Seven is a top-tier character, whose power and strength rely on static attacks, and his performance cen be amplified even further by the best Deadlock Seven Build. Many players wish to utilize their abilities and dominate the game, but only a few of them can become real professionals. In this Deadlock Seven Build guide, we will cover the essential Early-to-Late game items, as well as situational items, ability points order, and more.
Deadlock Seven Build Overview
Deadlock has a diverse and wide range of characters for any taste, but Seven takes a special place among all of them. This is one of the most beginner-friendly characters in the game, and his abilities are easy to understand and master. As mentioned above, Seven in Deadlock utilizes the power of electricity to shoot his enemy heroes, so you have a variety of lightning-powered spells (your “1”, “2”, and “3”) and the ultimate ability (“4”) in your arsenal.
Then, there are items that you can buy after you have enough Souls (Deadlock Currency) to allow this or that purchase. The variability of the items is huge, and they are extremely helpful, as they help to increase your ability damage and gain extra functionality. Therefore, we have prepared the best Deadlock Seven build, which focuses on the items that help you to complete all of the in-game objectives.
All in all, Deadlock Seven Build is all about enhancing your best qualities, increasing your survivability, damage, and mobility to shine in mid and late game. So let’s have a look at Seven’s Carry build.
Deadlock Seven Abilities
In Deadlock, Seven has 4 abilities: Lightning Ball (1), Static Charge (2), Power Surge (3), and Storm Cloud (4). These abilities are just enough to farm, keep your lane busy, and participate in team fights, but with the help of the best items you can maximize their effectiveness and your DPS and versatility. Below you can find a detailed breakdown of Deadlock Seven abilities, features, and usage:
| Ability | Explanation | Progress |
|---|---|---|
| Lightning Ball (1) | Shoot a ball of lightning that travels in a straight line. The spell does damage to all targets in its radius. It also slows down when damaging enemies and stops if it hits the world. | Level 1: +1 Charge |
| Level 2: +40% Movement Slow | ||
| Level 3: +70 DPS | ||
| Static Charge (2) | Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius. | Level 1: -20 sec CD |
| Level 2: +7 m Radius | ||
| Level 3: +1.1 sec Stun Duration | ||
| Power Surge (3) | Power up your weapon with a shock effect, which makes your bullet proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot. | Level 1: Shock Damage applies -15% Spirit Resist for 8 sec |
| Level 2: -16 sec CD | ||
| Level 3: +12 Shock Damage, improve Spirit Scaling, and +3 max Jumps | ||
| Storm Cloud (4) | Channel an expanding storm cloud around you that damages all enemies who come into its radius. If your enemies are out of line of sight, they do not take damage. | Level 1: +35% Bullet Resist during Storm Cloud channeling |
| Level 2: +7 sec channel time and +10 m radius | ||
| Level 3: +75 DPS |
Best Seven Ability Point Order
At the very start of the game, your basic Ability Starting Path will be 1 → 3 → 2. This order is optimal for Seven in Deadlock, as in the early stages it allows you to keep the distance between you and the enemies like Abrams or Warden, who’ll want to reach you ASAP.
As you progress through the game, focus on maxing your best abilities. The priority will be 1 point in 1 → max 4 → 1 point in 2 → max 3 → max 2 → max 1. Anyway, your ultimate ability is your most powerful weapon, so max it first, and then the rest of the abilities. You can also use the table below to navigate through the Deadlock Seven ability point order.
But keep in mind, that you should always analyze the situation. You can adjust your build to the current state of the game, if necessary. For example, when you require extra help laning, use one ability point to upgrade the Lightning Ball (1) out of turn to get one extra charge.
| Lightning Ball (1) | Static Charge (2) | Power Surge (3) | Storm Cloud (4) |
|---|---|---|---|
| ☑️ | |||
| ☑️ | |||
| ☑️ | |||
| ☑️ | |||
| ☑️ 1 | |||
| ☑️ 2 | |||
| ☑️ 5 | |||
| ☑️ 1 | |||
| ☑️ 1 | |||
| ☑️ 1 | |||
| ☑️ 2 | |||
| ☑️ 5 | |||
| ☑️ 2 | |||
| ☑️ 5 | |||
| ☑️ 2 | |||
| ☑️ 5 |
Seven Early Game Items
Deadlock early game is basically the laning phase. In the Seven’s Early Game phase, you have one thing to keep in mind: you need to stay alive, farm, and deal damage. Therefore, some health improvements will come in handy. Also, extra damage never hurt anyone (except for the enemy team) so make sure to acquire some items for this purpose.
The Items Priority Order for Seven in Early Game will be the following:
- Basic Magazine (500) + Extra Regen (500);
- Extra Spirit (500) + Hollow Point Ward (500) + Infuser (500);
- Extra Health (500) + Enduring Spirit (500).
Deadlock Seven Early Game Items explained:
| Item | Price | Description |
|---|---|---|
| Basic Magazine | 500 | Gives you +24% Ammo capacity and boosts your Weapon Damage by 15%. It’s an essential early-game item for squeezing out extra firepower and is a component for building the Titanic Magazine. |
| Extra Regen | 500 | Boosts your Health Regen by +8.8, grants +8 Ammo, and +25 Bonus Health. A small but useful early investment to keep you going longer between skirmishes. |
| Extra Spirit | 500 | Grants +8 Spirit Power and +1 Health Regen, making it a solid early-game item for building up your Spirit damage. It also adds +35 Bonus Health for a bit of extra durability. |
| Hollow Point Ward | 500 | Provides +85 Spirit Shield Health and +4 Spirit Power which helps to increase your overall effectiveness. The item has a passive effect, which grants you additional Weapon Damage when <60% HP. |
| Infuser | 500 | Comes with +50 Bonus Health and +10% Ammo. The active effect lets you temporarily gain Spirit Power and Spirit Lifesteal for aggressive plays. |
| Extra Health | 500 | This simple but effective item increases your max Health by +165 and grants 5% Weapon Damage. |
| Enduring Spirit | 500 | Adds +75 Bonus Health, +8% Spirit Lifesteal, and +4 Spirit Power, making it a great item for Spirit-based builds. |
Seven Mid Game Items
The primary Seven’s objective in Mid Game is to obtain Tesla Bullets to use its Shock effect. During Mid Game we should be able to deal sustained damage for easier farming. We also want to reload faster and steal the enemy’s HP. Therefore, the Items Priority Order for Seven in Mid Game is as follows:
- Tesla Bullets (3000);
- Active Reload (1250) + Slowing Bullets (1250) + Fleefoot (1250);
- Spirit Lifesteal (1250) / Spirit Armor (1250).
At this point, you can sell Hollow Point Ward if there’s no empty slot.
Deadlock Seven Mid Game Items explained:
| Item | Price | Description |
|---|---|---|
| Tesla Bullets | 3000 | Shock your enemies with bullets that chain lightning to nearby foes. +14% Fire Rate, +30 Shock Damage, +60 Damage on Jump, 25% Proc Chance, 8m Jump Radius, 2 Max Jumps. |
| Active Reload | 1250 | +10% Weapon Damage, -20% Reload Time. Nail your reload timing to instantly reload and get a boost: +20% Fire Rate and +22% Bullet Lifesteal for 7 seconds when you time your reload right. |
| Slowing Bullets | 1250 | Your shots now slow enemies by 25% for 1.3 seconds. Also adds +16% Weapon Damage and +5 Spirit Power. |
| Fleefoot | 1250 | Speed up with +4 m/s Movement Speed and +30 Temporary Ammo. Great for evading or repositioning mid-fight. |
| Spirit Lifesteal | 1250 | Get +23% Spirit Lifesteal and +75 Bonus Health, healing yourself every time your Spirit abilities hit. |
| Spirit Armor | 1250 | Bolster your defense with +20% Spirit Resist and +5 Spirit Power, making you more resilient to Spirit-based attacks. |
Seven Late Game Items
When the Late Game comes, you must prepare Seven for the real action. This is a phase for high DPS, maximized ability impact, and rapid movements. To allow the best late game performance, you gotta buy the following Late Game Items for Seven:
- Ethereal Shift (3000);
- Surge of Power (3000) + Improved Spirit (3000);
- Improved Bullet Armor (4250) + Improved Spirit Armor (3000).
Deadlock Late Game Items explained:
| Item | Price | Description |
|---|---|---|
| Ethereal Shift | 3000 | This item grants you the ability to become intangible for a short period, making you immune to physical damage, you also get +14 Spirit Power afterward. Great for avoiding burst damage or escaping tricky situations. |
| Surge of Power | 3000 | Grants you +75 Bonus Health and a Passive Effect: Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed. You get +34 Imbued Ability Spirit Power and +3 m/s Move Speed. |
| Improved Spirit | 3000 | Provides you with cool buffs: +21 Spirit Power (+33 total), +3 Health Regen, +1m/s Sprint Speed, +100 Bonus Health. |
| Improved Bullet Armor | 4250 | A better armor, which grants you +45% Bullet Resist and +10% Weapon Damage. |
| Improved Spirit Armor | 3000 | An optimal and less expensive armor, especially if you’ve bought Spirit Armor beforehand. It grants +45% Spirit Resist and +8 Spirit Power. |
Seven Situational Items
Situational Items are the items that can be useful in particular situations, but they are not obligatory. Normally, you would like the game to go into the Late phase to use Seven’s full potential. This is the very time to use the Storm Cloud’s (4) effectiveness. Thus, some of the Situational Items can be obtained when you accumulate enough Souls to buy them. If you see that your Seven’s situation goes South, or you need some buffs, consider buying the items below:
| Item | Price | Description |
|---|---|---|
| Leech | 6300 | Get your health back while tearing into enemies. +35% Spirit Lifesteal and +35% Bullet Lifesteal mean you’ll survive longer just by dealing damage. Plus, you get +175 bonus health, +12 Spirit Power, and a solid +15% boost to weapon damage. |
| Spiritual Overflow | 6300 | Speed up your attacks with a +20% faster fire rate and +15% cooldown reduction, while getting a nice +10% Spirit Lifesteal. Passive Effect: Hitting enemy heroes with bullets charges up your Spirit Power. |
| Boundless Spirit | 6300 | With +60 Spirit Power, +300 bonus health, and +15 health regen, you’re both stronger and harder to take down. Add +25% weapon damage and +2m/s movement speed. |
| Healing Booster | 1250 | Boost your survival with +6% Spirit Resist and +2 health regen. Passive Effect: Get +25% more healing from all sources and +15% extra resistance to healing reduction effects. |
| Debuff Remover | 4250 | Stay sharp with +125 bonus health and +20% weapon damage. Passive Effect: Reduces the time you’re affected by negative debuffs by +35%, letting you shake off stuns and slow quicker. Active Effect: Instantly clear all negative effects on you. If you remove something, you get a +3m/s speed boost for 3 seconds. But you can’t use it while Stunned or Slept. |
| Warp Stone | 3000 | Teleport 13 meters ahead and gain +30% bullet resistance for 5 seconds, giving you a quick escape or a tactical reposition. It also boosts your weapon damage by +20% and gives you +8 Spirit Power, so you hit harder after warping. |
| Refresher | 6300 | Keep your cooldowns in check with +16% Spirit Resist and +8% Bullet Resist. Active Effect: Reset all your ability cooldowns and restore your charges. It’s a game-changer, but with a 200s cooldown, make sure you time it right. |
| Soul Shredder Bullets | 1250 | Boost your bullets with +6% weapon damage. Passive Effect: Your bullets apply a debuff that amplifies your Spirit Damage by +10%. It gives you +20% Spirit Lifesteal for 6 seconds. Perfect for shredding through tough enemies. |
| Unstoppable | 6300 | Bulk up with +150 bonus health,+15% Spirit Resist,+1m/s move speed, and +12 Spirit Power. Active Effect: For 6 seconds, you’re immune to Stun, Silence, Sleep, Root, and Disarm, letting you charge through the chaos. |
Seven Playstyle Strategy
If you want to play Seven in Deadlock, you need not only the best build but also a good strategy. You should be able to keep a strong balance between managing your burst-fire weapon, clever use of your abilities, and adapting to different phases of the game.
Burst Fire & Reloading
Seven’s weapon fires in bursts, which means that accuracy and timing are essential. If you find yourself needing to reload mid-battle, you risk getting caught off guard and missing out on crucial opportunities to deal damage.
Tip: Always reload between engagements or when behind cover. A well-timed reload can save your life.
Lightning Ball for Early Game Farming
If you want to be aggressive early on, Lightning Ball (1) is your go-to ability. It excels at clearing waves of minions, so you can rack up Souls quickly. Lightning Ball (1) gives you control of your lane and helps you build an early advantage.
Tip: Keep two charges of Lightning Ball to secure kills from a distance and farm safely from behind your minions.
Storm Cloud: A Late-Game Game-Changer
Seven’s Storm Cloud (4) might seem like a game-breaking ultimate at first glance, but it’s highly situational. Inexperienced players might pop it whenever they get the chance, but veteran players know that timing is everything. The best time to use Storm Cloud (4) is when the enemy team has expanded their key abilities, leaving them vulnerable. If you use it too early, enemies will simply move out of its range. Wait for the perfect moment when they’re locked into battle and can’t escape.
Tip: Save Storm Cloud for moments when the enemy is weak or trapped. Watch for their cooldowns to capitalize on their vulnerability.
In conclusion, Seven is a worthy hero: it’s beginner-friendly, easy to master, and fun to play. His abilities are straightforward, and you can enjoy taking down mobs and enemies with the power of electricity. Stay alive, use the best items, and show them who’s the boss. We hope that our Deadlock Seven guide has provided you with all the info about the best build, fundamental items, and ability priority.





