Path of Exile 2 Sorceress Guide is your ultimate source of reliable information about one of the most mysterious yet powerful classes in PoE 2. The Sorceress is a master of elements, and you need to understand the complicated nature of this class to succeed. In this guide, we will share the PoE 2 Sorceress gameplay basics, specific features of the class, caster weapon usage, and how to take advantage of dual specialization. We will also tell you about Active and Passive Skills, the starting position on the Passive Skill Tree, and signature weapons for Sorceress.
Path of Exile 2 Sorceress Overview
To begin with, the Path of Exile 2 Sorceress is an elemental master, unleashing powerful spells to annihilate opponents from a distance. High damage of the class can be achieved with your elemental spells, which also provide excellent control over the battlefield. Ice, fire, and electricity will help you with this task. Sorceress can serve just perfectly for players who like dynamic gameplay focused on casting spells. Due to the combination of burst damage with AoE capabilities, you’ll be able to perform well enough.
To ease the process of mastering your Sorceress’ skills we offer you to obtain Leveling Gear. It will allow you to smoothly pass the leveling phase and prepare for true challenges in Wraeclast.
Path of Exile 2 Sorceress Changes
The Sorceress is a new addition in Path of Exile 2, separating elemental spellcasting from the Witch class in the original PoE game. You can read about the Witch Class in our dedicated guide. The Sorceress class specializes purely in elemental magic, with new and reworked abilities for frost, fire, and lightning spells. However, there’s not much to add about the new class, so let’s continue disclosing their most interesting features.
Path of Exile 2 Sorceress Basics
What can be said about Path of Exile 2 Sorceress is that this is an Intelligence-based class (INT). As an Intelligence-based class, the Sorceress relies on a deep well of Mana to cast her most powerful spells.
The Sorceress excels at any situations that require accuracy and a burst of damage, comfortably clearing groups or solo targets from a distance without breaking a sweat. Her skillset greatly relies on the Skill Gems, allowing extreme customization with a great level of diversity. Anyway, an even greater level of customization can be achieved via our Custom Build service.
Path of Exile 2 Sorceress Caster Weapons
At first glance, there’s nothing special about Caster Weapons used by the Sorceress. However, it’s not that simple. Your Caster Weapon, primarily Staff or Wand, will grant your Path of Exile 2 Sorceress a free-to-cast spell. The spell depends on the type of Staff that you carry, and it will change as you change weapons. But, it’s still a good addition to caster’s arsenal of spells.
Path of Exile 2 Sorceress Dual Specialization
You’ve most likely heard about Dual Specialization in PoE 2, but if not, have a look at our PoE 2 Overview. In a nutshell, this feature allows you to carry two weapons specializing on different damage types. Why is Dual Specialization good for Path of Exile 2 Sorceress? As an elementalist, you can swap between Fire and Cold damage, or Chaos and Lightning. Two types of elemental damage offer much more combat possibilities rather then using single element.
Path of Exile 2 Sorceress Ascendancy Classes
Ascendancy classes are an exquisite feature of PoE 2, and Sorceress benefits a lot from her two initial Ascendancy classes. Basically we have two Path of Exile 2 Sorceress Ascendancy classes that will be available with early access launch:
- The Stormweaver — “Become a master of the elements who can cast faster, hit harder, and chill and shock enemies en masse. The Stormweaver can even conjure devastating Elemental Storms”.
The Path of Exile 2 Sourceress the Stormweaver skills are:
| Skill | Modifiers |
|---|---|
| Tempest Caller | Grants Skill: Elemental Storm Trigger Elemental Storm on Critical Hit with Spells |
| Strike Twice | Targets can be affected by two of your Shocks at the same time 50% less Shock Duration |
| Shaper of Storms | All Damage from Hits contributes to Shock Chance |
- The Chronomancer — “The Chronomancer wields powerful temporal magic that can reset cooldowns, slow enemies in her presence, and even freeze time itself”.
The skills that Path of Exile 2 Sorceress the Chronomancer will receive upon Ascending:
| Skill | Modifiers |
|---|---|
| Footprints in the Sand | Grants Skill: Temporal Rift |
| Unbound Ecore | Grants Skill: Time Snap |
| Ultimate Command | Grants Skill: Time Freeze |
📌 Note: The Ascendancy is a tough process that is yet to be presented. Some changes might occur with the early access release. We will update this section as soon as any details will be presented.
Mind you, Ascendancy is a tough process in Path of Exile 2. It is series of challenges and bone-breaking fights, so you’ll need to be fully prepared for it. One of the optimal ways to ensure that you’ll Ascend is to ask our professional team for Power Leveling. Your Sorceress will get fast and easy level up and you’ll be ready to face the hardest encounters of PoE 2.
Path of Exile 2 Sorceress Abilities
We have mentioned already that PoE 2 Sorceress is an INT class. Therefore, her starting position on the Passive Skill Tree is in the upper-right quadrant. It offers access to Path of Exile 2 Sorceress Passive Skills nodes that increase elemental damage, spell-casting speed, and mana regeneration, which is really useful.
Path of Exile 2 Sorceress Active Skills are granted by Skill Gems:
Tier | Skill Gems |
|---|---|
| 1 | Contagion, Skeletal Warrior, Skeletal Sniper, Unearth |
| 3 | Enfeeble, Essence Drain, Skeletal Arsonist, Bone Cage |
| 5 | Raise Zombie, Skeletal Frost Mage, Pain Offering, Bonestorm |
| 7 | Detonate Dead, Vulnerability, Bind Spectre, Profane Ritual |
| 9 | Despair, Skeletal Reaver, Dark Effigy |
| 11 | Bone Offering, Skeletal Storm Mage, Hexblast |
| 13 | Skeletal Brute, Skeletal Cleric, Power Offering |
PoE 2 Sorceress also has Spirit Gems, which also contribute significantly to her overall performance:
Tier | Spirit Gems |
|---|---|
| 4 | Grim Feast, Withering Presence |
| 8 | Blasphemy, Barrier Invocation, Cast on Minion Death |
| 14 | Cast on Critical, Sacrifice |
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Path of Exile 2 Sorceress Skill Gems
There are 20+ Skill Gems that grant your PoE 2 Sorceress Active Skills. Here’s the full list of all the available Skill Gems:
| Name | Description | Details |
|---|---|---|
| Spark | Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Deals 1 to 8 Lightning Damage. Fires 5 Projectiles. Projectile Duration is 2 seconds. | Projectile, Duration, Lightning Tier: 1 (Sorceress) Level: 1 Cost: 6 Mana Cast Time: 0.70 sec Critical Strike Chance: 9.00% Requires: Level 1 |
| Ice Nova | A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you, and cause more Freeze buildup. Deals 4 to 6 Cold Damage. Knocks Enemies Back on Hit. 100% more Effect of Chill. Base radius is 3.2 metres. | AoE, Cold, Nova Tier: 1 (Sorceress) Level: 1 Cost: 11 Mana Cast Time: 1.00 sec Critical Strike Chance: 12.00% Requires: Level 1 |
| Flame Wall | Create a wall of Fire for a duration, which deals Burning damage to everything in its area. Each enemy that enters the wall also receives a secondary Burning debuff which presists for a short duration after leaving the wall. Any Projectiles fired through the wall by you and allies deal added fire damage and apply the wall’s secondary debuff on hit. Deals 1.2 Base Fire Damage per second. Secondary Debuff deal 4.1 Base Fire Damage per second. Base Duration is 4.50 seconds. Projectiles which pass through the wall deal 3 to 5 Added Fire Damage. | AoE, Duration, Fire Tier: 1 (Sorceress) Level: 1 Cost: 14 Mana Cast Time: 1.00 sec Requires: Level 1 |
| Orb of Storms | Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies Deals 5 to 15 Lightning Damage Chains 3 Times. Fires a bolt every 3.3 seconds, and when you use a Lightning Skill near the Orb. Orb disappears after 14 bolts. Orb radius is 2.8 metres. 10 seconds Orb duration. Limit 1 Orb of Storms. | Lightning, AoE, Chaining, Orb Tier: 3 (Sorceress) Level: 5 Cost: 23 Mana Cast Time: 0.80 sec Critical Strike Chance: 10.00% Requires: Level 14, 34 Int |
| Frostbolt | Fires a slow moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain. | Projectile, Cold, Duration, AoE Tier: 3 (Sorceress) Level: 2 Cost: 11 Mana Cast Time: 0.80 sec Critical Strike Chance: 12.00% Requires: Level 3 |
| Ember Fusillade | Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Deals 18 to 27 Fire Damage. Embers deal 4% more damage for each previous Ember fired in sequence. Hover duration is 1.3 seconds. Can accumulate up to 10 Embers. | AoE, Projectile, Fire, Duration Tier: 3 (Sorceress) Level: 5 Cost: 6 Mana Cast Time: 0.40 sec Critical Strike Chance: 7.00% Requires: Level 14, 34 Int |
| Arc | An arc of lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Deals 14 to 81 Lightning Damage. Base Chaining range is 3.5 metres. Chains 2 Times. 15% chance to Shock Enemies. 50% more Damage for each remaining Chain. | Chaining, Lightning Tier: 5 (Sorceress) Level: 10 Cost: 35 Mana Cast Time: 0.90 sec Critical Strike Chance: 9.00% Requires: Level 27, 64 Int |
| Solar Orb | Creates a stationary fiery Orb that periodically releases an explosion dealing Fire Damage. Casting this skill again will replace the previous Orb. Enemies that are very close to the Orb will take Burning damage. Deals 4 to 5 Fire Damage. Deal 4.5 Base Fire Damage per second. Pulses every 1.40 seconds. Base duration is 10.00 seconds. Base explosion radius is 2.5 metres. | Fire, AoE, Orb, Duration Tier: 5 (Sorceress) Level: 2 Cost: 23 Mana Cast Time: 0.80 sec Critical Strike Chance: 7.00% Requires: Level 3 |
| Cold Snap | Shatters a Frozen enemy dealing a large amount of Cold Damage in a small area. Can be used on a Frostbolt to detonate it causing Cold Snap to trigger on all Frozen enemies near it. Deals 84 to 126 Cold Damage. Base explosion radius is 0.7 metres. | AoE, Cold Tier: 5 (Sorceress) Level: 5 Cost: 15 Mana Cast Time: 0.40 sec Critical Strike Chance: 13.00% Requires: Level 14, 34 Int |
| Flammability | Curses all targets in an area after a short delay, lowering theif Fire resistance. Curse radius is 1.7 metres. Cursed enemies have -32% to Fire Resistance. Curse duration is 6.4 seconds. | AoE, Fire, Duration, Curse Tier: 7 (Sorceress) Level: 7 Cost: 74 Mana Cast Time: 0.70 sec Requires: Level 22, 52 Int |
| Hypothermia | Supports any skill that Hits enemies, making it more effective at Freezing Chilled enemies. Supported Skills have +25% more. Freeze buildup against Chilled Enemies. | Cold Cost Multiplier: 120% Requires: Level 1 Support Reqirements: +5 Int |
| Lightning Warp | Targets an enemy and teleports to them after a duration if they can be culled. Enemies around you that can be culled will be highlighted. When the teleport accurs the target is culled and explodes dealing Lightning Damage and creating Shocked Ground. Casting chain will queue up multiple teleportations to occur in sequence. Deals 4 to 75 Lightning Damage. Base Explosion radius is 4 metres. Shocked Ground lasts 10.00 seconds. | AoE, Duration, Movement, Lightning, Travel Tier: 9 (Sorceress) Level: 4 Cast Time: 0.50 sec Critical Strike Chance: 13.00% Requires: Level 9, 21 Int |
| Frost Bomb | Creates a Crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal’s duration ends, it explodes, dealing heavy cold damage to enemies around it. Deals 33 to 50 Cold Damage. 4% more Damage with Hits per 0.1 seconds Duration. Base duration is 3.00 seconds. Base secondary duration is 5.00 seconds. 5% chance for Hits to be Freezing. Base radius is 2 metres. Debuff applies 75% reduced Life Regeneration rate. Cold Exposure applies -15% to Cold Resistance. Debuff applies 75% reduced Energy Shield Regeneration rate. | AoE, Duration, Cold, Orb Tier: 1 (Sorceress) Level: 9 Cost: 54 Mana Cooldown Time: 3.50 sec Cast Time: 0.80 sec Critical Strike Chance: 13.00% Requires: Level 27, 64 Int |
| Flameblast | Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Cannelled for. Deals 11 to 17 Fire Damage. 200% more Damage per stage. 10 maximum Stages. Base Radius is 0.4 metres per Stage. | AoE, Fire, Channelling, Nova Tier: 13 (Sorceress) Level: 7 Cost: 17.17 Mana per second Cast Time: 0.25 sec Critical Strike Chance: 8.00% Requires: Level 22, 52 Int |
| Mana Tempest | Create an arcane storm around you. The storm empowers your spells with lightning damage, while making lightning spell projectiles and beams able to hit more targets. The storm will drain your mana while you remain in it, and any spells you cast add to the mana drain. Leaving the storm will cause it to dissipate shortly after. Base radius is 2.6 metres. This Skill’s Cooldown does not recover during its effect. This Skill’s Area of Effect cannot be modified. Buff causes Beams from Lightning. Spells that Cost Mana to also Chain to +2 targets when Chaining, but not Chain further from those targets. Buff causes Projectiles from Lightning Spells that Cost Mana to Fork. 30% of Mana Spent on Lightning Spells while in the storm is added to this. Skill’s Mana Cost per Second. Buff causes Spells to gain 58% of Damage as Extra Lightning Damage. | Buff, Lightning, AoE Tier: 9 (Sorceress) Level: 10 Cost: 1% Mana per second Cooldown Time: 1.00 sec Cast Time: 0.60 sec Requires: Level 24, 64 Int |
| Frost Wall | Creates a wall of Ice Crystals which holds back enemies. The Crystals explode if suffiently damaged, or if pushed hard enough, dealing damage nearby enemies. Deals 21 to 32 Cold Damage. Base Duration is 8.00 seconds. Ice Crystal length is 3.5 metres. Ice Crystal have 334 maximum Life. | Duration, Cold, AoE Tier: 9 (Sorceress) Level: 6 Cost: 20 Mana Cooldown Time: 3.00 sec (3 uses) Cast Time: 0.80 sec Requires: Level 21, 38 Int |
| Fireball | Launches a large ball of Fire which explodes, firing a nova of smaller firebolts outwards on impact. Deals 35 to 55 Fire Damage. | Projectile, AoE, Fire Tier: 9 (Sorceress) Level: 6 Cost: 20 Mana Cast Time: 1.00 sec Critical Strike Chance: 7% Requires: Level 21, 38 Int |
| Lightning Conduit | Calls down lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but removes Shock from them. | AoE, Lightning Tier: 13 (Sorceress) Level: 7 Cost: 58 Mana Cast Time: 1.00 sec Critical Strike Chance: 10% Requires: Level 27, 46 Int |
| Comet | Pull a massive icy chunk from the air, dealing high damage at the targeted location. Targeting close up will cause you to float back as you cast. Deals 127 to 191 Cold Damage. +1 second to Total Cast Time. Hits are Freezing. Base Radius is 2.8 metres. | AoE, Cold Tier: 11 (Sorceress) Level: 9 Cost: 92 Mana Cast Time: 1.00 sec Critical Strike Chance: 13.00% Requires: Level 27, 64 Int |
| Firestorm | Rains flaming bolts over the targeted area. Deals 26 to 39 Fire Damage. Impact radius is 1 metre. Storm radius is 2.8 metres. Storm duration is 6 seconds. One impact every 0.10 seconds. Limit 1 Firestorm. | AoE, Sustained, Fire, Duration Tier: 11 (Sorceress) Level: 11 Cost: 55 Mana Cast Time: 1.40 sec Critical Strike Chance: 7% Requires: Level 41, 95 Int |
| Ball Lightning | Fires a slow-moving Projectile that repeatedly shoots bolts of Lightning at nearby enemies. Deals 1 to 19 Lightning Damage. Hits enemies in range every 0.2 seconds. 750% more chance to Shock. Fires Beams at targets within 1.8 metres. | AoE, Projectile, Lightning Tier: 11 (Sorceress) Level: 11 Cost: 36 Mana Cast Time: 1.00 sec Critical Strike Chance: 9.00% Requires: Level 41, 95 Int |
| Temporal Chains | Curses all enemies in an area, lowering their Action Speed and making other effects on them expire more slowly. Curse radius is 1.9 metres. Curse duration is 6.8 seconds. effects on Cursed enemies expire 25% slower. Cursed enemies are Slowed by 34%. | AoE, Duration, Curse Tier: 13 (Sorceress) Level: 11 Cost: 47 Mana Cast Time: 0.70 sec Requires: Level 54, 65 Int |
| Eye of Winter | Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental Ground Effect, it will take on that effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type. Deals 16 to 24 Cold Damage. Base duration is 4 seconds. Fires 8 Shard Projectiles in a Spiral when Projectile ends. Modifiers to number of Projectiles only apply to the final Spiral. Inflicts Critical Weakness on Hit. | Projectile, Cold Tier: 13 (Sorceress) Level: 13 Cost: 76 Mana Cast Time: 1.10 sec Critical Strike Chance: 12.00% Requires: Level 52, 119 Int |
| Arctic Armour | Conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker. Deals 18 to 28 Cold Damage per Stage. Gains a Stage every 1.42 seconds, up to a maximum of 3 Stages. | Tier: 4 Level: 4 Reservation: 30 Spirit Critical Strike Chance: 11.00% Requires: Level 10, 25 Int |
| Mana Remnants | Conjures surging lightning that causes Shocked Enemies you or your Minions kill to leave behind a Mana Remnant. Picking up a Mana Remnant grants you Mana, and can overcharge your Mana up to double its normal maximum. Each Remnant grants 9 Mana. | Persistent, Lightning Tier: 4 Level: 4 Reservation: 30 Spirit Requires: Level 10, 26 Int |
| Raging Spirits | Reserves Spirit. While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them. Minions from this skill convert 70% of Physical Damage to Fire Damage. Base duration is 4 seconds. Limit 10 Summoned Raging Spirits. Fire Area Spells summon a Spirit per 1.5 metres of radius. Projectiles from Fire Spells summon a Spirit on hit. Maximum 5 Spirits summoned per Spell cast. | Minion, Fire Duration, Persistent Tier: 4 Level: 5 Reservation: 30 Spirit Requires: Level 16, Int 31 |
| Cast on Shock | Grants a buff that causes you to gain energy when you shock enemies and trigger socketed spells on reaching maximum energy. Gain 20 Energy when you Shock an Enemy with a Hit from a Skill, once per Skill use. 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells. Trigger all Socketed Spells and lose all Energy on reaching maximum Energy. | Spell Tier: 8 Reservation: 100 Spirit Requires: Level 1 |
| Cast on Freeze | While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy. 26% increased Energy Generated Gain 100 Energy when you Freeze an Enemy with a Hit from a Skill, once per Skill use. Trigger all Socketed Spells and lose all Energy on reaching maximum Energy. Has 10 maximum Energy per 0.13 seconds of base cast time of Socketed Spells. | Persistent, Trigger, Meta Tier: 8 Level: 14 Reservation: 60 Spirit Requires: Level 58, 133 Int |
| Cast on Ignite | While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy. 26% increased Energy Generated. Gains 20 Energy when you Ignite an Enemy with a Hit from a Skill, once per Skill use. Triggers all Socketed Spells and loses all Energy on reaching maximum Energy. Has 10 maximum Energy per 0.13 seconds of base cast time of Socketed Spells. | Persistent, Trigger, Meta Tier: 8 Level: 14 Reservation: 60 Spirit Requires: Level 58, Int 133 |
Path of Exile 2 Sorceress Weapon
Let’s have a look at PoE 2 Sorceress Weapon that you’ll utilize while playing for this class. Generally, you’ll have several options available. Thanks to Dual Specialization, you’ll also be able to invest multiple Skill Points into separate branch of your Passive Skill Tree, allowing you to swap your weapons and use various Skill Gems in one fight.
Do not forget to get enough Divine Orbs to be able to reroll modifiers on your rare gear and weapon, as it will even further enhance your performance and contribute to elemental damage.
| Weapon | Description | Details |
|---|---|---|
| Bone Wand | Grants Skill: Level # Bone Blast | Requires: Level 18, 43 Int |
| Cursed Wand | Grants Skill: Level # Enfeeble | Requires: Level 8, 18 Int |
| Lifesprig Withered Wand | Grants Skill: Level 5 Chaos Bolt 10% increased Cast Speed +19 to maximum Mana +3 to Level of all Spell Skill Gems Regenerate 6 Life over 1 second when you Cast a Spell | Requires: Level 16, 31 Int |
| Siphoning Wand | Grants Skill: Level # Power Siphon | Requires: Level 22, 52 Int |
| Volatile Wand | Grants Skill: Level # Volatile Dead | Requires: Level 26, 61 Int |
| Withered Wand | Grants Skill: Level # Chaos Burst | Requires: Level 12, 25 Int |
Path of Exile 2 Sorceress is a powerful class who relies heavily on elemental damage and magic. This class suits best for those who appreciate casters and would like to test something new in PoE 2. We have outlined the basics of PoE 2 Sorceress, Ascendancies, Active and Passive Skills of this class, as well as Spirit Gems and weapon choices. We hope that our guide will prepare you for the upcoming challenges and help with the gameplay strategy for your favorite class.



