Dragon Isles Engineering Knowledge you can track your accumulated knowledge. You can earn Knowledge Points by completing World Quests and exploring the Dragon Isles. To advance to the next level, you need points, where for every 5 Knowledge points spent on a specialization talent, you get additional bonuses.

Dragonflight Engineering Trainers

List of trainers you can learn Engineering from and their locations:

  • Winnie Fingerspring, Obsidian Bulwark, The Waking Shores
  • Polky Cogzapper, Rhonin´s Dhield, Azure Span
  • Clinkyclick Shatterboom, Valdrakken, Thaldraszus.

Don’t forget to give us your feedback, because very soon we will tell you about leveling in Dragonflight Engineering. Wish you the best of luck with your Dragon Isles adventures!

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