Buy Pandaria Classic Celestial Dungeons boost and complete chosen dungeons effortlessly. Our top-tier boosters will help you to defeat each boss with the maximum efficiency.
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Celestial Dungeons in Mists of Pandaria Classic replace the old Looking for Raid system with a five-player dungeon that feels like a raid. They have raid-level mechanics and rewards, but while raids usually require fixed guild schedules, you can enter into these dungeons whenever you want. It’s a flexible way to get epic gear, progress to your legendary cloak, and get a chance to obtain the rare mounts.
With our MoP Classic Celestial Dungeons carry you will get raid-quality gear with set tokens and the sigils needed for your legendary questline. You’ll also collect August Stone Shards much faster, which means more high-level gear. On top of that, your chances of getting exclusive mounts like the Heavenly Onyx Cloud Serpent or Celestial Crane will grow dramatically.
Choose our service, and experience Pandaria’s high-end content with zero stress:
Conquer these nine intensified dungeons for top-tier rewards:
| Dungeon | Location | Key Bosses |
|---|---|---|
| Stormstout Brewery | Valley of the Four Winds | Yan-Zhu the Uncasked |
| Temple of Jade Serpent | Jade Forest | Sha of Doubt |
| Shado-Pan Monastery | Kun-Lai Summit | Taran Zhu |
| Mogu’shan Palace | Vale of Eternal Blossoms | Xin the Weaponmaster |
| Gate of Setting Sun | Valley of the Four Winds | Raigonn (Mantid Siege Engine) |
| Siege of Niuzao Temple | Townlong Steppes | Wing Leader Ner’onok |
| Scarlet Halls | Tirisfal Glades | Flameweaver Koegler |
| Scarlet Monastery | Tirisfal Glades | High Inquisitor Whitemane |
| Scholomance | Western Plaguelands | Darkmaster Gandlin |
They are special 5-player dungeons that replace the Raid Finder, offering raid-level difficulty and rewards, including tier gear, legendary quest items, and exclusive mounts.
Yes, you play your own character. The booster will guide you through the dungeon while you control your character to earn the rewards directly.
A single run typically takes 15-30 minutes, depending on the group's composition and efficiency.