To find out the best Fellowship dungeons, we have ranked every dungeon currently available in the game, from the fastest runs to the most punishing endgame challenges. Fellowship’s PvE content is built around intense multi-boss dungeons that test teamwork, precision, and efficiency. In this Fellowship Dungeon Ranking, you’ll find a detailed tier list for all dungeons in Fellowship, an overview of the reward system, difficulty levels, and the best options for beginners and endgame players alike.
Fellowship Dungeons Tier List Key Takeaways:
- Empyrean Sands, Sailor’s Abyss, and Silken Hollow are the most efficient dungeons in Fellowship, with fast clears, safe fights, and the best loot-per-minute.
- Heart of Tuzari remains the best source of unique set pieces and relics for mid- to high-tier players.
- Ransack of Drakheim offers the top-end gear in Fellowship but is designed for Paragon-tier veterans only.
- Shorter dungeons give the same loot as longer ones, so farming speed matters more than boss count.
- New players should focus on S- and A-tier runs before tackling the high-risk B and C tiers.
Fellowship All Dungeons Ranked
All Fellowship Dungeons are rated on how rewarding, efficient, and fun they are to run. Some take ten minutes or less and reward the same loot as bigger ones, and some that are beautiful but will challenge all your nerves. For fairness in this listing, we considered four major considerations: time-to-reward ratio, difficulty level, coordination required, and the rate at which players actually want to re-run them. Below is the tier list for all the currently released dungeons in Fellowship:
| Tier | Dungeon | Boss Count |
|---|---|---|
| S | Empyrean Sands | 1 |
| Sailor’s Abyss | 1 | |
| Silken Hollow | 1 | |
| A | Wyrmheart | 1 |
| Stormwatch | 1 | |
| Heart of Tuzari | 3 | |
| B | Wraithtide Vault | 3 |
| Godfall Quarry | 2 | |
| Cithrel’s Fall | 3 | |
| C | Ransack of Drakheim | 3 |
| Urrak Markets | 2 | |
| Everdawn Grove | 2 |
Smaller Fellowship dungeons with clean mechanics and predictable drops tended to rank higher naturally, while punishing or lengthy runs ranked lower even though they provided unusual loot. Essentially, the quicker and smoother you can acquire good gear, the higher the tier of the dungeon. Below you can find more info about dungeon difficulty and how Fellowship dungeon rewards work.
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Fellowship S-Tier Dungeons
These are the dungeons all the fans of the Fellowship love to farm, quick, neat, and tightly packed with value. They all offer the ultimate combination of speed, security, and nice loot, so both casual and endgame farmers find them ideal. These are the dungeons to invest your time and your token currency if you can only do a fraction of runs.
Empyrean Sands Dungeon
Empyrean Sands is an ultra-fast and very popular Fellowship instance. Situated amongst vibrant desert ruins, it is an easy one-boss run that takes roughly ten minutes to complete. The mechanics are basic, the path is extremely easy to remember, and the loot-per-minute is at the absolute top for the game. For farming the beginner gear or for going for the fast and efficient routing for the higher-end gear, Empyrean Sands is the place to go to begin your grind.
Sailor’s Abyss Dungeon
Sailor’s Abyss drops you deep onto a sunken island surrounded by broken ships and coral caves. The run is fast and atmosphere-drenched, ideal for players who appreciate dramatic maps without punishing gameplay. The last boss, Siren Sinthara, has some tricks to her name, but not too terribly overwhelming once you understand her cadence. With good jewelry drops and powerful token rewards, Sailor’s Abyss is one of the best-paying Fellowship short dungeons to grind through.
Silken Hollow Dungeon
Silken Hollow takes groups through a dark, web-stricken forest and twisted wildlife. It’s a quick, concise dungeon with simple mechanics and little downtime, perfect for fast-farming or warm-up runs. The last boss is a giant spider matriarch, a boss that’s intimidating to look at but simple once you grasp her poison and web stages. Quick, safe, and rewarding, Silken Hollow is the ideal pick for casual groups and solo queue players searching for something to gear up fast.
Fellowship A-Tier Dungeons
Tier A dungeons in Fellowship find the perfect balance between risk and reward. They are also marginally longer, necessitating more coordination than the favorites that reside within the S-tier, yet the reward is worth every single run. They are where you land once geared to some degree and want something with a slightly higher caliber, tougher bosses, richer environments, and the sense of progression that comes with it.
Wyrmheart Dungeon
Wyrmheart in Fellowship is a frozen temple buried deep beneath the mountains, filled with shattered statues and ancient frost magic. It’s a mid-length run that feels both cinematic and steady, perfect for players ready to move past beginner content. The final boss, Apostate Veras, relies on icy AoE attacks and movement control, testing how well your group handles positioning. Wyrmheart rewards consistent play and patience, offering solid loot drops and a beautiful, chill setting that’s fun to revisit.
Stormwatch Dungeon
Stormwatch takes place along a storm-torn coastline where orc raiders and shamans assault the cliffs under flashes of lightning. The path is straightforward but packed with action, a perfect mid-tier challenge that rewards clean execution. The final boss, Warlord Brogg, can hit hard with his thunder strikes, yet his mechanics are easy to learn after a few runs. With strong loot, good pacing, and one of the best visual themes in the game, Stormwatch in Fellowship is a favorite for players who want excitement without chaos.
Heart of Tuzari Dungeon
Heart of Tuzari in Fellowship invites players to an old jungle temple infested with demonic corruption. The whole three-boss dungeon requires teamwork and poison trap-awareness vine snares, and cursed rituals make every combat tense and exciting. The fights are all unique, with rewards for groups that are able to remain synchronized through the fray. The great reason to do Tuzari is that it has unique loot: it has powerful set pieces and relics that are not found anywhere else. It’s longer than the quicker dungeons, but worth the time for players searching for end-game gear and epic fights.
Fellowship B-Tier Dungeons
Tier B dungeons for Fellowship are a gamble, fun to run, with deep lore, but not the finest for farming. They also contain longer routes, heavier trash packs, or punishing boss encounters that do not need to exist. However, players find that they are fun to run for the unique environments and rare items that drop, including relics or unique set pieces. These dungeons are brought to life when one requires something challenging or a departure from the standard token grind.
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Wraithtide Vault Dungeon
Wraithtide Vault sends players deep beneath a jungle-covered island to uncover an ancient vault lost to the tides. Inside, ghostly pirates, cursed treasures, and collapsing chambers turn this into one of the most cinematic experiences in Fellowship. It’s a long three-boss dungeon with dense packs of enemies and a few tricky mechanics, so expect a full thirty-minute run if your group isn’t perfectly synced. The reward? Exclusive relics and themed treasure gear that can’t be found anywhere else, a fair trade if you enjoy longer, story-driven content.
Godfall Quarry Dungeon
Godfall Quarry drops you deep into crystal-lit caves where the Nezari Elves mine for ancient power that they don’t even comprehend. The dungeon blends tight tunnels, moving platforms, and hazard-lit dangers that give each pull some sense of uniqueness. The first part of the run is easy and beginner-friendly, but the last boss, an Earth Titan that’s been awakened, is a real coordination and damage output test. When your group can take the heat, however, don’t expect to be disappointed with some powerful gear and a fast, satisfying end.
Cithrel’s Fall Dungeon
Cithrel’s Fall in Fellowship is a frozen stronghold built atop the peaks of Ael’deth, where ancient magic and frostbound spirits guard the prison of a fallen wyrm. It’s a demanding three-boss dungeon that tests both awareness and teamwork. Icy traps, overlapping AoEs, and heavy-hitting elites keep the pressure high from start to finish. The atmosphere is stunning, and the rewards match the challenge, with a chance to drop powerful relics and high-tier gear. Still, its strict timer and punishing mechanics make it better suited for organized groups rather than casual farming.
Fellowship C-Tier Dungeons
Tier C dungeons, found in Fellowship, are the trickiest runs to suggest for day-in, day-out farming. They are frequently longer, formidable, and require practically perfect coordination to run swiftly through. Though the loot looks great on paper, the time commitment and the very high risk for wipes do not appeal to casual groups. These are the runs that are accomplished for the rush, the thrill, or the pride, not for fast loot or dailies.
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Ransack of Drakheim Dungeon
Ransack of Drakheim in Fellowship drops players into a gruesome siege of a northern port city that is under constant attack from Bleakfrost orcs. The frozen docks are aflame everywhere as the waves of baddies thin out toward three punishing boss fights. Each pull requires accuracy; the wrong move can quickly turn into a wipe. This is the toughest dungeon that comes with the game’s Fellowship, geared toward Paragon-level groups that are going for the ultimate item-level gear and unique set pieces. It’s a visual extravaganza and an absolute thrill to defeat, but for daily farming, the Ransack of Drakheim is raw endurance, not efficiency.
Urrak Markets Dungeon
Urrak Markets immerses you in a frantic jungle bazaar dominated by the goatman slavers and black-market warlords. The atmosphere is beautiful, but the action is merciless; narrow corridors, caster-dominant packs, and nasty boss mechanics will penalize errors, however minor. The last boss, the slaver chief, requires strict interrupt rotation and impeccable defensive timing from the entire group. Although the reward is standard, the risk is exceedingly higher, and so Urrak Markets is a dungeon that players venture mostly for completion or challenger runs.
Everdawn Grove Dungeon
Everdawn Grove is a formerly luminous forest bathed in eternal sunlight, now spoiled by corruption and darkness. It’s perhaps the most aesthetically pleasing dungeon in Fellowship, golden light streaming through purple leaves, but that should not mislead. The damage is hefty, caster mobs swarm the field with confusion, and the end boss penalizes bad positioning with lethal charges and rot effects. The loot is adequate, but the range and extended runtime prevent it from being a regular go-to for farming. Everdawn Grove in Fellowship is a dungeon to see once for the atmosphere, not to farm daily.
Fellowship Best Dungeons for Beginners
If you’re a new player in Fellowship, you’ll notice that some dungeons are more fun and less difficult than others. Lower gear level and smaller build craves short, easy runs without brutally punishing mistakes. This would be getting the gear cheaply, learning basic mechanics, and feeling comfortable enough to tackle the more challenging Paragon-level content later on. These are the best Fellowship dungeons for beginners:
- Empyrean Sands — Quick, neat, and easy to do. No killer mechanics, easy to clear, and provides the same rewards as longer dungeons.
- Silken Hollow — Slow pace with minor trash packs and easy boss telegraphs. Excellent dungeon for learning rotations and getting accustomed to group play.
- Stormwatch — Less difficult final boss, but the path and design are straightforward. An appropriate step-up once comfortable.
- Wyrmheart — Tasty and forgiving. Spike damage is gentle, and the battles force you to learn how to manage AoE properly.
These four dungeons are best for solo queue or party. These dungeons balance reward efficiency with low risk of death. When you get yourself some nice pieces of gear and unlock improved statistics, then go to Heart of Tuzari or Wraithtide Vault. They are going to challenge you again with set pieces as well as more difficult mechanics.
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In short, speed and simplicity win early on. Start small, learn the boss patterns, and you’ll gear up fast enough to take on the real endgame challenges.
Fellowship Dungeon Difficulty Explained
Every dungeon in Fellowship is scaled through a series of difficulty levels called Leagues. The higher the League, the higher the power, the tighter the timers, and the higher the quality of loot rolls. Players begin at Contender League and progress through Adept, Champion, and ultimately Paragon, the actual endgame tier where set pieces and relics are found. Here is a brief overview of how each level of difficulty plays:
| Difficulty | Recommended Gear Score | Loot Bonus | Notes |
|---|---|---|---|
| Contender | 100+ | Base rewards | Perfect for newcomers. Enemies are slower, and timers are forgiving. |
| Adept | 130+ | +10% loot quality | A moderate challenge. Good balance between time and rewards. |
| Champion | 160+ | +20% loot quality | Tougher elites and faster timers. Coordination becomes important. |
| Paragon | 190+ | +35% loot quality + chance for Relics | High-end content with brutal bosses and exclusive set drops. |
As this occurs, the mobs are introduced to fresh abilities, and the bosses begin to utilize higher-end attacks — increased projectiles, AoEs that overlap, and quick enrages. Timers also condense, punishing the groups that are unable to chain the pulls effectively without wipes.
Don’t rush Paragon until you are good and ready. Level up through lower leagues first, discover the fights, and your higher-league clears will be that much more enjoyable (and not so darn painful).
Fellowship How Dungeon Rewards Work
All Fellowship dungeons guarantee one piece of loot for every run, regardless of duration or number of bosses. For instance, a ten-minute short run is equal in value to a thirty-minute longer run. As a result, most players prefer shorter dungeons for daily runs and gear progression.
Other Fellowship Dungeons, besides gear drops, each run rewards Quartermaster Tokens, which you can trade for randomised equipment boxes, crafting resources, or cosmetics. Higher-level dungeons reward you with a few more tokens and higher-quality loot rolls, but it isn’t a massive difference; the largest impact is still how quickly you can complete the run.
Three-boss dungeons occasionally drop set pieces or relic items and are worth running at least once or twice weekly. These special drops are not included in the shorter runs, so veterans prefer to combine quick farms with a couple of full clears to finish their sets.
In short, Fellowship’s reward system values both speed and constancy above spectacle and length, which is why shorter, streamlined dungeons take up the upper echelons of our list.
| Dungeon Type | Average Time | Boss Count | Loot per Run | Quartermaster Tokens |
|---|---|---|---|---|
| Short Dungeon | 10–12 minutes | 1 | 1 Gear Item | 100–120 |
| Medium Dungeon | 15–20 minutes | 2 | 1 Gear Item | 130–150 |
| Long Dungeon | 25–30 minutes | 3 | 1 Gear Item + Chance for Set Piece | 160–180 |
| High-Tier Dungeon (Paragon) | 30+ minutes | 3 | 1 Gear Item + Relic / Set Piece | 200+ |
Fellowship Best Dungeons FAQ
Ahead of you jumping into the grind are these most frequently asked questions from players regarding Fellowship dungeons — loot mechanics to difficulty and prime farming locations.
What Is the Best Dungeon to Farm in Fellowship?
The top dungeon-to-dungeon in Fellowship for farming purposes is Empyrean Sands. It’s fast, reliable, and yields the same loot as longer dungeon runs. The majority of players are going to be cleared within a ten-minute mark while still receiving a complete set drop with lots of tokens.
Which Fellowship Dungeon Gives the Best Loot?
Among high-reward pieces are both the Heart of Tuzari and the Ransack of Drakheim. Tuzari drops unique set pieces along with relics, while Drakheim rewards you with the highest-item level content in the whole game, although with top-of-the-line ability requirements and choreographed play.
What Is the Hardest Dungeon in Fellowship?
The toughest dungeon in Fellowship is undoubtedly Ransack of Drakheim. It is made for Paragon-level groups with three challenging boss encounters, continuous adds, and nearly no forgiveness. It can be cleared only reliably with well-coordinated groups.
Which Fellowship Dungeons Are Best for Beginners?
New players of Fellowship can begin with Empyrean Sands, Silken Hollow, Wyrmheart, or Stormwatch. It is short, easy to learn content that still gives full loot as well as tokens, so it’s ideal for gearing up as well as learning mechanics.
Do Fellowship Dungeons Have Weekly Rewards or Reset Timers?
Until the Early Access launch, Fellowship dungeons do not have weekly lockout schedules or capped rewards. There is no limitation on you on how many times you can run them. There is a chance that in future patches, weekly rotations or special events with specific dungeons are added.
In short, the Fellowship Dungeons Tier List serves up top locations to farm your best gear, test your abilities, and venture further into your game’s endgame content. From quick-paced dungeons such as Empyrean Sands to savage challenges such as Ransack of Drakheim, each run is packed with something special for your party to learn.


