This Arc Raiders Expedition Guide will tell you everything about the first available project that provides an opportunity for a soft-wipe with benefits for your new Raider. You will learn about the Arc Raiders Expedition requirements, timeline, stages, and items that reset and stay.
Arc Raiders Expedition Key Takeaways:
- Arc Raiders Expedition is a voluntary reset system unlocked through Projects.
- Expeditions become available once your Raider reaches Level 20.
- To depart, you need to build and supply your Caravan first.
- Bonus Skill Points now come from a damage challenge, not normal stash value.
- The current damage thresholds are 5,000, 10,000, 30,000, 50,000, and 100,000 damage.
- Catch-up Skill Points still cost 300,000 stash or coin value per missed point.
- Expedition Vault lets you carry up to five selected items or blueprints into the next run.
- Each Expedition gives permanent rewards, including extra stash space and cosmetics.
What is Arc Raiders Expedition?
Arc Raiders Expedition project is a personal wipe system that allows you to begin a new cycle without losing everything. Here’s an Arc Raiders wipe explained:
- You complete preparation steps, gather required resources, and generally enjoy the game;
- When the time comes, you depart with your completed Caravan. Your Raider resets, most inventory items disappear, but account rewards, Expedition bonuses, and selected Vault items can carry into the next cycle. Your character wipes, almost all your inventory gets removed, but you keep some of the useful items and receive an XP bonus in return.
When you reach the required level and complete a series of tasks in the Projects section, you will have the opportunity to send your character on an expedition. Nothing is forcing you to embark on an Arc Raiders expedition, but you will get the rewards will certainly spark your interest.
- Pros: fresh experiences, exclusive rewards, flexibility, no coercion.
- Cons: you lose levels and items, you need to prepare in advance, and if you miss the final window, you’ll have to wait for the next cycle.
The system runs in cycles approximately every two months. You will have enough time to prepare, gather resources, fulfill all the conditions, and decide whether to go. After sending, the character is reset, but some of the account data remains. You can prepare yourself for your first expedition with our Starter Bundle — the grind is on us, the raids are on you.
Arc Raiders Expedition Requirements
To unlock Arc Raiders Expedition, your Raider must first reach Level 20. After that, the Expedition Project appears in the Projects menu, where you can start building your Caravan. The system uses six stages: Foundation, Core Systems, Framework, Outfitting, Load Stage, and Departure.
Each Expedition has its own item list, and completing departure moves you to the next tier. Materials committed to the Caravan cannot be refunded, so do not throw rare parts in too early. Finish key station upgrades first, then save the junk items, ARC parts, and rare drops your current Caravan stage needs.
Arc Raiders First Expedition Requirements
The first Expedition is your baseline run, so this is where most players learn how the whole reset system works. It still follows the full six-stage flow, but the item list is a bit more forgiving than later tiers. This is also the cleanest point to explain that ARC Raiders currently has four Expedition tiers, and only a completed departure moves you to the next one. The stage requirements below follow the current Expedition 1 list:
| Stage | Requirements |
|---|---|
| Foundation | 150 Metal Parts; 200 Rubber Parts; 80 ARC Alloy; 15 Steel Spring |
| Core Systems | 35 Durable Cloth; 30 Wires; 30 Electrical Components; 5 Cooling Fan |
| Framework | 5 Light Bulb; 30 Battery; 20 Sensors; 1 Exodus Modules |
| Outfitting | 5 Humidifier; 5 Advanced Electrical Components; 3 Magnetic Accelerator; 3 Leaper Pulse Unit |
| Load Stage | 250,000 Coin worth of Combat Items; 100,000 Coin worth of Survival Items; 180,000 Coin worth of Provisions; 300,000 Coin worth of Materials |
| Departure | Wait for the active departure window and register your Raider before it closes |
Arc Raiders Second Expedition Requirements
The second Expedition keeps the same structure, though the material checks change, and the value grind gets a little lighter. This is also the first point where the catch-up mechanic matters, since missed Skill Points from the first Expedition can be reclaimed here at a discount. So if your first run was messy, the second one gives you some room to fix it. The stage requirements below follow the current Expedition 2 list:
| Stage | Requirements |
|---|---|
| Foundation | 150 Metal Parts; 200 Plastic Parts; 80 ARC Alloy; 15 Steel Spring |
| Core Systems | 35 Durable Cloth; 25 Wires; 20 Electrical Components; 4 Cooling Coil |
| Framework | 4 Light Bulb; 30 Battery; 10 Shredder Gyro; 1 Exodus Modules |
| Outfitting | 5 Frequency Modulation Box; 5 Advanced Electrical Components; 3 Ion Sputter; 3 Leaper Pulse Unit |
| Load Stage | 200,000 Coin worth of Combat Items; 100,000 Coin worth of Survival Items; 150,000 Coin worth of Provisions; 300,000 Coin worth of Materials |
| Departure | Wait for the active departure window and register your Raider before it closes |
Arc Raiders Third Expedition Requirements
The third Expedition still uses the same six-stage format, but the item pool shifts again and the rarer pieces become more annoying to target. In practice, this tier feels less like raw bulk farming and more like a route-planning check. The good part is that the Load Stage stays in line with Expedition 2, so the final value grind should already feel familiar by this point. The stage requirements below follow the current Expedition 3 list:
| Stage | Requirements |
|---|---|
| Foundation | 150 Metal Parts; 100 Chemicals; 80 ARC Alloy; 15 Steel Spring |
| Core Systems | 30 Durable Cloth; 25 Wires; 20 Electrical Components; 3 Industrial Charger |
| Framework | 1 Coffee Pot; 25 Battery; 5 Firefly Burner; 1 Exodus Modules |
| Outfitting | 1 Broken Guidance System; 5 Advanced Electrical Components; 3 Breathtaking Snow Globe; 2 Bombardier Cell |
| Load Stage | 200,000 Coin worth of Combat Items; 100,000 Coin worth of Survival Items; 150,000 Coin worth of Provisions; 300,000 Coin worth of Materials |
| Departure | Wait for the active departure window and register your Raider before it closes |
Arc Raiders Fourth Expedition Requirements
The fourth Arc Raiders Expedition adds a new set of late-cycle items, including Canister, Oil, ARC Motion Core, Speaker Component, Turbine Compressor, Portable TV, Sirena Dorata Ship Model, and Vaporizer Regulator. This tier fits players who already cleared earlier departures and want the next round of Expedition rewards.
| Stage | Requirements |
|---|---|
| Foundation | 150 Metal Parts; 100 Chemicals; 80 ARC Alloy; 15 Canister |
| Core Systems | 30 Durable Cloth; 25 Oil; 20 Electrical Components; 3 Industrial Charger |
| Framework | 20 ARC Motion Core; 15 Speaker Component; 5 Turbine Compressor; 2 Exodus Modules |
| Outfitting | 1 Portable TV; 5 Advanced Electrical Components; 2 Sirena Dorata Ship Model; 3 Vaporizer Regulator |
| Load Stage | 200,000 Coin worth of Combat Items; 100,000 Coin worth of Survival Items; 150,000 Coin worth of Provisions; 300,000 Coin worth of Materials |
| Departure | Sign up during the active Expedition Window and depart when it closes |
Arc Raiders Expedition Rewards
When your expedition departs, you get to keep some of the items that you have accumulated during your runs, and some of them will reset. In addition to that, you will receive some valuable Arc Raiders expedition rewards that will ease the start for your new raider:
- Increased XP +5% Per Completion;
- Increased Scrappy materials +6% Per Completion;
- Increased weapon repairs +10% Per Completion;
- +12 stash space per completed Expedition;
- Catch-up Skill Points for previous missed reward;
- Up to 5 bonus Skill Points per Expedition.
✏️ Bonus Skill Points now come from the Expedition damage challenge. Stash and coin value only matter for catch-up Skill Points from previous Expeditions.
Arc Raiders Expedition Damage Challenge
Bonus Skill Points in Arc Raiders Expedition now come from a damage challenge during the Expedition Window. You can deal damage with any weapon or gadget against valid targets, but practice range damage does not count.
| Bonus Skill Points | Damage Required |
|---|---|
| 1 Skill Point | 5,000 damage |
| 2 Skill Points | 10,000 damage |
| 3 Skill Points | 30,000 damage |
| 4 Skill Points | 50,000 damage |
| 5 Skill Points | 100,000 damage |
Arc Raiders Expedition Vault
The Expedition Vault is one of the biggest Arc Raiders Expedition changes. Through Ermal, players can buy vault slots that allow selected items or blueprints to carry over after departure. This helps a lot if you hate losing rare blueprints or favorite gear. The current Arc Raiders Expedition Vault pricing is:
| Vault Tier | Current Price |
|---|---|
| T1 | 200,000 Coins |
| T2 | 200,000 Coins |
| T3 | 200,000 Coins |
| T4 | 200,000 Coins |
| T5 | 200,000 Coins |
How to Prepare for Arc Raiders Expedition
Start by reaching Level 20 and unlocking the Projects menu. After that, begin saving Caravan materials instead of recycling everything by habit. Metal Parts, ARC Alloy, Durable Cloth, Wires, Batteries, rare electronics, and ARC machine drops all become useful sooner than you expect.
Next, clean your stash around Expedition goals. Keep items that match your current Caravan stage, then sell or recycle low-value clutter. For the Load Stage, separate Combat Items, Survival Items, Provisions, and Materials so you do not accidentally burn gear you still want to use.
For the damage challenge, prepare like you are entering a short combat event. Stock ammo, repair a few weapons, and keep gadgets ready. The 100,000 damage target is much easier if you farm ARC targets steadily instead of waiting until the last evening.
✏️ Invested materials are not refundable, so make sure you are ready to ship. It is better to finish everything in advance than to rush on the last day.
If you are a beginner in Arc Raiders, focus on basic activities — crafting, clearing maps, upgrading your stash, weapons, and Leveling. These tasks will help you accumulate resources and speed up your progress in case you decide to start an Expedition. Also, our team can help you with these tasks, letting you enjoy the game without any extra pressure.
Arc Raiders Expedition Calendar
The process of preparation takes up to eight weeks. It is important to plan ahead; the closer you get to the end of the cycle, the less time you have to complete it. Here’s the up-to-date Arc Raiders Expedition calendar:
| Expedition Cycle | Start Date | Expedition Window | End Date |
|---|---|---|---|
| Expedition 1 | October 30, 2025 | December 17, 2025 | December 22, 2025 |
| Expedition 2 | December 22, 2025 | February 24, 2026 | March 2, 2026 |
| Expedition 3 | March 2, 2026 | April 29, 2026 | May 11, 2026 |
| Expedition 4 | May 11, 2026 | July 7, 2026 | TBA |
It’s worth Expanding Your Stash to be able to gather all the resources easier and faster. You can do this on your own or with the assistance of our team.
Arc Raiders Expedition Preparation Stages
After reaching Level 20, you can unlock the Expedition Project and start preparing your Caravan. Arc Raiders Expedition preparation is split into five main building stages, followed by the final Departure step. Each stage asks for different materials, so the grind slowly moves from basic scrap to rarer components and loaded supplies. There are 6 Arc Raiders Expedition preparation stages in total:
| Stage | Name | What You Do |
|---|---|---|
| Stage 1 | Foundation | You gather basic building materials for the Caravan base. This stage usually uses common parts like metal, rubber, plastic, chemicals, ARC Alloy, or springs. |
| Stage 2 | Core Systems | You collect technical parts for the Caravan’s working systems. Expect items like wires, batteries, cloth, electrical parts, cooling items, or chargers. |
| Stage 3 | Framework | You move into more specific components. This stage often asks for batteries, sensors, ARC parts, rare machine drops, or Exodus Modules. |
| Stage 4 | Outfitting | You add advanced equipment to finish the Caravan setup. These requirements usually include rare electronics, special ARC drops, and harder-to-find loot. |
| Stage 5 | Load Stage | You load the Caravan with enough item value across Combat Items, Survival Items, Provisions, and Materials. This is the main stash-value check before Departure. |
| Stage 6 | Departure | You wait for the active Expedition Window, register your Raider, and complete the damage challenge if you want bonus Skill Points. |
What to collect for the last step of Arc Raiders expedition:
- Combat items: guns, grenades, ammo, and attachments;
- Survival items: shields, augments, medical items, and other tools;
- Provisions: Nature items, trinkets, keys, and other miscellaneous items;
- Materials: crafting resources and recyclables.
Arc Raiders Expedition Departure
When all conditions are met and the seven-day window opens, it’s time to depart. By confirming the Arc Raiders expedition, you reset your character and start a new cycle. It looks like a complete wipe, but you don’t lose everything. Here’s what will reset and what will stay after your Arc Raiders Expedition caravan departs:
| Reset | Kept |
|---|---|
| Player level | Unlocked maps |
| Regular Skill Points and perks | Codex entries |
| Inventory items | Raider Tokens |
| Weapons, armor, and materials | Cred |
| Coins | Merits |
| Blueprints by default | Raider Deck progress |
| Workshop progress | Active leaderboards |
| Stash upgrade progress | Trials |
| Quests | Cosmetics |
| Raider Den progress | Personal event progress |
| Stash size from normal upgrades | Bonus Skill Points from Expeditions |
| Most character-based progress | Bonus stash slots from Expeditions |
| Selected Expedition Vault items or blueprints |
After confirming your Expedition, a new cycle begins. You’ll replay early content faster thanks to your experience and unlocked visuals. If you miss the departure window, your Expedition progress is saved, but seasonal rewards might be delayed until the next cycle.
Arc Raiders Expedition Stages
Arc Raiders Expedition has five main stages that cover the full reset flow. The Caravan requirements are only one part of the process. You also need to sign up during the Expedition Window, complete the challenge if you want bonus Skill Points, and wait for departure.
| Stage | Name | What Happens |
|---|---|---|
| Stage 1 | Complete the Caravan | You build and supply your Caravan by completing Foundation, Core Systems, Framework, Outfitting, Load Stage, and Departure requirements. |
| Stage 2 | Sign Up | Once the Expedition Window opens, you must manually register your Raider. Completing the Caravan does not sign you up automatically. |
| Stage 3 | Complete the Challenge | You can deal damage during the Expedition Window to earn up to 5 bonus Skill Points. This step is optional, but highly useful. |
| Stage 4 | Catch Up | If you missed Skill Points from earlier departed Expeditions, you can recover some of them through the catch-up system. |
| Stage 5 | Depart | Signed-up Raiders depart when the window closes. Your Raider resets, and your next one receives permanent rewards and active temporary buffs. |
Arc Raiders Expedition FAQ
In this section, you will find answers to the most popular questions about Arc Raiders Expeditions and gain a better understanding of all the mechanics of this project.
What is the Expedition Project in Arc Raiders?
Expedition Project is a personal soft-wipe system that lets you start fresh while keeping your cosmetics, titles, and account rewards. It’s completely optional, and only you decide when to reset.
When Can I Start an Expedition in Arc Raiders?
You can get started as soon as your Raider hits level 20 and unlocks the Projects tab on the main menu. From there, you can activate the Expedition Project and start getting ready.
How Long Is an Expedition Cycle in Arc Raiders?
Each Expedition cycle runs approximately eight weeks, from about 60 days of preparation to a seven-day window of departure.
What If I Miss the Departure Window in Arc Raiders?
It automatically saves your Expedition progress. You won’t lose your work, but you’ll have to wait until the next cycle for the rewards.
Do I Lose My Stash Upgrades and Workshop Progress?
Yes. All stash, crafting, and workshop upgrades reset upon leaving. Only account-wide visuals and cosmetics remain.
What Are the Rewards for Completing an Expedition?
Finishing an Expedition rewards you with exclusive cosmetics, banners, and badges. Some cycles may also contain temporary account buffs, like XP bonuses or larger stash slots.
Can I Go on an Expedition With Friends?
Expeditions are solo. Friends can enter at the same cadence, but every player progresses and exits separately.
Is Expedition Compulsory in Arc Raiders?
No. It is an entirely optional system for players who want a fresh start or enjoy long-term progression loops.
What Remains After Expedition Reset?
Cosmetic items, as well as any achievement and account-based unlocks, are retained. You’ll also keep any active temporary buffs on your account.
Why Should I Start an Expedition in Arc Raiders?
This will be a great way to reset your journey, test new builds, and receive exclusive rewards with no loss of your entire account. Think of it as a personal season restart: controlled, rewarding, and totally up to you.
Summing up, Arc Raiders Expedition provides you with an opportunity to refresh your experience, set a new goal for your gameplay, or simply start everything over. After the Expedition, you can try new builds and roles, new challenges, and even more. Since Expedition is not a compulsory activity, only you decide whether to participate or not.



