Vigour is an Intelligence-based Healer in Fellowship focused on burst healing, shields, and generating Radiant Runes to empower his abilities. This Fellowship Vigour guide explains his strengths, weaknesses, abilities, core mechanics, talent progression, and gearing priorities. If you want to learn how to play another healer, check our Fellowship Sylvie Guide here at Overgear.
Key Takeaways:
- Vigour is a ranged Intelligence-based Healer.
- He provides strong burst healing and mitigation tools.
- Radiant Runes are the key to maximizing his output.
Fellowship Vigour Strengths and Weaknesses
Vigour focuses on maintaining uptime through Radiant Rune generation and controlled spellcasting. When played properly, he offers some of the strongest hybrid healing and damage potential among Fellowship healers.
| Strengths | Weaknesses |
|---|---|
| Reliable, burstable direct healing. | Requires ramp-up time after death or on first pulls. |
| Access to strong mitigation and shielding tools. | Mana and Radiant Runes must be managed carefully. |
| AoE healing doubles as damage for efficient play. | Few instant casts, making heavy movement punishing. |
Want to master rune management and healing rotations? Our Fellowship Quickplay Matches service lets you practice Vigour’s healing flow in live dungeon runs.
Vigour’s Abilities
Vigour’s toolkit mixes direct healing, damage-based healing, and powerful Rune Abilities. Effective play comes from generating Radiant Runes through damage and healing, then spending them wisely.
| Ability | Effect | Cast Time |
|---|---|---|
| Dawnflare | Deals magic damage to target enemy. Each cast of Dawnflare generates 20% of a Radiant Rune. | 1.5 Seconds |
| Greater Heal | Heal target ally. | 2.0 Seconds |
| Radiant Blast | Within a cone in front of you, allies are healed and enemies take magic damage. When Radiant Blast deals damage to any number of enemies, it generates 30% of a Radiant Rune. | 10.0 Seconds |
| Circle of Light | Place a Circle of Light on the ground, instantly healing all allies within its radius. | 15.0 Seconds |
| Dawnbreaker Orb | Conjure an orb of light that slowly travels forward, healing all allies it touches and damaging enemies. Each ally and enemy touched by Dawnbreaker Orb generates 10% of a Radiant Rune. | 10.0 Seconds |
| Soulbrand | Apply a searing rune to target enemy, dealing magic damage every couple of seconds for 24 seconds. When Soulbrand is applied to an enemy that already has the effect applied it triggers Soulbrand: Remnant, instantly dealing an additional damage to them. Soulbrand generates 30% of a Radiant Rune over its duration. | — |
| Rune of Renewal | Instantly heal target ally and apply Rune of Renewal on them for 30 seconds, causing all your direct healing effects on that ally to echo for an additional 25% of the initial heal’s value. Rune of Renewal’s initial heal is increased by 200% when cast on a target that already has Rune of Renewal active. The bonus healing generated by Rune of Renewal generates Radiant Rune power relative to the value of the heal. | — |
| Luminous Barrier | Apply a shield to target ally that absorbs damage while it persists. The shield lasts for 8 sec. | — |
| Remove Magic | Remove all Harmful Magic Effects from target ally. | 6.0 Seconds |
| Runic Proliferation | Instantly generate 3 Radiant Runes. For the next 8 seconds, any Rune Abilities you cast are empowered, increasing their effectiveness by 20%. Can be used during Global Cooldown | 60.0 Seconds |
| Levitate | Your movement speed is increased by 50% for 6 seconds. Levitation: You take 20% reduced Area of Effect damage while levitating. Can be used during Global Cooldown and while Casting or Channeling | 60.0 Seconds (2) |
| Lightshaper’s Ward | Target ally takes 20% reduced damage for 12 seconds. Can be used during Global Cooldown | 30.0 Seconds |
| Throw Book | Educate a target, Stunning them for 2 sec. Can be used during Global Cooldown | 30.0 Seconds |
| Avatar of Light (Spirit Ability) | Instantly heal all allies within a large radius of you and enter an enlightened state for 9 sec, enhancing your abilities. Radiant Blast: Deals 50% increased damage and has no Cooldown. Heal: Costs 50% less Mana and is Instant Cast. Circle of Light: Costs 50% less Mana and has no Cooldown. Spirit Ability: When you activate your Spirit ability, you gain Spirit of Heroism, granting +30% Haste and +600% Mana Recovery for 20 sec. | 1.0 Second |
Radiant Runes Mechanics
Radiant Runes are Vigour’s defining mechanic. They are generated through spells like Dawnflare, Radiant Blast, and Rune of Renewal healing echoes. Once you build enough Runes, they can be spent on powerful Rune Abilities such as Soulbrand, Luminous Barrier, and Dawnbreaker Orb.
- Runes are generated by casting spells and Spirit refunds.
- Spending Runes fuels damage, healing, and more rune generation.
- Poor rune management leads to downtime or overcapping.
Vigour’s gameplay revolves around balancing generation and spending. Ramp-up time is noticeable at the start of pulls or after dying, but once stabilized, his healing and damage loops sustain themselves efficiently.
How to Play Vigour
Fellowship Vigour gameplay revolves around keeping your Radiant Runes flowing smoothly. You should never have them capped or empty. Use Radiant Blast and Dawnbreaker Orb regularly to both heal and deal damage while building up runes. Keep Rune of Renewal active on the tank at all times; it echoes your healing and feeds more rune power back to you. When your runes start to overflow, spend the extra on Soulbrand to keep your damage steady.
Before unlocking your advanced talents, your main tools are Greater Heal, Circle of Light, and Rune of Renewal for spot and burst healing. When you anticipate incoming damage, use Luminous Barrier or Lightshaper’s Ward to reduce pressure on the group. Since many of your heals are casted, always plan ahead for movement. Save your instant-cast spells for boss mechanics or phase transitions when you need to stay mobile. Playing well will also be useful at higher levels of content, which you can unlock quickly with our Fellowship RIO service!
Grand Design Gameplay
Once you unlock Grand Design, Vigour’s entire rhythm changes. You can now overcharge abilities like Soulbrand, Rune of Renewal, and Luminous Barrier, applying them to up to four targets at the cost of two Radiant Runes.
This opens up new options:
- Rune of Renewal spreads echo healing across the group.
- Luminous Barrier becomes a wide-area shield.
- Soulbrand delivers strong group-wide damage.
Overcharged Rune of Renewal also boosts your rune generation, creating a self-sustaining healing loop. Use Grand Design before major raid damage or boss AoE phases to stabilize your team and stay in control of the fight.
Another very important part of Vigour gameplay in Fellowship is to make Runic Proliferation part of your regular rotation rather than a panic button. With a short 60-second cooldown, it effectively gives you one extra rune every 20 seconds — which adds up fast. Over a 13-minute dungeon, that’s around 39 extra rune casts you’d miss by holding it too long. Every one of those runes means more healing throughput, less mana wasted, and tighter control over incoming damage.
Vigour Talents in Fellowship
Vigour’s talents change how you handle Radiant Runes and keep your group alive. Early talents help you build and spend runes more smoothly, while later ones let you spread your healing or strengthen your burst windows. The way you build your tree shapes whether you focus on steady healing or quick responses to big damage.
Tier I
- Master of Triage: Each time you generate a Radiant Rune, a free Greater Heal of 30% efficiency is cast on a nearby ally, preferring the player with the lowest health. Master of Triage does not trigger Rune of Renewal healing
- Enduring Light: The healing of your Circle of Light is increased by up to 50% depending on the amount of health the target is missing. Lower health gives a larger bonus.
- Epiphany: Each time you cast Dawnflare, Soulbrand, or Radiant Blast, you have a 10% chance to grant you Epiphany for 15 seconds. Epiphany: Your next Dawnbreaker Orb has no cost and does not trigger its cooldown.
Tier II
- Alacritous Healing: Your Greater Heal has 0.5 seconds reduced cast time and 20% increased Critical Strike chance.
- Well of Knowledge: Your Mana Regeneration is increased by your Haste.
- Runic Revelations: Your Soulbrand, Rune of Renewal & Luminous Barrier have 25% increased duration.
Tier III
- Sacred Barrier: Allies under the effects of any absorbs created from your hero abilities take 10% reduced damage.
- Ruptured Soul: When an enemy dies while Soulbrand is active on them, you instantly gain 50% of the Radiant Rune power it would have generated in the time that was remaining and trigger an explosion dealing 25% of the damage that was remaining to all nearby enemies.
- Meticulous Runesmith: When your Dawnbreaker Orb heals a player, 100% of that healing is also applied as an absorb shield on that player for 12 seconds.
Tier IV
- Bracing Light: When you cast Lightshaper’s Ward on an ally, it is also applied to you.
- Magic Ward: You take 10% less Magic damage.
- Spirited Fortitude: You take 10% less Area of Effect damage.
Tier V
- Radiant Soul: Your Radiant Blast adds 3 seconds to the duration of all your active Rune of Renewal, Soulbrand, and Luminous Barrier effects. Rune of Renewal’s healing, Luminous Barrier’s absorb, and Soulbrand’s damage is increased by 25%.
- Ascending Avatar: Your Levitate ability grants you Avatar of Light for 6 seconds.
- Grand Design: Your Soulbrand, Rune of Renewal & Luminous Barrier abilities can now be Overcharged, causing the ability to be cast on up to 4 applicable targets at once at 76% power. Requires and costs 2 Radiant Runes. Overcharged Abilities: Hold down the relevant ability button until a cast bar is displayed. Once the cast has completed, the overcharged version of the ability will trigger.
Tier VI
- Dawnbreaker’s Legacy: Your Dawnbreaker Orb’s Critical Strike chance is increased by 25%.
- Expansive Mind: Your Dawnflare casts have a chance to grant you Expansive Mind, increasing your Spirit by 20% for 12 seconds and replenishing 1% max mana every 2 seconds for the duration.
- Beacon in the Dark: Your Dawnflare and Radiant Blast abilities have a 15% chance to grant you Beacon in the Dark, causing your next Radiant Blast to have an additional 50% Critical Strike chance. Upon gaining Beacon in the Dark, the cooldown of Radiant Blast is instantly reset.
Vigour Build
Fellowship Vigour’s build focuses on turning rune generation into a steady cycle of free healing and damage. The talents below aim to keep your Radiant Runes flowing, reduce mana dependence, and give you flexible tools for both group sustain and burst windows.
- Epiphany (1C) turns the costly Dawnbreaker Orb into an occasional free cast. This boosts your damage and gives you extra rune generation at no mana cost.
- Alacritous Healing (2A) improves your Greater Heal and scales nicely with Master of Triage, making it a solid early choice for consistent throughput.
- Sacred Barrier (3A) shines when used with Grand Design. In encounters with heavy AoE bursts, it lets you apply a 10% damage reduction to the entire group through an overcharged Luminous Barrier.
- Ruptured Soul (3B) is a strong Soulbrand upgrade. It’s best used in optimized groups or speedruns where extra damage and efficiency matter more than sustain.
- Grand Design (5C) completely changes Vigour’s gameplay and is considered mandatory. It enables your overcharge effects, allowing abilities like Rune of Renewal and Luminous Barrier to hit multiple targets for greater value.
- Radiant Soul (5A) is usually taken alongside Grand Design. It extends the duration and power of Rune of Renewal and Soulbrand, reducing the number of casts you need and improving rune management.
- If you’re playing in pick-up groups or fights with heavy movement, Ascending Avatar (5B) can replace Radiant Soul. It lets you use Levitate as a quick-cast window for multiple major heals — useful when mechanics or missed interrupts create sudden damage spikes.
- Expansive Mind (6B) helps with mana in early content, but becomes less useful later once most of your healing comes from rune abilities instead of mana-based spells.
- Beacon in the Dark (6C) resets Radiant Blast for more healing, damage, and rune generation.
Vigour Stat Priority
For Vigour, item level always comes first. Higher item level means stronger base stats and better survivability. Once that’s covered, the real tuning comes from your substats.
- Critical Strike is your strongest substat. It doubles healing and damage through crits and boosts Rune of Renewal’s rune generation.
- Expertise is the second best stat. It enhances Vigour’s healing, absorption, and damage. Since rune generation scales with healing power, Expertise naturally feeds back into your core loop.
- Haste is also a solid stat. Faster casts and shorter GCDs help you react quickly and generate runes faster. That said, it doesn’t increase the value of each rune spent, but rather just how fast you spend them.
- Spirit is a rather niche stat. It slightly speeds up your ultimate charge and can refund mana while generating extra runes, but only for mana-based abilities. Because much of Vigour’s healing later on comes from rune-based casts, Spirit loses value over time. It’s still a decent early-game stat if you’re struggling with mana, especially when paired with Expansive Mind.
📌 Item Level > Critical Strike > Expertise > Haste > Spirit (early only)
Vigour Gearing Priority in Fellowship
Vigour’s gear choices focus on boosting rune generation and healing. Item level upgrades matter most, but certain stats are especially strong early on.
- Purple+ Weapon Tree — Top priority; greatly improves healing power and rune generation.
- Legendary Item — Key upgrade, especially if it enhances rune or healing effects.
- Item Level — Always favor a higher item level for better raw stats and survivability.
- Completed Set Bonus — Finish your set for rune-related bonuses before chasing perfect substats.
Follow this Vigour gearing priority to power up efficiently.
Fellowship Vigour Tips
Here we have prepared a couple of quick tips to help you play Vigour more efficiently:
- Keep Radiant Runes flowing. Never have them capped or empty.
- Maintain Rune of Renewal on the tank at all times.
- Use Runic Proliferation regularly; it’s short cooldown value.
- Overcharge before AoE damage to pre-shield the group.
- Early on, use Spirit or Expansive Mind for mana, then lean on runes later.
📌 Once your rune rhythm clicks, Vigour’s healing becomes smooth and self-sustaining — turning every cast into part of a constant healing loop.
Fellowship Vigour FAQ
Even experienced players have questions when picking up Vigour for the first time. Here are some quick answers to the most common questions about this character in Fellowship.
Is Vigour Hard to Play in Fellowship?
Vigour has a moderate learning curve. Once you understand rune flow and ability timing, the rotation becomes natural. The main challenge is balancing rune generation and spending without overcapping.
Is Vigour Good in Fellowship?
Yes. He excels in dungeons and raids where consistent rune flow and pre-emptive shielding keep your team stable through heavy damage.
What Is Vigour Stat Priority in Fellowship?
Prioritise Item Level > Critical Strike > Expertise > Haste, with Spirit only early on for mana support.
Vigour will be most fun for the players who can manage their Radiant Runes. Once you learn when to build and spend them, his healing feels really fun and reliable. Vigour works well in any group, as he has strong recovery tools and great healing through even the biggest damage spikes.




