If you are looking for a professional killer, who can take the enemy down in the blink of an eye, then this Diablo 4 Best Rogue Build guide is definitely for you. In this guide, we will share the builds tier list, tell you about the best endgame builds for Rogue, outline the required glyphs, paragon boards, aspects, and more. You will also learn about the Season of Sins of the Horadrim Runes and Mercenaries for Rogue and the Pit preparations. Do not forget to read about the Diablo 4 Classes in our detailed guide to choose the best one for yourself.
Rogue Builds Tier List
In Diablo 4 Season 9 Rogue seems to be a good class with a huge amount of melee and range options, which is impressive. Some players say, that Rogues perform best in the PvP area, and show a bit less good results in PvE, but it doesn’t mean that you shouldn’t play this class. Instead, we encourage you to examine this table with the strongest Rogue builds in Diablo IV, as the good build lays the framework for your performance.
| Tier | Endgame | Leveling | Speedfarming | PvP |
|---|---|---|---|---|
| S | Penetrating Shot Rogue, Twisting Blades Rogue, Death Trap Rogue, Rain of Arrows Rogue | Dance of Knives Rogue | Death Trap Rogue, Shadow Step Rogue | Rapid Fire, Barrage |
| A | Flurry Rogue, Shadow Step Rogue | Flurry Rogue, Heartseeker Rogue, Penetrating Shot Rogue, Barrage Rogue, Twisting Blades Rogue | Penetrating Shot Rogue, Flurry Rogue, Rain of Arrows Rogue, Heartseeker Rogue, Invigorating Strike Rogue, Twisting Blades Rogue | Penetrating Shot, Andariel’s Rogue, Shadow Step |
| B | Invigorating Strike Rogue, Heartseeker Rogue, Barrage Rogue, Poison Trap Rogue | Rapid Fire Rogue | Barrage Rogue, Dance of Knives Rogue | Flurry, Grenade |
| C | Dance of Knives Rogue, Rapid Fire Rogue | — | Rapid Fire Rogue, Poison Trap Rogue | Arrow Storms, Heartseeker |
Best Rogue Endgame Build
Endgame activities are the primary aim of any player, and many of them wish to have the Best Rogue Build in Season of Sins of the Horadrim by the time they jump into these activities. In Season 9, we have four best endgame options:
- Penetrating Shot — focuses on Penetrating Shot skill and Lucky Hit Chance, as the Penetrating Shot is rather weak by itself. Yet, with the right balance of stats and gear, this is the top-choice for any endgame activity.
- Twisting Blades — the core skill is obviously Twisting Blades, but another thing to rely on is the Bladedancer’s Aspect, which empowers your core skill and makes the gameplay more dynamic.
- Death Trap — this build is all about placing traps with your Death Trap, lurking enemies in it and taking them down really fast with the help of Preparation + Beastfall Boots.
- Rain of Arrows — one of the easiest, yet powerfull build that revolves around Rain of Arrows paired with Victimize key passive.
These four option are the best in the current meta, so feel free to pick what you like most. And if you want to begin your Rogue gameplay with a fully prepared character, ask our pro players for Power Leveling and enjoy Diablo 4 without a boring grind.
Paragon Boards
In Diablo 4 Rogues unlock Paragon Boards at level 60. Here you can find the Paragon Boards for the endgame phase. The optimal choice for Paragon Board would be to follow this priority:
- Start / Devious
- No Witnesses / Fluidity
- Eldritch Bounty / Control
- Deadly Ambush / Headhunter
- Danse Macabre / Canny
You will be able to get 328 Paragon Points in total. Since level 60, you will receive 300 Paragon Levels, Renown will grants you 24 points, and Altars of Lilith will add extra 4 points.
With the changes in Paragon Board progression, it may take some time to figure out the new system. But our professional players can help you out and offer their assistance in Paragon Leveling. You’ll get the desired number of Paragon Points and skip the tedious grind.
Glyphs
In Diablo 4, Glyphs give an amplification of your power and add many more bonuses to them. They all have, by default, a radius of 3, increased to 4 at level 15. To gain Glyph experience and level them up, you’ve got to do a certain activity called the Pit.
Level 15:
- Control
- Fluidity
- Chip (Starter variant only)
- Devious
- Headhunter
Level 46:
Our professional team can assist you with The Pit completion, and you will be able to receive all the related bonuses without lifting a finger. You will also get a chance to receive Legendary items, so take a chance.
Legendary Aspects
| Gear Slot | Aspect | Aspect Power |
|---|---|---|
| Ranged Weapon | Apogeic Furor | Casting an Ultimate Skill increases your Ultimate damage by [6.0 – 10.0]%[x], up to [60 – 100]%[x]. At 10 stacks, your Cooldowns and this bonus are reset. |
| Offhand | Vehement Brawler’s | Casting an Ultimate Skill increases your damage by [10 – 30]%[x] for 8 seconds. Gain 2 additional Ultimate Skill Ranks. |
| Mainhand | Retribution | Distant enemies have a 10% chance to be Stunned for 2 seconds when they hit you. You deal [15 – 35]%[x] increased damage to Stunned or Knocked Down enemies. |
| Amulet | Trickshot | Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal [10 – 30]% of Penetrating Shot’s Base damage and do not split. |
| Ring Slot | Umbral | Restore [1.0 – 8.0] of your Primary Resource when you Crowd Control an enemy. |
| Ring Slot | Conceited | Deal [10 – 30]%[x] increased damage while you have a Barrier active. |
| Helm | Protector | Damaging an Elite enemy grants you a Barrier absorbing up to [572 – 5,144] damage for 10 seconds. This effect can only happen once every 20 seconds. |
| Chest | Enshrouding | Using a Healing Potion makes a free Dark Shroud shadow. Each shadow grants [2.5 – 4.5]% increased Damage Reduction. You may now drink your Healing Potion while at full Life. |
| Gloves | Elements | Gain [15 – 35]%[x] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets: Fire, Lightning, and Physical. Cold, Poison, and Shadow. |
| Pants | Umbrous | Lucky Hit: Critical Strikes have up to a [45 – 65]% chance to grant a free Dark Shroud shadow. |
| Boots | Wildbolt | Every [3.5 – 2.0] seconds, Distant enemies are Pulled In to you and take 10%[x] increased damage for 3 seconds. This effect cannot occur while you are in Stealth. |
Endgame Item Build
While choosing your Rogue Endgame Item Build you can stick to the idea of gathering all possible Legendary Aspects, but there are some alternatives. These items provide you with the relevant stats and increase your overall performance.
| Gear Slot | Gem | Item |
|---|---|---|
| Ranged Weapon | Grand Emerald | Eaglehorn |
| Mainhand | Grand Emerald | Azurewrath |
| Offhand | Grand Emerald | Trickshot |
| Amulet | Any Resistance Gems or Grand Skull | Vehement Brawler’s |
| Ring | Any Resistance Gems or Grand Skull | Accelerating |
| Ring | Any Resistance Gems or Grand Skull | Conceited |
| Helm | Grand Emerald | Godslayer Crown |
| Chest | Grand Emerald | Enshrouding |
| Gloves | Grand Emerald | Fists of Fate |
| Pants | Grand Emerald | Umbrous |
| Boots | Grand Emerald | Wildbolt |
Runes
Runes are your best friends with their life-changing bonuses. When you combine two Runes, one of the Ritual type and one Invocation, you receive up to two Runewords. Here we have gathered a table with BiS options and good alternatives:
| Best in Slot | Alternative |
|---|---|
| Poc + Mot | Vex (Invocation) |
| Tam + Ohm | Xal (Invocation) |
| Yax (Ritual) | |
| Lith (Ritual) | |
| Bac (Ritual) | |
| Moni (Ritual) | |
| Yul (Ritual) |
If you need a specific Runeword, but do not want to spend your free time dealing with this task, leave it to our team.
Mercenaries
In Diablo IV Season 9, you can hire two mercenaries: one will be considered Hired and will follow you and assist in your solo play. The best mercenary for a Hired position will be Raheir. The second one is Reinforcement, and we suggest to pick Varyana. Mercenary skill tree should be like this:
Rogue Specializations
In Diablo IV Season 9 Rogues have special mechanic, available only to this class. It’s called Specialization, and there are 3 Specs in total: Combo Points, Inner Sight, and Preparation. The Specs are available from your Character Panel (C) and can be unlocked once you hit levels 15, 20, and 30. Speaking about the best Rogue Specialization we should mention the Inner Sight, as it allows you to mark enemies and gain a Critical Strike chance.
Best Rogue PvP Build
In the PvP area, your build makes up more than half of all success. You need to be prepared for all the challenges, that’s why you should learn about the best Rogue build for Diablo 4 PvP. So the optimal variants are similar to the endgame builds: Rapid Fire build and Barrage build. If you are interested in jumping straight into the PvP world, but don’t want to miss the Sins of the Horadrim campaign completion, we can do it for you, and you’ll enjoy your favorite part of the game.
Best Rogue Skills
Skills are essential in any situation, but if you max the proper ones, you’ll unleash your full power. Here you can find the Diablo 4 best Rogue skills, which are used in your endgame build:
- Barrage — Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow’s Base damage;
- Dark Shroud — Surround yourself with up to 5 protective shadows. Gain 8.0% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed;
- Shadow Step — Become Unstoppable and quickly move through the shadows to stab your victim from behind for 80% damage. Gain 50% increased Movement Speed for 2 seconds afterward;
- Dash — Dash forward and slash enemies for 40% damage. Any enemies hit are Slowed by 30% for 3 seconds;
- Smoke Grenade — Throw a smoky concoction at enemies that deals 45% damage and Dazes them for 4 seconds.
Rogue Unique Items
Unique items are a special category of Diablo 4 items with effects. Depending on the situation, they can be your primary salvation against bosses and toughest enemies. Below you can find the best Rogue unique items in Season 9 divided into three categories: Weapon, Armor, and Jewelry.
Weapon
| Equipment | Effect | Affixes |
|---|---|---|
| Asheara’s Khanjar | Hits with this weapon increase your Attack Speed by [4.0 – 8.0]%[+] for 4 seconds, up to [20.0 – 40.0]%[+]. | +50.0% Damage +[7.0 – 8.0]% Critical Strike Chance +[7.0 – 8.0]% Lucky Hit Chance +[489 – 526] Maximum Life +[1 – 2] to Weapon Mastery |
| Condemnation | Your Core Skills deal [20 – 40]%[x] increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 50% chance to generate 3 Combo Points. | +50.0% Damage +[16.0 – 25.0]% Basic Attack Speed Lucky Hit: Up to a +[43.3 – 47.3]% Chance to Make Enemies Vulnerable for 2 Seconds +[47.0 – 65.0]% Damage per Combo Point Spent +[80 – 94] Dexterity |
| Eaglehorn | Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast of Penetrating Shot bounces off walls and deals [50 – 150]%[x] more damage. | +130.0% Vulnerable Damage +[37.0 – 55.0]% Chance for Penetrating Shot Projectiles to Cast Twice +[2 – 4] to Penetrating Shot +[1 – 2] to Malice +[16.5 – 20.0]% Attack Speed |
| Skyhunter | The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume stacks of Precision casting a Skill, that Skill gains [20 – 60]%[x] increased Critical Strike Damage and you gain [30.0 – 60.0] Energy. | +170.0% Critical Strike Damage +[27.0 – 45.0]% Chance for Marksman Projectiles to Cast Twice +[196.0 – 250.0]% Critical Strike Damage +[1 – 2] to Stutter Step +[16.5 – 20.0]% Attack Speed |
| The Umbracrux | Your Subterfuge Skills create an attackable Shade Totem for [3.0 – 8.0] seconds. Any base damage it takes is replicated onto surrounding enemies at 20% effectiveness. his effect is treated as a Trap Skill. You may only have 1 Shade Totem active at a time. | +50.0% Damage +[107 – 121] Dexterity +[40.0 – 50.0]% Vulnerable Damage [7.0 – 9.0]% Subterfuge Cooldown Reduction +[2 – 3] to Innervation |
| Windforce | Hits of Barrage have a [30 – 50]% chance to deal double damage and Knock Down enemies. | +130.0% Damage to Crowd Controlled Enemies +[37.0 – 55.0]% Chance for Barrage Projectiles to Cast Twice +[2 – 4] to Barrage +[1 – 2] to Malice +[14.0 – 18.0]% Movement Speed |
Armor
| Equipment | Effect | Affixes |
|---|---|---|
| Beastfall Boots | When you cast an Ultimate Skill, your next Core Skill consumes all of your Energy and deals [0.25 – 0.75]%[x] increased damage per Energy consumed. Using a Cooldown restores 25 Energy. | +3 Maximum Evade Charges +[2 – 4] to Agile +[13 – 21] Maximum Resource [8.0 – 12.5]% Ultimate Cooldown Reduction +[10.5 – 17.5]% Movement Speed |
| Cowl of the Nameless | You gain [20 – 40]%[x] increased Lucky Hit Chance against Crowd Controlled enemies. | +[1 – 2] to Unstable Elixirs +[1 – 2] to Trick Attacks +[1 – 2] to Rapid Gambits +[41.5 – 55.0]% Crowd Control Duration |
| Eyes in the Dark | Death Trap deals [50 – 150]%[x] increased damage and will rearm itself once after activating. | +[219.0 – 300.0]% Ultimate Damage +[3 – 4] to Aftermath +[733 – 790] Maximum Life [10.5 – 15.0]% Damage Reduction from Enemies Affected by Trap Skills |
| Grasp of Shadow | Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a [24 – 44]% chance to summon a Shadow Clone that mimics that Skill. | +[10.5 – 15.0]% Attack Speed +[7.0 – 8.0]% Lucky Hit Chance +[113.5 – 145.0]% Ultimate Damage +[2 – 3] to Core Skills |
| Scoundrel’s Leathers | While you have unlimited Energy from Inner Sight, casting a Core Skill has a [60 – 80]% chance to spawn Caltrops, Poison Trap, or Death Trap. | +[31.5 – 45.0]% Inner Sight Duration +[26.0 – 35.0]% Movement Speed while the Inner Sight Gauge is Full [10.5 – 15.0]% Damage Reduction from Enemies Affected by Trap Skills +[611 – 658] Maximum Life |
| Shroud of Khanduras | Casting Dark Shroud makes you Immune for 2 seconds, but your Evade Cooldown is increased by [9.0 – 3.0] seconds. Evading while Dark Shroud is active leaves behind an explosion that deals [450 – 1,350] Shadow damage and Pulls In enemies. | Evade Grants +[16 – 25]% Movement Speed for 1.5 Seconds +[57.0 – 75.0]% Non-Physical Damage +[2 – 3] to Dark Shroud +[46.5 – 60.0]% Shadow Resistance |
Jewelry
| Equipment | Effect | Affixes |
|---|---|---|
| Pitfighter’s Gull | Casting Smoke Grenade increases your Critical Strike Damage by 33%[x] for [3 – 6] seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second. | +12.5% Shadow Resistance +12.5% Resistance to All Elements +[308.0 – 425.0]% Damage on Next Attack After Entering Stealth +[8.0 – 12.5]% Critical Strike Chance [18.5 – 27.5]% Smoke Grenade Cooldown Reduction +[1 – 2] to Mending Obscurity |
| Pitfighter’s Gull | Casting Smoke Grenade increases your Critical Strike Damage by 33%[x] for [3 – 6] seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second. | +12.5% Shadow Resistance +12.5% Resistance to All Elements +[308.0 – 425.0]% Damage on Next Attack After Entering Stealth +[8.0 – 12.5]% Critical Strike Chance [18.5 – 27.5]% Smoke Grenade Cooldown Reduction +[1 – 2] to Mending Obscurity |
| Saboteur’s Signet | Casting a Core Skill has a [15 – 45]% chance to throw Stun Grenades that deal [191 – 300] Physical damage and Stun enemies for 1 second. Your Stun Grenades gain 5% Lucky Hit Chance. | +12.5% Resistance to All Elements +12.5% Shadow Resistance +[203.0 – 275.0]% Grenade Damage +[29.0 – 42.5]% Stun Grenade Size +1 Energy when a Stun Grenade Explodes [8.1 – 8.8]% Cooldown Reduction |
| Scoundrel’s Kiss | Rapid Fire now lobs exploding arrows that deal [15 – 35]%[x] increased damage. | +12.5% Resistance to All Elements +12.5% Poison Resistance +[2.5 – 4.0]% Critical Strike Chance to each Enhanced Rapid Fire Bonus +[2 – 3] to Rapid Fire +[15.5 – 20.0]% Chance for Rapid Fire Projectiles to Cast Twice +[8.3 – 10.0]% Attack Speed |
| Word of Hakan | Your Rain of Arrows is always Imbued with all Imbuements and receives your Arrow Storm benefits. | +30.0% Resistance to All Elements [29.0 – 42.5]% Rain of Arrows Cooldown Reduction +[219.0 – 300.0]% Ultimate Damage +[16.0 – 25.0]% Chance for Rain of Arrows to Deal Double Damage +[4 – 6] to Imbuement Skills |
| Writhing Band of Trickery | Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. After 2 seconds, it explodes, dealing [1,515 – 2,680] Shadow damage. This effect is treated as a Trap Skill and can only spawn one Decoy Trap every 6 seconds. | +12.5% Resistance to All Elements +12.5% Shadow Resistance +[107 – 121] Dexterity [8.0 – 12.5]% Subterfuge Cooldown Reduction +[171.0 – 225.0]% Trap Damage +[62.5 – 85.0]% Damage to Crowd Controlled Enemies |
In Diablo 4 Season 9 Rogue is the best choice for players who enjoy range gameplay. With our guide, you have a detailed outline of the best endgame build in terms of PvE and PvP content, an understanding of the Legendary Items, Paragon Boards, Glyphs, and more. And do not forget to check our detailed guides for other Diablo 4 classes and best builds.


