The choice of the Fellowship Best Dungeons to run depends on your goals in the game, from the fastest runs to the most punishing endgame challenges. In this Fellowship Dungeon Ranking, you’ll find a detailed tier list for all dungeons in Fellowship, an overview of the reward system, difficulty levels, and the best options for beginners and endgame players alike.
Fellowship Dungeons Tier List Key Takeaways:
- Empyrean Sands, Sailor’s Abyss, Silken Hollow, Scryer’s Peak, and Ruins of Regath are the most effective dungeons in Fellowship, featuring quick completions, safe encounters, and optimal loot-per-minute.
- Season 3 introduces three new dungeon goals: Scryer’s Peak, Ruins of Regath, and Pinnacle Dungeon Xul, The Blood Monolith.
- Heart of Tuzari will continue to be a source of unique set items and relics for mid-to-high-level players.
- Xul, The Blood Monolith is the most challenging Fellowship dungeon available, having Normal, Hard, and Nightmare modes.
- Loot 2.0 made Power Score, Power Potential, item rarity, Souldust, and Tempering far more relevant than before in dungeon grinding.
- New players need to concentrate on single-boss dungeons first instead of moving straight to Capstone, Eternal, or Pinnacle dungeons.
Fellowship All Dungeons Ranked
All Fellowship Dungeons are graded based on their efficiency, effectiveness, and enjoyment factor. While some dungeons take under ten minutes and provide good loot for a minimum amount of time spent, others test your team by putting them up against longer boss fights, tougher checkpoints, and even weekly end-game objectives. Here is the Fellowship best dungeons ranking of all instances in the game:
| Tier | Dungeon | Boss Count |
|---|---|---|
| Pinnacle | Xul, The Blood Monolith | 3 |
| S | Empyrean Sands | 1 |
| Sailor’s Abyss | 1 | |
| Silken Hollow | 1 | |
| Scryer’s Peak | 1 | |
| Ruins of Regath | 1 | |
| A | Wyrmheart | 1 |
| Stormwatch | 1 | |
| Heart of Tuzari | 3 | |
| B | Wraithtide Vault | 3 |
| Godfall Quarry | 2 | |
| Cithrel’s Fall | 3 | |
| C | Ransack of Drakheim | 3 |
| Urrak Markets | 2 | |
| Everdawn Grove | 2 |
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Fellowship Pinnacle Dungeon
Season 3 introduces a new kind of endgame challenge within the Fellowship dungeons: Xul, The Blood Monolith. Unlike previous daily dungeons, this is a Pinnacle Dungeon that features three bosses, which is designed especially for players who are experienced with positioning, defense, and burst mechanics.
There are three difficulties of Xul, The Blood Monolith — Normal, Hard and Nightmare. Each difficulty brings its own challenges and rewards. The main reason to do this dungeon is the Bloodstones, good gear, mounts and build challenge.
Xul, The Blood Monolith Dungeon
Xul, The Blood Monolith, is the most challenging Fellowship dungeon in Season 3. It includes three bosses and blood-related Heskyr mechanics, with an increased difficulty of the group check compared to older capstones. In any case, this dungeon should be considered more as a weekly progression goal rather than something that can be spammed through for loot all night long.
What is more, the reward system is unique in terms of Xul as well. For instance, the end chest may have items that can drop from any other fellowship dungeons, and bloodstones allow you to upgrade your gear pieces to the Regal 315 and temper them. There are separate bloodstones for normal, hard, and nightmare difficulties.
Fellowship S-Tier Dungeons
S-Tier Dungeons in Fellowship are the dungeons that are the best to farm because they are fast, tight, and full of goodies. They provide everything – speed, safety, and nice loot, so whether you are a casual farmer or you have reached the last stage of farming, you will find them perfect. This is the time when you should spend your effort and tokens in these dungeons.
Empyrean Sands Dungeon
Empyrean Sands is an incredibly fast and widely played Fellowship dungeon. It is located near colorful ruins of the desert, and it’s a straightforward one-boss instance that will only take you about ten minutes to finish. Mechanics are simple, the route is very easy to remember, and loot per minute is the highest in the game.
✏️ For farming the beginner gear or for going for the fast and efficient routing for the higher-end gear, Empyrean Sands is the place to go to begin your grind.
Sailor’s Abyss Dungeon
The Sailor’s Abyss map places the player into an underwater world with many ruins of boats and coral caves. It is fast-paced and very atmospheric, making it perfect for those players who like spectacular maps but are not willing to endure difficult gameplay. The final boss, Siren Sinthara, possesses certain abilities, but they are not overly challenging.
✏️ With good jewelry drops and powerful token rewards, Sailor’s Abyss is one of the best-paying Fellowship short dungeons to grind through.
Silken Hollow Dungeon
The Silken Hollow leads players through the spooky, web-infested woods and bizarre creatures. This is a quick, compact dungeon with straightforward gameplay and no idle moments, making it ideal for farming or practice runs. The final boss is a giant spider queen, a boss that may be intimidating to face but easy to conquer once you understand her poison and web phases.
✏️ Quick, safe, and rewarding, Silken Hollow is the ideal pick for casual groups and solo queue players searching for something to gear up fast.
Scryer’s Peak Dungeon
Scryer’s Peak is one of the recent addition Adventure Dungeons in the Fellowship Season 3. It transports you to a cold sentinel tower located in the North region of the land, where the Heskyr faction attacks and dark visions govern the way through. Since it is a dungeon with a single boss only, it works well for daily grinding, fast gearing, and practicing for early Season 3. The reason is its elegant design.
✏️ Scryer’s Peak is a strong pick for players who want current-season loot without jumping straight into Pinnacle content.
Ruins of Regath Dungeon
Another one-boss dungeon introduced in Season 3 is Ruins of Regath. The mission is set around a ruined keep in the West, where restless spirits and Heskyr blood rituals add to the eerie and slower pace of the mission. It is scarier than other old-school starter dungeons, but at the same time, it is short enough to remain newbie-friendly.
Ruins of Regath also allows you to learn the mechanics of new enemies from Season 3. This dungeon adds just enough pressure to make one understand that he should be wary of Heskyr’s abilities, but it does not force the group to complete three lengthy boss missions.
Fellowship A-Tier Dungeons
The dungeons placed in the A-Tier in Fellowship have the right balance of danger and rewards. These dungeons are slightly longer, which makes the coordination of these dungeons more difficult compared to their counterparts in the S-tier; however, the rewards are absolutely worth all that effort. It is in these dungeons that you go when you are geared up and seek something of better quality.
Wyrmheart Dungeon
Wyrmheart within the Fellowship is an ice temple located under the mountain range with broken statues and ice magic within it. This dungeon is of average length and can be called both cinematic and stable, fitting the needs of those who are ready to leave their beginner dungeons behind. The final boss, Apostate Veras, uses AoE ice abilities and positioning control.
✏️ Wyrmheart rewards consistent play and patience, offering solid loot drops and a beautiful, chill setting that’s fun to revisit.
Stormwatch Dungeon
Stormwatch is set in a storm-ravaged coastal area in which orc attackers and shaman attack the cliffs amid lightning strikes. The map is quite simple but very eventful, making for a good intermediate-level challenge requiring good execution. The final boss, Warlord Brogg, delivers heavy thunder attacks but is quite easy to beat once you know his tricks.
✏️ With strong loot, good pacing, and one of the best visual themes in the game, Stormwatch in Fellowship is a favorite for players who want excitement without chaos.
Heart of Tuzari Dungeon
Heart of Tuzari in Fellowship brings gamers to an ancient jungle temple filled with demonic corruption. The entire boss battle dungeon is a cooperative venture full of poison traps and vine snares, and rituals ensure that each battle is thrilling. Each fight is unique, rewarding those who manage to stay coordinated throughout the battle.
✏️ The great reason to do Tuzari is that it has unique loot: it has powerful set pieces and relics that are not found anywhere else. It’s longer than the quicker dungeons, but worth the time for players searching for end-game gear and epic fights.
Fellowship B-Tier Dungeons
Fellowship B-Tier dungeons are a risk but fun to go through, have interesting background stories, yet aren’t the best dungeons for farming. There are dungeons with longer paths, denser trash mobs, and difficult bosses that don’t even need to be there. But what players like about them is that they are fun to run for the environment and drops from the dungeon.
📌 These dungeons are brought to life when one requires something challenging or a departure from the standard token grind.
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Wraithtide Vault Dungeon
You will dive underground from the jungle-infested island for the discovery of a vault buried under the waves in Wraithtide Vault. With specter pirates, cursed treasure, and crumbling rooms, Wraithtide Vault is one of the most cinematic dungeons in Fellowship. It’s a lengthy three-boss dungeon filled with packs of enemies, so you should plan for a thirty-minute dungeon run.
✏️ The reward? Exclusive relics and themed treasure gear that can’t be found anywhere else, a fair trade if you enjoy longer, story-driven content.
Godfall Quarry Dungeon
Godfall Quarry is one of those dungeons in which you will find yourself deep in a crystal-lit cave where Nezari Elves extract ancient power that they cannot even understand. The dungeon combines tight tunnels, moving platforms, and hazard-lit traps to create some degree of unique experience for each pull. The start of the dungeon is fairly simple for newcomers; however, the last boss is an awoken Earth Titan.
✏️ When your group can take the heat, however, don’t expect to be disappointed with some powerful gear and a fast, satisfying end.
Cithrel’s Fall Dungeon
The Cithrel’s Fall in Fellowship is an icy fortress that rests on the peak of Ael’deth, guarded by magic and icy spirits that watch over a wyrm prison. This is a hard three-boss dungeon that will put your senses and cooperation to the test.
Frozen traps, area attacks, and strong bosses are waiting for you to challenge you throughout the entire dungeon. The visuals of the place are absolutely stunning, and the loot you get at the end will not disappoint you!
✏️Its strict timer and punishing mechanics make it better suited for organized groups rather than casual farming.
Fellowship C-Tier Dungeons
Dungeons in C-Tier that appear in Fellowship are the most difficult ones to recommend for regular grinding. They are often longer and more challenging to complete, with almost perfect coordination needed to make it fast. Despite the awesome drops promised, they are not appealing due to the amount of time needed and the high probability of wipes.
📌 These are the runs that are accomplished for the rush, the thrill, or the pride, not for fast loot or dailies.
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Ransack of Drakheim Dungeon
Ransack of Drakheim in Fellowship drops players into a gruesome siege of a northern port city that is under constant attack from Bleakfrost orcs. The frozen docks are aflame everywhere as the waves of baddies thin out toward three punishing boss fights. Each pull requires accuracy; the wrong move can quickly turn into a wipe. This is one of the toughest regular Fellowship dungeons, geared toward Paragon-level groups that are going for the ultimate item-level gear and unique set pieces.
✏️ It’s a visual extravaganza and an absolute thrill to defeat, but for daily farming, the Ransack of Drakheim is raw endurance, not efficiency.
Urrak Markets Dungeon
Urrak Markets immerses you in a frantic jungle bazaar dominated by the goatman slavers and black-market warlords. The atmosphere is beautiful, but the action is merciless; narrow corridors, caster-dominant packs, and nasty boss mechanics will penalize errors, however minor. The last boss, the slaver chief, requires strict interrupt rotation and impeccable defensive timing from the entire group.
✏️ Although the reward is standard, the risk is exceedingly higher, and so Urrak Markets is a dungeon that players venture mostly for completion or challenger runs.
Everdawn Grove Dungeon
Everdawn Grove is a formerly luminous forest bathed in eternal sunlight, now spoiled by corruption and darkness. It’s perhaps the most aesthetically pleasing dungeon in Fellowship, golden light streaming through purple leaves, but that should not mislead.
The damage is hefty, caster mobs swarm the field with confusion, and the end boss penalizes bad positioning with lethal charges and rot effects. The loot is adequate, but the range and extended runtime prevent it from being a regular go-to for farming.
✏️ Everdawn Grove in Fellowship is a dungeon to see once for the atmosphere, not to farm daily.
Fellowship Best Dungeons for Beginners
Some dungeons are a lot more enjoyable and a little bit easier than others for beginners in Fellowship. New players have low gear levels and require small builds, which means they are going to want quick and easy sessions that don’t punish them excessively. They want to get their gear cheaply, learn the basics, and be comfortable playing the harder Paragon dungeons. Here are the best Fellowship dungeons for beginners:
- Empyrean Sands — Quick, neat, and easy to do. No killer mechanics, easy to clear, and provides the same rewards as longer dungeons.
- Silken Hollow — Slow pace with minor trash packs and easy boss telegraphs. Excellent dungeon for learning rotations and getting accustomed to group play.
- Scryer’s Peak — A new Season 3 one-boss dungeon with current loot, Heskyr enemies, and a short route.
- Ruins of Regath — Another new one-boss dungeon that works well for returning players learning Season 3 mechanics.
- Stormwatch — Less difficult final boss, but the path and design are straightforward. An appropriate step-up once comfortable.
- Wyrmheart — Tasty and forgiving. Spike damage is gentle, and the battles force you to learn how to manage AoE properly.
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📌 In short, speed and simplicity win early on. Start small, learn the boss patterns, and you’ll gear up fast enough to take on the real endgame challenges.
Fellowship Dungeon Difficulty Explained
Every dungeon in Fellowship is scaled through a series of difficulty levels called Leagues. The higher the League, the higher the power, the tighter the timers, and the higher the quality of loot rolls. Season 3 changes this structure, so each League now has three regular difficulties, while Capstone works as the fourth step and the main gate into the next League. Here is a brief overview of how each difficulty layer plays:
| Difficulty Layer | How It Works | Why It Matters | Best For |
|---|---|---|---|
| Regular League Difficulties | Each League has three regular difficulty steps. | Item levels now increase every difficulty, so each push feels clearer. | Daily farming, learning routes, and steady Power Score growth. |
| Capstone Dungeons | Capstones are the fourth difficulty in each League. | They are progression checks rather than simple repeat farms. | Groups ready to move into the next League. |
| Eternal Dungeons | Eternal continues scaling after Paragon and rewards higher clears. | Higher Eternal levels add more chest items and better currency scaling. | Endgame farming, stronger builds, and long-term progression. |
| Pinnacle Dungeon | Xul, The Blood Monolith has Normal, Hard, and Nightmare modes. | It adds weekly Bloodstones, rare mounts, and the hardest boss checks. | Organized groups chasing top Season 3 rewards. |
As this occurs, the mobs are introduced to fresh abilities, and the bosses begin to utilize higher-end attacks — increased projectiles, AoEs that overlap, and quick enrages. Timers also condense, punishing the groups that are unable to chain the pulls effectively without wipes.
Don’t rush Paragon, Eternal, or Xul until you are good and ready. Level up through lower leagues first, discover the fights, and your higher-league clears will be that much more enjoyable (and not so darn painful).
Fellowship How Dungeon Rewards Work
Fellowship Season 3 changes dungeon rewards through Loot 2.0. You still care about clear speed, but gear is no longer judged only by item level or boss count. Power Potential, Power Score, rarity, modifiers, Souldust, and Tempering now decide how good a dungeon drop really is.
Other Fellowship Dungeons, besides gear drops, each run rewards Gold, Materials, Marks, and Supplies. Regular dungeons now matter more because dungeon chests and Capstone chests reward equal amounts of these currencies, while Eternal scaling gives better rewards the higher you climb.
Item rarity is also tied to League progression. Contender dungeons can drop Uncommon and Rare items, Adept adds Epic items, Champion adds Heroic items, while Paragon and Eternal can drop Uncommon, Rare, Epic, Heroic, Regal, and Legendary items. This makes higher leagues much better for finished builds, not just raw item level.
In short, Fellowship’s reward system still favors fast clears, but Season 3 gives players more reasons to chase specific items and improve them over time. A quick dungeon can be great for farming, while Eternal and Pinnacle content give better long-term goals.
| Dungeon Type | Main Rewards | Season 3 Notes | Best Use |
|---|---|---|---|
| Regular Adventure Dungeons | Gear, Gold, Materials, Marks, Supplies | Fast clears remain strong, especially in one-boss dungeons. | Daily farming and early build setup. |
| Capstone Dungeons | Higher difficulty loot and progression rewards | Capstones are now the fourth difficulty in each League. | Unlocking the next League and testing your group. |
| Eternal Dungeons | More chest items and stronger currency scaling | Eternal 1–9 gives 2 items in dungeons, while higher Eternal tiers add more. | Endgame farming and Power Score growth. |
| Pinnacle Dungeon: Xul | Bloodstones, rare mounts, gear, Gold, Materials, Marks, Supplies | First weekly clear per difficulty gives 5x Gold, Materials, Marks, and Supplies. | Weekly high-end progression and best Season 3 challenge rewards. |
Fellowship Best Dungeons FAQ
Ahead of you jumping into the grind are these most frequently asked questions from players regarding Fellowship dungeons — loot mechanics to difficulty and prime farming locations.
What Is the Best Dungeon to Farm in Fellowship?
The top dungeon-to-dungeon in Fellowship for farming purposes is still Empyrean Sands. It’s fast, reliable, and easy to repeat. In Season 3, Scryer’s Peak and Ruins of Regath are also strong farming picks because both are new one-boss dungeons with current Heskyr loot.
Which Fellowship Dungeon Gives the Best Loot?
For regular farming, Heart of Tuzari and Ransack of Drakheim remain strong high-reward options. For Season 3 endgame rewards, Xul, The Blood Monolith is the main target because it can drop Bloodstones, rare mounts, and items from other dungeons.
What Is the Hardest Dungeon in Fellowship?
The hardest dungeon in Fellowship is now Xul, The Blood Monolith. It is a Pinnacle Dungeon with three bosses and three difficulty modes: Normal, Hard, and Nightmare. Among regular dungeons, Ransack of Drakheim remains one of the toughest picks.
Which Fellowship Dungeons Are Best for Beginners?
New players of Fellowship can begin with Empyrean Sands, Silken Hollow, Scryer’s Peak, Ruins of Regath, Wyrmheart, or Stormwatch. These are short or forgiving dungeons that still help you learn mechanics, build Power Score, and prepare for higher League content.
Do Fellowship Dungeons Have Weekly Rewards or Reset Timers?
Most regular Fellowship dungeons can still be repeated for farming and progression. Xul, The Blood Monolith works differently because it has weekly reward bonuses. Your first clear each week on each Pinnacle difficulty gives extra Gold, Materials, Marks, and Supplies, while each Bloodstone type can be earned once per week.
In short, the Fellowship Dungeons Tier List serves up top locations to farm your best gear, test your abilities, and venture further into your game’s endgame content. From quick-paced dungeons such as Empyrean Sands to Season 3 challenges like Xul, The Blood Monolith, each run is packed with something special for your party to learn.



