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Equipping the best weapons in Active Matter is a reliable way to improve the gameplay and ensure that the extraction will go smoothly. In this guide, you will learn about the overall best weapons, as well as the best beginner-friendly weapons, and the most reliable guns in each weapon category.

Active Matter Best Weapons Key Takeaweays:

  • The best weapons in Active Matter include M4A1, SCAR-L, MP5, Scorpion EVO 3, SV-98, AK-103, MB590, SPAS-12.
  • For beginners, the best weapons in Active Matter are M4A1, MP5, AK-103, MB590, and SV-98.
  • The best assault rifles in Active Matter are M4A1, SCAR-L, and AK-103.
  • If you want to pick the best SMGs in Active Matter, look at MP5, Scorpion EVO 3, and UMP45.
  • Speaking about the best Active Matters shotguns, the top-tier options are MB590, SPAS-12, and Origin-12.
  • The best sniper rifles in Active Matter are SV-98 and M82A1.
  • The optimal choice among light machine guns in Active Matter are M249 Para and AEK-999.
  • The best semi-auto rifles in Active Matter are M110A1 and VEPR-KM VPO.
  • If you prefer playing with pistols, the best options are M9 and MP-443.
  • For melee combat, choose Combat Knife or War Hammer.
  • Among special weapons in Active Matters, the best options are the Hunting Crossbow and CF-400 Flamethrower.

Active Matter Best Weapons for Beginners

Active Matter Best Weapons

TierWeapons
SM4A1, MP5, AK-103, MB590, SV-98
ASCAR-L, UMP45, VEPR-KM VPO
BM9, MP-443, M110A1

The Active Matter beginners’ weapons tier list is all about guns that are easy to handle, reliable, and effective even without ideal aiming. These guns offer smooth recoil, fast reloads, and balanced stats that help newbie players master basic mechanics without sacrificing competitiveness in fights.

These weapons for beginners are unique in that they do not penalize mistakes. They offer minimal recoil, simple patterns to shoot, and predictable management, permitting you to focus on positioning and timing instead of constant recoil control. Their reload is fast enough to always remain in the fight, and many use standard types of ammo, so you never have to scavenge.

Active Matter Weapons Tier List

Active Matter Best Weapons

TierWeapons
SM4A1, SCAR-L, MP5, Scorpion EVO 3, SV-98, AK-103, MB590, SPAS-12
AAK-12, UMP45, Vepr-KM VPO, M110A1, XIV ACP
B Origin-12, DP-12, AA-12, PP-2000, AUG, AR416A5, ASh-12, M249 Para, EV-MG, AEK-999, M9, MP-443, Hunting Crossbow
CCombat Knife, Tactical Spear, War Hammer, M45A1, RSh-12, M16A4, Mosin Carbine, VSSK Vyhlop, M82A1, CF-400 Flamethrower

The Active Matter best weapons tier list identifies the strongest weapons available for each combat style. The top-tier guns dominate with reliable damage, low recoil, and pressure denial, which are essential in Active Matter matches.

M4A1

Active Matter Best Weapons

M4A1 is a common assault rifle that finds a balance between control and rate of fire. Its 750 RPM provides high damage output without necessitating volatile recoil control. The weapon Recoil is 0.12 and deflection is 10; thus, bursts and short sprays remain on target when at medium range.

This weapon has a reload time of 2.67s and a weight of 2.7, making you mobile and fast to re-engage after fighting. All in all, M4A1 is very popular due to the following aspects: simple to master, deadly in the hands of a player who times bursts and adjusts for recoil.

SCAR-L

Active Matter Best Weapons

The SCAR-L is S-Tier-worthy because it hits hard without losing stability. The 5.56 mm bullets deal solid mid-range damage, and with a recoil of 0.10, it’s noticeably smoother than most rifles of its class. The 625 RPM fire rate might look slower in theory, but that pacing actually helps you land more consistent shots without losing control. At a 2.3-second reload and 3.3 kg weight, it’s agile enough to stay quick but strong enough to duel at range.

In short, the SCAR-L rewards players who prefer steady aim over pure spray. Additionally, the balance between precision and stopping power is exactly what makes it one of the best rifles in Active Matter.

MP5

Active Matter Best Weapons

MP5 is a classic close-range SMG. The 0.07 recoil and 800 RPM fire rate enable you to spray effortlessly even when moving. The 9х19 mm ammo and the low deviation value of 10 mean every bullet stays tight in short bursts. The 3.5-second reload time is not exactly lightning-fast, but the 3 kg weight keeps you agile in shoves.

MP5 was made for players who like fast, aggressive fights. This weapon is literally built for mobility, reliable hipfire, and quick repositioning between kills.

Scorpion EVO 3

Active Matter Best Weapons

The Scorpion EVO 3 sits in the same niche as the MP5 but has some extra advantages. The 1080 RPM melts the enemy at close range. Even with a slightly higher recoil (0.08), it’s still controllable thanks to its lightweight 2.77 kg frame and short 3-second reload.

A combination of Scorpion EVO 3’s characteristics makes it a perfect fit for aggressive players who prefer accuracy and reaction. Use it when you want to clear out rooms or punish targets before they can react. All in all, it’s a high-risk, high-reward SMG.

SV-98

Active Matter Best Weapons

The SV-98 sniper rifle dominates long-range fights. It fires 7.62×51 mm accurately, and 0.11 recoil keeps your follow-up shots stable for a bolt-action rifle. It has a 2.2-second reload, quick enough to re-chamber and stay on target faster than most snipers. With a 6.2 kg weight, it’s heavy but workable, and strikes an ideal balance between control and brute force.

This is the sniper for those who like predictability: a nice, clean shot, a guaranteed kill. However, you need to get used to its weight if you prefer to stay mobile and fast.

AK-103

Active Matter Best Weapons

The AK-103 is a heavy-hitting assault rifle. At 7.62×39 mm caliber, it has brutal stopping power with a 0.14 recoil that is solid but still within control in experienced hands. The 600 RPM and 2.7-second reload make it still quite usable in long battles. At 3.6 kg, it’s heavier than the M4A1 but makes up for it with raw damage output.

Experienced players who can master the kick will love the AK-103 unstoppable for mid-range dominance. It’s one of those weapons that quickly punishes mistakes and duly repays accuracy.

MB590

Active Matter Best Weapons

The MB590 shotgun takes its place in S-Tier because of its reliability and damage at close range. Having 12-gauge ammunition and 0.22 recoil, all manual pumps release devastating one-shot power. While the 6.11-second reload takes time, the 3.3 kg weight makes it quick to switch between combat.

For close maps and defensive play, few weapons deliver this amount of burst. When you control corners and pick your distance, the MB590 turns every battle into a one-click kill.

SPAS-12

Active Matter Best Weapons

The SPAS-12 hits pretty hard when up close, but has some clear trade-offs. With 12-gauge rounds featuring 0.21 recoil and a giant 4.4 kg weight, it brings massive stopping power but is awkward in long fights. Its 7.86-second reload time is painfully slow, which will often leave you exposed if you miss a shot or get rushed while reloading.

It has a 10-deviation shot range and performs admirably at close distances, but deteriorates quickly after several meters. That’s why the SPAS-12 is superior in pinched-off corridors or for occupying the corner, and not as a primary for engaging open targets.

Best Assault Rifles in Active Matter

The best Active Matter assault rifles work on most maps and fight ranges in Active Matter. They provide reliable damage, simple-to-handle recoil, and utilitarian attachments that support all manner of playstyles.

  • M4A1 — best all-around rifle. Reliable RPM (750) and low recoil enable you to maintain steady medium-range bursts.
  • SCAR-L — most stable for mid-range fights. Lower recoil and solid per-shot energy encourage targeted taps and well-handled sprays.
  • AK-103 — high-impact choice for recoil-conscious players. Increased damage per shot rewards players who can manage recoil and aim burst-style.

Best SMGs in Active Matter

SMGs shine at close range and aggressive pushes in Active Matter. Top weapons in this category sacrifice raw range for speed and quick time-to-kill.

  • MP5 — solid close-range selection. High rate of fire and extremely low recoil make it lenient in strafing combat.
  • Scorpion EVO 3 — quickest time-to-kill SMG. High RPM kills enemies fast when you receive sustained fire.
  • UMP45 — well-rounded choice for mid-aggression play. Strong stopping power with controllable recoil for diverse engagements.

Best Shotguns in Active Matter

Shotguns dominate tight maps and entry plays in Active Matter. Choose one when you expect room clears or close ambushes.

  • MB590 — most consistent one-shot shotgun. Pump action delivers consistent, high-damage pellets for swift kills in close range.
  • SPAS-12 — situational but strong pick. High damage with heavy recoil comes at a cost of slow reloads; it’s best for possible chokepoints.
  • Origin-12 — best for rapid close-range follow-ups. Auto fire gives rapid follow shots after the initial hit.

Best Sniper Rifles in Active Matter

Snipers control sightlines and force repositioning in Active Matter. The sniper rifles reward patience, aim, and map awareness.

  • SV-98 — best long-range precision rifle. Bolt accuracy and quick reload enable you to confirm single-shot kills reliably.
  • M82A1 — heavy rifle for high-risk sniping. Massive one-shot potential against armored targets, at a trade in recoil and weight.

Best Light Machine Guns in Active Matter

LMGs provide sustained suppression and area denial in Active Matter. Use them to dominate lanes or cover for pushes.

  • M249 Para — good sustained fire support. Low recoil per shot and big mag capacity are well-suited to sustained suppressive fire.
  • AEK-999 — suppression gun with high damage. Heavy LMG with good suppression for squad rushes and defensive holdouts.

Best Semi-Auto Rifles in Active Matter

Semi-auto rifles bridge the marksman and AR needs. They’re best for those who prefer having accuracy over full auto spam.

  • M110A1 — accurate and reliable long-range option. Semi-auto second shots enable you to harass moving targets without full auto spray.
  • VEPR-KM VPO — affordable choice for reliable mid-range damage. Handy to hold and solid shots make it reliable when ammo runs low.

Best Pistols in Active Matter

Sidearms are your safety net in close calls and rapid swaps. These are easy to handle and swap to.

  • M9 — basic secondary option. Light recoil and light weight make it a good backup.
  • MP-443 — heavier secondary. More stopping power for those end-of-fight finishes when primary ammo is running low.

Best Melee Weapons in Active Matter

Melee weapons are specialists, but the clincher in stealth and close-finish situations. Use them for stealth or finishing moves.

  • Combat Knife — fastest melee finisher. Rapid strikes enable you to finish stunned or unsuspecting enemies quickly.
  • War Hammer — slow-pounding melee option. Brutal but slow blows shatter armor and end fights in one hit.

Best Special Weapons in Active Matter

Special weapons provide unique options for utility and chaos in fights. Situational, but can turn fights around.

  • Hunting Crossbow — sneaky ranged option. Silent, precise bolts suit stealth plays and ammo management.
  • CF-400 Flamethrower — area denial and close-in control. Extremely short range but enormous area effect; great at blocking doors and clearing rooms.

All in all, when choosing Active Matter best weapons, you should not only check the tier list, but also rely on your playstyle. While some players appreciate fast reloads and lightweight guns, others crave heavy-hitting oneshot machines. If you are a beginner, start with easier-to-master options to get used to the in-game mechanics and find what suits you personally.

Changelog

20 Oct. 2025 Guide added.

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