Season of Discovery Phase 4 in World of Warcraft brings significant changes to the DPS game. This WoW SoD DPS rankings guide will help you determine the top-tier DPS for PvE in the Molten Core raid at level 60. Primal Rune Engraving allows for more flexibility in character builds and playstyles. Mages can now heal, and Shaman, Warlock, and Rogue players can tank with the right Runes. This changes the landscape for damage dealers in Classic WoW, offering new ways to play. And you can also check out our Healer and Tank Rankings.
Season of Discovery DPS Tier List

This WoW SoD DPS tier list will be a helpful guide for both beginners and experienced players to create efficient builds and interesting combos across the best PvE classes. The best DPS classes in Season of Discovery Phase 4 are Warrior and Shaman. Each player can decide their own progression, whether solo or with friends, using powerful class combinations.
| S Tier | A Tier | B Tier | C Tier |
|---|---|---|---|
| Warrior | Hunter | Mage | Druid |
| Shaman | Rogue | Warlock | Priest |
| Paladin |
Warrior
DPS Warriors are a melee class with high-damage options. In the Season of Discovery, DPS Warriors put them in the S-tier as one of the best SoD DPS classes due to their high burst damage and their survivability.
Best Warrior Runes
Season of Discovery Warriors are true fighters who will never stop until they find an advantage in a battle. Runes mastery is the key to their success.
| Rune | Slot | Description |
|---|---|---|
| Endless Rage | Head | Increases your Rage generation by 25% from all sources of damage. |
| Raging Blow | Chest | A powerful strike dealing 100% weapon damage, usable only when Enrage, Berserker Rage, or Bloodrage are active. Each melee ability used during these states reduces Raging Blow’s cooldown by 1 second. |
| Blood Surge | Waist | Heroic Strike, Bloodthirst, and Whirlwind have a 30% chance to make your next Slam within 15 seconds instant, dual-wield, and cost no Rage. |
| Consumed by Rage | Legs | Enrages you for 12 seconds when your Rage exceeds 60, enabling abilities requiring Enrage. Also, Whirlwind strikes with off-hand weapons during Enrage. |
| Rallying Cry | Feet | Emit a rallying cry, boosting the maximum health of all party and raid members within 40 yards by 15% for 10 seconds. |
| Rampage | Wrist | Enter a rampage, boosting your attack power by 10% for 30 seconds. Can only be activated while Enraged. |
| Single-Minded Fury | Hands | When dual-wielding, your movement speed increases by 10%, and your attack speed increases by 2% each time your auto-attack hits the same target consecutively, stacking up to 5 times for 10 seconds. |
| Dagger Specialization | Finger | Increases skill with Daggers by 5. This bonus does not stack with racial traits or other Ring Runes. |
| Mace Specialization | Finger | Increases skill with Maces and Two-Handed Maces by 5. This bonus does not stack with racial traits or other Ring Runes. |
| Fresh Meat | Back | Bloodthirst damage has a 100% chance initially, and a 10% chance thereafter, to Enrage you, enabling Enrage-dependent abilities and increasing your Physical damage by 10% for 12 seconds. |
Warrior Talent Build
This Warrior talent build for Sod Phase 4 aims at increasing both single target and AoE damage as well as improving the stances. Here are the key highlights:
- Improved Rend, Deep Wounds, Cruelty, Enrage, and Death Wish all add a lot of damage to your attacks. These talents make sure that the character deals a lot of damage over time and has a high burst damage especially when using critical strikes.
- Tactical Mastery enhances stance dancing and provides more mobility and the possibility to keep the Rage in different stances, which is useful for abilities in various combat scenarios.
- Improved Overpower and Impale become even more effective for your critical strikes, which means that your offense is even more powerful now.
- In the Fury tree, abilities such as Dual Wield Specialization and Flurry increase your dual wielding and attack speed, which increases your damage per second.
- Improved Execute and Bloodthirst increase the damage of your finishing moves and give you a strong single target attack making you more deadly to your foes.
Thus, Warrior is a WoW SoD best DPS class that deals a lot of damage. And using our tips on choosing Runes and creating a build, you will make this character even stronger. Also complement your character with SoD BiS Gear, which can be easily obtained using our service.
Shaman
Shamans are a hybrid class that can be played as a ranged DPS (Elemental Shamans) or a melee DPS (Enhancement Shamans). They are masters of the elements and can use a variety of totems and spells to deal damage and support their allies which makes them one of the best DPS in WoW SoD Phase 4.
Best Shaman Runes
SoD Shaman harnesses Elemental powers to unleash devastating damage upon their foes. Understanding and utilizing the best DPS Shaman Runes can optimize your performance in battles.
| Rune | Slot | Description |
|---|---|---|
| Mental Dexterity | Head | Dealing damage with Lava Lash or Stormstrike increases your Attack Power by 65% of your Intellect, and your spell damage by 20% of your total Attack Power for 30 seconds. |
| Dual Wield Specialization | Chest | Increases your hit chance with both spells and melee attacks by 5% while dual wielding. Stormstrike hits with both weapons while dual-wielding and offhand weapon damage is increased by 50%. |
| Maelstrom Weapon | Waist | Melee attacks have a chance to reduce the cast time and mana cost of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, or Lava Burst spell by 20%. Increased chance with Windfury Weapon or two-handed weapon. Stacks up to 5 times and lasts 30 seconds. |
| Greater Ghost Wolf | Legs | Ghost Wolf can be used indoors and reduces all damage taken by 10% while active. |
| Spirit of the Alpha | Feet | Infuses the target with the spirit of an alpha wolf, increasing threat generated by 45% for 30 minutes. If cast on another, the Shaman gains Loyal Beta, boosting Physical damage by 5% and reducing threat by 30% for 30 minutes. Only one effect can be active at a time. |
| Rolling Thunder | Wrist | Lightning Bolt and Chain Lightning have a 50% chance to add an extra charge to your Lightning Shield, up to 9 charges. Earth Shock releases charges above 3, dealing damage and restoring 2% mana per charge. |
| Lava Lash | Hands | Charge your off-hand weapon with lava, dealing 100% off-hand weapon damage. Damage is increased by 125% if the off-hand weapon is enchanted with Flametongue. |
| Nature Specialization | Finger | Increases the chance to hit with Nature spells by 6%. This effect does not stack with other Ring Runes. |
| Axe Specialization | Finger | Increases skill with Axes and Two-Handed Axes by 5. This effect does not stack with racial bonuses or other Ring Runes. |
| Feral Spirit | Back | Summons two Spirit Wolves under the Shaman’s command, lasting for 45 seconds. |
Shaman Talent Build
This SoD Phase 4 Shaman build is aimed at maximizing both Elemental and Physical damage, as well as survivability and utility. Here are the key highlights:
- You have talents like Concussion, Call of Flame, Call of Thunder, and Elemental Devastation which makes your Elemental damage especially to Lightning and Fire spells much higher. Elemental Focus aids in the management of your mana so that you can continue to deal damage in longer encounters.
- In the Enhancement tree, skills such as Thundering Strikes, Flurry, and Weapon Mastery increase your melee damage and attack speed, making you a dangerous foe in melee range. Elemental Weapons further enhances your weapon buffs, adding more damage to your melee strikes.
- Improved Ghost Wolf makes the player move faster in combat, which is useful for repositioning and getting away. Improved Lightning Shield enhances your defense and returns the damage to the attacker.
- Enhancing Totems makes your totems more effective, helping you and your group more efficiently.
- Stormstrike is the final talent and it gives a powerful melee strike which also increases the power of the next Nature spell, making it a great combination of Physical and Elemental damage.
Shaman is one of the top DPS SoD classes, especially with our proposed Runes and talent trees, which will allow you to win in any PvE scenario.
Hunter
Hunters are a top-tier ranged DPS class in Season of Discovery that excels in dealing with physical damage. They are masters of archery and can use a variety of bows and crossbows to deal damage from a distance. Hunters can also tame and control Pets, which gives them potential utility in battle.
Best Hunter Runes
Season of Discovery Hunters rely on the use of powerful Runes that not only increase the Hunter’s abilities but also empower the companions allowing them to form imposing duos.
| Rune | Slot | Description |
|---|---|---|
| Lock and Load | Head | Each time one of your traps is triggered, your next Shot (except Scatter Shot) within 20 seconds costs no mana and has no cooldown. |
| Lone Wolf | Chest | Increases your damage by 35% with all attacks while you do not have an active Pet. |
| Expose Weakness | Waist | Your melee and ranged critical hits increase your attack power by 40% of your current Agility for 7 seconds. |
| Sniper Training | Legs | Your Shot abilities gain 2% increased critical strike chance if you haven’t moved for 2 seconds, stacking every second up to 5 times. At 5 stacks, your Aimed Shot becomes instant. Moving loses 1 stack per second. |
| Trap Launcher | Feet | Your Traps can now be placed at any location within 35 yards. Additionally, Fire-based and Frost-based Traps have separate shared cooldowns. |
| T.N.T. | Wrist | Increases damage by Explosive Shot and all damaging Traps by 10%. Also, increases the initial damage of Explosive Trap and the total periodic damage of Immolation Trap by 50% of your melee Attack Power. |
| Chimera Shot | Hands | Deals 135% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting – Instantly deals 48% of the damage done by Serpent Sting. Viper Sting – Instantly restores mana equal to 60% of the total amount drained by Viper Sting. Scorpid Sting – Attempts to Disarm the target for 10 seconds, can occur once per minute. |
| Ranged Weapon Specialization | Finger | Increases skill with Bows, Guns, Crossbows, and Thrown weapons by 5. This effect does not stack with racial bonuses or other Ring Runes. |
| Fire Specialization | Finger | Increases chance to hit with Fire spells by 6%. This effect does not stack with other Ring Runes. |
| Resourcefulness | Back | Reduces the mana cost of your Traps by 100% and their cooldowns by 40%. |
Hunter Talent Build
This Season of Discovery Phase 4 Hunter talent build aims at increasing your total DPS, Trap effectiveness, and general utility in a fight. Here are the key highlights:
- With Improved Aspect of the Hawk, your attack speed is raised, which in turn enhances your damage per second, or how often and how much damage you do.
- Skills such as Efficiency, Improved Hunter’s Mark, Lethal Shots, Aimed Shot, and Mortal Shots enhance your ranged damage output. These talents make your shots stronger, increase the probability of scoring a critical hit, and help to manage the resources more efficiently.
- In the Survival tree, skills like Entrapment, Clever Traps, and Trap Mastery are very useful in increasing the efficiency of Traps. This makes your Traps more effective for crowd control and damage, which is beneficial in both PvE and PvP situations.
- Monster Slaying and Humanoid Slaying talents boost your damage against these kinds of enemies, which can be quite useful in numerous PvE situations where such foes are encountered.
- Survivalist, Surefooted, and Lightning Reflexes are beneficial for your character’s general well-being as they raise your health, decrease the likelihood of being struck by an attack, and increase your agility. This makes you more resistant and difficult to defeat.
- Killer Instinct and Lethal Shots talents increase your critical strike chance, which makes your attacks even more lethal and your damage per second is increased.
Rogue
Rogues are the best melee DPS class in WoW SoD that excels in dealing with Physical damage. They are masters of stealth and subterfuge, and they can use a variety of Poisons and weapons to deal damage in SoD from close range. Rogues are also known for their ability to control enemies and evade attacks.
Best Rogue Runes
Learning the Rogue’s abilities is the key to achieving the insane damage output in the Season of Discovery. Through the smart choice of the best Runes for each equipment slot, you can make a huge impact on your Rogue’s performance in combat.
| Rune | Slot | Description |
|---|---|---|
| Focused Attacks | Head | You gain 3 Energy every time you land a melee or ranged critical strike. |
| Deadly Brew | Chest | Enhances your Poisons with multiple effects. Applying any Poison to a target also applies Deadly Poison. Weapons without Poison can trigger Instant Poison. Both Poison damage scales with your Attack Power. Deadly Poison can affect targets already poisoned by another Rogue. |
| Poisoned Knife | Waist | Instantly throws your off-hand weapon to deal normal off-hand damage with a 100% chance to apply the Poison from your off-hand weapon. Grants 1 combo point. Refunds 5 Energy per Deadly Poison application on the target. Benefits from talents and effects modifying Sinister Strike. |
| Envenom | Legs | A finishing move dealing Poison damage based on Deadly Poison doses on the target. Following the attack, your chance to apply Instant Poison increases by 75% for 1 second plus an additional second per combo point. Damage scales with combo points and Attack Power. |
| Master of Subtlety | Feet | Attacks made while stealthed and for 6 seconds after breaking stealth deal 10% additional damage. |
| Cut to the Chase | Wrist | Your Eviscerate and Envenom refresh the duration of your Slice and Dice or Blade Dance to their 5 combo point maximum. The one with the shortest remaining duration is refreshed if both are active. |
| Mutilate | Hands | Instantly attacks with both weapons for 80% weapon damage plus additional damage with each weapon. Damage increases by 20% against Poisoned targets. Grants 2 combo points. Benefits from talents and effects that modify Backstab unless otherwise specified. |
| Dagger Specialization | Finger | Increases skill with Daggers by 5. This bonus does not stack with racial traits or other Ring Runes. |
| Nature Specialization | Finger | Increases your chance to hit with Nature spells by 6%. This bonus does not stack with other Ring Runes. |
| Fan of Knives | Back | Instantly throw both weapons at all targets within 8 yards, dealing 75% weapon damage with daggers and 50% weapon damage with other weapons. |
Rogue Talent Build
This WoW SoD Phase 4 Rogue talent build is focused on maximizing your damage potential, both in sustained fights and during bursts of critical strikes. Here are the key highlights:
- Talents such as Malice, Lethality, and Seal Fate increase your critical strike chance and critical strike damage. This makes sure that your attacks are always strong and destructive to the opponent’s resources.
- Vile Poisons and Improved Poisons enhance the damage and the frequency of the application of Poisons, which will add a lot of average damage per turn.
- Abilities like Improved Slice and Dice and Relentless Strikes enhance your energy regeneration and attack speed, which means you can keep up a good rate of damage for a long time.
- Cold Blood ensures that you get guaranteed critical strikes which is very important when you want to burst down a target in a fight.
- The Combat tree talents such as Improved Sinister Strike, Dual Wield Specialization, and Blade Flurry increase your main hand and off-hand attacks, attack speed, and the ability to attack multiple targets at once.
- Endurance reduces the cooldown of key defensive abilities, increasing your survivability and ability to stay in the fight longer.
- Precision raises the hit chance, while Lightning Reflexes raises the dodge chance, making you less vulnerable to the enemy’s attacks and taking less damage.
You can also experiment with your build depending on your preferences, but the DPS Rogue will still deal decent damage, making them powerful DPS in SoD. Rogue is also great for clearing Molten Core, but if you want to get the most out of this raid, then our professional boosters will help you.
Mage
Mages are a ranged DPS class that excels in dealing with Magic damage. They take a position in the B tier of our SoD DPS tier list. They can be played in two ways: Frost Mage or Fire Mage.
Best Mage Runes
Season of Discovery DPS Mages are Arcane power weavers. Every inscribed Rune is another string in their tapestry of magical supremacy that requires a balanced use to deliver the most devastating effects.
| Rune | Slot | Description |
|---|---|---|
| Hot Streak | Head | When you land 2 non-periodic spell criticals in a row with Fireball, Frostfire Bolt, Balefire Bolt, Fire Blast, Scorch, or Living Bomb, your next Pyroblast within 10 sec is instant and free of cost. |
| Burnout | Chest | Increases your spell critical strike chance by 15%, but each non-periodic spell critical strike costs an additional 1% of your base mana. |
| Frostfire Bolt | Waist | Launches a frostfire bolt at the enemy, dealing substantial Frostfire damage, slowing movement by 40%, and causing additional damage over 9 sec. Affected by both Frost and Fire resistances. |
| Icy Veins | Legs | Increases spellcasting speed by 20% and eliminates pushback from damage while casting for 20 seconds. |
| Spell Power | Feet | Increases the critical strike damage bonus of all spells by 50%. |
| Balefire Bolt | Wrist | Unleashes a burst of raw magic, dealing significant Chimeric damage. Each cast boosts the damage of the next Balefire Bolt by 10% and reduces Spirit by 10%, stacking up to 10 times. Reaching 0 Spirit results in immediate death. Checked against the lowest of the target’s Arcane, Fire, and Frost resistances. |
| Living Bomb | Hands | The target takes significant Fire damage over 12 seconds, then explodes, dealing damage to all enemies within 10 yards. |
| Fire Specialization | Finger | Increases hit chance with Fire spells by 6%. Does not stack with other Ring Runes. |
| Frost Specialization | Finger | Increases hit chance with Frost spells by 6%. Does not stack with other Ring Runes. |
| Overheat | Back | Fire Blast always crits, can be cast while casting another spell, and bypasses the global cooldown, but its cooldown is increased to 15 seconds. |
Mage Talent Build
This Mage talent build for SoD Phase 4 is designed to provide both AoE and single target damage with a preference for Fire spells while also improving control and utility with Frost talents. Here are the key highlights:
- Skills such as Ignite, Critical Mass, Fire Power, and Combustion greatly increase the damage of your Fire spells. These talents make your critical strikes deal more damage and your Fire spells to be generally more powerful.
- Pyroblast and Blast Wave are burst damage skills that enable you to dish out a lot of damage within a short time. When used with Combustion, your burst potential is even more terrifying.
- Master of Elements and Burning Soul reduce the mana cost of your critical strikes and provide spell pushback resistance, ensuring that you can cast your spells more efficiently and without interruption.
- Skills such as Improved Scorch and Critical Mass enhance the possibilities of getting critical hits, which in turn boosts your damage per second, especially when using Ignite.
- Frost tree abilities like Improved Frost Nova, Frost Channeling, and Cold Snap improve your control over the enemies and decrease the mana cost of the Frost spells. Cold Snap makes it possible for you to reset the cooldown of your Frost spells, which adds another dimension of control and endurance.
- Frost Warding and Elemental Precision enhance your resistance and your chances to hit, which makes you sturdier in combat and increases the likelihood of your spells to hit the target.
Warlock
WoW SoD Warlocks are a ranged DPS class that excels in dealing with Magic damage. They can use a variety of Runes to enhance their abilities.
Best Warlock Runes
DPS Warlocks in Season of Discovery delves into the forbidden depths of magic. Runes become conduits for channeling demonic power, granting them the ability to summon ferocious creatures, amplify their spells, and unleash unimaginable destruction.
| Rune | Slot | Description |
|---|---|---|
| Backdraft | Head | Conflagrate grants 30% spellcasting haste for 15 seconds and no longer consumes Immolate. |
| Demonic Tactics | Chest | Increases your and your Pet’s melee and spell critical strike chance by 10%. |
| Shadow and Flame | Waist | Critical strikes with Fire and Shadow spells increase your Fire and Shadow damage by 10% for 10 seconds. |
| Demonic Pact | Legs | Your Pet’s critical strikes apply Demonic Pact to your party or raid for 45 seconds, increasing spell damage and healing by 10% of your spell damage or 30, whichever is higher. Excludes Subjugated demons. |
| Demonic Knowledge | Feet | Increases your spell damage and healing by 3% of your demon Pet’s total Stamina plus Intellect. |
| Incinerate | Wrist | Burn your enemy for significant damage and increase all Fire damage dealt by 25% for the next 15 seconds. |
| Chaos Bolt | Hands | Sends a bolt of chaotic fire at the enemy, dealing substantial Fire damage. Chaos Bolt always hits, cannot be resisted, and causes all your Fire spells to pierce through absorption effects. |
| Fire Specialization | Finger | Increases chance to hit with Fire spells by 6%. Not cumulative with other Ring Runes. |
| Shadow Specialization | Finger | Increases chance to hit with Shadow spells by 6%. Not cumulative with other Ring Runes. |
| Decimation | Back | Soul Fire no longer has a cooldown. When you use Shadow Bolt, Shadow Cleave, Incinerate, or Soul Fire on targets at or below 35% health, the cast time of Soul Fire is reduced by 40% for 10 seconds and costs no shard. |
Warlock Talent Build
This Season of Discovery Phase 4 Warlock talent build is aimed at increasing your DPS, survivability, and resource generation. Here are the key highlights:
- In the Destruction tree, talents like Improved Shadow Bolt, Bane, Ruin, Emberstorm, and Conflagrate enhance your damage, critical strikes, and casting speed.
- The Affliction tree’s Life Tap makes sure that you have a constant supply of mana to sustain your damage in longer encounters without the need to mana-fever.
- Improved Imp and Improved Firebolt in the Demonology tree increase the damage of your Imp, making it a more potent companion in combat.
- Demonic Embrace in the Demonology tree increases your stamina, which means you have more health and can take more hits during the fight.
- Abilities like Shadowburn and Destructive Reach provide more versatility and reach, which can help you in different combat scenarios. Improved Corruption and Improved Immolate make your DoT spells deal more damage and cast them faster.
For this build, you need to be max level 60. To avoid wasting time on leveling, pay attention to our SoD Level Boost.
Paladin
WoW SoD Paladins are a hybrid class that can be played as a tank or a melee DPS. They are masters of Holy magic and can use a variety of spells and abilities to deal damage, heal their allies, and protect their party from harm.
Best Paladin Runes
Season of Discovery ushers in a new era for Paladins, granting them access to powerful DPS-oriented Runes. These Runes unlock a hidden potential allowing you to unleash a torrent of righteous fury upon enemies.
| Rune | Slot | Description |
|---|---|---|
| Wrath | Head | Your Consecration can now deal critical strikes, and the critical strike chance of Exorcism, Holy Shock, Holy Wrath, and Consecration spells is increased by your melee critical strike chance. |
| Divine Storm | Chest | An instant weapon attack dealing 110% weapon damage to up to 4 enemies within 8 yards. It also heals up to 3 party or raid members for a total of 25% of the damage dealt. |
| Sheath of Light | Waist | Dealing melee damage increases your spell damage by 30% of your attack power for 1 minute. |
| Aura Mastery | Legs | Enhances your Concentration Aura, making affected targets immune to Silence and Interrupt effects, and doubles the effectiveness of all other auras for 6 seconds. |
| The Art of War | Feet | Your melee critical strikes reduce the cooldown of Exorcism by 2 seconds and lower its mana cost by 80%. |
| Improved Hammer of Wrath | Wrist | Hammer of Wrath becomes instant cast and its cooldown resets each time it damages an enemy below 10% health. |
| Crusader Strike | Hands | An instant attack causes 75% weapon damage as Holy damage and regenerates 5% of your maximum mana. It also refreshes the duration of all Judgement effects on the target to 30 seconds. |
| Holy Specialization | Finger | Increases your chance to hit with Holy spells by 6%. This bonus does not stack with other Ring Runes. |
| Axe Specialization | Finger | Increases skill with Axes and Two-Handed Axes by 5. This bonus does not stack with racial traits or other Ring Runes. |
| Righteous Vengeance | Back | When your Judgement, Crusader Strike, or Divine Storm scores a critical hit, your target takes an additional 50% of the damage over time until canceled. |
Paladin Talent Build
The following SoD Phase 4 Paladin talent build is designed to maximize your survivability and damage output, making you a valuable addition to any group or raid. Here are the key highlights:
- Skills such as Divine Strength and Improved Blessing of Might in the Holy and Retribution trees increase your overall damage and power and increase the power of your attacks while also helping your allies with better boosts.
- Improved Seal of Righteousness and Improved Seal of the Crusader, as well as Improved Judgement, enhance your Seals and Judgements to make your abilities pack more of a punch and offer more benefits in combat.
- Consecration in the Holy tree allows you to deal a constant AoE damage, which is very useful when it comes to controlling groups of enemies.
- Improved Devotion Aura in the Protection tree increases your survivability and decreases the amount of damage you and your group sustain. Precision also aids by raising your probability of hitting the target, thus making you a more dependable fighter.
- Seal of Command, Two-Handed Weapon Specialization, and Sanctity Aura in the Retribution tree greatly increase your burst damage, making you a dangerous enemy in close quarters.
- Conviction and Vengeance enhance your critical strike chance and the amount of damage that you deal with your critical strikes, while Pursuit of Justice enhances your movement speed, making you a better chaser and evader.
- Vindication applies a debuff to your enemies, which lowers their attributes and makes them more vulnerable, which is a nice bonus for your role in combat.
Druid
Druids in SoD are a hybrid class that can be played as a melee DPS (Feral) or a ranged DPS (Balance). They are masters of the natural world and can use a variety of spells and shapeshifting abilities to deal damage and heal their allies.
Best Feral Druid Runes
Season of Discovery Feral Druids are the epitome of adaptability. Their Runes arsenal allows them to excel in melee combat, support the party’s survivability, and erupt with ferocious attacks. Utilizing the Druid Runes to the maximum level, allows them to unleash their true potential.
| Rune | Slot | Description |
|---|---|---|
| Gore | Head | |
| Wild Strikes | Chest | In Cat Form, Bear Form, or Dire Bear Form, party members within 20 yards gain increased ferocity. Melee hits have a 20% chance to grant an extra attack with 20% more Attack Power. No effect if the party member is already benefiting from Windfury Totem. |
| Berserk | Waist | Increases Mangle (Bear) and Lacerate to hit up to 3 targets, Lacerate costs no Rage, Mangle (Bear) has no cooldown, and reduces Cat Form ability energy costs by 50%. Lasts 15 sec. Clears and immunizes against Fear. Requires Bear Form, Cat Form, or Dire Bear Form. |
| Savage Roar | Legs | Finishing move that increases physical damage by 30% in Cat Form. Duration increases with combo points: 1 point: 14 sec, 2 points: 19 sec, 3 points: 24 sec, 4 points: 29 sec, 5 points: 34 sec. |
| King of the Jungle | Feet | Tiger’s Fury increases all physical damage by 15% and grants 60 Energy instantly. Not on the global cooldown, with its own 30 sec cooldown. |
| Elune’s Fires | Wrist | |
| Mangle | Hands | Replaces Claw with Mangle (Cat) and grants Mangle (Bear). Mangle deals 160% normal damage, causing targets to take 30% more Bleed and Shred damage for 1 min. Mangle (Bear) grants 4 Attack Power per defense point beyond 300. Lasts 15 sec. Awards 1 combo point. |
| Feral Combat Specialization | Finger | Increases Feral Combat skill by 5. Does not stack with other Ring Runes. |
| Defense Specialization | Finger | Increases Defense skill by 25. Does not stack with other Ring Runes. |
| Improved Swipe | Back |
Feral Druid Talent Build
This WoW SoD Phase 4 Druid talent build emphasizes versatility, enhancing both melee and spellcasting abilities while maintaining strong utility. Here are the key highlights:
- This build focuses on Balance and Feral Combat, so you can switch between roles and be both magical and physical.
- Ferocity, Sharpened Claws, Improved Shred, Blood Frenzy, and Savage Fury significantly boost your melee damage output, making you a formidable force in close combat.
- Feline Swiftness and Feral Charge enhance your movement and your ability to dictate the flow of combat.
- Omen of Clarity and Natural Weapons improve the casting of spells and the usage of resources in general, making sure that you have the tools to keep your abilities going in long battles.
- Skills like Leader of the Pack and Faerie Fire are also useful because they apply bonuses to you and your allies and penalties to the enemies, increasing the chances of scoring critical strikes and decreasing the enemies’ armor.
- Natural Shapeshifter and Heart of the Wild increase the efficiency of the shapeshifting process and make the transitions between the forms faster, thus improving the general flexibility in combat.
- Furor in the Restoration tree makes sure that you produce energy as soon as you switch to Cat Form, thus enabling you to deal damage right from the start and continuously.
Priest
Priests are a hybrid class that can be played as a ranged healer (Holy) or a ranged DPS (Shadow). They are masters of the Holy Light and can use a variety of spells to heal their allies and deal damage to their enemies.
Best Priest Runes
Season of Discovery DPS Priests juggle between casting destructive Shadow magic and offering support to their allies. Runes are used to strike this balance, to increase damage while providing utility spells for different scenarios.
| Rune | Slot | Description |
|---|---|---|
| Pain and Suffering | Head | Mind Blast, Mind Spike, and Mind Flay reset the duration of one of your Shadow Word: Pain, Void Plague, or Vampiric Touch abilities on the target to its maximum duration. The shortest duration will always be refreshed. |
| Twisted Faith | Chest | Mind Flay and Mind Blast deal 50% increased damage to targets afflicted with your Shadow Word: Pain. |
| Mind Spike | Waist | Blasts the target for substantial Shadowfrost damage, increasing the critical strike chance of your next Mind Blast on the target by 30%, stacking up to 3 times. |
| Homunculi | Legs | Summons 3 miniature copies of yourself that attack your target with a mace, sword, and axe, reducing their attack speed, attack power, and armor respectively. |
| Void Plague | Feet | Afflicts the target with a disease, causing significant Shadow damage over 18 seconds. |
| Despair | Wrist | Periodic damage from your spells can now critically strike. |
| Shadow Word: Death | Hands | A dark spell that inflicts heavy Shadow damage to the target. If the target survives, the caster takes damage equal to 50% of the damage inflicted. |
| Shadow Specialization | Finger | Increases the chance to hit with Shadow spells by 6%. This effect does not stack with other Ring Runes. |
| Holy Specialization | Finger | Increases the chance to hit with Holy spells by 6%. This effect does not stack with other Ring Runes. |
| Vampiric Touch | Back | Applies your Vampiric Embrace talent to the target, causing Shadow damage over 15 seconds and allowing all party members to gain mana equal to 2% of any Shadow spell damage you deal to the target. |
Priest Talent Build
This Season of Discovery Phase 4 Priest talent build is tailored to enhance both your offensive and defensive capabilities, with a strong focus on Shadow damage and survivability. Here are the key highlights:
- Talents like Spirit Tap, Improved Shadow Word: Pain, Improved Mind Blast, Mind Flay, and Darkness are all spells that will increase your Shadow damage done. These talents make sure that your spells pack a punch and land more often, making you a dangerous damage per second machine.
- Meditation and Mental Agility increase the rate at which your mana regenerates and decrease the cost of your instant spells. This enables you to maintain your offense and defense for a longer time without having to worry about your mana depleting.
- Improved Power Word: Fortitude and Improved Power Word: Shield make your main defensive spells more effective, which is beneficial for you and your allies. Inner Focus also helps in casting important spells without using mana.
- Silent Resolve decreases the threat that your spells produce, which helps you control aggro and survive dangerous fights.
- Shadowform and Improved Vampiric Embrace not only boost your Shadow damage but also heal you and your allies based on the damage done, which makes them useful for increasing your personal and group’s sustainability.
- Shadow Reach increases the reach of your Shadow spells, letting you attack from a distance. Shadow Weaving enhances the Shadow damage received by your target, which complements the class’s damage output.
Remember, these rankings are based on the specific context of the end-game at level 60 Phase 4 in Molten Core during the Season of Discovery. Enjoy your adventures in WoW Classic and let our WoW SoD DPS tier list help you with that.